496 lines
16 KiB
C#
496 lines
16 KiB
C#
using System;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using ILGPU;
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using ILGPU.Runtime;
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using PerfectNumbers.Core.Gpu;
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namespace PerfectNumbers.Core;
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public sealed class DivisorCycleCache
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{
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internal sealed class CycleBlock
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{
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internal CycleBlock(int index, ulong start, ulong[] cycles)
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{
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Index = index;
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Start = start;
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Cycles = cycles;
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End = start + (ulong)cycles.Length - 1UL;
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}
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internal int Index { get; }
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internal ulong Start { get; }
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internal ulong End { get; }
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internal ulong[] Cycles { get; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal ulong GetCycle(ulong divisor)
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{
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if (divisor < Start || divisor > End)
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{
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return 0UL;
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}
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return Cycles[(int)(divisor - Start)];
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}
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}
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public struct Lease : IDisposable
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{
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private CycleBlock? _block;
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internal Lease(CycleBlock block)
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{
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_block = block;
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}
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public readonly bool IsValid => _block is not null;
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public readonly ulong Start => _block?.Start ?? 0UL;
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public readonly ulong End => _block?.End ?? 0UL;
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public readonly ulong[]? Values => _block?.Cycles;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ulong GetCycle(ulong divisor) => _block?.GetCycle(divisor) ?? 0UL;
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public void Dispose()
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{
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_block = null;
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}
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}
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private const int CycleGenerationBatchSize = 262_144;
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private const int GpuCycleStepsPerInvocation = 524_288;
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private const byte ByteZero = 0;
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private const byte ByteOne = 1;
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private readonly object _sync = new();
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private readonly ConcurrentDictionary<int, Task<CycleBlock>> _pending = new();
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private readonly ConcurrentDictionary<Accelerator, Action<Index1D, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>>> _gpuKernelCache = new(AcceleratorReferenceComparer.Instance);
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private CycleBlock _baseBlock = null!;
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private CycleBlock? _activeBlock;
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private CycleBlock? _prefetchedBlock;
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private bool _useGpuGeneration = true;
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public static DivisorCycleCache Shared { get; } = new DivisorCycleCache();
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private DivisorCycleCache()
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{
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ulong[] snapshot = MersenneDivisorCycles.Shared.ExportSmallCyclesSnapshot();
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Initialize(snapshot);
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}
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public void ReloadFromCurrentSnapshot()
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{
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ulong[] snapshot = MersenneDivisorCycles.Shared.ExportSmallCyclesSnapshot();
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Initialize(snapshot);
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}
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public void ConfigureGeneratorDevice(bool useGpu)
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{
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lock (_sync)
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{
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_useGpuGeneration = useGpu;
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}
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}
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private void Initialize(ulong[] snapshot)
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{
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lock (_sync)
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{
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_pending.Clear();
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_baseBlock = new CycleBlock(index: 0, start: 0UL, snapshot);
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_activeBlock = null;
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_prefetchedBlock = null;
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StartPrefetchLocked(1);
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}
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}
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public Lease Acquire(ulong divisor)
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{
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if (divisor <= _baseBlock.End)
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{
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return new Lease(_baseBlock);
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}
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CycleBlock block = AcquireDynamicBlock(divisor);
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return new Lease(block);
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}
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private CycleBlock AcquireDynamicBlock(ulong divisor)
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{
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int blockIndex = GetBlockIndex(divisor);
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while (true)
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{
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Task<CycleBlock>? pendingTask = null;
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lock (_sync)
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{
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if (TryGetCachedBlockLocked(blockIndex, out CycleBlock? cached))
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{
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return cached!;
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}
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if (!_pending.TryGetValue(blockIndex, out pendingTask))
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{
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pendingTask = Task.Run(() => GenerateBlock(blockIndex));
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_pending[blockIndex] = pendingTask;
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}
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}
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CycleBlock block = pendingTask.GetAwaiter().GetResult();
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lock (_sync)
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{
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_pending.TryRemove(blockIndex, out _);
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if (TryGetCachedBlockLocked(blockIndex, out CycleBlock? cachedAfterAwait))
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{
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return cachedAfterAwait!;
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}
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SetActiveBlockLocked(block);
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return block;
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}
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}
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}
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private bool TryGetCachedBlockLocked(int blockIndex, out CycleBlock? block)
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{
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CycleBlock? active = _activeBlock;
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if (active is not null && active.Index == blockIndex)
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{
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block = active;
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return true;
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}
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CycleBlock? prefetched = _prefetchedBlock;
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if (prefetched is not null && prefetched.Index == blockIndex)
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{
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PromotePrefetchedLocked();
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block = _activeBlock!;
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return true;
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}
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block = null;
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return false;
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}
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private void PromotePrefetchedLocked()
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{
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CycleBlock? prefetched = _prefetchedBlock;
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if (prefetched is null)
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{
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return;
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}
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_activeBlock = prefetched;
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_prefetchedBlock = null;
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StartPrefetchLocked(prefetched.Index + 1);
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}
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private void SetActiveBlockLocked(CycleBlock block)
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{
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_activeBlock = block;
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CycleBlock? prefetched = _prefetchedBlock;
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if (prefetched is not null && prefetched.Index != block.Index + 1)
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{
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_prefetchedBlock = null;
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}
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StartPrefetchLocked(block.Index + 1);
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}
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private void StartPrefetchLocked(int blockIndex)
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{
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if (blockIndex <= 0)
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{
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return;
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}
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CycleBlock? prefetched = _prefetchedBlock;
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if (prefetched is not null && prefetched.Index == blockIndex)
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{
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return;
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}
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if (_pending.TryGetValue(blockIndex, out Task<CycleBlock>? existing))
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{
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if (existing.IsCompletedSuccessfully)
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{
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_pending.TryRemove(blockIndex, out _);
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AssignPrefetchedBlockLocked(blockIndex, existing.Result);
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}
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return;
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}
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Task<CycleBlock> task = Task.Run(() => GenerateBlock(blockIndex));
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_pending[blockIndex] = task;
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task.ContinueWith(t => OnPrefetchCompleted(blockIndex, t), TaskScheduler.Default);
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}
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private void OnPrefetchCompleted(int blockIndex, Task<CycleBlock> task)
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{
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if (!task.IsCompletedSuccessfully)
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{
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_pending.TryRemove(blockIndex, out _);
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return;
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}
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lock (_sync)
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{
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_pending.TryRemove(blockIndex, out _);
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AssignPrefetchedBlockLocked(blockIndex, task.Result);
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}
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}
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private void AssignPrefetchedBlockLocked(int blockIndex, CycleBlock block)
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{
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CycleBlock? active = _activeBlock;
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if (active is not null && blockIndex != active.Index + 1)
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{
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return;
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}
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if (_prefetchedBlock is null || _prefetchedBlock.Index < blockIndex)
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{
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_prefetchedBlock = block;
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}
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}
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private CycleBlock GenerateBlock(int blockIndex)
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{
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if (blockIndex == 0)
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{
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return _baseBlock;
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}
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ulong start = GetBlockStart(blockIndex);
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int length = _baseBlock.Cycles.Length;
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ulong[] cycles = new ulong[length];
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if (_useGpuGeneration)
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{
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ComputeCyclesGpu(start, cycles);
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}
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else
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{
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ComputeCyclesCpu(start, cycles);
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}
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return new CycleBlock(blockIndex, start, cycles);
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}
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private int GetBlockIndex(ulong divisor)
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{
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if (divisor <= _baseBlock.End)
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{
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return 0;
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}
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ulong offset = divisor - (_baseBlock.End + 1UL);
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return (int)(offset / (ulong)PerfectNumberConstants.MaxQForDivisorCycles) + 1;
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}
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private ulong GetBlockStart(int blockIndex)
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{
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if (blockIndex == 0)
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{
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return 0UL;
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}
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ulong baseEnd = _baseBlock.End;
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return baseEnd + 1UL + (ulong)(blockIndex - 1) * (ulong)PerfectNumberConstants.MaxQForDivisorCycles;
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}
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private void ComputeCyclesCpu(ulong start, ulong[] destination)
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{
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ulong divisor = start;
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for (int i = 0; i < destination.Length; i++)
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{
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destination[i] = MersenneDivisorCycles.CalculateCycleLength(divisor);
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divisor++;
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}
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}
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private void ComputeCyclesGpu(ulong start, ulong[] destination)
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{
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var gpuLease = GpuKernelPool.GetKernel(_useGpuGeneration);
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var execution = gpuLease.EnterExecutionScope();
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try
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{
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Accelerator accelerator = gpuLease.Accelerator;
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Action<Index1D, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>> kernel = _gpuKernelCache.GetOrAdd(accelerator, LoadKernel);
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int length = destination.Length;
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int chunkCapacity = Math.Min(length, CycleGenerationBatchSize);
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ulong[] divisors = ArrayPool<ulong>.Shared.Rent(chunkCapacity);
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ulong[] powScratch = ArrayPool<ulong>.Shared.Rent(chunkCapacity);
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ulong[] orderScratch = ArrayPool<ulong>.Shared.Rent(chunkCapacity);
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byte[] statusScratch = ArrayPool<byte>.Shared.Rent(chunkCapacity);
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try
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{
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using MemoryBuffer1D<ulong, Stride1D.Dense> divisorBuffer = accelerator.Allocate1D<ulong>(chunkCapacity);
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using MemoryBuffer1D<ulong, Stride1D.Dense> powBuffer = accelerator.Allocate1D<ulong>(chunkCapacity);
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using MemoryBuffer1D<ulong, Stride1D.Dense> orderBuffer = accelerator.Allocate1D<ulong>(chunkCapacity);
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using MemoryBuffer1D<ulong, Stride1D.Dense> resultBuffer = accelerator.Allocate1D<ulong>(chunkCapacity);
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using MemoryBuffer1D<byte, Stride1D.Dense> statusBuffer = accelerator.Allocate1D<byte>(chunkCapacity);
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int offset = 0;
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while (offset < length)
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{
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int batchSize = Math.Min(chunkCapacity, length - offset);
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Span<ulong> divisorsSpan = divisors.AsSpan(0, batchSize);
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Span<ulong> destinationSpan = destination.AsSpan(offset, batchSize);
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Span<ulong> powSpan = powScratch.AsSpan(0, batchSize);
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Span<ulong> orderSpan = orderScratch.AsSpan(0, batchSize);
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Span<byte> statusSpan = statusScratch.AsSpan(0, batchSize);
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int pending = 0;
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for (int i = 0; i < batchSize; i++)
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{
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ulong divisorValue = start + (ulong)(offset + i);
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divisorsSpan[i] = divisorValue;
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if ((divisorValue & (divisorValue - 1UL)) == 0UL)
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{
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destinationSpan[i] = 1UL;
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powSpan[i] = 0UL;
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orderSpan[i] = 1UL;
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statusSpan[i] = ByteOne;
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}
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else
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{
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ulong initialPow = 2UL;
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if (initialPow >= divisorValue)
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{
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initialPow -= divisorValue;
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}
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destinationSpan[i] = 0UL;
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powSpan[i] = initialPow;
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orderSpan[i] = 1UL;
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statusSpan[i] = ByteZero;
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pending++;
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}
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}
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ArrayView1D<ulong, Stride1D.Dense> divisorView = divisorBuffer.View.SubView(0, batchSize);
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ArrayView1D<ulong, Stride1D.Dense> powView = powBuffer.View.SubView(0, batchSize);
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ArrayView1D<ulong, Stride1D.Dense> orderView = orderBuffer.View.SubView(0, batchSize);
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ArrayView1D<ulong, Stride1D.Dense> resultView = resultBuffer.View.SubView(0, batchSize);
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ArrayView1D<byte, Stride1D.Dense> statusView = statusBuffer.View.SubView(0, batchSize);
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divisorView.CopyFromCPU(ref MemoryMarshal.GetReference(divisorsSpan), batchSize);
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powView.CopyFromCPU(ref MemoryMarshal.GetReference(powSpan), batchSize);
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orderView.CopyFromCPU(ref MemoryMarshal.GetReference(orderSpan), batchSize);
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resultView.CopyFromCPU(ref MemoryMarshal.GetReference(destinationSpan), batchSize);
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statusView.CopyFromCPU(ref MemoryMarshal.GetReference(statusSpan), batchSize);
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while (pending > 0)
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{
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kernel(batchSize, divisorView, powView, orderView, resultView, statusView);
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accelerator.Synchronize();
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statusView.CopyToCPU(ref MemoryMarshal.GetReference(statusSpan), batchSize);
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pending = 0;
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for (int i = 0; i < batchSize; i++)
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{
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if (statusSpan[i] == ByteZero)
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{
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pending++;
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}
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}
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}
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resultView.CopyToCPU(ref MemoryMarshal.GetReference(destinationSpan), batchSize);
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offset += batchSize;
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}
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}
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finally
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{
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ArrayPool<ulong>.Shared.Return(divisors, clearArray: false);
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ArrayPool<ulong>.Shared.Return(powScratch, clearArray: false);
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ArrayPool<ulong>.Shared.Return(orderScratch, clearArray: false);
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ArrayPool<byte>.Shared.Return(statusScratch, clearArray: false);
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}
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}
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finally
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{
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execution.Dispose();
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gpuLease.Dispose();
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}
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}
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private static Action<Index1D, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>> LoadKernel(Accelerator accelerator)
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{
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return accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>>(GpuAdvanceDivisorCyclesKernel);
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}
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private static void GpuAdvanceDivisorCyclesKernel(
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Index1D index,
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ArrayView1D<ulong, Stride1D.Dense> divisors,
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ArrayView1D<ulong, Stride1D.Dense> pow,
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ArrayView1D<ulong, Stride1D.Dense> order,
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ArrayView1D<ulong, Stride1D.Dense> cycles,
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ArrayView1D<byte, Stride1D.Dense> status)
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{
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if (status[index] != ByteZero)
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{
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return;
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}
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ulong divisor = divisors[index];
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ulong currentPow = pow[index];
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ulong currentOrder = order[index];
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int steps = GpuCycleStepsPerInvocation;
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do
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{
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currentPow += currentPow;
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if (currentPow >= divisor)
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{
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currentPow -= divisor;
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}
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currentOrder++;
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if (currentPow == 1UL)
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{
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cycles[index] = currentOrder;
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status[index] = ByteOne;
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pow[index] = currentPow;
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order[index] = currentOrder;
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return;
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}
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}
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while (--steps != 0);
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pow[index] = currentPow;
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order[index] = currentOrder;
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}
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private sealed class AcceleratorReferenceComparer : IEqualityComparer<Accelerator>
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{
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internal static AcceleratorReferenceComparer Instance { get; } = new();
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public bool Equals(Accelerator? x, Accelerator? y) => ReferenceEquals(x, y);
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public int GetHashCode(Accelerator obj) => RuntimeHelpers.GetHashCode(obj);
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}
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}
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