Most device buffers integrated into PrimeOrderCalculatorAccelerator. PrimeOrderCalculator switched to partial factoring on GPU.
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namespace PerfectNumbers.Core.Gpu;
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public static class PrimeOrderConstants
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{
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public const int GpuSmallPrimeFactorSlots = 64;
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public const int HeuristicCandidateLimit = 512;
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public const int HeuristicStackCapacity = 256;
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public const int MaxGpuBatchSize = 256;
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public const ulong Pow2WindowFallbackThreshold = 32UL;
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public const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSizeBits - 1);
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public const int Pow2WindowSizeBits = 8;
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public const int WideStackThreshold = 12;
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}
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