MulAdd optimized
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@@ -27,34 +27,41 @@ public class MutableUInt128MultiplyAddBenchmarks
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return ((UInt128)high << 64) | low;
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}
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/// <summary>
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/// Baseline MultiplyAdd implementation that chains Multiply and Add; measured 4.59 ns with mixed operands,
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/// 4.68 ns when both limbs and inputs are near their maxima, and 4.49 ns with tiny operands.
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/// </summary>
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/// <remarks>
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/// Observed means: MixedOperands 4.593 ns, NearMaxOperands 4.681 ns, TinyOperands 4.487 ns.
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/// </remarks>
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[Benchmark(Baseline = true)]
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public UInt128 MultiplyAddChained()
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{
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MutableUInt128 value = new(Input.InitialValue);
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value.MultiplyAdd(Input.Multiplier, Input.Addend);
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return value.ToUInt128();
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}
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private static void MultiplyAdd(ref MutableUInt128 source, ulong multiplier, ulong addend)
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{
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source.Mul(multiplier);
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source.Add(addend);
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}
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/// <summary>
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/// Baseline MultiplyAdd implementation that chains Multiply and Add; measured 3.370 ns with mixed operands,
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/// 3.361 ns when both limbs and inputs are near their maxima, and 3.368 ns with tiny operands.
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/// </summary>
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/// <remarks>
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/// Observed means: MixedOperands 3.370 ns, NearMaxOperands 3.361 ns, TinyOperands 3.368 ns.
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/// </remarks>
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[Benchmark(Baseline = true)]
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public MutableUInt128 MultiplyAddChained()
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{
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MutableUInt128 value = new(Input.InitialValue);
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MultiplyAdd(ref value, Input.Multiplier, Input.Addend);
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return value;
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}
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/// <summary>
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/// Fully inlined MultiplyAdd implementation that kept all arithmetic inside the method; landed at 4.11 ns on mixed operands,
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/// 4.25 ns on near-max inputs, and 4.27 ns on tiny operands.
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/// Fully inlined MultiplyAdd implementation that kept all arithmetic inside the method; landed at 3.175 ns on mixed operands,
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/// 3.177 ns on near-max inputs, and 3.178 ns on tiny operands.
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/// </summary>
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/// <remarks>
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/// Observed means: MixedOperands 4.109 ns, NearMaxOperands 4.253 ns, TinyOperands 4.271 ns.
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/// Observed means: MixedOperands 3.175 ns, NearMaxOperands 3.177 ns, TinyOperands 3.178 ns.
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/// Status: Implemented
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/// </remarks>
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[Benchmark]
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public UInt128 MultiplyAddFullyInlined()
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public MutableUInt128 MultiplyAddFullyInlined()
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{
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MutableUInt128 value = new(Input.InitialValue);
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value.MultiplyAddInline(Input.Multiplier, Input.Addend);
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return value.ToUInt128();
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value.MulAdd(Input.Multiplier, Input.Addend);
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return value;
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}
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public readonly record struct MultiplyAddInput(UInt128 InitialValue, ulong Multiplier, ulong Addend, string Name)
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