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even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/MersenneNumberOrderGpuTester.cs
T

68 lines
3.0 KiB
C#

using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu;
public class MersenneNumberOrderGpuTester(GpuKernelType kernelType, bool useGpuOrder)
{
private readonly GpuKernelType _kernelType = kernelType;
private readonly bool _useGpuOrder = useGpuOrder;
public void Scan(ulong exponent, UInt128 twoP, bool lastIsSeven, UInt128 maxK, ref bool isPrime)
{
var gpuLease = GpuKernelPool.GetKernel(_useGpuOrder);
var accelerator = gpuLease.Accelerator;
int batchSize = GpuConstants.ScanBatchSize; // large batch improves GPU occupancy and avoids TDR
UInt128 kStart = UInt128.One;
ulong divMul = (ulong)((((UInt128)1 << 64) - UInt128.One) / exponent) + 1UL;
byte last = lastIsSeven ? (byte)1 : (byte)0; // ILGPU kernels do not support bool parameters
var kernel = _kernelType switch
{
GpuKernelType.Pow2Mod => gpuLease.Pow2ModOrderKernel,
_ => gpuLease.IncrementalOrderKernel,
};
var foundBuffer = accelerator.Allocate1D<int>(1);
UInt128 remaining;
int currentSize;
int found = 0;
while (kStart <= maxK && Volatile.Read(ref isPrime))
{
remaining = maxK - kStart + 1UL;
currentSize = remaining > (UInt128)batchSize ? batchSize : (int)remaining;
foundBuffer.MemSetToZero();
// Precompute residue automaton bases for this batch
UInt128 q0 = twoP * kStart + 1UL;
ulong q0m10 = q0.Mod10();
ulong q0m8 = q0.Mod8();
ulong q0m3 = q0.Mod3();
ulong q0m5 = q0.Mod5();
ulong step10 = ((exponent % 10UL) << 1) % 10UL;
ulong step8 = ((exponent & 7UL) << 1) & 7UL;
ulong step3 = ((exponent % 3UL) << 1) % 3UL;
ulong step5 = ((exponent % 5UL) << 1) % 5UL;
var ra = new ResidueAutomatonArgs(q0m10, step10, q0m8, step8, q0m3, step3, q0m5, step5);
// Ensure device has small cycles table for early rejections in order kernels
var smallCyclesView = GpuKernelPool.EnsureSmallCyclesOnDevice(accelerator);
kernel(currentSize, exponent, (GpuUInt128)twoP, (GpuUInt128)kStart, last, divMul,
ra, foundBuffer.View, smallCyclesView);
accelerator.Synchronize();
foundBuffer.View.CopyToCPU(ref found, 1);
if (found != 0)
{
Volatile.Write(ref isPrime, false);
break;
}
kStart += (UInt128)currentSize;
}
foundBuffer.Dispose();
gpuLease.Dispose();
}
}