Add RecyclableSortedSet and long list sort extensions
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using System.Runtime.CompilerServices;
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using System.Collections.Generic;
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using Recyclable.Collections.Linq;
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namespace Recyclable.Collections
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{
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[Obsolete("It'll be moved to Recyclable.Collections.Compatibility.List NuGet package in the next release.")]
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public static class zRecyclableLongListCompatibilityListSorted
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{
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public static void Sort<T>(this RecyclableLongList<T> list)
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{
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QuickSortExtensions<T>.QuickSort(list);
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list._version++;
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}
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public static void Sort<T>(this RecyclableLongList<T> list, Comparison<T> comparison)
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{
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QuickSortExtensions<T>.QuickSort(list, new ComparisonToComparerAdapter<T>(comparison), new SystemRandomNumberGenerator());
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list._version++;
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}
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public static void Sort<T>(this RecyclableLongList<T> list, IComparer<T>? comparer)
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{
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QuickSortExtensions<T>.QuickSort(list, comparer ?? Comparer<T>.Default, new SystemRandomNumberGenerator());
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list._version++;
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}
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public static void Sort<T>(this RecyclableLongList<T> list, long index, long count, IComparer<T>? comparer)
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{
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if (count == 0)
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{
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return;
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}
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QuickSortExtensions<T>.QuickSort(list, (int)index, (int)(index + count - 1), comparer ?? Comparer<T>.Default, new SystemRandomNumberGenerator());
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list._version++;
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}
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}
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}
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@@ -0,0 +1,215 @@
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using System.Collections;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using Recyclable.Collections.Pools;
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namespace Recyclable.Collections
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{
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internal sealed class RecyclableSortedSet<T> : IEnumerable<T>, IDisposable where T : notnull
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{
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private static readonly bool _needsClearing = !typeof(T).IsValueType;
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private readonly IComparer<T> _comparer;
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private T[] _items;
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private int _count;
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private bool _disposed;
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public RecyclableSortedSet(int initialCapacity = RecyclableDefaults.InitialCapacity, IComparer<T>? comparer = null)
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{
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if (initialCapacity < 1)
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{
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initialCapacity = 1;
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}
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if (!BitOperations.IsPow2((uint)initialCapacity))
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{
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initialCapacity = (int)BitOperations.RoundUpToPowerOf2((uint)initialCapacity);
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}
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_items = initialCapacity >= RecyclableDefaults.MinPooledArrayLength
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? RecyclableArrayPool<T>.RentShared(initialCapacity)
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: new T[initialCapacity];
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_count = 0;
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_comparer = comparer ?? Comparer<T>.Default;
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}
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public int Count => _count;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Add(T item)
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{
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int index = BinarySearch(item);
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if (index < _count && _comparer.Compare(_items[index], item) == 0)
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{
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return false;
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}
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if (_count == _items.Length)
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{
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Grow();
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}
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if (index < _count)
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{
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Array.Copy(_items, index, _items, index + 1, _count - index);
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}
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_items[index] = item;
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_count++;
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(T item)
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{
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int index = BinarySearch(item);
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return index < _count && _comparer.Compare(_items[index], item) == 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Remove(T item)
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{
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int index = BinarySearch(item);
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if (index >= _count || _comparer.Compare(_items[index], item) != 0)
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{
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return false;
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}
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if (index < _count - 1)
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{
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Array.Copy(_items, index + 1, _items, index, _count - index - 1);
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}
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_count--;
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if (_needsClearing)
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{
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_items[_count] = default!;
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}
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return true;
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}
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public void Clear()
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{
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if (_needsClearing)
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{
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Array.Clear(_items, 0, _count);
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}
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_count = 0;
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}
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public Enumerator GetEnumerator() => new(this);
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => new Enumerator(this);
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IEnumerator IEnumerable.GetEnumerator() => new Enumerator(this);
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private void Grow()
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{
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int newSize;
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if (_items.Length >= RecyclableDefaults.MaxPooledBlockSize)
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{
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newSize = RecyclableDefaults.MaxPooledBlockSize;
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}
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else
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{
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var doubled = _items.Length << 1;
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newSize = (int)Math.Min(doubled, RecyclableDefaults.MaxPooledBlockSize);
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}
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var newItems = newSize >= RecyclableDefaults.MinPooledArrayLength
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? RecyclableArrayPool<T>.RentShared(newSize)
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: new T[newSize];
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Array.Copy(_items, newItems, _count);
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if (_items.Length >= RecyclableDefaults.MinPooledArrayLength)
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{
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RecyclableArrayPool<T>.ReturnShared(_items, _needsClearing);
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}
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_items = newItems;
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}
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private int BinarySearch(T item)
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{
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int low = 0;
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int high = _count - 1;
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while (low <= high)
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{
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int mid = (low + high) >> 1;
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int cmp = _comparer.Compare(_items[mid], item);
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if (cmp == 0)
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{
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return mid;
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}
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if (cmp < 0)
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{
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low = mid + 1;
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}
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else
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{
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high = mid - 1;
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}
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}
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return low;
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}
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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Clear();
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if (_items.Length >= RecyclableDefaults.MinPooledArrayLength)
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{
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RecyclableArrayPool<T>.ReturnShared(_items, _needsClearing);
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}
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_items = Array.Empty<T>();
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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public struct Enumerator : IEnumerator<T>
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{
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private readonly RecyclableSortedSet<T> _set;
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private int _index;
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private T? _current;
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internal Enumerator(RecyclableSortedSet<T> set)
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{
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_set = set;
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_index = 0;
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_current = default;
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}
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public T Current => _current!;
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object IEnumerator.Current => _current!;
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public bool MoveNext()
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{
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if (_index >= _set._count)
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{
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return false;
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}
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_current = _set._items[_index++];
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return true;
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}
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public void Reset()
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{
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_index = 0;
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_current = default;
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}
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public void Dispose()
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{
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}
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}
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}
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}
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@@ -0,0 +1,68 @@
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using FluentAssertions;
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using Recyclable.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Recyclable.CollectionsTests
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{
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public class RecyclableSortedSetTests
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{
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[Fact]
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public void AddShouldStoreUniqueItemsInOrder()
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{
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using var set = new RecyclableSortedSet<int>();
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var values = new[] { 4, 1, 3, 2, 5 };
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foreach (var v in values)
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{
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set.Add(v).Should().BeTrue();
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}
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set.Add(3).Should().BeFalse();
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_ = set.Should().Equal(values.OrderBy(x => x));
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}
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[Fact]
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public void RemoveShouldDeleteItem()
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{
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using var set = new RecyclableSortedSet<int>();
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var values = new[] { 4, 1, 3, 2, 5 };
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foreach (var v in values)
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{
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set.Add(v);
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}
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set.Remove(3).Should().BeTrue();
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_ = set.Contains(3).Should().BeFalse();
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_ = set.Should().Equal(values.Where(x => x != 3).OrderBy(x => x));
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}
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[Fact]
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public void EnumeratorShouldYieldItemsInOrder()
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{
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using var set = new RecyclableSortedSet<int>();
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foreach (var v in new[] { 3, 1, 4, 2 })
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{
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set.Add(v);
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}
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var result = new List<int>();
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foreach (var item in set)
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{
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result.Add(item);
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}
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_ = result.Should().Equal(new[] { 1, 2, 3, 4 });
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}
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[Fact]
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public void ShouldBeEmptyAfterClear()
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{
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using var set = new RecyclableSortedSet<int>();
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set.Add(1);
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set.Add(2);
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set.Clear();
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_ = set.Should().BeEmpty();
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}
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}
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}
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