Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/GpuKernelPool.cs
T

306 lines
14 KiB
C#

using System.Collections.Concurrent;
using ILGPU;
using ILGPU.Runtime;
using static PerfectNumbers.Core.Gpu.GpuContextPool;
namespace PerfectNumbers.Core.Gpu;
public readonly struct ResidueAutomatonArgs
{
public readonly ulong Q0M10;
public readonly ulong Step10;
public readonly ulong Q0M8;
public readonly ulong Step8;
public readonly ulong Q0M3;
public readonly ulong Step3;
public readonly ulong Q0M5;
public readonly ulong Step5;
public ResidueAutomatonArgs(ulong q0m10, ulong step10, ulong q0m8, ulong step8, ulong q0m3, ulong step3, ulong q0m5, ulong step5)
{
Q0M10 = q0m10; Step10 = step10; Q0M8 = q0m8; Step8 = step8; Q0M3 = q0m3; Step3 = step3; Q0M5 = q0m5; Step5 = step5;
}
}
public sealed class KernelContainer
{
// Serializes first-time initialization of kernels/buffers per accelerator.
public Action<AcceleratorStream, Index1D, ulong, ulong, ArrayView<GpuUInt128>, ArrayView<ulong>>? Order;
public Action<AcceleratorStream, Index1D, ulong, GpuUInt128, GpuUInt128, byte, ulong,
ulong, ulong, ulong, ulong, ArrayView<ulong>, ArrayView1D<ulong, Stride1D.Dense>>? Incremental;
public Action<AcceleratorStream, Index1D, ulong, GpuUInt128, GpuUInt128, byte, ulong,
ResidueAutomatonArgs, ArrayView<ulong>, ArrayView1D<ulong, Stride1D.Dense>,
ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<uint, Stride1D.Dense>,
ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>>? Pow2Mod;
public Action<AcceleratorStream, Index1D, ulong, GpuUInt128, GpuUInt128, byte, ulong,
ResidueAutomatonArgs, ArrayView<int>, ArrayView1D<ulong, Stride1D.Dense>>? IncrementalOrder;
public Action<AcceleratorStream, Index1D, ulong, GpuUInt128, GpuUInt128, byte, ulong,
ResidueAutomatonArgs, ArrayView<int>, ArrayView1D<ulong, Stride1D.Dense>>? Pow2ModOrder;
public Action<AcceleratorStream, Index1D, ulong, uint, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>>? SmallPrimeFactor;
// Optional device buffer with small divisor cycles (<= 4M). Index = divisor, value = cycle length.
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallCycles;
public MemoryBuffer1D<uint, Stride1D.Dense>? SmallPrimeFactorsPrimes;
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimeFactorsSquares;
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimeFactorPrimeSlots;
public MemoryBuffer1D<int, Stride1D.Dense>? SmallPrimeFactorExponentSlots;
public MemoryBuffer1D<int, Stride1D.Dense>? SmallPrimeFactorCountSlot;
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimeFactorRemainingSlot;
public MemoryBuffer1D<uint, Stride1D.Dense>? SmallPrimesLastOne;
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimesPow2LastOne;
public MemoryBuffer1D<uint, Stride1D.Dense>? SmallPrimesLastSeven;
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimesPow2LastSeven;
public static T InitOnce<T>(ref T? slot, Func<T> factory) where T : class
{
var current = Volatile.Read(ref slot);
if (current is not null)
{
return current;
}
current = Volatile.Read(ref slot);
if (current is null)
{
current = factory();
Volatile.Write(ref slot, current);
}
return current;
}
}
public readonly struct ResiduePrimeViews(
ArrayView1D<uint, Stride1D.Dense> lastOne,
ArrayView1D<uint, Stride1D.Dense> lastSeven,
ArrayView1D<ulong, Stride1D.Dense> lastOnePow2,
ArrayView1D<ulong, Stride1D.Dense> lastSevenPow2)
{
public readonly ArrayView1D<uint, Stride1D.Dense> LastOne = lastOne;
public readonly ArrayView1D<uint, Stride1D.Dense> LastSeven = lastSeven;
public readonly ArrayView1D<ulong, Stride1D.Dense> LastOnePow2 = lastOnePow2;
public readonly ArrayView1D<ulong, Stride1D.Dense> LastSevenPow2 = lastSevenPow2;
}
public readonly struct SmallPrimeFactorTables
{
public readonly MemoryBuffer1D<uint, Stride1D.Dense> Primes;
public readonly MemoryBuffer1D<ulong, Stride1D.Dense> Squares;
public readonly int Count;
public SmallPrimeFactorTables(
MemoryBuffer1D<uint, Stride1D.Dense> primes,
MemoryBuffer1D<ulong, Stride1D.Dense> squares,
int count)
{
Primes = primes;
Squares = squares;
Count = count;
}
public ArrayView1D<uint, Stride1D.Dense> PrimesView => Primes.View;
public ArrayView1D<ulong, Stride1D.Dense> SquaresView => Squares.View;
}
public readonly struct SmallPrimeFactorScratch
{
public readonly MemoryBuffer1D<ulong, Stride1D.Dense> PrimeSlots;
public readonly MemoryBuffer1D<int, Stride1D.Dense> ExponentSlots;
public readonly MemoryBuffer1D<int, Stride1D.Dense> CountSlot;
public readonly MemoryBuffer1D<ulong, Stride1D.Dense> RemainingSlot;
public SmallPrimeFactorScratch(
MemoryBuffer1D<ulong, Stride1D.Dense> primeSlots,
MemoryBuffer1D<int, Stride1D.Dense> exponentSlots,
MemoryBuffer1D<int, Stride1D.Dense> countSlot,
MemoryBuffer1D<ulong, Stride1D.Dense> remainingSlot)
{
PrimeSlots = primeSlots;
ExponentSlots = exponentSlots;
CountSlot = countSlot;
RemainingSlot = remainingSlot;
}
public void Clear()
{
PrimeSlots.MemSetToZero();
ExponentSlots.MemSetToZero();
CountSlot.MemSetToZero();
RemainingSlot.MemSetToZero();
}
}
public class GpuKernelPool
{
private static readonly ConcurrentDictionary<Accelerator, KernelContainer> KernelCache = new(); // TODO: Replace this concurrent map with a simple accelerator-indexed lookup once kernel launchers are prewarmed during startup so we can drop the thread-safe wrapper entirely.
private static KernelContainer GetKernels(Accelerator accelerator)
{
return KernelCache.GetOrAdd(accelerator, _ => new KernelContainer());
}
// Ensures the small cycles table is uploaded to the device for the given accelerator.
// Returns the ArrayView to pass into kernels (when kernels are extended to accept it).
public static ArrayView1D<ulong, Stride1D.Dense> EnsureSmallCyclesOnDevice(Accelerator accelerator)
{
var kernels = GetKernels(accelerator);
if (kernels.SmallCycles is { } buffer)
{
return buffer.View;
}
// Ensure single upload per accelerator even if multiple threads race here.
lock (kernels) // TODO: Remove this lock by pre-uploading the immutable small-cycle snapshot during initialization; once no mutation happens at runtime, the pool must expose a simple reference without synchronization.
{
if (kernels.SmallCycles is { } existing)
{
return existing.View;
}
var host = MersenneDivisorCycles.Shared.ExportSmallCyclesSnapshot(); // TODO: Preload this device buffer during startup and keep it immutable so we can delete the lock above in favor of the preloaded snapshot.
var device = accelerator.Allocate1D<ulong>(host.Length);
device.View.CopyFromCPU(host);
kernels.SmallCycles = device;
return device.View;
}
}
public static ResiduePrimeViews EnsureSmallPrimesOnDevice(Accelerator accelerator)
{
var kernels = GetKernels(accelerator);
if (kernels.SmallPrimesLastOne is { } lastOne &&
kernels.SmallPrimesLastSeven is { } lastSeven &&
kernels.SmallPrimesPow2LastOne is { } lastOnePow2 &&
kernels.SmallPrimesPow2LastSeven is { } lastSevenPow2)
{
return new ResiduePrimeViews(lastOne.View, lastSeven.View, lastOnePow2.View, lastSevenPow2.View);
}
lock (kernels) // TODO: Inline these small-prime uploads into startup initialization alongside the small-cycle snapshot so we can drop runtime locking and keep the GPU pool free of synchronization.
{
if (kernels.SmallPrimesLastOne is { } existingLastOne &&
kernels.SmallPrimesLastSeven is { } existingLastSeven &&
kernels.SmallPrimesPow2LastOne is { } existingLastOnePow2 &&
kernels.SmallPrimesPow2LastSeven is { } existingLastSevenPow2)
{
return new ResiduePrimeViews(existingLastOne.View, existingLastSeven.View, existingLastOnePow2.View, existingLastSevenPow2.View);
}
var hostLastOne = PrimesGenerator.SmallPrimesLastOne;
var hostLastSeven = PrimesGenerator.SmallPrimesLastSeven;
var hostLastOnePow2 = PrimesGenerator.SmallPrimesPow2LastOne;
var hostLastSevenPow2 = PrimesGenerator.SmallPrimesPow2LastSeven;
var deviceLastOne = accelerator.Allocate1D<uint>(hostLastOne.Length);
deviceLastOne.View.CopyFromCPU(hostLastOne);
var deviceLastSeven = accelerator.Allocate1D<uint>(hostLastSeven.Length);
deviceLastSeven.View.CopyFromCPU(hostLastSeven);
var deviceLastOnePow2 = accelerator.Allocate1D<ulong>(hostLastOnePow2.Length);
deviceLastOnePow2.View.CopyFromCPU(hostLastOnePow2);
var deviceLastSevenPow2 = accelerator.Allocate1D<ulong>(hostLastSevenPow2.Length);
deviceLastSevenPow2.View.CopyFromCPU(hostLastSevenPow2);
kernels.SmallPrimesLastOne = deviceLastOne;
kernels.SmallPrimesLastSeven = deviceLastSeven;
kernels.SmallPrimesPow2LastOne = deviceLastOnePow2;
kernels.SmallPrimesPow2LastSeven = deviceLastSevenPow2;
return new ResiduePrimeViews(deviceLastOne.View, deviceLastSeven.View, deviceLastOnePow2.View, deviceLastSevenPow2.View);
}
}
public static SmallPrimeFactorTables EnsureSmallPrimeFactorTables(Accelerator accelerator)
{
var kernels = GetKernels(accelerator);
if (kernels.SmallPrimeFactorsPrimes is { } primeBuffer && kernels.SmallPrimeFactorsSquares is { } squareBuffer)
{
return new SmallPrimeFactorTables(primeBuffer, squareBuffer, (int)primeBuffer.Length);
}
lock (kernels)
{
if (kernels.SmallPrimeFactorsPrimes is { } existingPrimes && kernels.SmallPrimeFactorsSquares is { } existingSquares)
{
return new SmallPrimeFactorTables(existingPrimes, existingSquares, (int)existingPrimes.Length);
}
var hostPrimes = PrimesGenerator.SmallPrimes;
var hostSquares = PrimesGenerator.SmallPrimesPow2;
var devicePrimes = accelerator.Allocate1D<uint>(hostPrimes.Length);
devicePrimes.View.CopyFromCPU(hostPrimes);
var deviceSquares = accelerator.Allocate1D<ulong>(hostSquares.Length);
deviceSquares.View.CopyFromCPU(hostSquares);
kernels.SmallPrimeFactorsPrimes = devicePrimes;
kernels.SmallPrimeFactorsSquares = deviceSquares;
return new SmallPrimeFactorTables(devicePrimes, deviceSquares, hostPrimes.Length);
}
}
public static SmallPrimeFactorScratch EnsureSmallPrimeFactorScratch(Accelerator accelerator, int slotCount)
{
var kernels = GetKernels(accelerator);
lock (kernels)
{
MemoryBuffer1D<ulong, Stride1D.Dense>? primeSlots = kernels.SmallPrimeFactorPrimeSlots;
if (primeSlots is null || primeSlots.Length < slotCount)
{
primeSlots?.Dispose();
primeSlots = accelerator.Allocate1D<ulong>(slotCount);
kernels.SmallPrimeFactorPrimeSlots = primeSlots;
}
MemoryBuffer1D<int, Stride1D.Dense>? exponentSlots = kernels.SmallPrimeFactorExponentSlots;
if (exponentSlots is null || exponentSlots.Length < slotCount)
{
exponentSlots?.Dispose();
exponentSlots = accelerator.Allocate1D<int>(slotCount);
kernels.SmallPrimeFactorExponentSlots = exponentSlots;
}
MemoryBuffer1D<int, Stride1D.Dense>? countSlot = kernels.SmallPrimeFactorCountSlot;
if (countSlot is null)
{
countSlot = accelerator.Allocate1D<int>(1);
kernels.SmallPrimeFactorCountSlot = countSlot;
}
MemoryBuffer1D<ulong, Stride1D.Dense>? remainingSlot = kernels.SmallPrimeFactorRemainingSlot;
if (remainingSlot is null)
{
remainingSlot = accelerator.Allocate1D<ulong>(1);
kernels.SmallPrimeFactorRemainingSlot = remainingSlot;
}
return new SmallPrimeFactorScratch(primeSlots!, exponentSlots!, countSlot!, remainingSlot!);
}
}
public static GpuKernelLease GetKernel(bool useGpuOrder)
{
var limiter = GpuPrimeWorkLimiter.Acquire();
var gpu = RentPreferred(preferCpu: !useGpuOrder);
var accelerator = gpu.Accelerator;
var kernels = GetKernels(accelerator);
return GpuKernelLease.Rent(limiter, gpu, kernels);
}
/// <summary>
/// Runs a GPU action with an acquired accelerator and stream.
/// </summary>
/// <param name="action">Action to run with (Accelerator, Stream).</param>
public static void Run(Action<Accelerator, AcceleratorStream> action)
{
var lease = GetKernel(useGpuOrder: true);
var execution = lease.EnterExecutionScope();
var accelerator = lease.Accelerator;
var stream = accelerator.CreateStream();
action(accelerator, stream);
stream.Dispose();
execution.Dispose();
lease.Dispose();
}
}