Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/Accelerators/AcceleratorStreamPool.cs
T

43 lines
1.3 KiB
C#

using System.Collections.Concurrent;
using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu.Accelerators;
public static class AcceleratorStreamPool
{
private static readonly Accelerator[] _accelerators = AcceleratorPool.Shared.Accelerators;
private static readonly SemaphoreSlim[] _locks = new SemaphoreSlim[PerfectNumberConstants.RollingAccelerators];
private static readonly ConcurrentQueue<AcceleratorStream>[] _streams = new ConcurrentQueue<AcceleratorStream> [PerfectNumberConstants.RollingAccelerators];
private static SemaphoreSlim CreateLock() => new(PerfectNumberConstants.ThreadsByAccelerator);
// private static int _rented;
public static AcceleratorStream Rent(int acceleratorIndex)
{
var streamLock = _locks[acceleratorIndex];
var queue = _streams[acceleratorIndex];
streamLock.Wait();
return queue.TryDequeue(out var stream)
? stream
: _accelerators[acceleratorIndex].CreateStream();
}
public static void Return(int acceleratorIndex, AcceleratorStream stream)
{
var streamLock = _locks[acceleratorIndex];
var queue = _streams[acceleratorIndex];
queue.Enqueue(stream);
streamLock.Release();
}
public static void WarmUp(int acceleratorIndex)
{
_streams[acceleratorIndex] = new();
_locks[acceleratorIndex] = CreateLock();
}
}