Files
even-perfect-numbers-scanner/PerfectNumbers.Core/PrimeOrderCalculator.Gpu.cs
T

72 lines
3.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using ILGPU;
using ILGPU.Runtime;
using ILGPU.Runtime.OpenCL;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
internal static partial class PrimeOrderCalculator
{
private static bool IsGpuPow2Allowed => s_pow2ModeInitialized && s_allowGpuPow2;
private const int GpuSmallPrimeFactorSlots = 64;
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out int factorCount, out ulong remaining)
{
var primeBufferArray = ThreadStaticPools.UlongPool.Rent(GpuSmallPrimeFactorSlots);
var exponentBufferArray = ThreadStaticPools.IntPool.Rent(GpuSmallPrimeFactorSlots);
Span<ulong> primeBuffer = primeBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
Span<int> exponentBuffer = exponentBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
remaining = value;
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
Accelerator accelerator = lease.Accelerator;
AcceleratorStream stream = lease.Stream;
SmallPrimeFactorTables tables = GpuKernelPool.EnsureSmallPrimeFactorTables(accelerator);
SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, GpuSmallPrimeFactorSlots);
var kernel = lease.SmallPrimeFactorKernel;
kernel(
stream,
1,
value,
limit,
tables.PrimesView,
tables.SquaresView,
tables.Count,
scratch.PrimeSlots.View,
scratch.ExponentSlots.View,
scratch.CountSlot.View,
scratch.RemainingSlot.View);
stream.Synchronize();
factorCount = 0;
scratch.CountSlot.View.CopyToCPU(ref factorCount, 1);
factorCount = Math.Min(factorCount, GpuSmallPrimeFactorSlots);
if (factorCount > 0)
{
scratch.PrimeSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(primeBuffer), factorCount);
scratch.ExponentSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentBuffer), factorCount);
}
scratch.RemainingSlot.View.CopyToCPU(ref remaining, 1);
for (int i = 0; i < factorCount; i++)
{
ulong primeValue = primeBuffer[i];
int exponent = exponentBuffer[i];
counts.Add(primeValue, exponent);
}
lease.Dispose();
ThreadStaticPools.UlongPool.Return(primeBufferArray);
ThreadStaticPools.IntPool.Return(exponentBufferArray);
return true;
}
}