Restore GPU-backed UInt128 pow2 Montgomery helper
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@@ -0,0 +1,29 @@
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using BenchmarkDotNet.Attributes;
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using PerfectNumbers.Core.Gpu;
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namespace EvenPerfectBitScanner.Benchmarks;
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[MemoryDiagnoser]
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public class GpuRationalBenchmarks
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{
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private static readonly GpuRational Left = new(new GpuUInt128(3UL), new GpuUInt128(4UL));
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private static readonly GpuRational Right = new(new GpuUInt128(5UL), new GpuUInt128(6UL));
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private static readonly GpuUInt128 IntegerLeft = new(3UL);
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private static readonly GpuUInt128 IntegerRight = new(5UL);
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[Benchmark]
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public GpuRational AddRational()
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{
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GpuRational value = Left;
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value = value + Right;
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return value;
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}
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[Benchmark]
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public GpuUInt128 AddInteger()
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{
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GpuUInt128 value = IntegerLeft;
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value.Add(IntegerRight);
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return value;
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}
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}
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@@ -0,0 +1,283 @@
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using System;
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using System.Buffers.Binary;
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using System.Numerics;
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Jobs;
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using PerfectNumbers.Core;
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using PerfectNumbers.Core.Gpu;
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namespace EvenPerfectBitScanner.Benchmarks;
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[MemoryDiagnoser]
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[SimpleJob(RuntimeMoniker.Net80, launchCount: 1, warmupCount: 1, iterationCount: 5)]
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public class Pow2MontgomeryModUInt128Benchmarks
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{
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private const int SampleCount = 256;
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private const ulong Pow2WindowFallbackThreshold = 32UL;
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private readonly UInt128[] _moduli = new UInt128[SampleCount];
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private readonly UInt128[] _exponents = new UInt128[SampleCount];
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private readonly Random _random = new(19);
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[GlobalSetup]
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public void Setup()
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{
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for (int i = 0; i < SampleCount; i++)
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{
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UInt128 modulus = NextWideOddModulus();
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_moduli[i] = modulus;
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UInt128 exponent = NextWideExponent();
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_exponents[i] = exponent;
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}
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}
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/// <summary>
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/// Current UInt128-native windowed Montgomery ladder that avoids GpuUInt128 on CPU paths.
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/// </summary>
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[Benchmark(Baseline = true)]
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public UInt128 UInt128Windowed()
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{
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UInt128 checksum = UInt128.Zero;
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for (int i = 0; i < SampleCount; i++)
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{
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checksum ^= _exponents[i].Pow2MontgomeryModWindowed(_moduli[i]);
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}
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return checksum;
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}
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/// <summary>
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/// Previous CPU shim that reused the GPU-oriented GpuUInt128 implementation.
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/// </summary>
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[Benchmark]
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public UInt128 GpuStructShim()
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{
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UInt128 checksum = UInt128.Zero;
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for (int i = 0; i < SampleCount; i++)
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{
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checksum ^= Pow2MontgomeryModWindowedGpuShim(_exponents[i], _moduli[i]);
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}
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return checksum;
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}
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private UInt128 NextWideOddModulus()
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{
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Span<byte> buffer = stackalloc byte[16];
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_random.NextBytes(buffer);
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ulong low = BinaryPrimitives.ReadUInt64LittleEndian(buffer);
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ulong high = BinaryPrimitives.ReadUInt64LittleEndian(buffer[8..]);
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if (high == 0UL)
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{
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high = 1UL;
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}
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UInt128 modulus = ((UInt128)high << 64) | low;
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modulus |= UInt128.One;
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if (modulus <= UInt128.One)
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{
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modulus += 2UL;
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}
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return modulus;
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}
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private UInt128 NextWideExponent()
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{
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Span<byte> buffer = stackalloc byte[16];
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_random.NextBytes(buffer);
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ulong low = BinaryPrimitives.ReadUInt64LittleEndian(buffer);
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ulong high = BinaryPrimitives.ReadUInt64LittleEndian(buffer[8..]);
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if (high == 0UL)
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{
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high = 1UL;
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}
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return ((UInt128)high << 64) | low;
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}
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private static UInt128 Pow2MontgomeryModWindowedGpuShim(UInt128 exponent, UInt128 modulus)
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{
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if (modulus == UInt128.One)
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{
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return UInt128.Zero;
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}
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if (exponent == UInt128.Zero)
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{
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return UInt128.One % modulus;
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}
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GpuUInt128 modulusGpu = new(modulus);
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GpuUInt128 exponentGpu = new(exponent);
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GpuUInt128 baseValue = new(2UL);
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if (baseValue.CompareTo(modulusGpu) >= 0)
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{
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baseValue.Sub(modulusGpu);
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}
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if (ShouldUseSingleBit(exponentGpu))
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{
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GpuUInt128 singleBitResult = Pow2MontgomeryModSingleBit(exponentGpu, modulusGpu, baseValue);
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return (UInt128)singleBitResult;
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}
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int bitLength = exponentGpu.GetBitLength();
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int windowSize = GetWindowSize(bitLength);
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int oddPowerCount = 1 << (windowSize - 1);
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Span<GpuUInt128> oddPowers = stackalloc GpuUInt128[oddPowerCount];
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InitializeOddPowers(baseValue, modulusGpu, oddPowers);
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GpuUInt128 result = GpuUInt128.One;
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int index = bitLength - 1;
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while (index >= 0)
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{
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if (!IsBitSet(exponentGpu, index))
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{
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result.MulMod(result, modulusGpu);
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index--;
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continue;
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}
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int windowStart = index - windowSize + 1;
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if (windowStart < 0)
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{
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windowStart = 0;
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}
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while (!IsBitSet(exponentGpu, windowStart))
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{
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windowStart++;
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}
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int windowBitCount = index - windowStart + 1;
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for (int square = 0; square < windowBitCount; square++)
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{
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result.MulMod(result, modulusGpu);
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}
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ulong windowValue = ExtractWindowValue(exponentGpu, windowStart, windowBitCount);
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int tableIndex = (int)((windowValue - 1UL) >> 1);
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GpuUInt128 factor = oddPowers[tableIndex];
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result.MulMod(factor, modulusGpu);
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index = windowStart - 1;
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}
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return (UInt128)result;
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}
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private static bool ShouldUseSingleBit(in GpuUInt128 exponent)
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{
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if (exponent.High == 0UL && exponent.Low <= Pow2WindowFallbackThreshold)
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{
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return true;
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}
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return false;
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}
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private static int GetWindowSize(int bitLength)
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{
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if (bitLength <= 8)
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{
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return Math.Max(bitLength, 1);
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}
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if (bitLength <= 23)
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{
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return 4;
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}
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if (bitLength <= 79)
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{
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return 5;
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}
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if (bitLength <= 239)
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{
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return 6;
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}
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if (bitLength <= 671)
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{
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return 7;
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}
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return 8;
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}
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private static void InitializeOddPowers(GpuUInt128 baseValue, GpuUInt128 modulus, Span<GpuUInt128> oddPowers)
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{
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oddPowers[0] = baseValue;
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if (oddPowers.Length == 1)
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{
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return;
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}
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// Reusing baseValue to hold base^2 for the shared odd-power ladder.
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baseValue.MulMod(baseValue, modulus);
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for (int i = 1; i < oddPowers.Length; i++)
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{
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oddPowers[i] = oddPowers[i - 1];
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oddPowers[i].MulMod(baseValue, modulus);
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}
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}
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private static GpuUInt128 Pow2MontgomeryModSingleBit(GpuUInt128 exponent, GpuUInt128 modulus, GpuUInt128 baseValue)
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{
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GpuUInt128 result = GpuUInt128.One;
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while (!exponent.IsZero)
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{
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if ((exponent.Low & 1UL) != 0UL)
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{
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result.MulMod(baseValue, modulus);
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}
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exponent.ShiftRight(1);
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if (exponent.IsZero)
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{
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break;
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}
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// Reusing baseValue to store the squared base for the next iteration.
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baseValue.MulMod(baseValue, modulus);
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}
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return result;
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}
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private static bool IsBitSet(in GpuUInt128 value, int bitIndex)
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{
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if (bitIndex >= 64)
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{
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return ((value.High >> (bitIndex - 64)) & 1UL) != 0UL;
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}
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return ((value.Low >> bitIndex) & 1UL) != 0UL;
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}
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private static ulong ExtractWindowValue(in GpuUInt128 exponent, int windowStart, int windowBitCount)
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{
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if (windowStart != 0)
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{
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GpuUInt128 shifted = exponent;
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shifted.ShiftRight(windowStart);
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ulong mask = (1UL << windowBitCount) - 1UL;
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return shifted.Low & mask;
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}
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ulong directMask = (1UL << windowBitCount) - 1UL;
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return exponent.Low & directMask;
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}
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}
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@@ -1319,9 +1319,9 @@ internal static class Program
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int zeroCountValue = 0;
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int maxZeroBlockValue = 0;
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ComputeBitStats(p, out bitLength, out zeroCountValue, out maxZeroBlockValue);
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zf = (double)zeroCountValue / bitLength;
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if (_zeroFracHard >= 0)
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{
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zf = (double)zeroCountValue / bitLength;
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if (zf > _zeroFracHard)
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{
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return false;
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@@ -1330,7 +1330,6 @@ internal static class Program
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if (_zeroFracConj >= 0 && _maxZeroConj >= 0)
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{
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zf = (double)zeroCountValue / bitLength;
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if (zf > _zeroFracConj && maxZeroBlockValue >= _maxZeroConj)
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{
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return false;
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@@ -0,0 +1,82 @@
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using FluentAssertions;
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using PerfectNumbers.Core.Gpu;
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using Xunit;
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namespace PerfectNumbers.Core.Tests.Gpu;
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public class GpuRationalTests
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{
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[Fact, Trait("Category", "Fast")]
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public void Constructor_ReducesFraction()
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{
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GpuRational value = new(6UL, 8UL);
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value.Numerator.Should().Be(new GpuUInt128(3UL));
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value.Denominator.Should().Be(new GpuUInt128(4UL));
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}
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[Fact, Trait("Category", "Fast")]
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public void Addition_ReturnsExpectedValue()
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{
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GpuRational left = new(1UL, 3UL);
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GpuRational right = new(1UL, 6UL);
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GpuRational sum = left + right;
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sum.Numerator.Should().Be(new GpuUInt128(1UL));
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sum.Denominator.Should().Be(new GpuUInt128(2UL));
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}
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[Fact, Trait("Category", "Fast")]
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public void Subtraction_ReturnsExpectedValue()
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{
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GpuRational left = new(5UL, 6UL);
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GpuRational right = new(1UL, 6UL);
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GpuRational difference = left - right;
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difference.Numerator.Should().Be(new GpuUInt128(2UL));
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difference.Denominator.Should().Be(new GpuUInt128(3UL));
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}
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[Fact, Trait("Category", "Fast")]
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public void Multiplication_ReturnsExpectedValue()
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{
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GpuRational left = new(3UL, 4UL);
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GpuRational right = new(2UL, 3UL);
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GpuRational product = left * right;
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product.Numerator.Should().Be(new GpuUInt128(1UL));
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product.Denominator.Should().Be(new GpuUInt128(2UL));
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}
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[Fact, Trait("Category", "Fast")]
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public void Division_ReturnsExpectedValue()
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{
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GpuRational left = new(3UL, 5UL);
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GpuRational right = new(9UL, 10UL);
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GpuRational quotient = left / right;
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quotient.Numerator.Should().Be(new GpuUInt128(2UL));
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quotient.Denominator.Should().Be(new GpuUInt128(3UL));
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}
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[Fact, Trait("Category", "Fast")]
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public void CompareTo_DetectsOrdering()
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{
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GpuRational smaller = new(1UL, 4UL);
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GpuRational larger = new(2UL, 3UL);
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smaller.CompareTo(larger).Should().BeLessThan(0);
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larger.CompareTo(smaller).Should().BeGreaterThan(0);
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smaller.CompareTo(new GpuRational(1UL, 4UL)).Should().Be(0);
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}
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[Fact, Trait("Category", "Fast")]
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public void ToDouble_ReturnsExpectedResult()
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{
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GpuRational value = new(1UL, 5UL);
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value.ToDouble().Should().BeApproximately(0.2, 1e-12);
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}
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}
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@@ -1,4 +1,6 @@
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using System;
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using System.Numerics;
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using System.Reflection;
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using FluentAssertions;
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using PerfectNumbers.Core;
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using PerfectNumbers.Core.Gpu;
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@@ -12,6 +14,7 @@ public class PrimeOrderGpuHeuristicsTests
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public PrimeOrderGpuHeuristicsTests()
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{
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PrimeOrderGpuHeuristics.OverflowRegistry.Clear();
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PrimeOrderGpuHeuristics.OverflowRegistryWide.Clear();
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PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
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}
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@@ -165,6 +168,160 @@ public class PrimeOrderGpuHeuristicsTests
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}
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}
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[Fact]
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public void TryPow2ModWide_returns_overflow_for_marked_prime()
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{
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UInt128 prime = ((UInt128)1 << 80) + 7;
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try
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{
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PrimeOrderGpuHeuristics.OverflowRegistryWide[prime] = 0;
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GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(UInt128.One, prime, out UInt128 remainder);
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status.Should().Be(GpuPow2ModStatus.Overflow);
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remainder.Should().Be(UInt128.Zero);
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}
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finally
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{
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PrimeOrderGpuHeuristics.OverflowRegistryWide.TryRemove(prime, out _);
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}
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}
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[Fact]
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public void TryPow2ModWide_returns_success_for_supported_prime()
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{
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UInt128 prime = ((UInt128)1 << 96) + 11;
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UInt128 exponent = ((UInt128)1 << 64) + 3;
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GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, prime, out UInt128 remainder);
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status.Should().Be(GpuPow2ModStatus.Success);
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UInt128 expected = (UInt128)BigInteger.ModPow(2, (BigInteger)exponent, (BigInteger)prime);
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remainder.Should().Be(expected);
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}
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[Theory]
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[InlineData("193", "31")]
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[InlineData("193", "255")]
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[InlineData("79228162514264337593543950347", "36893488147419103251")]
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public void Pow2ModKernelCore_matches_cpu_windowed_path(string modulusText, string exponentText)
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{
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UInt128 modulus = UInt128.Parse(modulusText);
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UInt128 exponent = UInt128.Parse(exponentText);
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var method = typeof(PrimeOrderGpuHeuristics).GetMethod("Pow2ModKernelCore", BindingFlags.NonPublic | BindingFlags.Static);
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method.Should().NotBeNull();
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object? gpuResultObject = method!.Invoke(null, new object[] { new GpuUInt128(exponent), new GpuUInt128(modulus) });
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GpuUInt128 gpuResult = (GpuUInt128)gpuResultObject!;
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UInt128 expected = exponent.Pow2MontgomeryModWindowed(modulus);
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((UInt128)gpuResult).Should().Be(expected);
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}
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[Fact]
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public void TryPow2ModWide_returns_overflow_when_modulus_exceeds_capability()
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{
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UInt128 prime = ((UInt128)1 << 80) + 9;
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var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(64, 128);
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PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
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try
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{
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GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(UInt128.One, prime, out UInt128 remainder);
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status.Should().Be(GpuPow2ModStatus.Overflow);
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remainder.Should().Be(UInt128.Zero);
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}
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finally
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{
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PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
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PrimeOrderGpuHeuristics.OverflowRegistryWide.TryRemove(prime, out _);
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}
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}
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[Fact]
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public void TryPow2ModWide_returns_overflow_when_exponent_exceeds_capability()
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{
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var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(128, 4);
|
||||
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
|
||||
try
|
||||
{
|
||||
UInt128 exponent = UInt128.One << 8;
|
||||
UInt128 prime = ((UInt128)1 << 70) + 3;
|
||||
|
||||
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, prime, out UInt128 remainder);
|
||||
|
||||
status.Should().Be(GpuPow2ModStatus.Overflow);
|
||||
remainder.Should().Be(UInt128.Zero);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryPow2ModBatchWide_returns_success_for_supported_prime()
|
||||
{
|
||||
UInt128 prime = ((UInt128)1 << 90) + 19;
|
||||
UInt128[] exponents = { UInt128.One, ((UInt128)1 << 64) + 5 };
|
||||
UInt128[] remainders = { UInt128.Zero, UInt128.Zero };
|
||||
|
||||
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, prime, remainders);
|
||||
|
||||
status.Should().Be(GpuPow2ModStatus.Success);
|
||||
for (int i = 0; i < exponents.Length; i++)
|
||||
{
|
||||
UInt128 expected = (UInt128)BigInteger.ModPow(2, (BigInteger)exponents[i], (BigInteger)prime);
|
||||
remainders[i].Should().Be(expected);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryPow2ModBatchWide_returns_overflow_when_modulus_exceeds_capability()
|
||||
{
|
||||
UInt128 prime = ((UInt128)1 << 88) + 13;
|
||||
UInt128[] exponents = { UInt128.One, (UInt128)5 };
|
||||
UInt128[] remainders = { UInt128.Zero, UInt128.Zero };
|
||||
var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(64, 128);
|
||||
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
|
||||
try
|
||||
{
|
||||
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, prime, remainders);
|
||||
|
||||
status.Should().Be(GpuPow2ModStatus.Overflow);
|
||||
remainders[0].Should().Be(UInt128.Zero);
|
||||
remainders[1].Should().Be(UInt128.Zero);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
|
||||
PrimeOrderGpuHeuristics.OverflowRegistryWide.TryRemove(prime, out _);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryPow2ModBatchWide_returns_overflow_when_any_exponent_exceeds_capability()
|
||||
{
|
||||
UInt128 prime = ((UInt128)1 << 72) + 23;
|
||||
UInt128[] exponents = { UInt128.One << 5, UInt128.One << 9 };
|
||||
UInt128[] remainders = { UInt128.Zero, UInt128.Zero };
|
||||
var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(128, 6);
|
||||
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
|
||||
try
|
||||
{
|
||||
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, prime, remainders);
|
||||
|
||||
status.Should().Be(GpuPow2ModStatus.Overflow);
|
||||
remainders[0].Should().Be(UInt128.Zero);
|
||||
remainders[1].Should().Be(UInt128.Zero);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryPow2ModBatch_throws_when_remainder_span_is_too_small()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,269 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace PerfectNumbers.Core.Gpu;
|
||||
|
||||
public struct GpuRational : IEquatable<GpuRational>, IComparable<GpuRational>
|
||||
{
|
||||
private const double Pow64 = 18446744073709551616.0;
|
||||
|
||||
public GpuUInt128 Numerator;
|
||||
|
||||
public GpuUInt128 Denominator;
|
||||
|
||||
public static readonly GpuRational Zero = new(GpuUInt128.Zero, GpuUInt128.One);
|
||||
|
||||
public static readonly GpuRational One = new(GpuUInt128.One, GpuUInt128.One);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GpuRational(GpuUInt128 numerator)
|
||||
: this(numerator, GpuUInt128.One)
|
||||
{
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GpuRational(ulong numerator)
|
||||
: this(new GpuUInt128(numerator), GpuUInt128.One)
|
||||
{
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GpuRational(GpuUInt128 numerator, GpuUInt128 denominator)
|
||||
{
|
||||
if (denominator.IsZero)
|
||||
{
|
||||
throw new DivideByZeroException("GpuRational denominator cannot be zero.");
|
||||
}
|
||||
|
||||
Numerator = numerator;
|
||||
Denominator = denominator;
|
||||
Normalize();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GpuRational(ulong numerator, ulong denominator)
|
||||
: this(new GpuUInt128(numerator), new GpuUInt128(denominator))
|
||||
{
|
||||
}
|
||||
|
||||
public readonly bool IsZero
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => Numerator.IsZero;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator GpuRational(GpuUInt128 value) => new(value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator GpuRational(ulong value) => new(value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Add(in GpuRational other)
|
||||
{
|
||||
GpuUInt128 leftDenominator = Denominator;
|
||||
GpuUInt128 rightDenominator = other.Denominator;
|
||||
|
||||
GpuUInt128 gcd = GpuUInt128.BinaryGcd(leftDenominator, rightDenominator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
leftDenominator = GpuUInt128.DivideExact(leftDenominator, gcd);
|
||||
rightDenominator = GpuUInt128.DivideExact(rightDenominator, gcd);
|
||||
// Reusing both denominator variables to store their reduced values because the unreduced inputs are no longer needed.
|
||||
}
|
||||
|
||||
Numerator.Mul(rightDenominator);
|
||||
GpuUInt128 scaledOtherNumerator = other.Numerator;
|
||||
scaledOtherNumerator.Mul(leftDenominator);
|
||||
Numerator.Add(scaledOtherNumerator);
|
||||
|
||||
Denominator = leftDenominator;
|
||||
// Denominator now holds the reduced left denominator; multiply by the original right denominator to form the LCM.
|
||||
Denominator.Mul(other.Denominator);
|
||||
Normalize();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Sub(in GpuRational other)
|
||||
{
|
||||
GpuUInt128 leftDenominator = Denominator;
|
||||
GpuUInt128 rightDenominator = other.Denominator;
|
||||
|
||||
GpuUInt128 gcd = GpuUInt128.BinaryGcd(leftDenominator, rightDenominator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
leftDenominator = GpuUInt128.DivideExact(leftDenominator, gcd);
|
||||
rightDenominator = GpuUInt128.DivideExact(rightDenominator, gcd);
|
||||
// Reusing the denominator variables to keep the reduced values since the raw denominators are no longer required.
|
||||
}
|
||||
|
||||
Numerator.Mul(rightDenominator);
|
||||
GpuUInt128 scaledOtherNumerator = other.Numerator;
|
||||
scaledOtherNumerator.Mul(leftDenominator);
|
||||
if (Numerator.CompareTo(scaledOtherNumerator) < 0)
|
||||
{
|
||||
throw new InvalidOperationException("Resulting GpuRational would be negative.");
|
||||
}
|
||||
|
||||
Numerator.Sub(scaledOtherNumerator);
|
||||
|
||||
Denominator = leftDenominator;
|
||||
Denominator.Mul(other.Denominator);
|
||||
Normalize();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Mul(in GpuRational other)
|
||||
{
|
||||
GpuUInt128 rightDenominator = other.Denominator;
|
||||
GpuUInt128 gcd = GpuUInt128.BinaryGcd(Numerator, rightDenominator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
Numerator = GpuUInt128.DivideExact(Numerator, gcd);
|
||||
rightDenominator = GpuUInt128.DivideExact(rightDenominator, gcd);
|
||||
// Reusing rightDenominator to keep the reduced value because the original denominator is no longer required.
|
||||
}
|
||||
|
||||
GpuUInt128 rightNumerator = other.Numerator;
|
||||
GpuUInt128 leftDenominator = Denominator;
|
||||
gcd = GpuUInt128.BinaryGcd(rightNumerator, leftDenominator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
rightNumerator = GpuUInt128.DivideExact(rightNumerator, gcd);
|
||||
leftDenominator = GpuUInt128.DivideExact(leftDenominator, gcd);
|
||||
// Reusing rightNumerator and leftDenominator after cross-cancellation keeps the intermediates compact.
|
||||
}
|
||||
|
||||
Numerator.Mul(rightNumerator);
|
||||
Denominator = leftDenominator;
|
||||
Denominator.Mul(rightDenominator);
|
||||
Normalize();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Div(in GpuRational other)
|
||||
{
|
||||
if (other.Numerator.IsZero)
|
||||
{
|
||||
throw new DivideByZeroException("Cannot divide by a zero GpuRational.");
|
||||
}
|
||||
|
||||
GpuUInt128 rightNumerator = other.Numerator;
|
||||
GpuUInt128 gcd = GpuUInt128.BinaryGcd(Numerator, rightNumerator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
Numerator = GpuUInt128.DivideExact(Numerator, gcd);
|
||||
rightNumerator = GpuUInt128.DivideExact(rightNumerator, gcd);
|
||||
// Reusing rightNumerator to store the reduced numerator keeps temporary allocations out of the hot path.
|
||||
}
|
||||
|
||||
GpuUInt128 rightDenominator = other.Denominator;
|
||||
GpuUInt128 leftDenominator = Denominator;
|
||||
gcd = GpuUInt128.BinaryGcd(rightDenominator, leftDenominator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
rightDenominator = GpuUInt128.DivideExact(rightDenominator, gcd);
|
||||
leftDenominator = GpuUInt128.DivideExact(leftDenominator, gcd);
|
||||
// Reusing both denominator variables here mirrors the cross-cancellation performed on the numerators.
|
||||
}
|
||||
|
||||
Numerator.Mul(rightDenominator);
|
||||
Denominator = leftDenominator;
|
||||
Denominator.Mul(rightNumerator);
|
||||
Normalize();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuRational operator +(GpuRational left, GpuRational right)
|
||||
{
|
||||
left.Add(right);
|
||||
return left;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuRational operator -(GpuRational left, GpuRational right)
|
||||
{
|
||||
left.Sub(right);
|
||||
return left;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuRational operator *(GpuRational left, GpuRational right)
|
||||
{
|
||||
left.Mul(right);
|
||||
return left;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuRational operator /(GpuRational left, GpuRational right)
|
||||
{
|
||||
left.Div(right);
|
||||
return left;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly int CompareTo(GpuRational other)
|
||||
{
|
||||
GpuUInt128 leftScaled = Numerator;
|
||||
leftScaled.Mul(other.Denominator);
|
||||
GpuUInt128 rightScaled = other.Numerator;
|
||||
rightScaled.Mul(Denominator);
|
||||
return leftScaled.CompareTo(rightScaled);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly bool Equals(GpuRational other) => Numerator == other.Numerator && Denominator == other.Denominator;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override readonly bool Equals(object? obj) => obj is GpuRational other && Equals(other);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override readonly int GetHashCode() => HashCode.Combine(Numerator, Denominator);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(GpuRational left, GpuRational right) => left.Equals(right);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(GpuRational left, GpuRational right) => !left.Equals(right);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator <(GpuRational left, GpuRational right) => left.CompareTo(right) < 0;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator >(GpuRational left, GpuRational right) => left.CompareTo(right) > 0;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator <=(GpuRational left, GpuRational right) => left.CompareTo(right) <= 0;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator >=(GpuRational left, GpuRational right) => left.CompareTo(right) >= 0;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly double ToDouble()
|
||||
{
|
||||
double numerator = Numerator.High == 0UL ? Numerator.Low : Numerator.High * Pow64 + Numerator.Low;
|
||||
double denominator = Denominator.High == 0UL ? Denominator.Low : Denominator.High * Pow64 + Denominator.Low;
|
||||
return numerator / denominator;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override readonly string ToString() => $"{Numerator}/{Denominator}";
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void Normalize()
|
||||
{
|
||||
if (Numerator.IsZero)
|
||||
{
|
||||
Denominator = GpuUInt128.One;
|
||||
return;
|
||||
}
|
||||
|
||||
GpuUInt128 gcd = GpuUInt128.BinaryGcd(Numerator, Denominator);
|
||||
if (gcd != GpuUInt128.One)
|
||||
{
|
||||
Numerator = GpuUInt128.DivideExact(Numerator, gcd);
|
||||
Denominator = GpuUInt128.DivideExact(Denominator, gcd);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -54,6 +54,26 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
get => High == 0UL && Low == 0UL;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly int GetBitLength()
|
||||
{
|
||||
if (High != 0UL)
|
||||
{
|
||||
return 64 + (64 - BitOperations.LeadingZeroCount(High));
|
||||
}
|
||||
|
||||
ulong low = Low;
|
||||
if (low == 0UL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 64 - BitOperations.LeadingZeroCount(low);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int GetBitLength(GpuUInt128 value) => value.GetBitLength();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator GpuUInt128(UInt128 value) => new(value);
|
||||
|
||||
@@ -564,6 +584,43 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
|
||||
Low = lowPart;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GpuUInt128 DivideExact(GpuUInt128 dividend, GpuUInt128 divisor)
|
||||
{
|
||||
int divisorBits = divisor.GetBitLength();
|
||||
int shift = dividend.GetBitLength() - divisorBits;
|
||||
|
||||
GpuUInt128 quotient = Zero;
|
||||
GpuUInt128 remainder = dividend;
|
||||
GpuUInt128 shiftedDivisor = divisor << shift;
|
||||
GpuUInt128 quotientBit = One << shift;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (remainder.CompareTo(shiftedDivisor) >= 0)
|
||||
{
|
||||
remainder.Sub(shiftedDivisor);
|
||||
quotient.Add(quotientBit);
|
||||
}
|
||||
|
||||
if (shift == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
shift--;
|
||||
shiftedDivisor.ShiftRight(1);
|
||||
quotientBit.ShiftRight(1);
|
||||
}
|
||||
|
||||
if (!remainder.IsZero)
|
||||
{
|
||||
throw new InvalidOperationException("DivideExact requires divisible operands.");
|
||||
}
|
||||
|
||||
return quotient;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Xor(GpuUInt128 other)
|
||||
{
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using ILGPU;
|
||||
using ILGPU.Runtime;
|
||||
using System.Numerics;
|
||||
using PerfectNumbers.Core;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
namespace PerfectNumbers.Core.Gpu;
|
||||
|
||||
internal enum GpuPow2ModStatus
|
||||
@@ -16,10 +19,24 @@ internal enum GpuPow2ModStatus
|
||||
internal static class PrimeOrderGpuHeuristics
|
||||
{
|
||||
private static readonly ConcurrentDictionary<ulong, byte> OverflowedPrimes = new();
|
||||
private static readonly ConcurrentDictionary<UInt128, byte> OverflowedPrimesWide = new();
|
||||
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>> Pow2ModKernelCache = new();
|
||||
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>>> Pow2ModKernelWideCache = new();
|
||||
private const int WideStackThreshold = 8;
|
||||
private static PrimeOrderGpuCapability s_capability = PrimeOrderGpuCapability.Default;
|
||||
|
||||
private const int Pow2WindowSizeBits = 8;
|
||||
private const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSizeBits - 1);
|
||||
private const ulong Pow2WindowFallbackThreshold = 32UL;
|
||||
|
||||
[InlineArray(Pow2WindowOddPowerCount)]
|
||||
private struct Pow2OddPowerTable
|
||||
{
|
||||
private GpuUInt128 _element0;
|
||||
}
|
||||
|
||||
internal static ConcurrentDictionary<ulong, byte> OverflowRegistry => OverflowedPrimes;
|
||||
internal static ConcurrentDictionary<UInt128, byte> OverflowRegistryWide => OverflowedPrimesWide;
|
||||
|
||||
internal static void OverrideCapabilitiesForTesting(PrimeOrderGpuCapability capability)
|
||||
{
|
||||
@@ -89,6 +106,59 @@ internal static class PrimeOrderGpuHeuristics
|
||||
return computed ? GpuPow2ModStatus.Success : GpuPow2ModStatus.Unavailable;
|
||||
}
|
||||
|
||||
public static GpuPow2ModStatus TryPow2Mod(UInt128 exponent, UInt128 prime, out UInt128 remainder)
|
||||
{
|
||||
Span<UInt128> exponents = stackalloc UInt128[1];
|
||||
Span<UInt128> remainders = stackalloc UInt128[1];
|
||||
exponents[0] = exponent;
|
||||
|
||||
GpuPow2ModStatus status = TryPow2ModBatch(exponents, prime, remainders);
|
||||
remainder = remainders[0];
|
||||
return status;
|
||||
}
|
||||
|
||||
public static GpuPow2ModStatus TryPow2ModBatch(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> remainders)
|
||||
{
|
||||
if (exponents.Length == 0)
|
||||
{
|
||||
return GpuPow2ModStatus.Success;
|
||||
}
|
||||
|
||||
if (remainders.Length < exponents.Length)
|
||||
{
|
||||
throw new ArgumentException("Remainder span is shorter than the exponent span.", nameof(remainders));
|
||||
}
|
||||
|
||||
Span<UInt128> target = remainders.Slice(0, exponents.Length);
|
||||
target.Clear();
|
||||
|
||||
ConcurrentDictionary<UInt128, byte> overflowRegistryWide = OverflowedPrimesWide;
|
||||
|
||||
if (overflowRegistryWide.ContainsKey(prime))
|
||||
{
|
||||
return GpuPow2ModStatus.Overflow;
|
||||
}
|
||||
|
||||
PrimeOrderGpuCapability capability = s_capability;
|
||||
|
||||
if (prime.GetBitLength() > capability.ModulusBits)
|
||||
{
|
||||
overflowRegistryWide[prime] = 0;
|
||||
return GpuPow2ModStatus.Overflow;
|
||||
}
|
||||
|
||||
for (int i = 0; i < exponents.Length; i++)
|
||||
{
|
||||
if (exponents[i].GetBitLength() > capability.ExponentBits)
|
||||
{
|
||||
return GpuPow2ModStatus.Overflow;
|
||||
}
|
||||
}
|
||||
|
||||
bool computed = TryComputeOnGpuWide(exponents, prime, target);
|
||||
return computed ? GpuPow2ModStatus.Success : GpuPow2ModStatus.Unavailable;
|
||||
}
|
||||
|
||||
private static bool TryComputeOnGpu(ReadOnlySpan<ulong> exponents, ulong prime, Span<ulong> results)
|
||||
{
|
||||
try
|
||||
@@ -128,12 +198,94 @@ internal static class PrimeOrderGpuHeuristics
|
||||
|
||||
private static void ComputePow2ModCpu(ReadOnlySpan<ulong> exponents, ulong prime, Span<ulong> results)
|
||||
{
|
||||
for (int i = 0; i < exponents.Length; i++)
|
||||
int length = exponents.Length;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
results[i] = Pow2ModCpu(exponents[i], prime);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryComputeOnGpuWide(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> results)
|
||||
{
|
||||
int length = exponents.Length;
|
||||
if (length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
GpuUInt128[]? rentedExponents = null;
|
||||
GpuUInt128[]? rentedResults = null;
|
||||
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
|
||||
|
||||
try
|
||||
{
|
||||
using var execution = lease.EnterExecutionScope();
|
||||
Accelerator accelerator = lease.Accelerator;
|
||||
AcceleratorStream stream = lease.Stream;
|
||||
var kernel = GetPow2ModWideKernel(accelerator);
|
||||
using var exponentBuffer = accelerator.Allocate1D<GpuUInt128>(length);
|
||||
using var remainderBuffer = accelerator.Allocate1D<GpuUInt128>(length);
|
||||
|
||||
Span<GpuUInt128> exponentSpan = length <= WideStackThreshold
|
||||
? stackalloc GpuUInt128[length]
|
||||
: new Span<GpuUInt128>(rentedExponents = ArrayPool<GpuUInt128>.Shared.Rent(length), 0, length);
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
exponentSpan[i] = (GpuUInt128)exponents[i];
|
||||
}
|
||||
|
||||
exponentBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(exponentSpan), length);
|
||||
remainderBuffer.MemSetToZero();
|
||||
|
||||
GpuUInt128 modulus = (GpuUInt128)prime;
|
||||
kernel(stream, length, exponentBuffer.View, modulus, remainderBuffer.View);
|
||||
|
||||
stream.Synchronize();
|
||||
|
||||
Span<GpuUInt128> resultSpan = length <= WideStackThreshold
|
||||
? stackalloc GpuUInt128[length]
|
||||
: new Span<GpuUInt128>(rentedResults = ArrayPool<GpuUInt128>.Shared.Rent(length), 0, length);
|
||||
|
||||
remainderBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(resultSpan), length);
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
results[i] = (UInt128)resultSpan[i];
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex) when (ex is AcceleratorException or InternalCompilerException or NotSupportedException or InvalidOperationException or AggregateException)
|
||||
{
|
||||
ComputePow2ModCpuWide(exponents, prime, results);
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (rentedExponents is not null)
|
||||
{
|
||||
ArrayPool<GpuUInt128>.Shared.Return(rentedExponents, clearArray: false);
|
||||
}
|
||||
|
||||
if (rentedResults is not null)
|
||||
{
|
||||
ArrayPool<GpuUInt128>.Shared.Return(rentedResults, clearArray: false);
|
||||
}
|
||||
|
||||
lease.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ComputePow2ModCpuWide(ReadOnlySpan<UInt128> exponents, UInt128 prime, Span<UInt128> results)
|
||||
{
|
||||
int length = exponents.Length;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
results[i] = exponents[i].Pow2MontgomeryModWindowed(prime);
|
||||
}
|
||||
}
|
||||
|
||||
private static ulong Pow2ModCpu(ulong exponent, ulong modulus)
|
||||
{
|
||||
if (modulus <= 1UL)
|
||||
@@ -161,8 +313,191 @@ internal static class PrimeOrderGpuHeuristics
|
||||
remainders[index] = exponent.Pow2MontgomeryModWindowed(divisor, keepMontgomery: false);
|
||||
}
|
||||
|
||||
private static Action<AcceleratorStream, Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>> GetPow2ModWideKernel(Accelerator accelerator)
|
||||
{
|
||||
return Pow2ModKernelWideCache.GetOrAdd(accelerator, static accel =>
|
||||
{
|
||||
var loaded = accel.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>>(Pow2ModKernelWide);
|
||||
var kernel = KernelUtil.GetKernel(loaded);
|
||||
return kernel.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>>>();
|
||||
});
|
||||
}
|
||||
|
||||
private static void Pow2ModKernelWide(Index1D index, ArrayView1D<GpuUInt128, Stride1D.Dense> exponents, GpuUInt128 modulus, ArrayView1D<GpuUInt128, Stride1D.Dense> remainders)
|
||||
{
|
||||
GpuUInt128 exponent = exponents[index];
|
||||
remainders[index] = Pow2ModKernelCore(exponent, modulus);
|
||||
}
|
||||
|
||||
private static GpuUInt128 Pow2ModKernelCore(GpuUInt128 exponent, GpuUInt128 modulus)
|
||||
{
|
||||
if (modulus == GpuUInt128.One)
|
||||
{
|
||||
return GpuUInt128.Zero;
|
||||
}
|
||||
|
||||
if (exponent.IsZero)
|
||||
{
|
||||
return GpuUInt128.One;
|
||||
}
|
||||
|
||||
GpuUInt128 baseValue = new GpuUInt128(2UL);
|
||||
if (baseValue.CompareTo(modulus) >= 0)
|
||||
{
|
||||
baseValue.Sub(modulus);
|
||||
}
|
||||
|
||||
if (ShouldUseSingleBit(exponent))
|
||||
{
|
||||
return Pow2MontgomeryModSingleBit(exponent, modulus, baseValue);
|
||||
}
|
||||
|
||||
int bitLength = exponent.GetBitLength();
|
||||
int windowSize = GetWindowSize(bitLength);
|
||||
int oddPowerCount = 1 << (windowSize - 1);
|
||||
|
||||
Pow2OddPowerTable oddPowers = default;
|
||||
InitializeOddPowers(ref oddPowers, baseValue, modulus, oddPowerCount);
|
||||
|
||||
GpuUInt128 result = GpuUInt128.One;
|
||||
int index = bitLength - 1;
|
||||
|
||||
while (index >= 0)
|
||||
{
|
||||
if (!IsBitSet(exponent, index))
|
||||
{
|
||||
result.MulMod(result, modulus);
|
||||
index--;
|
||||
continue;
|
||||
}
|
||||
|
||||
int windowStart = index - windowSize + 1;
|
||||
if (windowStart < 0)
|
||||
{
|
||||
windowStart = 0;
|
||||
}
|
||||
|
||||
while (!IsBitSet(exponent, windowStart))
|
||||
{
|
||||
windowStart++;
|
||||
}
|
||||
|
||||
int windowBitCount = index - windowStart + 1;
|
||||
for (int square = 0; square < windowBitCount; square++)
|
||||
{
|
||||
result.MulMod(result, modulus);
|
||||
}
|
||||
|
||||
ulong windowValue = ExtractWindowValue(exponent, windowStart, windowBitCount);
|
||||
int tableIndex = (int)((windowValue - 1UL) >> 1);
|
||||
GpuUInt128 factor = oddPowers[tableIndex];
|
||||
result.MulMod(factor, modulus);
|
||||
|
||||
index = windowStart - 1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool ShouldUseSingleBit(in GpuUInt128 exponent) => exponent.High == 0UL && exponent.Low <= Pow2WindowFallbackThreshold;
|
||||
|
||||
private static int GetWindowSize(int bitLength)
|
||||
{
|
||||
if (bitLength <= Pow2WindowSizeBits)
|
||||
{
|
||||
return Math.Max(bitLength, 1);
|
||||
}
|
||||
|
||||
if (bitLength <= 23)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bitLength <= 79)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
if (bitLength <= 239)
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
if (bitLength <= 671)
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
|
||||
return Pow2WindowSizeBits;
|
||||
}
|
||||
|
||||
private static void InitializeOddPowers(ref Pow2OddPowerTable oddPowers, GpuUInt128 baseValue, GpuUInt128 modulus, int oddPowerCount)
|
||||
{
|
||||
oddPowers[0] = baseValue;
|
||||
if (oddPowerCount == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Reusing baseValue to hold base^2 for the shared odd-power ladder that follows.
|
||||
baseValue.MulMod(baseValue, modulus);
|
||||
for (int i = 1; i < oddPowerCount; i++)
|
||||
{
|
||||
oddPowers[i] = oddPowers[i - 1];
|
||||
oddPowers[i].MulMod(baseValue, modulus);
|
||||
}
|
||||
}
|
||||
|
||||
private static GpuUInt128 Pow2MontgomeryModSingleBit(GpuUInt128 exponent, GpuUInt128 modulus, GpuUInt128 baseValue)
|
||||
{
|
||||
GpuUInt128 result = GpuUInt128.One;
|
||||
|
||||
while (!exponent.IsZero)
|
||||
{
|
||||
if ((exponent.Low & 1UL) != 0UL)
|
||||
{
|
||||
result.MulMod(baseValue, modulus);
|
||||
}
|
||||
|
||||
exponent.ShiftRight(1);
|
||||
if (exponent.IsZero)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Reusing baseValue to store the squared base for the next iteration.
|
||||
baseValue.MulMod(baseValue, modulus);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool IsBitSet(in GpuUInt128 value, int bitIndex)
|
||||
{
|
||||
if (bitIndex >= 64)
|
||||
{
|
||||
return ((value.High >> (bitIndex - 64)) & 1UL) != 0UL;
|
||||
}
|
||||
|
||||
return ((value.Low >> bitIndex) & 1UL) != 0UL;
|
||||
}
|
||||
|
||||
private static ulong ExtractWindowValue(in GpuUInt128 exponent, int windowStart, int windowBitCount)
|
||||
{
|
||||
if (windowStart != 0)
|
||||
{
|
||||
GpuUInt128 shifted = exponent;
|
||||
shifted.ShiftRight(windowStart);
|
||||
ulong mask = (1UL << windowBitCount) - 1UL;
|
||||
return shifted.Low & mask;
|
||||
}
|
||||
|
||||
ulong directMask = (1UL << windowBitCount) - 1UL;
|
||||
return exponent.Low & directMask;
|
||||
}
|
||||
|
||||
internal readonly record struct PrimeOrderGpuCapability(int ModulusBits, int ExponentBits)
|
||||
{
|
||||
public static PrimeOrderGpuCapability Default => new(128, 64);
|
||||
public static PrimeOrderGpuCapability Default => new(128, 128);
|
||||
}
|
||||
}
|
||||
@@ -959,15 +959,20 @@ internal static partial class PrimeOrderCalculator
|
||||
{
|
||||
ulong prime64 = (ulong)modulus;
|
||||
ulong exponent64 = (ulong)exponent;
|
||||
// TODO: Extend PrimeOrderGpuHeuristics to handle 128-bit moduli so this fast path can remain on the device.
|
||||
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent64, prime64, out ulong remainder);
|
||||
if (status == GpuPow2ModStatus.Success)
|
||||
{
|
||||
return remainder;
|
||||
}
|
||||
}
|
||||
BigInteger result = BigInteger.ModPow(2, (BigInteger)exponent, (BigInteger)modulus);
|
||||
return (UInt128)result;
|
||||
|
||||
GpuPow2ModStatus wideStatus = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, modulus, out UInt128 wideRemainder);
|
||||
if (wideStatus == GpuPow2ModStatus.Success)
|
||||
{
|
||||
return wideRemainder;
|
||||
}
|
||||
|
||||
return exponent.Pow2MontgomeryModWindowed(modulus);
|
||||
}
|
||||
|
||||
private static void AddFactor(Dictionary<UInt128, int> counts, UInt128 prime, int exponent)
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using PerfectNumbers.Core.Gpu;
|
||||
|
||||
namespace PerfectNumbers.Core;
|
||||
|
||||
public static class UInt128Extensions
|
||||
{
|
||||
private const int Pow2WindowSize = 8;
|
||||
private const ulong Pow2WindowFallbackThreshold = 32UL;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static UInt128 BinaryGcd(this UInt128 u, UInt128 v)
|
||||
{
|
||||
@@ -40,6 +45,315 @@ public static class UInt128Extensions
|
||||
return u << shift;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int GetBitLength(this UInt128 value)
|
||||
{
|
||||
ulong high = (ulong)(value >> 64);
|
||||
if (high != 0UL)
|
||||
{
|
||||
return 64 + (64 - BitOperations.LeadingZeroCount(high));
|
||||
}
|
||||
|
||||
ulong low = (ulong)value;
|
||||
if (low == 0UL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 64 - BitOperations.LeadingZeroCount(low);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static UInt128 Pow2MontgomeryModWindowed(this UInt128 exponent, UInt128 modulus)
|
||||
{
|
||||
if (modulus == UInt128.One)
|
||||
{
|
||||
return UInt128.Zero;
|
||||
}
|
||||
|
||||
if (exponent == UInt128.Zero)
|
||||
{
|
||||
return UInt128.One % modulus;
|
||||
}
|
||||
|
||||
GpuUInt128 modulusGpu = new(modulus);
|
||||
GpuUInt128 baseValue = new(2UL);
|
||||
if (baseValue.CompareTo(modulusGpu) >= 0)
|
||||
{
|
||||
baseValue.Sub(modulusGpu);
|
||||
}
|
||||
|
||||
if (ShouldUseSingleBit(exponent))
|
||||
{
|
||||
GpuUInt128 singleBitResult = Pow2MontgomeryModSingleBit(exponent, modulusGpu, baseValue);
|
||||
return (UInt128)singleBitResult;
|
||||
}
|
||||
|
||||
GpuUInt128 exponentGpu = new(exponent);
|
||||
int bitLength = exponentGpu.GetBitLength();
|
||||
int windowSize = GetWindowSize(bitLength);
|
||||
int oddPowerCount = 1 << (windowSize - 1);
|
||||
|
||||
Span<GpuUInt128> oddPowers = stackalloc GpuUInt128[oddPowerCount];
|
||||
InitializeOddPowers(baseValue, modulusGpu, oddPowers);
|
||||
|
||||
GpuUInt128 result = GpuUInt128.One;
|
||||
int index = bitLength - 1;
|
||||
|
||||
while (index >= 0)
|
||||
{
|
||||
if (!IsBitSet(exponentGpu, index))
|
||||
{
|
||||
result.MulMod(result, modulusGpu);
|
||||
index--;
|
||||
continue;
|
||||
}
|
||||
|
||||
int windowStart = index - windowSize + 1;
|
||||
if (windowStart < 0)
|
||||
{
|
||||
windowStart = 0;
|
||||
}
|
||||
|
||||
while (!IsBitSet(exponentGpu, windowStart))
|
||||
{
|
||||
windowStart++;
|
||||
}
|
||||
|
||||
int windowBitCount = index - windowStart + 1;
|
||||
for (int square = 0; square < windowBitCount; square++)
|
||||
{
|
||||
result.MulMod(result, modulusGpu);
|
||||
}
|
||||
|
||||
ulong windowValue = ExtractWindowValue(exponentGpu, windowStart, windowBitCount);
|
||||
int tableIndex = (int)((windowValue - 1UL) >> 1);
|
||||
GpuUInt128 factor = oddPowers[tableIndex];
|
||||
result.MulMod(factor, modulusGpu);
|
||||
|
||||
index = windowStart - 1;
|
||||
}
|
||||
|
||||
return (UInt128)result;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool ShouldUseSingleBit(UInt128 exponent)
|
||||
{
|
||||
return (exponent >> 64) == UInt128.Zero && (ulong)exponent <= Pow2WindowFallbackThreshold;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int GetWindowSize(int bitLength)
|
||||
{
|
||||
if (bitLength <= Pow2WindowSize)
|
||||
{
|
||||
return Math.Max(bitLength, 1);
|
||||
}
|
||||
|
||||
if (bitLength <= 23)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bitLength <= 79)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
if (bitLength <= 239)
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
if (bitLength <= 671)
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
|
||||
return Pow2WindowSize;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void InitializeOddPowers(GpuUInt128 baseValue, GpuUInt128 modulus, Span<GpuUInt128> oddPowers)
|
||||
{
|
||||
oddPowers[0] = baseValue;
|
||||
if (oddPowers.Length == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Reusing baseValue to hold base^2 for the shared odd-power ladder, just like the GPU helper.
|
||||
baseValue.MulMod(baseValue, modulus);
|
||||
for (int i = 1; i < oddPowers.Length; i++)
|
||||
{
|
||||
oddPowers[i] = oddPowers[i - 1];
|
||||
oddPowers[i].MulMod(baseValue, modulus);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static GpuUInt128 Pow2MontgomeryModSingleBit(UInt128 exponent, GpuUInt128 modulus, GpuUInt128 baseValue)
|
||||
{
|
||||
GpuUInt128 result = GpuUInt128.One;
|
||||
GpuUInt128 remainingExponent = new(exponent);
|
||||
|
||||
while (!remainingExponent.IsZero)
|
||||
{
|
||||
if ((remainingExponent.Low & 1UL) != 0UL)
|
||||
{
|
||||
result.MulMod(baseValue, modulus);
|
||||
}
|
||||
|
||||
remainingExponent.ShiftRight(1);
|
||||
if (remainingExponent.IsZero)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Reusing baseValue to hold the squared base in-place between iterations.
|
||||
baseValue.MulMod(baseValue, modulus);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsBitSet(in GpuUInt128 value, int bitIndex)
|
||||
{
|
||||
if (bitIndex >= 64)
|
||||
{
|
||||
return ((value.High >> (bitIndex - 64)) & 1UL) != 0UL;
|
||||
}
|
||||
|
||||
return ((value.Low >> bitIndex) & 1UL) != 0UL;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ulong ExtractWindowValue(in GpuUInt128 exponent, int windowStart, int windowBitCount)
|
||||
{
|
||||
if (windowStart != 0)
|
||||
{
|
||||
GpuUInt128 shifted = exponent;
|
||||
shifted.ShiftRight(windowStart);
|
||||
ulong mask = (1UL << windowBitCount) - 1UL;
|
||||
return shifted.Low & mask;
|
||||
}
|
||||
|
||||
ulong directMask = (1UL << windowBitCount) - 1UL;
|
||||
return exponent.Low & directMask;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static UInt128 ReduceProductBitwise(ulong p3, ulong p2, ulong p1, ulong p0, UInt128 modulus)
|
||||
{
|
||||
UInt128 remainder = UInt128.Zero;
|
||||
for (int bit = 63; bit >= 0; bit--)
|
||||
{
|
||||
remainder <<= 1;
|
||||
remainder |= (UInt128)((p3 >> bit) & 1UL);
|
||||
if (remainder >= modulus)
|
||||
{
|
||||
remainder -= modulus;
|
||||
}
|
||||
}
|
||||
|
||||
for (int bit = 63; bit >= 0; bit--)
|
||||
{
|
||||
remainder <<= 1;
|
||||
remainder |= (UInt128)((p2 >> bit) & 1UL);
|
||||
if (remainder >= modulus)
|
||||
{
|
||||
remainder -= modulus;
|
||||
}
|
||||
}
|
||||
|
||||
for (int bit = 63; bit >= 0; bit--)
|
||||
{
|
||||
remainder <<= 1;
|
||||
remainder |= (UInt128)((p1 >> bit) & 1UL);
|
||||
if (remainder >= modulus)
|
||||
{
|
||||
remainder -= modulus;
|
||||
}
|
||||
}
|
||||
|
||||
for (int bit = 63; bit >= 0; bit--)
|
||||
{
|
||||
remainder <<= 1;
|
||||
remainder |= (UInt128)((p0 >> bit) & 1UL);
|
||||
if (remainder >= modulus)
|
||||
{
|
||||
remainder -= modulus;
|
||||
}
|
||||
}
|
||||
|
||||
return remainder;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void MultiplyFull(UInt128 left, UInt128 right, out ulong p3, out ulong p2, out ulong p1, out ulong p0)
|
||||
{
|
||||
ulong leftLow = (ulong)left;
|
||||
ulong leftHigh = (ulong)(left >> 64);
|
||||
ulong rightLow = (ulong)right;
|
||||
ulong rightHigh = (ulong)(right >> 64);
|
||||
|
||||
var partial0 = Multiply64(leftLow, rightLow);
|
||||
var partial1 = Multiply64(leftLow, rightHigh);
|
||||
var partial2 = Multiply64(leftHigh, rightLow);
|
||||
var partial3 = Multiply64(leftHigh, rightHigh);
|
||||
|
||||
p0 = partial0.Low;
|
||||
ulong carry = partial0.High;
|
||||
ulong sum = carry + partial1.Low;
|
||||
ulong carryMid = sum < partial1.Low ? 1UL : 0UL;
|
||||
sum += partial2.Low;
|
||||
if (sum < partial2.Low)
|
||||
{
|
||||
carryMid++;
|
||||
}
|
||||
|
||||
p1 = sum;
|
||||
sum = partial1.High + partial2.High;
|
||||
ulong carryHigh = sum < partial2.High ? 1UL : 0UL;
|
||||
sum += partial3.Low;
|
||||
if (sum < partial3.Low)
|
||||
{
|
||||
carryHigh++;
|
||||
}
|
||||
|
||||
sum += carryMid;
|
||||
if (sum < carryMid)
|
||||
{
|
||||
carryHigh++;
|
||||
}
|
||||
|
||||
p2 = sum;
|
||||
p3 = partial3.High + carryHigh;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static (ulong High, ulong Low) Multiply64(ulong left, ulong right)
|
||||
{
|
||||
ulong a0 = (uint)left;
|
||||
ulong a1 = left >> 32;
|
||||
ulong b0 = (uint)right;
|
||||
ulong b1 = right >> 32;
|
||||
|
||||
ulong lo = a0 * b0;
|
||||
ulong mid1 = a1 * b0;
|
||||
b0 = a0 * b1;
|
||||
b1 *= a1;
|
||||
|
||||
a0 = (lo >> 32) + (uint)mid1 + (uint)b0;
|
||||
a1 = (lo & 0xFFFFFFFFUL) | (a0 << 32);
|
||||
b1 += (mid1 >> 32) + (b0 >> 32) + (a0 >> 32);
|
||||
|
||||
return (b1, a1);
|
||||
}
|
||||
|
||||
public static ulong CalculateOrder(this UInt128 q)
|
||||
{
|
||||
if (q <= UInt128Numbers.Two)
|
||||
@@ -294,31 +608,31 @@ public static class UInt128Extensions
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static UInt128 MulMod(this UInt128 a, UInt128 b, UInt128 modulus)
|
||||
{
|
||||
UInt128 one = UInt128.One,
|
||||
result = UInt128.Zero,
|
||||
zero = UInt128.Zero;
|
||||
|
||||
while (b != zero)
|
||||
if (modulus <= UInt128.One)
|
||||
{
|
||||
if ((b & one) != zero)
|
||||
{
|
||||
result += a;
|
||||
if (result >= modulus)
|
||||
{
|
||||
result -= modulus;
|
||||
}
|
||||
}
|
||||
|
||||
a <<= 1;
|
||||
if (a >= modulus)
|
||||
{
|
||||
a -= modulus;
|
||||
}
|
||||
|
||||
b >>= 1;
|
||||
return UInt128.Zero;
|
||||
}
|
||||
|
||||
return result;
|
||||
UInt128 left = a % modulus;
|
||||
UInt128 right = b % modulus;
|
||||
if (left == UInt128.Zero || right == UInt128.Zero)
|
||||
{
|
||||
return UInt128.Zero;
|
||||
}
|
||||
|
||||
if ((modulus >> 64) == UInt128.Zero)
|
||||
{
|
||||
// Reusing left to hold the reduced product; this mirrors the inline UInt128 multiply
|
||||
// that topped MulMod64Benchmarks for 64-bit moduli.
|
||||
ulong modulus64 = (ulong)modulus;
|
||||
left = (UInt128)(((UInt128)(ulong)left * (ulong)right) % modulus64);
|
||||
return left;
|
||||
}
|
||||
|
||||
MultiplyFull(left, right, out var p3, out var p2, out var p1, out var p0);
|
||||
// Reusing left to capture the reduced 128-bit remainder before returning.
|
||||
left = ReduceProductBitwise(p3, p2, p1, p0, modulus);
|
||||
return left;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
- Implement GpuRational struct to extend GpuUInt128 range. Avoid extending method calls stack. Instead prefer code duplication for a better performance. Create unit tests for it and benchmarks to compare against GpuUInt128. GpuRational should work in a similar way to ERational to avoid excessive memory usage. You have many methods available in GpuUInt128 and GpuUInt128Extensions. Many are also similar to UInt128Extensions and/or ULongExtensions.
|
||||
- Prototype a UInt128-native Pow2MontgomeryModWindowed path that matches the GPU implementation once a faster modular multiplication helper is available, so we can revisit removing the GPU struct dependency without regressing benchmarks.
|
||||
- Mirror the complete CPU heuristic cycle algorithm on the GPU path so both implementations stay aligned.
|
||||
- Extend the GPU numeric type probe to cover proposed custom types such as GpuUInt256 and GpuUInt512 once their definitions are available so we can plan the wide-order heuristics on the device.
|
||||
Reference in new issue
Block a user