1339 lines
40 KiB
C#
1339 lines
40 KiB
C#
using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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using PerfectNumbers.Core.Gpu;
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using System.Threading;
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namespace PerfectNumbers.Core;
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internal static partial class PrimeOrderCalculator
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{
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internal enum PrimeOrderStatus
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{
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Found,
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HeuristicUnresolved,
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}
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internal readonly struct PrimeOrderResult
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{
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public PrimeOrderResult(PrimeOrderStatus status, ulong order)
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{
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Status = status;
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Order = order;
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}
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public PrimeOrderStatus Status { get; }
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public ulong Order { get; }
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}
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internal enum PrimeOrderMode
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{
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Heuristic,
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Strict,
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}
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internal readonly struct PrimeOrderSearchConfig
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{
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public PrimeOrderSearchConfig(uint smallFactorLimit, int pollardRhoMilliseconds, int maxPowChecks, PrimeOrderMode mode)
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{
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SmallFactorLimit = smallFactorLimit;
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PollardRhoMilliseconds = pollardRhoMilliseconds;
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MaxPowChecks = maxPowChecks;
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Mode = mode;
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}
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public uint SmallFactorLimit { get; }
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public int PollardRhoMilliseconds { get; }
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public int MaxPowChecks { get; }
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public PrimeOrderMode Mode { get; }
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public static PrimeOrderSearchConfig HeuristicDefault => new(100_000, 128, 24, PrimeOrderMode.Heuristic);
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public static PrimeOrderSearchConfig StrictDefault => new(1_000_000, 0, 0, PrimeOrderMode.Strict);
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}
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internal enum PrimeOrderHeuristicDevice
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{
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Cpu,
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Gpu,
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}
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[ThreadStatic]
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private static bool s_pow2ModeInitialized;
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[ThreadStatic]
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private static bool s_allowGpuPow2;
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private static bool IsGpuPow2Allowed => s_pow2ModeInitialized && s_allowGpuPow2;
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[ThreadStatic]
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private static PrimeOrderHeuristicDevice s_deviceMode;
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[ThreadStatic]
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private static bool s_debugLoggingEnabled;
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private static bool IsGpuHeuristicDevice => s_pow2ModeInitialized && s_deviceMode == PrimeOrderHeuristicDevice.Gpu;
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private readonly struct Pow2ModeScope : IDisposable
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{
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private readonly bool _previousInitialized;
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private readonly bool _previousAllow;
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private readonly PrimeOrderHeuristicDevice _previousDevice;
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public Pow2ModeScope(PrimeOrderHeuristicDevice device)
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{
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_previousInitialized = s_pow2ModeInitialized;
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_previousAllow = s_allowGpuPow2;
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_previousDevice = s_deviceMode;
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s_pow2ModeInitialized = true;
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s_allowGpuPow2 = device == PrimeOrderHeuristicDevice.Gpu;
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s_deviceMode = device;
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}
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public void Dispose()
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{
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s_allowGpuPow2 = _previousAllow;
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s_pow2ModeInitialized = _previousInitialized;
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s_deviceMode = _previousDevice;
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}
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}
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private readonly struct DebugLoggingScope : IDisposable
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{
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private readonly bool _previous;
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public DebugLoggingScope(bool enabled)
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{
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_previous = s_debugLoggingEnabled;
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s_debugLoggingEnabled = enabled;
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}
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public void Dispose()
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{
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s_debugLoggingEnabled = _previous;
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}
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}
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private static Pow2ModeScope UsePow2Mode(PrimeOrderHeuristicDevice device) => new(device);
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private static DebugLoggingScope UseDebugLogging(bool enabled) => new(enabled);
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[Conditional("DEBUG")]
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private static void DebugLog(string message)
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{
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if (s_debugLoggingEnabled)
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{
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Console.WriteLine(message);
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}
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}
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[Conditional("DEBUG")]
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private static void DebugLog(Func<string> messageFactory)
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{
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if (s_debugLoggingEnabled)
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{
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Console.WriteLine(messageFactory());
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}
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}
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public static PrimeOrderResult Calculate(ulong prime, ulong? previousOrder, PrimeOrderSearchConfig config)
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=> Calculate(prime, previousOrder, config, PrimeOrderHeuristicDevice.Gpu);
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public static PrimeOrderResult Calculate(
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ulong prime,
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ulong? previousOrder,
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PrimeOrderSearchConfig config,
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PrimeOrderHeuristicDevice device)
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{
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using var scope = UsePow2Mode(device);
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return CalculateInternal(prime, previousOrder, config);
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}
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private static PrimeOrderResult CalculateInternal(ulong prime, ulong? previousOrder, PrimeOrderSearchConfig config)
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{
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if (prime <= 3UL)
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{
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return new PrimeOrderResult(PrimeOrderStatus.Found, prime == 3UL ? 2UL : 1UL);
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}
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ulong phi = prime - 1UL;
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MontgomeryDivisorData divisorData = MontgomeryDivisorDataCache.Get(prime);
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if (IsGpuHeuristicDevice && PrimeOrderGpuHeuristics.TryCalculateOrder(prime, previousOrder, config, divisorData, out PrimeOrderResult gpuResult))
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{
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return gpuResult;
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}
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using var debugScope = UseDebugLogging(!IsGpuHeuristicDevice);
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DebugLog("Partial factoring φ(p)");
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PartialFactorResult phiFactors = PartialFactor(phi, config);
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if (phiFactors.Factors is null)
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{
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DebugLog("No factors found");
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return FinishStrictly(prime, config.Mode);
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}
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return RunHeuristicPipeline(prime, previousOrder, config, divisorData, phi, phiFactors);
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}
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private static PrimeOrderResult RunHeuristicPipeline(
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ulong prime,
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ulong? previousOrder,
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PrimeOrderSearchConfig config,
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in MontgomeryDivisorData divisorData,
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ulong phi,
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PartialFactorResult phiFactors)
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{
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DebugLog("Trying special max check");
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if (phiFactors.FullyFactored && TrySpecialMax(phi, prime, phiFactors, divisorData))
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{
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return new PrimeOrderResult(PrimeOrderStatus.Found, phi);
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}
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DebugLog("Initializing starting order");
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ulong candidateOrder = InitializeStartingOrder(prime, phi, divisorData);
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candidateOrder = ExponentLowering(candidateOrder, prime, phiFactors, divisorData);
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DebugLog("Trying to confirm order");
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if (TryConfirmOrder(prime, candidateOrder, divisorData, config))
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{
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return new PrimeOrderResult(PrimeOrderStatus.Found, candidateOrder);
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}
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if (config.Mode == PrimeOrderMode.Strict)
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{
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return FinishStrictly(prime, PrimeOrderMode.Strict);
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}
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if (TryHeuristicFinish(prime, candidateOrder, previousOrder, divisorData, config, phiFactors, out ulong order))
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{
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return new PrimeOrderResult(PrimeOrderStatus.Found, order);
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}
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DebugLog("Heuristic unresolved, finishing strictly");
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return FinishStrictly(prime, config.Mode);
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}
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private static PrimeOrderResult FinishStrictly(ulong prime, PrimeOrderMode mode)
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{
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ulong strictOrder = CalculateByDoubling(prime);
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return new PrimeOrderResult(mode == PrimeOrderMode.Strict ? PrimeOrderStatus.Found : PrimeOrderStatus.HeuristicUnresolved, strictOrder);
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}
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private static bool TrySpecialMax(ulong phi, ulong prime, PartialFactorResult factors, in MontgomeryDivisorData divisorData)
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{
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ReadOnlySpan<FactorEntry> factorSpan = factors.Factors;
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int length = factors.Count;
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for (int i = 0; i < length; i++)
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{
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ulong factor = factorSpan[i].Value;
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ulong reduced = phi / factor;
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if (Pow2EqualsOne(reduced, prime, divisorData))
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{
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return false;
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}
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}
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return true;
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}
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private static ulong InitializeStartingOrder(ulong prime, ulong phi, in MontgomeryDivisorData divisorData)
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{
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ulong order = phi;
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if ((prime & 7UL) == 1UL || (prime & 7UL) == 7UL)
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{
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ulong half = phi >> 1;
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if (Pow2EqualsOne(half, prime, divisorData))
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{
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order = half;
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}
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}
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return order;
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}
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private static ulong ExponentLowering(ulong order, ulong prime, PartialFactorResult factors, in MontgomeryDivisorData divisorData)
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{
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FactorEntry[]? tempArray = null;
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try
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{
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ReadOnlySpan<FactorEntry> factorSpan = factors.Factors;
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int length = factors.Count;
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tempArray = ArrayPool<FactorEntry>.Shared.Rent(length + 1);
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Span<FactorEntry> buffer = tempArray;
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factorSpan.CopyTo(buffer);
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factors.Cofactor);
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// bool isPrime = PrimeTester.IsPrimeInternal(factors.Cofactor, CancellationToken.None);
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if (!factors.FullyFactored && factors.Cofactor > 1UL && isPrime)
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{
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buffer[length] = new FactorEntry(factors.Cofactor, 1);
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length++;
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}
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buffer.Slice(0, length).Sort(static (a, b) => a.Value.CompareTo(b.Value));
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for (int i = 0; i < length; i++)
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{
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ulong primeFactor = buffer[i].Value;
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int exponent = buffer[i].Exponent;
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for (int iteration = 0; iteration < exponent; iteration++)
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{
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if ((order % primeFactor) != 0UL)
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{
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break;
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}
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ulong reduced = order / primeFactor;
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if (Pow2EqualsOne(reduced, prime, divisorData))
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{
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order = reduced;
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continue;
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}
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break;
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}
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}
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return order;
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}
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finally
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{
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if (tempArray is not null)
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{
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ArrayPool<FactorEntry>.Shared.Return(tempArray, clearArray: false);
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}
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}
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}
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private static bool TryConfirmOrder(ulong prime, ulong order, in MontgomeryDivisorData divisorData, PrimeOrderSearchConfig config)
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{
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if (order == 0UL)
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{
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return false;
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}
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// Calculating `a^order ≡ 1 (mod p)` is a prerequisite for `order` being the actual order of 2 modulo `p`.
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DebugLog("Verifying a^order ≡ 1 (mod p)");
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if (!Pow2EqualsOne(order, prime, divisorData))
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{
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return false;
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}
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DebugLog("Partial factoring order");
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// TODO: Do we do partial factoring of order multiple times?
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PartialFactorResult factorization = PartialFactor(order, config);
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if (factorization.Factors is null)
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{
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return false;
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}
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if (!factorization.FullyFactored)
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{
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if (factorization.Cofactor <= 1UL)
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{
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DebugLog("Cofactor <= 1. No factors found");
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return false;
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}
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// TODO: Use Open.Numerics.Primality for this final check once it's available.
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DebugLog("Cofactor > 1. Testing primality of cofactor");
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factorization.Cofactor);
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// bool isPrime = PrimeTester.IsPrimeInternal(factorization.Cofactor, CancellationToken.None);
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if (!isPrime)
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{
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return false;
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}
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DebugLog("Adding cofactor as prime factor");
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factorization = factorization.WithAdditionalPrime(factorization.Cofactor);
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}
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ReadOnlySpan<FactorEntry> span = factorization.Factors;
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DebugLog("Verifying prime-power reductions");
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int length = factorization.Count;
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for (int i = 0; i < length; i++)
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{
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ulong primeFactor = span[i].Value;
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ulong reduced = order;
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for (int iteration = 0; iteration < span[i].Exponent; iteration++)
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{
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if ((reduced % primeFactor) != 0UL)
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{
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break;
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}
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reduced /= primeFactor;
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if (Pow2EqualsOne(reduced, prime, divisorData))
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{
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return false;
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}
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}
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}
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return true;
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}
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private static bool TryHeuristicFinish(
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ulong prime,
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ulong order,
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ulong? previousOrder,
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in MontgomeryDivisorData divisorData,
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PrimeOrderSearchConfig config,
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PartialFactorResult phiFactors,
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out ulong result)
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{
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result = 0UL;
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if (order <= 1UL)
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{
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return false;
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}
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// TODO: Do we do partial factoring of order multiple times?
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DebugLog("Trying heuristic. Partial factoring order");
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PartialFactorResult orderFactors = PartialFactor(order, config);
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if (orderFactors.Factors is null)
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{
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return false;
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}
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if (!orderFactors.FullyFactored)
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{
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if (orderFactors.Cofactor <= 1UL)
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{
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return false;
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}
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var isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(orderFactors.Cofactor);
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// if (!PrimeTester.IsPrimeInternal(orderFactors.Cofactor, CancellationToken.None))
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if (!isPrime)
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{
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return false;
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}
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orderFactors = orderFactors.WithAdditionalPrime(orderFactors.Cofactor);
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}
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int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks * 4;
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List<ulong> candidates = new(capacity);
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FactorEntry[] factorArray = orderFactors.Factors!;
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DebugLog("Building candidates list");
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BuildCandidates(order, factorArray, orderFactors.Count, candidates, capacity);
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if (candidates.Count == 0)
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{
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return false;
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}
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DebugLog("Sorting candidates");
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SortCandidates(prime, previousOrder, candidates);
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int powBudget = config.MaxPowChecks <= 0 ? candidates.Count : config.MaxPowChecks;
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int powUsed = 0;
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int candidateCount = candidates.Count;
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bool allowGpuBatch = true;
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Span<ulong> candidateSpan = CollectionsMarshal.AsSpan(candidates);
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DebugLog(() => $"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
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int index = 0;
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const int MaxGpuBatchSize = 256;
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const int StackGpuBatchSize = 32;
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Span<ulong> stackGpuRemainders = stackalloc ulong[StackGpuBatchSize];
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while (index < candidateCount && powUsed < powBudget)
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{
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int remaining = candidateCount - index;
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int budgetRemaining = powBudget - powUsed;
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int batchSize = Math.Min(remaining, Math.Min(budgetRemaining, MaxGpuBatchSize));
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if (batchSize <= 0)
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{
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break;
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}
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ReadOnlySpan<ulong> batch = candidateSpan.Slice(index, batchSize);
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ulong[]? gpuPool = null;
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Span<ulong> pooledGpuRemainders = default;
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bool gpuSuccess = false;
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bool gpuStackRemainders = false;
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GpuPow2ModStatus status = GpuPow2ModStatus.Unavailable;
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if (allowGpuBatch && IsGpuPow2Allowed)
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{
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if (batchSize <= StackGpuBatchSize)
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{
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Span<ulong> localRemainders = stackGpuRemainders.Slice(0, batchSize);
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status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, localRemainders);
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if (status == GpuPow2ModStatus.Success)
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{
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gpuSuccess = true;
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gpuStackRemainders = true;
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}
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}
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else
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{
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gpuPool = ArrayPool<ulong>.Shared.Rent(batchSize);
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Span<ulong> pooledRemainders = gpuPool.AsSpan(0, batchSize);
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status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, pooledRemainders);
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if (status == GpuPow2ModStatus.Success)
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{
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pooledGpuRemainders = pooledRemainders;
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gpuSuccess = true;
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}
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else
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{
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ArrayPool<ulong>.Shared.Return(gpuPool, clearArray: false);
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gpuPool = null;
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}
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}
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if (!gpuSuccess && (status == GpuPow2ModStatus.Overflow || status == GpuPow2ModStatus.Unavailable))
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{
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allowGpuBatch = false;
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}
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}
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for (int i = 0; i < batchSize && powUsed < powBudget; i++)
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{
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ulong candidate = batch[i];
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powUsed++;
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bool equalsOne;
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if (gpuSuccess)
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{
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ulong remainderValue = gpuStackRemainders ? stackGpuRemainders[i] : pooledGpuRemainders[i];
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equalsOne = remainderValue == 1UL;
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}
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else
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{
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equalsOne = Pow2EqualsOne(candidate, prime, divisorData);
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}
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if (!equalsOne)
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{
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continue;
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}
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if (!TryConfirmCandidate(prime, candidate, divisorData, config, ref powUsed, powBudget))
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{
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continue;
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}
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if (gpuPool is not null)
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{
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ArrayPool<ulong>.Shared.Return(gpuPool, clearArray: false);
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}
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result = candidate;
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return true;
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}
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if (gpuPool is not null)
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{
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ArrayPool<ulong>.Shared.Return(gpuPool, clearArray: false);
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}
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index += batchSize;
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}
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DebugLog("No candidate confirmed");
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return false;
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}
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private static void SortCandidates(ulong prime, ulong? previousOrder, List<ulong> candidates)
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{
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ulong previous = previousOrder ?? 0UL;
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int previousGroup = previousOrder.HasValue ? GetGroup(previousOrder.Value, prime) : 1;
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bool hasPrevious = previousOrder.HasValue;
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candidates.Sort((x, y) =>
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{
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CandidateKey keyX = BuildKey(x, prime, previous, previousGroup, hasPrevious);
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CandidateKey keyY = BuildKey(y, prime, previous, previousGroup, hasPrevious);
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int compare = keyX.Primary.CompareTo(keyY.Primary);
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if (compare != 0)
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{
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return compare;
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}
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|
compare = keyX.Secondary.CompareTo(keyY.Secondary);
|
|
if (compare != 0)
|
|
{
|
|
return compare;
|
|
}
|
|
|
|
return keyX.Tertiary.CompareTo(keyY.Tertiary);
|
|
});
|
|
}
|
|
|
|
private static CandidateKey BuildKey(ulong value, ulong prime, ulong previous, int previousGroup, bool hasPrevious)
|
|
{
|
|
int group = GetGroup(value, prime);
|
|
if (group == 0)
|
|
{
|
|
return new CandidateKey(int.MaxValue, long.MaxValue, long.MaxValue);
|
|
}
|
|
|
|
bool isGe = !hasPrevious || value >= previous;
|
|
int primary = ComputePrimary(group, isGe, previousGroup);
|
|
long secondary;
|
|
long tertiary;
|
|
|
|
if (group == 3)
|
|
{
|
|
secondary = -(long)value;
|
|
tertiary = -(long)value;
|
|
}
|
|
else
|
|
{
|
|
ulong reference = hasPrevious ? previous : 0UL;
|
|
ulong distance = hasPrevious ? (value > reference ? value - reference : reference - value) : value;
|
|
secondary = (long)distance;
|
|
tertiary = (long)value;
|
|
}
|
|
|
|
return new CandidateKey(primary, secondary, tertiary);
|
|
}
|
|
|
|
private static int ComputePrimary(int group, bool isGe, int previousGroup)
|
|
{
|
|
int groupOffset = group switch
|
|
{
|
|
1 => 0,
|
|
2 => 2,
|
|
3 => 4,
|
|
_ => 6,
|
|
};
|
|
|
|
if (group == previousGroup)
|
|
{
|
|
if (group == 3)
|
|
{
|
|
return groupOffset + (isGe ? 0 : 3);
|
|
}
|
|
|
|
return groupOffset + (isGe ? 0 : 1);
|
|
}
|
|
|
|
return groupOffset + (isGe ? 0 : 1);
|
|
}
|
|
|
|
private static int GetGroup(ulong value, ulong prime)
|
|
{
|
|
ulong threshold1 = prime >> 3;
|
|
if (value <= threshold1)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
ulong threshold2 = prime >> 2;
|
|
if (value <= threshold2)
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
ulong threshold3 = (prime * 3UL) >> 3;
|
|
if (value <= threshold3)
|
|
{
|
|
return 3;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static void BuildCandidates(ulong order, FactorEntry[] factors, int count, List<ulong> candidates, int limit)
|
|
{
|
|
if (count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Span<FactorEntry> buffer = factors.AsSpan(0, count);
|
|
buffer.Sort(static (a, b) => a.Value.CompareTo(b.Value));
|
|
BuildCandidatesRecursive(order, buffer, 0, 1UL, candidates, limit);
|
|
}
|
|
|
|
private static void BuildCandidatesRecursive(ulong order, ReadOnlySpan<FactorEntry> factors, int index, ulong divisorProduct, List<ulong> candidates, int limit)
|
|
{
|
|
if (candidates.Count >= limit)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (index >= factors.Length)
|
|
{
|
|
if (divisorProduct == 1UL || divisorProduct == order)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ulong candidate = order / divisorProduct;
|
|
if (candidate > 1UL && candidate < order)
|
|
{
|
|
candidates.Add(candidate);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
FactorEntry factor = factors[index];
|
|
ulong primeFactor = factor.Value;
|
|
ulong contribution = 1UL;
|
|
for (int exponent = 0; exponent <= factor.Exponent; exponent++)
|
|
{
|
|
ulong nextDivisor = divisorProduct * contribution;
|
|
if (nextDivisor > order)
|
|
{
|
|
break;
|
|
}
|
|
|
|
BuildCandidatesRecursive(order, factors, index + 1, nextDivisor, candidates, limit);
|
|
if (candidates.Count >= limit)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (exponent == factor.Exponent)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (contribution > order / primeFactor)
|
|
{
|
|
break;
|
|
}
|
|
|
|
contribution *= primeFactor;
|
|
}
|
|
}
|
|
|
|
private static bool TryConfirmCandidate(ulong prime, ulong candidate, in MontgomeryDivisorData divisorData, PrimeOrderSearchConfig config, ref int powUsed, int powBudget)
|
|
{
|
|
PartialFactorResult factorization = PartialFactor(candidate, config);
|
|
if (factorization.Factors is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!factorization.FullyFactored)
|
|
{
|
|
if (factorization.Cofactor <= 1UL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factorization.Cofactor);
|
|
// bool isPrime = PrimeTester.IsPrimeInternal(factorization.Cofactor, CancellationToken.None);
|
|
if (!isPrime)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
factorization = factorization.WithAdditionalPrime(factorization.Cofactor);
|
|
}
|
|
|
|
ReadOnlySpan<FactorEntry> span = factorization.Factors;
|
|
int length = factorization.Count;
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
ulong primeFactor = span[i].Value;
|
|
ulong reduced = candidate;
|
|
for (int iteration = 0; iteration < span[i].Exponent; iteration++)
|
|
{
|
|
if ((reduced % primeFactor) != 0UL)
|
|
{
|
|
break;
|
|
}
|
|
|
|
reduced /= primeFactor;
|
|
if (powUsed >= powBudget && powBudget > 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
powUsed++;
|
|
if (Pow2EqualsOne(reduced, prime, divisorData))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool Pow2EqualsOne(ulong exponent, ulong prime, in MontgomeryDivisorData divisorData)
|
|
{
|
|
if (IsGpuPow2Allowed)
|
|
{
|
|
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, prime, out ulong remainder);
|
|
if (status == GpuPow2ModStatus.Success)
|
|
{
|
|
return remainder == 1UL;
|
|
}
|
|
}
|
|
|
|
return exponent.Pow2MontgomeryModWindowed(divisorData, keepMontgomery: false) == 1UL;
|
|
}
|
|
|
|
private static PartialFactorResult PartialFactor(ulong value, PrimeOrderSearchConfig config)
|
|
{
|
|
if (value <= 1UL)
|
|
{
|
|
return PartialFactorResult.Empty;
|
|
}
|
|
|
|
const int FactorSlotCount = GpuSmallPrimeFactorSlots;
|
|
Span<ulong> primeSlots = stackalloc ulong[FactorSlotCount];
|
|
Span<int> exponentSlots = stackalloc int[FactorSlotCount];
|
|
primeSlots.Clear();
|
|
exponentSlots.Clear();
|
|
|
|
int factorCount = 0;
|
|
Dictionary<ulong, int>? counts = null;
|
|
bool useDictionary = false;
|
|
|
|
uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
|
|
ulong remaining;
|
|
|
|
bool gpuFactored = false;
|
|
if (IsGpuHeuristicDevice)
|
|
{
|
|
gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeSlots, exponentSlots, out factorCount, out remaining, out _);
|
|
}
|
|
else
|
|
{
|
|
remaining = value;
|
|
}
|
|
|
|
if (!gpuFactored)
|
|
{
|
|
primeSlots.Clear();
|
|
exponentSlots.Clear();
|
|
if (!TryPopulateSmallPrimeFactorsCpu(value, limit, primeSlots, exponentSlots, out factorCount, out remaining))
|
|
{
|
|
useDictionary = true;
|
|
counts = new Dictionary<ulong, int>(capacity: 8);
|
|
remaining = PopulateSmallPrimeFactorsCpu(value, limit, counts);
|
|
}
|
|
}
|
|
|
|
List<ulong> pending = new();
|
|
if (remaining > 1UL)
|
|
{
|
|
pending.Add(remaining);
|
|
}
|
|
|
|
if (config.PollardRhoMilliseconds > 0 && pending.Count > 0)
|
|
{
|
|
DebugLog("Processing pending composites with Pollard's Rho");
|
|
Stopwatch stopwatch = Stopwatch.StartNew();
|
|
long budgetTicks = TimeSpan.FromMilliseconds(config.PollardRhoMilliseconds).Ticks;
|
|
Stack<ulong> stack = new();
|
|
stack.Push(remaining);
|
|
pending.Clear();
|
|
|
|
while (stack.Count > 0)
|
|
{
|
|
ulong composite = stack.Pop();
|
|
if (composite <= 1UL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
|
|
if (isPrime)
|
|
{
|
|
AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
|
|
continue;
|
|
}
|
|
|
|
if (stopwatch.ElapsedTicks > budgetTicks)
|
|
{
|
|
pending.Add(composite);
|
|
continue;
|
|
}
|
|
|
|
if (!TryPollardRho(composite, stopwatch, budgetTicks, out ulong factor))
|
|
{
|
|
pending.Add(composite);
|
|
continue;
|
|
}
|
|
|
|
ulong quotient = composite / factor;
|
|
stack.Push(factor);
|
|
stack.Push(quotient);
|
|
}
|
|
}
|
|
|
|
ulong cofactor = 1UL;
|
|
int pendingCount = pending.Count;
|
|
for (int i = 0; i < pendingCount; i++)
|
|
{
|
|
ulong composite = pending[i];
|
|
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
|
|
if (isPrime)
|
|
{
|
|
AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
|
|
}
|
|
else if (composite > 1UL)
|
|
{
|
|
cofactor = checked(cofactor * composite);
|
|
}
|
|
}
|
|
|
|
if (useDictionary)
|
|
{
|
|
if ((counts is null || counts.Count == 0) && cofactor == value)
|
|
{
|
|
DebugLog("cofactor is the same as value, no factors found");
|
|
return new PartialFactorResult(null, value, false, 0);
|
|
}
|
|
|
|
if (counts is null || counts.Count == 0)
|
|
{
|
|
return new PartialFactorResult(null, cofactor, cofactor == 1UL, 0);
|
|
}
|
|
|
|
FactorEntry[] factors = ArrayPool<FactorEntry>.Shared.Rent(counts.Count);
|
|
int index = 0;
|
|
DebugLog(() => $"Collecting {counts.Count} prime factors");
|
|
foreach (KeyValuePair<ulong, int> entry in counts)
|
|
{
|
|
factors[index] = new FactorEntry(entry.Key, entry.Value);
|
|
index++;
|
|
}
|
|
|
|
Span<FactorEntry> span = factors.AsSpan(0, index);
|
|
span.Sort(static (a, b) => a.Value.CompareTo(b.Value));
|
|
|
|
FactorEntry[] resultArray = new FactorEntry[index];
|
|
span.CopyTo(resultArray);
|
|
ArrayPool<FactorEntry>.Shared.Return(factors, clearArray: false);
|
|
|
|
bool fullyFactored = cofactor == 1UL;
|
|
return new PartialFactorResult(resultArray, cofactor, fullyFactored, index);
|
|
}
|
|
|
|
int actualCount = 0;
|
|
for (int i = 0; i < factorCount; i++)
|
|
{
|
|
if (primeSlots[i] != 0UL && exponentSlots[i] != 0)
|
|
{
|
|
actualCount++;
|
|
}
|
|
}
|
|
|
|
if (actualCount == 0)
|
|
{
|
|
if (cofactor == value)
|
|
{
|
|
DebugLog("cofactor is the same as value, no factors found");
|
|
return new PartialFactorResult(null, value, false, 0);
|
|
}
|
|
|
|
return new PartialFactorResult(null, cofactor, cofactor == 1UL, 0);
|
|
}
|
|
|
|
FactorEntry[] array = new FactorEntry[actualCount];
|
|
int arrayIndex = 0;
|
|
DebugLog(() => $"Collecting {actualCount} prime factors");
|
|
for (int i = 0; i < factorCount; i++)
|
|
{
|
|
ulong primeValue = primeSlots[i];
|
|
int exponentValue = exponentSlots[i];
|
|
if (primeValue == 0UL || exponentValue == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
array[arrayIndex] = new FactorEntry(primeValue, exponentValue);
|
|
arrayIndex++;
|
|
}
|
|
|
|
Array.Sort(array, static (a, b) => a.Value.CompareTo(b.Value));
|
|
bool fullyFactoredArray = cofactor == 1UL;
|
|
return new PartialFactorResult(array, cofactor, fullyFactoredArray, array.Length);
|
|
}
|
|
|
|
private const int GpuSmallPrimeFactorSlots = 64;
|
|
|
|
private static bool TryPopulateSmallPrimeFactorsCpu(
|
|
ulong value,
|
|
uint limit,
|
|
Span<ulong> primeTargets,
|
|
Span<int> exponentTargets,
|
|
out int factorCount,
|
|
out ulong remaining)
|
|
{
|
|
factorCount = 0;
|
|
remaining = value;
|
|
|
|
if (value <= 1UL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
|
|
if (capacity == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
uint[] primes = PrimesGenerator.SmallPrimes;
|
|
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
|
|
int primeCount = primes.Length;
|
|
ulong remainingLocal = value;
|
|
uint effectiveLimit = limit == 0 ? uint.MaxValue : limit;
|
|
|
|
for (int i = 0; i < primeCount && remainingLocal > 1UL; i++)
|
|
{
|
|
uint primeCandidate = primes[i];
|
|
if (primeCandidate > effectiveLimit)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ulong primeSquare = squares[i];
|
|
if (primeSquare != 0UL && primeSquare > remainingLocal)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ulong primeValue = primeCandidate;
|
|
if ((remainingLocal % primeValue) != 0UL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int exponent = 0;
|
|
do
|
|
{
|
|
remainingLocal /= primeValue;
|
|
exponent++;
|
|
}
|
|
while ((remainingLocal % primeValue) == 0UL);
|
|
|
|
if (factorCount >= capacity)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
primeTargets[factorCount] = primeValue;
|
|
exponentTargets[factorCount] = exponent;
|
|
factorCount++;
|
|
}
|
|
|
|
remaining = remainingLocal;
|
|
return true;
|
|
}
|
|
|
|
private static ulong PopulateSmallPrimeFactorsCpu(ulong value, uint limit, Dictionary<ulong, int> counts)
|
|
{
|
|
ulong remaining = value;
|
|
uint[] primes = PrimesGenerator.SmallPrimes;
|
|
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
|
|
int primeCount = primes.Length;
|
|
|
|
for (int i = 0; i < primeCount; i++)
|
|
{
|
|
uint primeCandidate = primes[i];
|
|
if (primeCandidate > limit)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (squares[i] > remaining)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ulong primeValue = primeCandidate;
|
|
if ((remaining % primeValue) != 0UL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int exponent = 0;
|
|
do
|
|
{
|
|
remaining /= primeValue;
|
|
exponent++;
|
|
}
|
|
while ((remaining % primeValue) == 0UL);
|
|
|
|
counts[primeValue] = exponent;
|
|
}
|
|
|
|
return remaining;
|
|
}
|
|
|
|
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out ulong remaining)
|
|
{
|
|
Span<ulong> primeBuffer = stackalloc ulong[GpuSmallPrimeFactorSlots];
|
|
Span<int> exponentBuffer = stackalloc int[GpuSmallPrimeFactorSlots];
|
|
primeBuffer.Clear();
|
|
exponentBuffer.Clear();
|
|
|
|
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
|
|
{
|
|
remaining = value;
|
|
return false;
|
|
}
|
|
|
|
remaining = gpuRemaining;
|
|
for (int i = 0; i < factorCount; i++)
|
|
{
|
|
ulong primeValue = primeBuffer[i];
|
|
int exponent = exponentBuffer[i];
|
|
if (primeValue == 0UL || exponent == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
counts[primeValue] = exponent;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
private static bool TryPollardRho(ulong n, Stopwatch stopwatch, long budgetTicks, out ulong factor)
|
|
{
|
|
factor = 0UL;
|
|
if ((n & 1UL) == 0UL)
|
|
{
|
|
factor = 2UL;
|
|
return true;
|
|
}
|
|
|
|
Span<byte> buffer = stackalloc byte[8];
|
|
|
|
while (true)
|
|
{
|
|
if (stopwatch.ElapsedTicks > budgetTicks)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
RandomNumberGenerator.Fill(buffer);
|
|
ulong c = (BinaryPrimitives.ReadUInt64LittleEndian(buffer) % (n - 1UL)) + 1UL;
|
|
RandomNumberGenerator.Fill(buffer);
|
|
ulong x = (BinaryPrimitives.ReadUInt64LittleEndian(buffer) % (n - 2UL)) + 2UL;
|
|
ulong y = x;
|
|
ulong d = 1UL;
|
|
|
|
while (d == 1UL)
|
|
{
|
|
if (stopwatch.ElapsedTicks > budgetTicks)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
x = AdvancePolynomial(x, c, n);
|
|
y = AdvancePolynomial(y, c, n);
|
|
y = AdvancePolynomial(y, c, n);
|
|
ulong diff = x > y ? x - y : y - x;
|
|
d = BinaryGcd(diff, n);
|
|
}
|
|
|
|
if (d != n)
|
|
{
|
|
factor = d;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static ulong AdvancePolynomial(ulong x, ulong c, ulong modulus)
|
|
{
|
|
UInt128 value = (UInt128)x * x + c;
|
|
return (ulong)(value % modulus);
|
|
}
|
|
|
|
private static ulong BinaryGcd(ulong a, ulong b)
|
|
{
|
|
if (a == 0UL)
|
|
{
|
|
return b;
|
|
}
|
|
|
|
if (b == 0UL)
|
|
{
|
|
return a;
|
|
}
|
|
|
|
int shift = BitOperations.TrailingZeroCount(a | b);
|
|
a >>= BitOperations.TrailingZeroCount(a);
|
|
|
|
while (true)
|
|
{
|
|
b >>= BitOperations.TrailingZeroCount(b);
|
|
if (a > b)
|
|
{
|
|
(a, b) = (b, a);
|
|
}
|
|
|
|
b -= a;
|
|
if (b == 0UL)
|
|
{
|
|
return a << shift;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AddFactor(Dictionary<ulong, int> counts, ulong prime, int exponent)
|
|
{
|
|
if (counts.TryGetValue(prime, out int existing))
|
|
{
|
|
counts[prime] = existing + exponent;
|
|
}
|
|
else
|
|
{
|
|
counts[prime] = exponent;
|
|
}
|
|
}
|
|
|
|
private static bool TryAppendFactor(Span<ulong> primes, Span<int> exponents, ref int count, ulong prime, int exponent)
|
|
{
|
|
if (exponent <= 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
if (primes[i] == prime)
|
|
{
|
|
exponents[i] += exponent;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (count >= primes.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
primes[count] = prime;
|
|
exponents[count] = exponent;
|
|
count++;
|
|
return true;
|
|
}
|
|
|
|
private static void AddFactorToCollector(
|
|
ref bool useDictionary,
|
|
ref Dictionary<ulong, int>? counts,
|
|
Span<ulong> primes,
|
|
Span<int> exponents,
|
|
ref int count,
|
|
ulong prime,
|
|
int exponent)
|
|
{
|
|
if (exponent <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (useDictionary)
|
|
{
|
|
AddFactor(counts!, prime, exponent);
|
|
return;
|
|
}
|
|
|
|
if (TryAppendFactor(primes, exponents, ref count, prime, exponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
counts ??= new Dictionary<ulong, int>(Math.Max(count, 8));
|
|
CopyFactorsToDictionary(primes, exponents, count, counts);
|
|
count = 0;
|
|
useDictionary = true;
|
|
AddFactor(counts, prime, exponent);
|
|
}
|
|
|
|
private static void CopyFactorsToDictionary(
|
|
ReadOnlySpan<ulong> primes,
|
|
ReadOnlySpan<int> exponents,
|
|
int count,
|
|
Dictionary<ulong, int> target)
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
ulong prime = primes[i];
|
|
int exponent = exponents[i];
|
|
if (prime == 0UL || exponent == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target[prime] = exponent;
|
|
}
|
|
}
|
|
|
|
private static ulong CalculateByDoubling(ulong prime)
|
|
{
|
|
ulong order = 1UL;
|
|
ulong pow = 2UL;
|
|
|
|
while (pow != 1UL)
|
|
{
|
|
pow <<= 1;
|
|
if (pow >= prime)
|
|
{
|
|
pow -= prime;
|
|
}
|
|
|
|
order++;
|
|
}
|
|
|
|
return order;
|
|
}
|
|
|
|
private readonly struct CandidateKey(int primary, long secondary, long tertiary)
|
|
{
|
|
public readonly int Primary = primary;
|
|
public readonly long Secondary = secondary;
|
|
public readonly long Tertiary = tertiary;
|
|
}
|
|
|
|
private readonly struct FactorEntry(ulong value, int exponent)
|
|
{
|
|
public readonly ulong Value = value;
|
|
public readonly int Exponent = exponent;
|
|
}
|
|
|
|
private readonly struct PartialFactorResult(FactorEntry[]? factors, ulong cofactor, bool fullyFactored, int count)
|
|
{
|
|
public readonly FactorEntry[]? Factors = factors;
|
|
public readonly ulong Cofactor = cofactor;
|
|
public readonly bool FullyFactored = fullyFactored;
|
|
public readonly int Count = count;
|
|
public readonly static PartialFactorResult Empty = new(null, 1UL, true, 0);
|
|
|
|
public PartialFactorResult WithAdditionalPrime(ulong prime)
|
|
{
|
|
if (Factors is null)
|
|
{
|
|
FactorEntry[] local = [new FactorEntry(prime, 1)];
|
|
return new PartialFactorResult(local, 1UL, true, 1);
|
|
}
|
|
|
|
FactorEntry[] extended = new FactorEntry[Count + 1];
|
|
Array.Copy(Factors, 0, extended, 0, Count);
|
|
extended[Count] = new FactorEntry(prime, 1);
|
|
Array.Sort(extended, static (a, b) => a.Value.CompareTo(b.Value));
|
|
return new PartialFactorResult(extended, 1UL, true, Count + 1);
|
|
}
|
|
}
|
|
}
|