RecyclableSortedList added

This commit is contained in:
mlemanczyk committed 2023-01-03 00:42:58 +01:00
1 parent 81e064af68
commit fa3e78139e
5 files changed
+214 -21

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+74 -15
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@@ -3,8 +3,6 @@ using System.Collections;
namespace Recyclable.Collections
{
public delegate void ItemAdded<T>(long index, T item);
public class RecyclableList<T> : IDisposable, IList<T>
{
private static readonly IEqualityComparer<T> _comparer = EqualityComparer<T>.Default;
@@ -13,9 +11,20 @@ namespace Recyclable.Collections
private readonly List<T[]> _arrays = new();
private bool _disposedValue;
private long _capacity;
protected uint _isUpdating;
private ItemAdded<T>? _itemAdded;
public event ItemAdded<T> ItemAdded { add => _itemAdded += value; remove => _itemAdded -= value; }
protected virtual void BlockUpdateEvent()
{
_isUpdating++;
}
protected virtual void UnblockUpdateEvent()
{
if (_isUpdating > 0)
{
_isUpdating--;
}
}
private static IEnumerable<T> EnumerateElements(List<T[]> arrays, int chunkSize, long totalCount)
{
@@ -58,9 +67,17 @@ namespace Recyclable.Collections
public RecyclableList(IEnumerable<T> source, int blockSize = RecyclableDefaults.BlockSize)
{
_blockSize = blockSize;
foreach (var item in source)
BlockUpdateEvent();
try
{
Add(item);
foreach (var item in source)
{
Add(item);
}
}
finally
{
UnblockUpdateEvent();
}
}
@@ -71,7 +88,10 @@ namespace Recyclable.Collections
set
{
_arrays[(int)(index / _blockSize)][index % _blockSize] = value;
_itemAdded?.Invoke(index, value);
if (!IsUpdating)
{
ListUpdated();
}
}
}
@@ -84,6 +104,7 @@ namespace Recyclable.Collections
public int Count => LongCount <= int.MaxValue ? (int)LongCount : int.MaxValue;
public long LongCount { get; protected set; }
public bool IsReadOnly { get; } = false;
public bool IsUpdating => _isUpdating > 0;
public void Add(T item)
{
@@ -95,15 +116,28 @@ namespace Recyclable.Collections
}
var newIndex = LongCount;
this[newIndex] = item;
// Don't merge these 2 lines, otherwise we'll have increased count
// before the item is actually added.
LongCount++;
_itemAdded?.Invoke(newIndex, item);
// We don't want this[newIndex] set to raise the update event, because
// the count would be wrong. We need to increase it, first.
BlockUpdateEvent();
try
{
this[newIndex] = item;
LongCount++;
}
finally
{
UnblockUpdateEvent();
}
if (!IsUpdating)
{
ListUpdated();
}
}
public void Clear()
{
BlockUpdateEvent();
try
{
for (var arrayIdx = 0; arrayIdx < _arrays.Count; arrayIdx++)
@@ -121,9 +155,16 @@ namespace Recyclable.Collections
}
finally
{
// Make sure the list is cleared so that we no longer use any of the arrays
LongCount = 0;
_arrays.Clear();
try
{
// Make sure the list is cleared so that we no longer use any of the arrays
LongCount = 0;
_arrays.Clear();
}
finally
{
UnblockUpdateEvent();
}
}
}
@@ -203,6 +244,10 @@ namespace Recyclable.Collections
}
}
protected virtual void ListUpdated()
{
}
// override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~RecyclableList()
// {
@@ -216,5 +261,19 @@ namespace Recyclable.Collections
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
public void BeginUpdate() => _isUpdating++;
public void EndUpdate()
{
if (_isUpdating > 0)
{
_isUpdating--;
if (_isUpdating == 0)
{
ListUpdated();
}
}
}
}
}