Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/Accelerators/AcceleratorStreamPool.cs
T

45 lines
1.5 KiB
C#

using System.Runtime.CompilerServices;
using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu.Accelerators;
public static class AcceleratorStreamPool
{
private static readonly Accelerator[] _accelerators = AcceleratorPool.Shared.Accelerators;
private static readonly PollingSemaphore[] _locks = new PollingSemaphore[PerfectNumberConstants.RollingAccelerators];
private static readonly ConcurrentFixedCapacityStack<AcceleratorStream>[] _streams = new ConcurrentFixedCapacityStack<AcceleratorStream>[PerfectNumberConstants.RollingAccelerators];
private static PollingSemaphore CreateLock() => new(PerfectNumberConstants.ThreadsByAccelerator, TimeSpan.FromMilliseconds(1000), 1);
// private static int _rented;
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static AcceleratorStream Rent(int acceleratorIndex)
{
var streamLock = _locks[acceleratorIndex];
var queue = _streams[acceleratorIndex];
streamLock.Wait();
return queue.Pop() is { } stream
? stream
: _accelerators[acceleratorIndex].CreateStream();
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static void Return(int acceleratorIndex, AcceleratorStream stream)
{
var streamLock = _locks[acceleratorIndex];
var queue = _streams[acceleratorIndex];
queue.Push(stream);
streamLock.Release();
}
public static void WarmUp(int acceleratorIndex)
{
_streams[acceleratorIndex] = new(PerfectNumberConstants.DefaultPoolCapacity);
_locks[acceleratorIndex] = CreateLock();
}
}