Files
even-perfect-numbers-scanner/PerfectNumbers.Core/ULongExtensions.Gpu.cs
T

132 lines
6.4 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Runtime;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
public static partial class ULongExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulHighGpuCompatible(this ulong x, ulong y)
{
GpuUInt128 product = new(x);
product.Mul64(new GpuUInt128(y));
return product.High;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64GpuCompatible(this ulong a, ulong b, ulong modulus)
{
// TODO: Remove this GPU-compatible shim from production once callers migrate to MulMod64,
// which the benchmarks show is roughly 6-7× faster on dense 64-bit inputs.
GpuUInt128 state = new(a % modulus);
return state.MulMod(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64GpuCompatibleDeferred(this ulong a, ulong b, ulong modulus)
{
// TODO: Move this deferred helper to the benchmark suite; the baseline MulMod64 avoids the
// 5-40× slowdown seen across real-world operand distributions.
GpuUInt128 state = new(a);
return state.MulModWithNativeModulo(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModWindowedGpu(this ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
{
// We shouldn't hit it in production code. If we do, we're doing something wrong.
// ulong modulus = divisor.Modulus;
// if (exponent == 0UL)
// {
// return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
// }
// We barely ever hit it in production code. It's e.g. 772 calls out of billions
// if (exponent <= Pow2WindowFallbackThreshold)
// {
// return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
// }
if (Pow2MontgomeryGpuExecutor.TryExecute(exponent, divisor, keepMontgomery, out ulong gpuResult))
{
return gpuResult;
}
return Pow2MontgomeryModWindowedCpu(exponent, divisor, keepMontgomery);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModWithCycleGpu(this ulong exponent, ulong cycleLength, in MontgomeryDivisorData divisor)
{
ulong rotationCount = exponent % cycleLength;
return Pow2MontgomeryModWindowedGpu(rotationCount, divisor, keepMontgomery: false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModFromCycleRemainderGpu(this ulong reducedExponent, in MontgomeryDivisorData divisor)
{
return Pow2MontgomeryModWindowedGpu(reducedExponent, divisor, keepMontgomery: false);
}
private static class Pow2MontgomeryGpuExecutor
{
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, byte, ArrayView1D<ulong, Stride1D.Dense>>> KernelCache = new();
public static bool TryExecute(ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery, out ulong result)
{
result = 0UL;
GpuKernelLease lease = GpuKernelPool.GetKernel(useGpuOrder: true);
var execution = lease.EnterExecutionScope();
Accelerator accelerator = lease.Accelerator;
// Keep this commented out. It should never happen in production code.
// if (accelerator.AcceleratorType == AcceleratorType.CPU)
// {
// return false;
// }
var kernel = KernelCache.GetOrAdd(accelerator, static accel =>
{
var loaded = accel.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, byte, ArrayView1D<ulong, Stride1D.Dense>>(Pow2MontgomeryKernels.Pow2MontgomeryKernel);
var launcher = KernelUtil.GetKernel(loaded);
return launcher.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, byte, ArrayView1D<ulong, Stride1D.Dense>>>();
});
var exponentBuffer = accelerator.Allocate1D<ulong>(1);
var resultBuffer = accelerator.Allocate1D<ulong>(1);
exponentBuffer.View.CopyFromCPU(ref exponent, 1);
// We don't need to worry about any left-overs here.
// resultBuffer.MemSetToZero();
// TODO: Have 2 kernels for both cases to have branch-less solution.
byte keepFlag = keepMontgomery ? (byte)1 : (byte)0;
AcceleratorStream stream = lease.Stream;
kernel(stream, 1, exponentBuffer.View, divisor, keepFlag, resultBuffer.View);
stream.Synchronize();
resultBuffer.View.CopyToCPU(ref result, 1);
resultBuffer.Dispose();
exponentBuffer.Dispose();
execution.Dispose();
lease.Dispose();
// Keep this commented. We don't want to catch any exceptions. All should crash the scanner.
// catch (AcceleratorException)
// {
// return false;
// }
// catch (NotSupportedException)
// {
// return false;
// }
// Intentionally avoid exception handling here; any accelerator failure should crash the scanner.
return true;
}
}
}