MulAdd optimized
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@@ -27,34 +27,41 @@ public class MutableUInt128MultiplyAddBenchmarks
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return ((UInt128)high << 64) | low;
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}
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/// <summary>
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/// Baseline MultiplyAdd implementation that chains Multiply and Add; measured 4.59 ns with mixed operands,
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/// 4.68 ns when both limbs and inputs are near their maxima, and 4.49 ns with tiny operands.
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/// </summary>
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/// <remarks>
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/// Observed means: MixedOperands 4.593 ns, NearMaxOperands 4.681 ns, TinyOperands 4.487 ns.
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/// </remarks>
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[Benchmark(Baseline = true)]
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public UInt128 MultiplyAddChained()
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{
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MutableUInt128 value = new(Input.InitialValue);
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value.MultiplyAdd(Input.Multiplier, Input.Addend);
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return value.ToUInt128();
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}
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private static void MultiplyAdd(ref MutableUInt128 source, ulong multiplier, ulong addend)
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{
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source.Mul(multiplier);
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source.Add(addend);
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}
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/// <summary>
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/// Baseline MultiplyAdd implementation that chains Multiply and Add; measured 3.370 ns with mixed operands,
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/// 3.361 ns when both limbs and inputs are near their maxima, and 3.368 ns with tiny operands.
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/// </summary>
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/// <remarks>
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/// Observed means: MixedOperands 3.370 ns, NearMaxOperands 3.361 ns, TinyOperands 3.368 ns.
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/// </remarks>
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[Benchmark(Baseline = true)]
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public MutableUInt128 MultiplyAddChained()
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{
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MutableUInt128 value = new(Input.InitialValue);
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MultiplyAdd(ref value, Input.Multiplier, Input.Addend);
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return value;
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}
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/// <summary>
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/// Fully inlined MultiplyAdd implementation that kept all arithmetic inside the method; landed at 4.11 ns on mixed operands,
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/// 4.25 ns on near-max inputs, and 4.27 ns on tiny operands.
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/// Fully inlined MultiplyAdd implementation that kept all arithmetic inside the method; landed at 3.175 ns on mixed operands,
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/// 3.177 ns on near-max inputs, and 3.178 ns on tiny operands.
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/// </summary>
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/// <remarks>
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/// Observed means: MixedOperands 4.109 ns, NearMaxOperands 4.253 ns, TinyOperands 4.271 ns.
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/// Observed means: MixedOperands 3.175 ns, NearMaxOperands 3.177 ns, TinyOperands 3.178 ns.
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/// Status: Implemented
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/// </remarks>
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[Benchmark]
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public UInt128 MultiplyAddFullyInlined()
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public MutableUInt128 MultiplyAddFullyInlined()
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{
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MutableUInt128 value = new(Input.InitialValue);
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value.MultiplyAddInline(Input.Multiplier, Input.Addend);
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return value.ToUInt128();
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value.MulAdd(Input.Multiplier, Input.Addend);
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return value;
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}
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public readonly record struct MultiplyAddInput(UInt128 InitialValue, ulong Multiplier, ulong Addend, string Name)
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@@ -8,7 +8,7 @@ namespace PerfectNumbers.Core;
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/// Mutable helper for 128-bit arithmetic derived from the .NET runtime UInt128 implementation.
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/// Portions adapted from https://github.com/dotnet/runtime/blob/v8.0.0/src/libraries/System.Private.CoreLib/src/System/UInt128.cs.
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/// </summary>
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internal struct MutableUInt128
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public struct MutableUInt128
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{
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public ulong High;
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public ulong Low;
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@@ -78,7 +78,7 @@ internal struct MutableUInt128
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Subtract(ulong value)
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public void Sub(ulong value)
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{
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ulong low = Low;
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ulong result = low - value;
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@@ -89,7 +89,7 @@ internal struct MutableUInt128
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Subtract(in MutableUInt128 value)
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public void Sub(in MutableUInt128 value)
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{
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ulong low = Low;
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ulong result = low - value.Low;
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@@ -100,13 +100,13 @@ internal struct MutableUInt128
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Multiply(ulong value)
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public void Mul(ulong value)
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{
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ulong currentHigh = High;
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ulong currentLow = Low;
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ulong carry = Multiply64(currentLow, value, out ulong newLow);
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Multiply64(currentHigh, value, out ulong shiftedHigh);
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ulong carry = Mul64(currentLow, value, out ulong newLow);
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Mul64(currentHigh, value, out ulong shiftedHigh);
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ulong newHigh = shiftedHigh + carry;
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Low = newLow;
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@@ -114,7 +114,7 @@ internal struct MutableUInt128
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong Multiply64(ulong left, ulong right, out ulong low)
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private static ulong Mul64(ulong left, ulong right, out ulong low)
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{
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const ulong Mask32 = 0xFFFF_FFFFUL;
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@@ -136,57 +136,52 @@ internal struct MutableUInt128
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MultiplyAdd(ulong multiplier, ulong addend)
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{
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Multiply(multiplier);
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Add(addend);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MultiplyAddInline(ulong multiplier, ulong addend)
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public void MulAdd(ulong multiplier, ulong addend)
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{
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const ulong Mask32 = 0xFFFF_FFFFUL;
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ulong multiplierLow = multiplier & Mask32;
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ulong multiplierHigh = multiplier >> 32;
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ulong low = Low;
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ulong lowLow = low & Mask32;
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ulong lowHigh = low >> 32;
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ulong product11 = Low;
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ulong product01 = product11 & Mask32;
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product11 >>= 32;
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ulong product00 = lowLow * multiplierLow;
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ulong product01 = lowLow * multiplierHigh;
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ulong product10 = lowHigh * multiplierLow;
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ulong product11 = lowHigh * multiplierHigh;
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ulong product00 = product01 * multiplierLow;
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product01 *= multiplierHigh;
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ulong product10 = product11 * multiplierLow;
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product11 *= multiplierHigh;
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ulong carry = (product00 >> 32) + (product01 & Mask32) + (product10 & Mask32);
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ulong lowResult = ((carry & Mask32) << 32) | (product00 & Mask32);
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ulong highContribution = product11 + (product01 >> 32) + (product10 >> 32) + (carry >> 32);
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ulong high = (product00 >> 32) + (product01 & Mask32) + (product10 & Mask32);
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product11 = product11 + (product01 >> 32) + (product10 >> 32) + (high >> 32);
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product10 = ((high & Mask32) << 32) | (product00 & Mask32);
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ulong high = High;
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ulong highLow = high & Mask32;
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ulong highHigh = high >> 32;
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high = High;
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product00 = high & Mask32;
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high >>= 32;
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ulong product20 = highLow * multiplierLow;
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ulong product21 = highLow * multiplierHigh;
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ulong product30 = highHigh * multiplierLow;
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product01 = product00 * multiplierLow;
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product00 *= multiplierHigh;
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high *= multiplierLow;
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ulong highCarry = (product20 >> 32) + (product21 & Mask32) + (product30 & Mask32);
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ulong shiftedHighLow = ((highCarry & Mask32) << 32) | (product20 & Mask32);
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high = (product01 >> 32) + (product00 & Mask32) + (high & Mask32);
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product01 = ((high & Mask32) << 32) | (product01 & Mask32);
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ulong newLow = lowResult + addend;
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ulong addCarry = newLow < addend ? 1UL : 0UL;
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// Calculate low. We're assigning addend to local variable for a tiny bit better performance.
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product00 = addend;
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high = product10 + product00;
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Low = high;
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ulong newHigh = highContribution + shiftedHighLow;
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// Calculate high including carry
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high = high < product00 ? 1UL : 0UL;
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high += product11 + product01;
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// Discard overflow above 128 bits to match Multiply's truncation semantics.
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newHigh += addCarry;
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Low = newLow;
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High = newHigh;
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High = high;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ulong Mod(ulong modulus)
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public readonly ulong Mod(ulong modulus)
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{
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if (modulus == 0UL)
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{
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@@ -214,7 +209,7 @@ internal struct MutableUInt128
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{
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for (int bit = bitCount - 1; bit >= 0; bit--)
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{
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remainder.ShiftLeftOneBit();
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remainder.ShiftLeft();
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if (((word >> bit) & 1UL) != 0)
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{
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remainder.Add(1UL);
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@@ -225,7 +220,7 @@ internal struct MutableUInt128
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ShiftLeftOneBit()
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private void ShiftLeft()
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{
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High = (High << 1) | (Low >> 63);
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Low <<= 1;
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@@ -236,10 +231,10 @@ internal struct MutableUInt128
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{
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if (High != 0UL || Low >= modulus)
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{
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Subtract(modulus);
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Sub(modulus);
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if (High != 0UL || Low >= modulus)
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{
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Subtract(modulus);
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Sub(modulus);
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}
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}
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}
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@@ -1327,7 +1327,7 @@ internal static partial class PrimeOrderCalculator
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{
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ref MutableUInt128 polynomial = ref s_pollardRhoPolynomialBuffer;
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polynomial.Set(x);
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polynomial.Multiply(x);
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polynomial.Mul(x);
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polynomial.Add(c);
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return polynomial.Mod(modulus);
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}
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