Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/Kernels/DivisorByDivisorKernels.cs
T

113 lines
4.1 KiB
C#

using ILGPU;
using ILGPU.Algorithms;
using ILGPU.Runtime;
using PerfectNumbers.Core;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core.Gpu;
internal static class DivisorByDivisorKernels
{
public static void CheckKernel(
Index1D index,
ArrayView<ulong> divisors,
ArrayView<ulong> exponents,
ArrayView<byte> hits,
ArrayView<int> firstHit)
{
int globalIndex = index;
ulong modulus = divisors[globalIndex];
ulong exponent = exponents[globalIndex];
ulong result = ExponentRemainderStepperGpu.Pow2ModWindowed(exponent, modulus);
byte hit = result == 1UL ? (byte)1 : (byte)0;
hits[globalIndex] = hit;
if (hit != 0)
{
Atomic.Min(ref firstHit[0], globalIndex);
}
}
public static void EvaluateDivisorWithStepperKernel(
Index1D _,
MontgomeryDivisorData divisor,
ulong divisorCycle,
ulong firstCycleRemainder,
ArrayView<ulong> exponents,
ArrayView<byte> hits)
{
int length = (int)exponents.Length;
// EvenPerfectBitScanner always supplies at least one exponent per GPU divisor check,
// so the guard stays commented out to keep the kernel branch-free.
// if (length == 0)
// {
// return;
// }
var exponentStepper = new ExponentRemainderStepperGpu(divisor);
ulong firstPrime = exponents[0];
bool firstUnity = exponentStepper.InitializeIsUnityGpu(firstPrime);
// EvenPerfectBitScanner only schedules divisors with non-zero cycle lengths (equal to the tested prime),
// so the no-cycle path remains commented out to keep the kernel branch-free.
// if (divisorCycle == 0UL)
// {
// hits[0] = firstUnity ? (byte)1 : (byte)0;
// for (int i = 1; i < length; i++)
// {
// ulong primeNoCycle = exponents[i];
// bool unityNoCycle = exponentStepper.ComputeNextIsUnityGpu(primeNoCycle);
// hits[i] = unityNoCycle ? (byte)1 : (byte)0;
// }
// return;
// }
ulong cycleLength = divisorCycle;
ulong previousPrime = firstPrime;
// The host precomputes the initial cycle remainder to keep the kernel free of modulo operations.
ulong cycleRemainder = firstCycleRemainder;
hits[0] = cycleRemainder == 0UL && firstUnity ? (byte)1 : (byte)0;
for (int i = 1; i < length; i++)
{
ulong prime = exponents[i];
ulong delta = prime - previousPrime;
previousPrime = prime;
var remainderValue = new GpuUInt128(cycleRemainder);
remainderValue.AddMod(delta, cycleLength);
cycleRemainder = remainderValue.Low;
hits[i] = cycleRemainder == 0UL
? (exponentStepper.ComputeNextIsUnityGpu(prime) ? (byte)1 : (byte)0)
: (byte)0;
}
}
public static void ConvertMontgomeryResultsToHitsKernel(
Index1D index,
ArrayView<ulong> results,
ArrayView<byte> hits)
{
int globalIndex = index;
// EvenPerfectBitScanner launches this kernel with an extent matching the result and hit spans,
// so the defensive bounds guard stays commented out to keep the conversion branch-free.
// int length = (int)results.Length;
// if (globalIndex >= length)
// {
// return;
// }
ulong montgomeryResult = results[globalIndex];
hits[globalIndex] = montgomeryResult == 1UL ? (byte)1 : (byte)0;
}
public static void ComputeMontgomeryExponentKernel(Index1D index, MontgomeryDivisorData divisor, ArrayView<ulong> exponents, ArrayView<ulong> results)
{
ulong modulus = divisor.Modulus;
// Each divisor flowing through this kernel follows q = 2kp + 1 with k >= 1, so modulus is always odd and exceeds one.
ulong exponent = exponents[index];
ulong montgomeryResult = ULongExtensions.Pow2MontgomeryModWindowedGpuKeepMontgomery(divisor, exponent);
results[index] = montgomeryResult;
}
}