Files
even-perfect-numbers-scanner/PerfectNumbers.Core/PrimeTester.cs
T

429 lines
15 KiB
C#

using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Algorithms;
using ILGPU.Runtime;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
public sealed class PrimeTester(bool useInternal = false)
{
public bool IsPrime(ulong n, CancellationToken ct) =>
// TODO: Eliminate this wrapper once callers can reach IsPrimeInternal directly; the extra
// indirection shows up when we sieve millions of candidates per second.
IsPrimeInternal(n, ct);
// Optional GPU-assisted primality: batched small-prime sieve on device.
public bool IsPrimeGpu(ulong n, CancellationToken ct)
{
if (GpuContextPool.ForceCpu)
{
return IsPrimeInternal(n, ct);
}
Span<ulong> one = stackalloc ulong[1];
Span<byte> outFlags = stackalloc byte[1];
// TODO: Inline the single-value GPU sieve fast path from GpuModularArithmeticBenchmarks so this wrapper
// can skip stackalloc buffers and reuse the pinned upload span the benchmark identified as fastest.
one[0] = n;
IsPrimeBatchGpu(one, outFlags);
if (outFlags[0] != 0)
{
return true;
}
// Defensive fallback: GPU sieve produced a composite verdict.
// Confirm with CPU logic to prevent false negatives observed on
// some accelerators.
return IsPrimeInternal(n, ct);
}
// Note: GPU-backed primality path is implemented via IsPrimeGpu/IsPrimeBatchGpu and is routed
// from EvenPerfectBitScanner based on --primes-device.
internal static bool IsPrimeInternal(ulong n, CancellationToken ct)
{
bool result = true;
if (n <= 3UL)
{
result = n >= 2UL;
}
else if ((n & 1UL) == 0)
{
result = false;
}
else if (n > 5UL && (n % 5UL) == 0UL)
{
// TODO: Replace this modulo check with ULongExtensions.Mod5 so the CPU hot path
// reuses the benchmarked helper instead of `%` when sieving large prime ranges.
result = false;
}
else
{
if (n.Mod10() == 1UL && SharesFactorWithMaxExponent(n))
{
result = false;
}
else
{
var smallPrimeDivisorsLength = PrimesGenerator.SmallPrimes.Length;
uint[] smallPrimeDivisors = PrimesGenerator.SmallPrimes;
ulong[] smallPrimeDivisorsMul = PrimesGenerator.SmallPrimesPow2;
for (int i = 0; i < smallPrimeDivisorsLength; i++)
{
if (smallPrimeDivisorsMul[i] > n)
{
break;
}
// TODO: Route this small-prime filtering through the shared divisor-cycle cache once
// PrimeTester can consult it directly; the cached cycles avoid the repeated `%` work
// that slows these hot loops when sieving hundreds of millions of candidates.
if (n % smallPrimeDivisors[i] == 0)
{
result = false;
break;
}
}
}
}
return result;
}
public static int GpuBatchSize { get; set; } = 262_144;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void IsPrimeBatchGpu(ReadOnlySpan<ulong> values, Span<byte> results)
{
// Limit concurrency and declare variables outside loops for performance and reuse
var limiter = GpuPrimeWorkLimiter.Acquire();
var gpu = GpuContextPool.Rent();
try
{
var accelerator = gpu.Accelerator;
// Get per-accelerator cached kernel and device primes buffer.
var state = GpuKernelState.GetOrCreate(accelerator);
int totalLength = values.Length;
int batchSize = Math.Max(1, GpuBatchSize);
lock (gpu.ExecutionLock)
{
var scratch = state.RentScratch(batchSize, accelerator);
var input = scratch.Input;
var output = scratch.Output;
ulong[] temp = ArrayPool<ulong>.Shared.Rent(batchSize);
// TODO: Replace this ad-hoc ArrayPool buffer with the pinned span cache from
// PrimeSieveGpuBenchmarks so batch uploads reuse preallocated GPU-friendly
// memory and avoid the extra copy before every kernel launch.
try
{
int pos = 0;
while (pos < totalLength)
{
int remaining = totalLength - pos;
int count = remaining > batchSize ? batchSize : remaining;
values.Slice(pos, count).CopyTo(temp);
input.View.CopyFromCPU(ref temp[0], count);
state.Kernel(count, input.View, state.DevicePrimes.View, output.View);
accelerator.Synchronize();
output.View.CopyToCPU(ref results[pos], count);
pos += count;
}
}
finally
{
ArrayPool<ulong>.Shared.Return(temp);
state.ReturnScratch(scratch);
}
}
}
finally
{
gpu.Dispose();
limiter.Dispose();
}
}
// Per-accelerator GPU state for prime sieve (kernel + uploaded primes).
private sealed class KernelState
{
public Action<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<byte>> Kernel { get; }
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimes { get; }
private readonly Accelerator _accel;
private readonly System.Collections.Concurrent.ConcurrentBag<ScratchBuffers> _scratchPool = [];
// TODO: Replace this ConcurrentBag with the lock-free ring buffer variant validated in
// GpuModularArithmeticBenchmarks so renting scratch buffers stops contending on the bag's internal locks when
// thousands of GPU batches execute per second.
public KernelState(Accelerator accelerator)
{
_accel = accelerator;
// Compile once per accelerator and upload primes once.
Kernel = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<byte>>(SmallPrimeSieveKernel);
var primes = PrimesGenerator.SmallPrimes;
DevicePrimes = accelerator.Allocate1D<uint>(primes.Length);
DevicePrimes.View.CopyFromCPU(primes);
}
internal sealed class ScratchBuffers
{
public MemoryBuffer1D<ulong, Stride1D.Dense> Input { get; private set; }
public MemoryBuffer1D<byte, Stride1D.Dense> Output { get; private set; }
public int Capacity { get; private set; }
public ScratchBuffers(Accelerator accel, int capacity)
{
Capacity = Math.Max(1, capacity);
Input = accel.Allocate1D<ulong>(Capacity);
Output = accel.Allocate1D<byte>(Capacity);
}
public void Dispose()
{
Output.Dispose();
Input.Dispose();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ScratchBuffers RentScratch(int minCapacity, Accelerator accel)
{
minCapacity = Math.Max(1, minCapacity);
while (_scratchPool.TryTake(out var sb))
{
if (sb.Capacity >= minCapacity)
{
return sb;
}
sb.Dispose();
}
return new ScratchBuffers(accel, minCapacity);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReturnScratch(ScratchBuffers scratch)
{
_scratchPool.Add(scratch);
}
public void Clear()
{
while (_scratchPool.TryTake(out var sb))
{
sb.Dispose();
}
DevicePrimes.Dispose();
}
}
private static class GpuKernelState
{
// Map accelerator to cached state; use Lazy to serialize kernel creation
private static readonly System.Collections.Concurrent.ConcurrentDictionary<Accelerator, Lazy<KernelState>> States = new();
// TODO: Prewarm this per-accelerator cache during startup (and reuse a simple array keyed by accelerator index)
// once the kernel pool exposes deterministic ordering; the Lazy wrappers showed measurable overhead in the
// GpuModularArithmeticBenchmarks hot path.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static KernelState GetOrCreate(Accelerator accelerator)
{
var lazy = States.GetOrAdd(
accelerator,
acc => new Lazy<KernelState>(() => new KernelState(acc), System.Threading.LazyThreadSafetyMode.ExecutionAndPublication));
return lazy.Value;
}
public static void Clear(Accelerator accelerator)
{
if (States.TryRemove(accelerator, out var lazy))
{
if (lazy.IsValueCreated)
{
var state = lazy.Value;
state.Clear();
}
}
}
}
// Expose cache clearing for accelerator disposal coordination
public static void ClearGpuCaches(Accelerator accelerator)
{
GpuKernelState.Clear(accelerator);
}
// GPU kernel: small-prime sieve only. Returns 1 if passes sieve (probable prime), 0 otherwise.
private static void SmallPrimeSieveKernel(Index1D index, ArrayView<ulong> numbers, ArrayView<uint> smallPrimes, ArrayView<byte> results)
{
ulong n = numbers[index];
if (n <= 3UL)
{
results[index] = (byte)(n >= 2UL ? 1 : 0);
return;
}
if ((n & 1UL) == 0UL || (n > 5UL && (n % 5UL) == 0UL))
{
// TODO: Replace the `% 5` branch with the GPU Mod5 helper once the sieve kernel can
// reuse the benchmarked bitmask reduction instead of modulo on every candidate.
results[index] = 0;
return;
}
if (n.Mod10() == 1UL)
{
// Early reject special GCD heuristic with floor(log2 n)
ulong m = 63UL - (ulong)ILGPU.Algorithms.XMath.LeadingZeroCount(n);
if (BinaryGcdGpu(n, m) != 1UL)
{
results[index] = 0;
return;
}
}
long len = smallPrimes.Length;
for (int i = 0; i < len; i++)
{
ulong p = smallPrimes[i];
if (p * p > n)
{
break;
}
if ((n % p) == 0UL)
{
// TODO: Route this modulo through the shared divisor-cycle cache once exposed to GPU kernels
// so batched sieves avoid per-prime `%` operations that profiling showed expensive.
results[index] = 0;
return;
}
}
results[index] = 1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static bool SharesFactorWithMaxExponent(ulong n)
{
// TODO: Replace this on-the-fly GCD probe with the cached factor table derived from
// ResidueComputationBenchmarks so divisor-cycle metadata can short-circuit the test
// instead of recomputing binary GCD for every candidate.
ulong m = (ulong)BitOperations.Log2(n);
return BinaryGcd(n, m) != 1UL;
}
internal static void SharesFactorWithMaxExponentBatch(ReadOnlySpan<ulong> values, Span<byte> results)
{
// TODO: Route this batch helper through the shared GPU kernel pool from
// GpuUInt128BinaryGcdBenchmarks so we reuse cached kernels, pinned host buffers,
// and divisor-cycle staging instead of allocating new device buffers per call.
var gpu = GpuContextPool.Rent();
var accelerator = gpu.Accelerator;
var kernel = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<byte>>(SharesFactorKernel);
int length = values.Length;
var inputBuffer = accelerator.Allocate1D<ulong>(length);
var resultBuffer = accelerator.Allocate1D<byte>(length);
ulong[] temp = ArrayPool<ulong>.Shared.Rent(length);
values.CopyTo(temp);
inputBuffer.View.CopyFromCPU(ref temp[0], length);
kernel(length, inputBuffer.View, resultBuffer.View);
accelerator.Synchronize();
resultBuffer.View.CopyToCPU(ref results[0], length);
ArrayPool<ulong>.Shared.Return(temp);
resultBuffer.Dispose();
inputBuffer.Dispose();
gpu.Dispose();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong BinaryGcd(ulong u, ulong v)
{
// TODO: Swap this handwritten binary GCD for the optimized helper measured in
// GpuUInt128BinaryGcdBenchmarks so CPU callers share the faster subtract-less
// ladder once the common implementation is promoted into PerfectNumbers.Core.
if (u == 0UL)
{
return v;
}
if (v == 0UL)
{
return u;
}
int shift = BitOperations.TrailingZeroCount(u | v);
u >>= BitOperations.TrailingZeroCount(u);
do
{
v >>= BitOperations.TrailingZeroCount(v);
if (u > v)
{
(u, v) = (v, u);
}
v -= u;
}
while (v != 0UL);
return u << shift;
}
private static void SharesFactorKernel(Index1D index, ArrayView<ulong> numbers, ArrayView<byte> results)
{
ulong n = numbers[index];
ulong m = 63UL - (ulong)XMath.LeadingZeroCount(n);
ulong gcd = BinaryGcdGpu(n, m);
results[index] = gcd == 1UL ? (byte)0 : (byte)1;
}
private static ulong BinaryGcdGpu(ulong u, ulong v)
{
// TODO: Replace this inline GPU binary GCD with the kernel extracted from
// GpuUInt128BinaryGcdBenchmarks via GpuKernelPool so device callers reuse the
// fully unrolled ladder instead of this branchy fallback.
if (u == 0UL)
{
return v;
}
if (v == 0UL)
{
return u;
}
int shift = XMath.TrailingZeroCount(u | v);
u >>= XMath.TrailingZeroCount(u);
do
{
v >>= XMath.TrailingZeroCount(v);
if (u > v)
{
(u, v) = (v, u);
}
v -= u;
}
while (v != 0UL);
return u << shift;
}
}