Fixing condition for taking array from the pool
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@@ -84,7 +84,7 @@ namespace Recyclable.Collections
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int requiredBlockCount = (int)(newCapacity / blockSize) + (newCapacity % blockSize > 0 ? 1 : 0);
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Span<T[]> newArraySpan;
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T[][] newMemoryBlocks = requiredBlockCount > RecyclableDefaults.MinPooledArrayLength
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T[][] newMemoryBlocks = requiredBlockCount >= RecyclableDefaults.MinPooledArrayLength
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? arrayPool.Rent(requiredBlockCount)
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: new T[requiredBlockCount][];
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