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even-perfect-numbers-scanner/PerfectNumbers.Core/ULongExtensions.cs
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using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
public static class ULongExtensions
{
private const int Pow2WindowSize = 8;
private const ulong Pow2WindowFallbackThreshold = 32UL;
private const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSize - 1);
private struct Pow2OddPowerTable
{
public ulong Element0;
public ulong Element1;
public ulong Element2;
public ulong Element3;
public ulong Element4;
public ulong Element5;
public ulong Element6;
public ulong Element7;
public ulong Element8;
public ulong Element9;
public ulong Element10;
public ulong Element11;
public ulong Element12;
public ulong Element13;
public ulong Element14;
public ulong Element15;
public ulong Element16;
public ulong Element17;
public ulong Element18;
public ulong Element19;
public ulong Element20;
public ulong Element21;
public ulong Element22;
public ulong Element23;
public ulong Element24;
public ulong Element25;
public ulong Element26;
public ulong Element27;
public ulong Element28;
public ulong Element29;
public ulong Element30;
public ulong Element31;
public ulong Element32;
public ulong Element33;
public ulong Element34;
public ulong Element35;
public ulong Element36;
public ulong Element37;
public ulong Element38;
public ulong Element39;
public ulong Element40;
public ulong Element41;
public ulong Element42;
public ulong Element43;
public ulong Element44;
public ulong Element45;
public ulong Element46;
public ulong Element47;
public ulong Element48;
public ulong Element49;
public ulong Element50;
public ulong Element51;
public ulong Element52;
public ulong Element53;
public ulong Element54;
public ulong Element55;
public ulong Element56;
public ulong Element57;
public ulong Element58;
public ulong Element59;
public ulong Element60;
public ulong Element61;
public ulong Element62;
public ulong Element63;
public ulong Element64;
public ulong Element65;
public ulong Element66;
public ulong Element67;
public ulong Element68;
public ulong Element69;
public ulong Element70;
public ulong Element71;
public ulong Element72;
public ulong Element73;
public ulong Element74;
public ulong Element75;
public ulong Element76;
public ulong Element77;
public ulong Element78;
public ulong Element79;
public ulong Element80;
public ulong Element81;
public ulong Element82;
public ulong Element83;
public ulong Element84;
public ulong Element85;
public ulong Element86;
public ulong Element87;
public ulong Element88;
public ulong Element89;
public ulong Element90;
public ulong Element91;
public ulong Element92;
public ulong Element93;
public ulong Element94;
public ulong Element95;
public ulong Element96;
public ulong Element97;
public ulong Element98;
public ulong Element99;
public ulong Element100;
public ulong Element101;
public ulong Element102;
public ulong Element103;
public ulong Element104;
public ulong Element105;
public ulong Element106;
public ulong Element107;
public ulong Element108;
public ulong Element109;
public ulong Element110;
public ulong Element111;
public ulong Element112;
public ulong Element113;
public ulong Element114;
public ulong Element115;
public ulong Element116;
public ulong Element117;
public ulong Element118;
public ulong Element119;
public ulong Element120;
public ulong Element121;
public ulong Element122;
public ulong Element123;
public ulong Element124;
public ulong Element125;
public ulong Element126;
public ulong Element127;
public ref ulong this[int index]
{
get
{
return ref GetElementRef(index);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ref ulong GetElementRef(int index)
{
switch (index)
{
case 0:
return ref Element0;
case 1:
return ref Element1;
case 2:
return ref Element2;
case 3:
return ref Element3;
case 4:
return ref Element4;
case 5:
return ref Element5;
case 6:
return ref Element6;
case 7:
return ref Element7;
case 8:
return ref Element8;
case 9:
return ref Element9;
case 10:
return ref Element10;
case 11:
return ref Element11;
case 12:
return ref Element12;
case 13:
return ref Element13;
case 14:
return ref Element14;
case 15:
return ref Element15;
case 16:
return ref Element16;
case 17:
return ref Element17;
case 18:
return ref Element18;
case 19:
return ref Element19;
case 20:
return ref Element20;
case 21:
return ref Element21;
case 22:
return ref Element22;
case 23:
return ref Element23;
case 24:
return ref Element24;
case 25:
return ref Element25;
case 26:
return ref Element26;
case 27:
return ref Element27;
case 28:
return ref Element28;
case 29:
return ref Element29;
case 30:
return ref Element30;
case 31:
return ref Element31;
case 32:
return ref Element32;
case 33:
return ref Element33;
case 34:
return ref Element34;
case 35:
return ref Element35;
case 36:
return ref Element36;
case 37:
return ref Element37;
case 38:
return ref Element38;
case 39:
return ref Element39;
case 40:
return ref Element40;
case 41:
return ref Element41;
case 42:
return ref Element42;
case 43:
return ref Element43;
case 44:
return ref Element44;
case 45:
return ref Element45;
case 46:
return ref Element46;
case 47:
return ref Element47;
case 48:
return ref Element48;
case 49:
return ref Element49;
case 50:
return ref Element50;
case 51:
return ref Element51;
case 52:
return ref Element52;
case 53:
return ref Element53;
case 54:
return ref Element54;
case 55:
return ref Element55;
case 56:
return ref Element56;
case 57:
return ref Element57;
case 58:
return ref Element58;
case 59:
return ref Element59;
case 60:
return ref Element60;
case 61:
return ref Element61;
case 62:
return ref Element62;
case 63:
return ref Element63;
case 64:
return ref Element64;
case 65:
return ref Element65;
case 66:
return ref Element66;
case 67:
return ref Element67;
case 68:
return ref Element68;
case 69:
return ref Element69;
case 70:
return ref Element70;
case 71:
return ref Element71;
case 72:
return ref Element72;
case 73:
return ref Element73;
case 74:
return ref Element74;
case 75:
return ref Element75;
case 76:
return ref Element76;
case 77:
return ref Element77;
case 78:
return ref Element78;
case 79:
return ref Element79;
case 80:
return ref Element80;
case 81:
return ref Element81;
case 82:
return ref Element82;
case 83:
return ref Element83;
case 84:
return ref Element84;
case 85:
return ref Element85;
case 86:
return ref Element86;
case 87:
return ref Element87;
case 88:
return ref Element88;
case 89:
return ref Element89;
case 90:
return ref Element90;
case 91:
return ref Element91;
case 92:
return ref Element92;
case 93:
return ref Element93;
case 94:
return ref Element94;
case 95:
return ref Element95;
case 96:
return ref Element96;
case 97:
return ref Element97;
case 98:
return ref Element98;
case 99:
return ref Element99;
case 100:
return ref Element100;
case 101:
return ref Element101;
case 102:
return ref Element102;
case 103:
return ref Element103;
case 104:
return ref Element104;
case 105:
return ref Element105;
case 106:
return ref Element106;
case 107:
return ref Element107;
case 108:
return ref Element108;
case 109:
return ref Element109;
case 110:
return ref Element110;
case 111:
return ref Element111;
case 112:
return ref Element112;
case 113:
return ref Element113;
case 114:
return ref Element114;
case 115:
return ref Element115;
case 116:
return ref Element116;
case 117:
return ref Element117;
case 118:
return ref Element118;
case 119:
return ref Element119;
case 120:
return ref Element120;
case 121:
return ref Element121;
case 122:
return ref Element122;
case 123:
return ref Element123;
case 124:
return ref Element124;
case 125:
return ref Element125;
case 126:
return ref Element126;
case 127:
return ref Element127;
default:
return ref Element0;
}
}
}
public static ulong CalculateOrder(this ulong q)
{
if (q <= 2UL)
{
return 0UL;
}
ulong order = q - 1UL, prime, temp;
uint[] smallPrimes = PrimesGenerator.SmallPrimes;
ulong[] smallPrimesPow2 = PrimesGenerator.SmallPrimesPow2;
int i = 0, primesLength = smallPrimes.Length;
UInt128 q128 = q,
cycle = MersenneDivisorCycles.GetCycle(q128);
// TODO: When the shared cycle snapshot cannot serve this divisor, trigger an on-demand
// GPU computation (respecting the configured device) without promoting the result into
// the cache so the order calculator still benefits from cycle stepping while keeping the
// single-block memory plan intact.
for (; i < primesLength; i++)
{
if (smallPrimesPow2[i] > order)
{
break;
}
prime = smallPrimes[i];
// TODO: Replace this `%` driven factor peeling with the divisor-cycle aware
// factoring helper so large orders reuse the cached remainders highlighted in
// the latest divisor-cycle benchmarks instead of recomputing slow modulo checks.
while (order % prime == 0UL)
{
temp = order / prime;
if (temp.PowModWithCycle(q128, cycle) == UInt128.One)
{
order = temp;
}
else
{
break;
}
}
}
return order;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetBitLength(this ulong value)
{
return 64 - BitOperations.LeadingZeroCount(value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MultiplyShiftRight(ulong value, ulong multiplier, int shift)
{
UInt128 product = (UInt128)value * multiplier;
return (ulong)(product >> shift);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MultiplyShiftRightShiftFirst(ulong value, ulong multiplier, int shift)
{
ulong high = value >> shift;
ulong mask = (1UL << shift) - 1UL;
ulong low = value & mask;
UInt128 highContribution = (UInt128)high * multiplier;
UInt128 lowContribution = (UInt128)low * multiplier;
UInt128 combined = highContribution + (lowContribution >> shift);
return (ulong)combined;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong FastDiv64(this ulong value, ulong divisor, ulong mul)
{
ulong quotient = (ulong)(((UInt128)value * mul) >> 64);
UInt128 remainder = (UInt128)value - ((UInt128)quotient * divisor);
if (remainder >= divisor)
{
quotient++;
}
return quotient;
}
public const ulong WordBitMask = 0xFFFFUL;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsPrimeCandidate(this ulong n)
{
int i = 0;
uint[] smallPrimes = PrimesGenerator.SmallPrimes;
ulong[] smallPrimesPow2 = PrimesGenerator.SmallPrimesPow2;
int len = smallPrimes.Length;
ulong p;
for (; i < len; i++)
{
if (smallPrimesPow2[i] > n)
{
break;
}
p = smallPrimes[i];
// TODO: Swap this modulo check for the shared small-prime cycle filter once the
// divisor-cycle cache is mandatory, matching the PrimeTester improvements noted in
// the CPU sieve benchmarks.
if ((n % p) == 0UL)
{
return n == p;
}
}
return true;
}
// Benchmarks (Mod5ULongBenchmarks) show the direct `% 5` is still cheaper (~0.26 ns vs 0.43 ns), so keep the modulo until a faster lookup is proven.
// (Mod8/Mod10 stay masked because they win; Mod5 currently does not.)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Mod10(this ulong value) => (value & 1UL) == 0UL
? (value % 5UL) switch
{
0UL => 0UL,
1UL => 6UL,
2UL => 2UL,
3UL => 8UL,
_ => 4UL,
}
: (value % 5UL) switch
{
0UL => 5UL,
1UL => 1UL,
2UL => 7UL,
3UL => 3UL,
_ => 9UL,
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Mod128(this ulong value) => value & 127UL;
// Benchmarks confirm `%` beats our current Mod5/Mod3 helpers for 64-bit inputs, so leave these modulo operations in place until a superior lookup is available.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Mod10_8_5_3(this ulong value, out ulong mod10, out ulong mod8, out ulong mod5, out ulong mod3)
{
mod8 = value & 7UL;
// Benchmarks show `%` remains faster for the Mod5/Mod3 pair on ulong, so we keep the modulo path here for now.
mod5 = value % 5UL;
mod3 = value % 3UL;
mod10 = (mod8 & 1UL) == 0UL
? mod5 switch
{
0UL => 0UL,
1UL => 6UL,
2UL => 2UL,
3UL => 8UL,
_ => 4UL,
}
: mod5 switch
{
0UL => 5UL,
1UL => 1UL,
2UL => 7UL,
3UL => 3UL,
_ => 9UL,
};
}
// Mod5/Mod3 lookup tables are currently slower on 64-bit operands; keep the direct modulo until benchmarks flip.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Mod10_8_5_3Steps(this ulong value, out ulong step10, out ulong step8, out ulong step5, out ulong step3)
{
ulong mod8 = value & 7UL;
// Same rationale: `%` wins in Mod5/Mod3 benches today, so avoid swapping until a faster lookup exists.
ulong mod5 = value % 5UL;
ulong mod3 = value % 3UL;
ulong mod10 = (mod8 & 1UL) == 0UL
? mod5 switch
{
0UL => 0UL,
1UL => 6UL,
2UL => 2UL,
3UL => 8UL,
_ => 4UL,
}
: mod5 switch
{
0UL => 5UL,
1UL => 1UL,
2UL => 7UL,
3UL => 3UL,
_ => 9UL,
};
step10 = mod10 + mod10;
if (step10 >= 10UL)
{
step10 -= 10UL;
}
step8 = (mod8 + mod8) & 7UL;
step5 = mod5 + mod5;
if (step5 >= 5UL)
{
step5 -= 5UL;
}
step3 = mod3 + mod3;
if (step3 >= 3UL)
{
step3 -= 3UL;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UInt128 Mul64(this ulong a, ulong b) => ((UInt128)a.MulHigh(b) << 64) | (UInt128)(a * b);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulHigh(this ulong x, ulong y)
{
// TODO: Investigate replacing this manual decomposition with the UInt128-based implementation
// for CPU callers; the latest benchmarks show the intrinsic path is an order of magnitude
// faster, while GPU code can keep using GpuUInt128.MulHigh.
ulong xLow = (uint)x;
ulong xHigh = x >> 32;
ulong yLow = (uint)y;
ulong yHigh = y >> 32;
ulong w1 = xLow * yHigh;
ulong w2 = xHigh * yLow;
ulong w3 = xLow * yLow;
// Matching the layout used in GpuUInt128.MulHigh: introducing the
// intermediate result looks like one extra store, but it lets RyuJIT keep
// the accumulated high word entirely in registers. Without this explicit
// local the JIT spills the partial sum, which is where the performance
// regression in the benchmarks came from.
ulong result = (xHigh * yHigh) + (w1 >> 32) + (w2 >> 32);
result += ((w3 >> 32) + (uint)w1 + (uint)w2) >> 32;
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulHighGpuCompatible(this ulong x, ulong y)
{
GpuUInt128 product = new(x);
product.Mul64(new GpuUInt128(y));
return product.High;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong ModPow64(this ulong value, ulong exponent, ulong modulus)
{
ulong result = 1UL;
// TODO: Replace this `%` with the Montgomery folding helper highlighted in MulMod64Benchmarks so the
// modular exponentiation avoids the slow integer division before the ladder even starts.
value %= modulus;
while (exponent != 0UL)
{
if ((exponent & 1UL) != 0UL)
{
result = MulMod64(result, value, modulus);
}
value = MulMod64(value, value, modulus);
exponent >>= 1;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// TODO: Replace this fallback with the UInt128 Montgomery helper measured fastest in
// MulMod64Benchmarks so CPU callers stop paying for triple modulo operations.
public static ulong MulMod64(this ulong a, ulong b, ulong modulus) => (ulong)(UInt128)(((a % modulus) * (b % modulus)) % modulus);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64GpuCompatible(this ulong a, ulong b, ulong modulus)
{
// TODO: Remove this GPU-compatible shim from production once callers migrate to MulMod64,
// which the benchmarks show is roughly 6-7× faster on dense 64-bit inputs.
GpuUInt128 state = new(a % modulus);
return state.MulMod(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64GpuCompatibleDeferred(this ulong a, ulong b, ulong modulus)
{
// TODO: Move this deferred helper to the benchmark suite; the baseline MulMod64 avoids the
// 5-40× slowdown seen across real-world operand distributions.
GpuUInt128 state = new(a);
return state.MulModWithNativeModulo(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MontgomeryMultiply(this ulong a, ulong b, ulong modulus, ulong nPrime)
{
ulong tLow = unchecked(a * b);
ulong m = unchecked(tLow * nPrime);
ulong mTimesModulusLow = unchecked(m * modulus);
ulong result = unchecked(a.MulHigh(b) + m.MulHigh(modulus) + (unchecked(tLow + mTimesModulusLow) < tLow ? 1UL : 0UL));
if (result >= modulus)
{
result -= modulus;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModWindowed(this ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
{
ulong modulus = divisor.Modulus;
if (exponent == 0UL)
{
return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
}
if (exponent <= Pow2WindowFallbackThreshold)
{
return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
}
int bitLength = BitOperations.Log2(exponent) + 1;
int windowSize = GetWindowSize(bitLength);
int oddPowerCount = 1 << (windowSize - 1);
ulong result = divisor.MontgomeryOne;
ulong nPrime = divisor.NPrime;
Pow2OddPowerTable oddPowers = default;
InitializeMontgomeryOddPowers(divisor, modulus, nPrime, ref oddPowers, oddPowerCount);
int index = bitLength - 1;
while (index >= 0)
{
if (((exponent >> index) & 1UL) == 0UL)
{
result = result.MontgomeryMultiply(result, modulus, nPrime);
index--;
continue;
}
int windowStart = index - windowSize + 1;
if (windowStart < 0)
{
windowStart = 0;
}
while (((exponent >> windowStart) & 1UL) == 0UL)
{
windowStart++;
}
int windowLength = index - windowStart + 1;
for (int square = 0; square < windowLength; square++)
{
result = result.MontgomeryMultiply(result, modulus, nPrime);
}
ulong mask = (1UL << windowLength) - 1UL;
ulong windowValue = (exponent >> windowStart) & mask;
int tableIndex = (int)((windowValue - 1UL) >> 1);
ulong multiplier = oddPowers[tableIndex];
result = result.MontgomeryMultiply(multiplier, modulus, nPrime);
index = windowStart - 1;
}
if (keepMontgomery)
{
return result;
}
return result.MontgomeryMultiply(1UL, modulus, nPrime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong Pow2MontgomeryModSingleBit(ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
{
ulong modulus = divisor.Modulus;
ulong nPrime = divisor.NPrime;
ulong result = divisor.MontgomeryOne;
ulong baseVal = divisor.MontgomeryTwo;
ulong remainingExponent = exponent;
while (remainingExponent != 0UL)
{
if ((remainingExponent & 1UL) != 0UL)
{
result = result.MontgomeryMultiply(baseVal, modulus, nPrime);
}
remainingExponent >>= 1;
if (remainingExponent == 0UL)
{
break;
}
baseVal = baseVal.MontgomeryMultiply(baseVal, modulus, nPrime);
}
return keepMontgomery ? result : result.MontgomeryMultiply(1UL, modulus, nPrime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetWindowSize(int bitLength)
{
if (bitLength <= 6)
{
return Math.Max(bitLength, 1);
}
if (bitLength <= 23)
{
return 4;
}
if (bitLength <= 79)
{
return 5;
}
if (bitLength <= 239)
{
return 6;
}
if (bitLength <= 671)
{
return 7;
}
return Pow2WindowSize;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void InitializeMontgomeryOddPowers(in MontgomeryDivisorData divisor, ulong modulus, ulong nPrime, ref Pow2OddPowerTable oddPowers, int oddPowerCount)
{
oddPowers[0] = divisor.MontgomeryTwo;
if (oddPowerCount == 1)
{
return;
}
ulong square = divisor.MontgomeryTwoSquared;
for (int i = 1; i < oddPowerCount; i++)
{
ulong previous = oddPowers[i - 1];
oddPowers[i] = previous.MontgomeryMultiply(square, modulus, nPrime);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModWithCycle(this ulong exponent, ulong cycleLength, in MontgomeryDivisorData divisor)
{
ulong rotationCount = exponent % cycleLength;
return Pow2MontgomeryModWindowed(rotationCount, divisor, keepMontgomery: false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModFromCycleRemainder(this ulong reducedExponent, in MontgomeryDivisorData divisor)
{
return Pow2MontgomeryModWindowed(reducedExponent, divisor, keepMontgomery: false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UInt128 PowMod(this ulong exponent, UInt128 modulus)
{
UInt128 result = UInt128.One;
ulong exponentLoopIndex = 0UL;
// TODO: Port this scalar PowMod fallback to the ProcessEightBitWindows helper so CPU callers get the
// eight-bit window wins measured against the classic square-and-subtract implementation.
// Return 1 because 2^0 = 1
if (exponent == 0UL)
return result;
// Any number mod 1 is 0
if (modulus == UInt128.One)
return UInt128.Zero;
// For small exponents, do classic method
if (exponent < 64 || modulus < 4)
{
for (; exponentLoopIndex < exponent; exponentLoopIndex++)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
}
return result;
}
// Special case: if modulus is a power of two, use bitmasking for efficiency and correctness
if ((modulus & (modulus - 1)) == 0)
{
result = UInt128.One << (int)(exponent & 127);
return result & (modulus - 1);
}
// Reusing exponentLoopIndex to iterate again over the exponent range for the general-case accumulation.
exponentLoopIndex = 0UL;
// Reusing result after resetting it for the general modulus accumulation phase.
result = UInt128.One;
for (; exponentLoopIndex < exponent; exponentLoopIndex++)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
}
return result;
}
/// <summary>
/// Computes 2^exponent mod modulus using a known cycle length.
/// </summary>
public static UInt128 PowModWithCycle(this ulong exponent, UInt128 modulus, ulong cycleLength)
{
UInt128 result = UInt128.One;
ulong exponentLoopIndex = 0UL;
// TODO: Wire this cycle-aware overload into the ProcessEightBitWindows helper so the reduced exponent path
// inherits the faster windowed pow2 routine highlighted in the Pow2Montgomery benchmarks.
// Return 1 because 2^0 = 1
if (exponent == 0UL)
return result;
// Any number mod 1 is 0
if (modulus == UInt128.One)
return UInt128.Zero;
// For small exponents, do classic method
if (exponent < 64 || modulus < 4)
{
for (; exponentLoopIndex < exponent; exponentLoopIndex++)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
}
return result;
}
// Special case: if modulus is a power of two, use bitmasking for efficiency and correctness
if ((modulus & (modulus - 1)) == 0)
{
result = UInt128.One << (int)(exponent & 127);
return result & (modulus - 1);
}
// Reusing exponentLoopIndex to iterate over the rotation count for the cycle-aware path.
exponentLoopIndex = 0UL;
// Reusing result after resetting it for the rotation-accumulation pass.
result = UInt128.One;
// TODO: Replace this modulo with the cached cycle remainder produced by the divisor-cycle cache so PowModWithCycle avoids
// repeated `%` work, matching the ProcessEightBitWindows wins captured in Pow2MontgomeryModCycleComputationBenchmarks.
ulong rotationCount = exponent % cycleLength;
for (; exponentLoopIndex < rotationCount; exponentLoopIndex++)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
}
return result;
}
/// <summary>
/// Computes 2^exponent mod modulus using a known cycle length.
/// </summary>
public static UInt128 PowModWithCycle(this ulong exponent, UInt128 modulus, UInt128 cycleLength)
{
UInt128 result = UInt128.One;
ulong exponentLoopIndex = 0UL;
// TODO: Replace this UInt128-cycle overload with the ProcessEightBitWindows helper so large-exponent CPU scans
// reuse the faster windowed pow2 ladder instead of the manual rotation loop measured to lag behind in benchmarks.
// Return 1 because 2^0 = 1
if (exponent == UInt128.Zero)
return result;
// Any number mod 1 is 0
if (modulus == UInt128.One)
return UInt128.Zero;
// For small exponents, do classic method
if (exponent < UInt128Numbers.SixtyFour || modulus < UInt128Numbers.Four)
{
for (; exponentLoopIndex < exponent; exponentLoopIndex++)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
}
return result;
}
// Special case: if modulus is a power of two, use bitmasking for efficiency and correctness
if ((modulus & (modulus - UInt128.One)) == UInt128.Zero)
{
result = UInt128.One << (int)(exponent & UInt128Numbers.OneHundredTwentySeven);
return result & (modulus - 1);
}
// Reusing result after resetting it for the rotation-driven accumulation phase.
result = UInt128.One;
// TODO: Swap this modulo with the upcoming UInt128 cycle remainder helper so large-exponent scans reuse cached
// reductions instead of recomputing `%` for every lookup, as demonstrated in Pow2MontgomeryModCycleComputationBenchmarks.
UInt128 rotationCount = exponent % cycleLength;
UInt128 rotationIndex = UInt128.Zero;
while (rotationIndex < rotationCount)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
rotationIndex += UInt128.One;
}
return result;
}
/// <summary>
/// Computes 2^exponent mod modulus using a known cycle length.
/// </summary>
public static UInt128 PowModWithCycle(this UInt128 exponent, UInt128 modulus, UInt128 cycleLength)
{
UInt128 one = UInt128.One,
result = one,
zero = UInt128.Zero;
ulong exponentLoopIndex = 0UL;
// TODO: Migrate this UInt128 exponent overload to ProcessEightBitWindows so the large-cycle reductions drop the
// slow manual loop that underperforms the windowed pow2 helper in the Pow2 benchmark suite.
// Return 1 because 2^0 = 1
if (exponent == zero)
return result;
// Any number mod 1 is 0
if (modulus == one)
return zero;
// For small exponents, do classic method
if (exponent < UInt128Numbers.SixtyFour || modulus < UInt128Numbers.Four)
{
for (; exponentLoopIndex < exponent; exponentLoopIndex++)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
}
return result;
}
// Special case: if modulus is a power of two, use bitmasking for efficiency and correctness
if ((modulus & (modulus - one)) == zero)
{
result = one << (int)(exponent & UInt128Numbers.OneHundredTwentySeven);
return result & (modulus - 1);
}
// Reusing result after resetting it for the rotation-driven accumulation phase.
result = one;
// TODO: Swap this modulo with the shared UInt128 cycle remainder helper once available so CRT powmods reuse cached
// reductions in the windowed ladder, avoiding the `%` cost highlighted in Pow2MontgomeryModCycleComputationBenchmarks.
UInt128 rotationCount = exponent % cycleLength;
// We're reusing "zero" as rotation index for just a little better performance
while (zero < rotationCount)
{
result <<= 1;
if (result >= modulus)
result -= modulus;
zero += one;
}
return result;
}
/// <summary>
/// Computes 2^exponent mod modulus using iterative CRT composition from mod 10 up to modulus.
/// Only for modulus >= 10 and reasonable size.
/// </summary>
public static UInt128 PowModCrt(this ulong exponent, UInt128 modulus, MersenneDivisorCycles cycles)
{
if (modulus < 10)
return PowMod(exponent, modulus); // fallback to classic
// Use cycle length 4 for mod 10
UInt128 currentModulus = 10,
cycle,
modulusCandidate = 11,
remainderForCandidate,
result = PowModWithCycle(exponent, 10, 4),
zero = UInt128.Zero;
for (; modulusCandidate <= modulus; modulusCandidate++)
{
cycle = MersenneDivisorCycles.GetCycle(modulusCandidate);
remainderForCandidate = cycle > zero
? PowModWithCycle(exponent, modulusCandidate, cycle)
: PowMod(exponent, modulusCandidate);
// Solve x ≡ result mod currentModulus
// x ≡ remM mod m
// Find x mod (currentModulus * m)
// Since currentModulus and m are coprime, use CRT:
// x = result + currentModulus * t, where t ≡ (remM - result) * inv(currentModulus, m) mod m
// TODO: Replace this `% modulusCandidate` with the cached residue helper derived from Mod10_8_5_3Benchmarks so CRT
// composition avoids repeated modulo divisions when combining residues for large divisor sets.
result += currentModulus * ((remainderForCandidate + modulusCandidate - (result % modulusCandidate)) * ModInverse(currentModulus, modulusCandidate) % modulusCandidate);
currentModulus *= modulusCandidate;
if (currentModulus >= modulus)
break;
}
// TODO: Swap this final `% modulus` with the pooled remainder cache so the CRT result write-back avoids one more division,
// aligning with the optimizations captured in Mod10_8_5_3Benchmarks.
return result % modulus;
}
// Helper: modular inverse (extended Euclidean algorithm)
private static UInt128 ModInverse(UInt128 a, UInt128 m)
{
UInt128 m0 = m,
originalA,
originalM,
temp,
x0 = 0,
x1 = 1;
if (m == 1)
{
return 0;
}
while (a > 1)
{
originalA = a;
originalM = m;
m = originalA % originalM;
a = originalM;
temp = x0;
x0 = x1 - (originalA / originalM) * x0;
x1 = temp;
}
if (x1 < 0)
{
x1 += m0;
}
return x1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool SharesFactorWithExponentMinusOne(this ulong exponent)
{
ulong prime, value = exponent - 1UL;
value >>= BitOperations.TrailingZeroCount(value);
uint[] smallPrimes = PrimesGenerator.SmallPrimes;
ulong[] smallPrimesPow2 = PrimesGenerator.SmallPrimesPow2;
int i = 1, smallPrimesLength = smallPrimes.Length;
for (; i < smallPrimesLength && smallPrimesPow2[i] <= value; i++)
{
prime = smallPrimes[i];
if (value % prime != 0UL)
{
continue;
}
if (exponent % prime.CalculateOrder() == 0UL)
{
return true;
}
do
{
value /= prime;
}
while (value % prime == 0UL);
}
if (value > 1UL && exponent % value.CalculateOrder() == 0UL)
{
return true;
}
return false;
}
}