RecyclableSortedList added

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mlemanczyk committed 2023-01-03 00:42:58 +01:00
1 parent 81e064af68
commit fa3e78139e
5 files changed
+214 -21

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@@ -15,10 +15,17 @@
<Description>Recyclable.Collections project is an open source framework for operating dynamic lists at performance close to raw arrays. It aims at providing high performance with minimal memory footprint. It implements IList&lt;T&gt;'s interface and is targeted as direct replacements of List&lt;T&gt;, SortableList&lt;T&gt;, PriorityQueue&lt;T&gt; and similar.
The project &amp; source code is free for educational, open-source &amp; personal use.</Description>
<ProjectUrl>https://github.com/mlemanczyk/Recyclable.Collections</ProjectUrl>
<RepositoryUrl>https://github.com/mlemanczyk/Recyclable.Collections</RepositoryUrl>
<Copyright>Marek Lemańczyk 2023</Copyright>
<LicenseUrl>https://github.com/mlemanczyk/Recyclable.Collections</LicenseUrl>
<Readme>/README.md</Readme>
</PropertyGroup>
<ItemGroup>
<Compile Remove="RecyclableSortedList.cs" />
<None Include="..\README.md" Link="README.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>
+74 -15
View File
@@ -3,8 +3,6 @@ using System.Collections;
namespace Recyclable.Collections
{
public delegate void ItemAdded<T>(long index, T item);
public class RecyclableList<T> : IDisposable, IList<T>
{
private static readonly IEqualityComparer<T> _comparer = EqualityComparer<T>.Default;
@@ -13,9 +11,20 @@ namespace Recyclable.Collections
private readonly List<T[]> _arrays = new();
private bool _disposedValue;
private long _capacity;
protected uint _isUpdating;
private ItemAdded<T>? _itemAdded;
public event ItemAdded<T> ItemAdded { add => _itemAdded += value; remove => _itemAdded -= value; }
protected virtual void BlockUpdateEvent()
{
_isUpdating++;
}
protected virtual void UnblockUpdateEvent()
{
if (_isUpdating > 0)
{
_isUpdating--;
}
}
private static IEnumerable<T> EnumerateElements(List<T[]> arrays, int chunkSize, long totalCount)
{
@@ -58,9 +67,17 @@ namespace Recyclable.Collections
public RecyclableList(IEnumerable<T> source, int blockSize = RecyclableDefaults.BlockSize)
{
_blockSize = blockSize;
foreach (var item in source)
BlockUpdateEvent();
try
{
Add(item);
foreach (var item in source)
{
Add(item);
}
}
finally
{
UnblockUpdateEvent();
}
}
@@ -71,7 +88,10 @@ namespace Recyclable.Collections
set
{
_arrays[(int)(index / _blockSize)][index % _blockSize] = value;
_itemAdded?.Invoke(index, value);
if (!IsUpdating)
{
ListUpdated();
}
}
}
@@ -84,6 +104,7 @@ namespace Recyclable.Collections
public int Count => LongCount <= int.MaxValue ? (int)LongCount : int.MaxValue;
public long LongCount { get; protected set; }
public bool IsReadOnly { get; } = false;
public bool IsUpdating => _isUpdating > 0;
public void Add(T item)
{
@@ -95,15 +116,28 @@ namespace Recyclable.Collections
}
var newIndex = LongCount;
this[newIndex] = item;
// Don't merge these 2 lines, otherwise we'll have increased count
// before the item is actually added.
LongCount++;
_itemAdded?.Invoke(newIndex, item);
// We don't want this[newIndex] set to raise the update event, because
// the count would be wrong. We need to increase it, first.
BlockUpdateEvent();
try
{
this[newIndex] = item;
LongCount++;
}
finally
{
UnblockUpdateEvent();
}
if (!IsUpdating)
{
ListUpdated();
}
}
public void Clear()
{
BlockUpdateEvent();
try
{
for (var arrayIdx = 0; arrayIdx < _arrays.Count; arrayIdx++)
@@ -121,9 +155,16 @@ namespace Recyclable.Collections
}
finally
{
// Make sure the list is cleared so that we no longer use any of the arrays
LongCount = 0;
_arrays.Clear();
try
{
// Make sure the list is cleared so that we no longer use any of the arrays
LongCount = 0;
_arrays.Clear();
}
finally
{
UnblockUpdateEvent();
}
}
}
@@ -203,6 +244,10 @@ namespace Recyclable.Collections
}
}
protected virtual void ListUpdated()
{
}
// override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~RecyclableList()
// {
@@ -216,5 +261,19 @@ namespace Recyclable.Collections
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
public void BeginUpdate() => _isUpdating++;
public void EndUpdate()
{
if (_isUpdating > 0)
{
_isUpdating--;
if (_isUpdating == 0)
{
ListUpdated();
}
}
}
}
}
@@ -0,0 +1,43 @@
namespace Recyclable.Collections
{
public class RecyclableSortedList<TKey, TValue> : RecyclableList<(TKey Key, TValue Value)>
where TKey : notnull
{
private static readonly IComparer<(TKey, TValue)> _comparer = new FrequencyTupleComparer<TKey, TValue>();
private readonly SystemRandomNumberGenerator _randomNumberGenerator = new SystemRandomNumberGenerator();
protected override void ListUpdated()
{
base.ListUpdated();
QuickSort();
}
public RecyclableSortedList() : base()
{
}
public RecyclableSortedList(Dictionary<TKey, TValue> source, int blockSize = RecyclableDefaults.BlockSize)
: this(source.Select(x => (x.Key, x.Value)), blockSize)
{
}
public RecyclableSortedList(IEnumerable<(TKey Key, TValue Value)> source, int blockSize = RecyclableDefaults.BlockSize)
: base(source, blockSize)
{
QuickSort();
}
public void QuickSort()
{
_isUpdating++;
try
{
this.QuickSort(_comparer, _randomNumberGenerator);
}
finally
{
_isUpdating--;
}
}
}
}
@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
@@ -8,10 +8,6 @@
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<Compile Remove="RecyclableSortedListTests.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FluentAssertions" Version="6.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
@@ -0,0 +1,88 @@
using FluentAssertions;
using Recyclable.Collections;
namespace Recyclable.CollectionsTests
{
[TestClass()]
public class RecyclableSortedListTests
{
private static readonly (int, string)[] _testData = new[] { (5, "a"), (4, "d"), (3, "c"), (2, "b"), (1, "a") };
[TestMethod]
public void ShouldBeSortedWhenCreated()
{
// Act
using var sortedList = new RecyclableSortedList<int, string>(_testData);
// Validate
_ = sortedList.Should().HaveCount(_testData.Length)
.And.BeEquivalentTo(_testData)
.And.BeInAscendingOrder((item) => item.Key);
}
[TestMethod]
public void ShouldBeEmptyWhenNotInitialized()
{
// Act
using var sortedList = new RecyclableSortedList<int, string>();
// Validate
_ = sortedList.Should().BeEmpty();
}
[TestMethod]
public void ShouldBeSortedWhenInitialized()
{
// Act
using var sortedList = new RecyclableSortedList<int, string>()
{
_testData[0],
_testData[1],
_testData[2],
_testData[3],
_testData[4]
};
// Validate
_ = sortedList.Should().NotBeEmpty()
.And.BeInAscendingOrder(x => x.Key)
.And.BeEquivalentTo(_testData);
}
[TestMethod]
public void ShouldBeSortedWhenUpdateEnds()
{
// Prepare
using var sortedList = new RecyclableSortedList<int, string>();
// Act
sortedList.BeginUpdate();
foreach (var testItem in _testData)
{
sortedList.Add(testItem);
}
// Validate
_ = sortedList.Should().BeInDescendingOrder(x => x.Key);
// Act
sortedList.EndUpdate();
// Validate
_ = sortedList.Should().BeInAscendingOrder(x => x.Key);
}
[TestMethod]
public void ShouldBeEmptyAfterClear()
{
// Prepare
using var sortedList = new RecyclableSortedList<int, string>(_testData);
// Act
sortedList.Clear();
// Validate
_ = sortedList.Should().BeEmpty();
}
}
}