Source code cleanup
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@@ -14,7 +14,7 @@ namespace Recyclable.Collections.Benchmarks
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[Benchmark]
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public void RecyclableList_Create_WithCapacity()
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{
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using var list = new RecyclableList<object>(blockSize: 102_400, initialCapacity: TestObjectCount);
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using var list = new RecyclableList<object>(blockSize: 102_400, expectedItemsCount: TestObjectCount);
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DoNothing(list);
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}
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@@ -35,7 +35,7 @@ namespace Recyclable.Collections.Benchmarks
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{
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var data = TestObjects;
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var dataCount = TestObjectCount;
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using var list = new RecyclableList<object>(blockSize: 102_400, initialCapacity: dataCount);
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using var list = new RecyclableList<object>(blockSize: 102_400, expectedItemsCount: dataCount);
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for (var i = 0; i < dataCount; i++)
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{
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list.Add(data[i]);
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@@ -206,12 +206,12 @@ namespace Recyclable.Collections
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return newCapacity;
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}
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public RecyclableList(int blockSize = RecyclableDefaults.BlockSize, long? initialCapacity = default)
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public RecyclableList(int blockSize = RecyclableDefaults.BlockSize, long? expectedItemsCount = default)
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{
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switch (initialCapacity > 0)
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switch (expectedItemsCount > 0)
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{
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case true:
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_memoryBlocks = SetNewLength(_memoryBlocks, blockSize, initialCapacity.Value);
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_memoryBlocks = SetNewLength(_memoryBlocks, blockSize, expectedItemsCount.Value);
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if (_memoryBlocks.Length > 0)
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{
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blockSize = _memoryBlocks[0].Length;
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