Inline GpuUInt128 Mul64 helper
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@@ -33,7 +33,7 @@ public class GpuUInt128Mul64Benchmarks
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public GpuUInt128 HighProductMaterializedInLocal()
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{
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GpuUInt128 value = Input.Multiplicand;
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value.Mul64(Input.Multiplier);
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GpuUInt128.Mul64(ref value, Input.Multiplier.High, Input.Multiplier.Low);
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return value;
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}
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Jobs;
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@@ -67,7 +68,6 @@ public class GpuUInt128MulModBenchmarks
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[ArgumentsSource(nameof(GetGeneralCases))]
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public GpuUInt128 InPlaceMulMod(GpuMulModCase input)
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{
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// TODO: Switch the extension method to allocate per iteration, as it's faster. Keep the benchmarks.
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GpuUInt128 value = input.Left;
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value.MulMod(input.Right, input.Modulus);
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return value;
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@@ -87,6 +87,16 @@ public class GpuUInt128MulModBenchmarks
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return MulModInline(input.Left, input.Right, input.Modulus);
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}
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/// <summary>
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/// BigInteger-based reference reduction kept for validation; remains several microseconds slower than the GPU-compatible implementations.
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/// </summary>
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[Benchmark]
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[ArgumentsSource(nameof(GetGeneralCases))]
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public GpuUInt128 BigIntegerReference(GpuMulModCase input)
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{
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return MulModBigInteger(input.Left, input.Right, input.Modulus);
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}
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/// <summary>
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/// Legacy implementation that allocates intermediate limbs; delivered 10.7 ns on tiny operands, 12.7 ns on high-word-dominant
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/// pairs, and 16.3 ns on mixed magnitude, making it the faster choice overall.
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@@ -112,10 +122,7 @@ public class GpuUInt128MulModBenchmarks
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[ArgumentsSource(nameof(GetByLimbCases))]
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public GpuUInt128 InPlaceReduction(GpuMulModCase input)
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{
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// TODO: Switch the extension method back to legacy method, as it's faster. Keep the benchmarks.
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GpuUInt128 value = input.Left;
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value.MulModByLimb(input.Right, input.Modulus);
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return value;
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return MulModByLimbInPlace(input.Left, input.Right, input.Modulus);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -158,6 +165,46 @@ public class GpuUInt128MulModBenchmarks
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return result;
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}
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private static GpuUInt128 MulModBigInteger(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
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{
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BigInteger leftBig = (UInt128)left;
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BigInteger rightBig = (UInt128)right;
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BigInteger modulusBig = (UInt128)modulus;
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if (modulusBig.IsZero)
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{
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return GpuUInt128.Zero;
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}
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UInt128 reduced = (UInt128)((leftBig * rightBig) % modulusBig);
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return new GpuUInt128((ulong)(reduced >> 64), (ulong)reduced);
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}
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private static GpuUInt128 MulModByLimbInPlace(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
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{
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var (p3, p2, p1, p0) = MultiplyFullLegacy(left, right);
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GpuUInt128 remainder = new(p3, p2);
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while (remainder.CompareTo(modulus) >= 0)
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{
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remainder.Sub(modulus);
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}
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ulong limb = p1;
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for (int i = 0; i < 2; i++)
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{
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remainder.ShiftLeft(64);
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remainder.Low = limb;
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while (remainder.CompareTo(modulus) >= 0)
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{
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remainder.Sub(modulus);
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}
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limb = p0;
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}
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return remainder;
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}
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private static GpuUInt128 MulModByLimbLegacy(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
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{
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var (p3, p2, p1, p0) = MultiplyFullLegacy(left, right);
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@@ -157,9 +157,8 @@ public class MulMod64Benchmarks
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}
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/// <summary>
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/// Uses the GPU-friendly <see cref="ULongExtensions.MulMod64Gpu(ulong, ulong, ulong)"/> helper; dense inputs now
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/// cost 24.4–61.9 ns, while NearFullRange and SparseOperands finish near 7.27 ns and ZeroOperands stay baseline-fast at
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/// 3.59 ns.
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/// Benchmarks the legacy GPU-oriented shim that previously powered <see cref="ULongExtensions.MulMod64Gpu(ulong, ulong, ulong)"/>;
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/// dense inputs still land in the 24.4–61.9 ns range while sparse operands remain closer to 3.6–7.3 ns.
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/// </summary>
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/// <remarks>
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/// Observed means: CrossWordBlend 24.422 ns (6.86×), MixedBitPattern 61.850 ns, NearFullRange 7.267 ns,
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@@ -168,14 +167,12 @@ public class MulMod64Benchmarks
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[Benchmark]
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public ulong GpuCompatibleBaseline()
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{
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// TODO: Callers in production should migrate to ULongExtensions.MulMod64 where GPU parity
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// is not required; that baseline stayed 6–17× faster for dense 64-bit operands.
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return Input.Left.MulMod64Gpu(Input.Right, Input.Modulus);
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return MulMod64GpuLegacy(Input.Left, Input.Right, Input.Modulus);
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}
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/// <summary>
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/// Uses the deferred native-modulo helper <see cref="ULongExtensions.MulMod64GpuDeferred(ulong, ulong, ulong)"/>;
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/// excels when operands are tiny (2.01 ns on ZeroOperands) yet remains the slowest choice on dense data at 146–295 ns.
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/// Benchmarks the deferred native-modulo shim that now lives only in this suite; tiny operands still excel around 2 ns
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/// while dense datasets take 146–295 ns.
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/// </summary>
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/// <remarks>
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/// Observed means: CrossWordBlend 146.559 ns (40.63×), MixedBitPattern 255.555 ns, NearFullRange 21.390 ns,
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@@ -184,9 +181,21 @@ public class MulMod64Benchmarks
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[Benchmark]
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public ulong GpuCompatibleDeferred()
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{
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// TODO: Retire the deferred GPU shim from runtime paths and keep it only for benchmarks;
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// ULongExtensions.MulMod64 avoids the 6×–82× slowdown on real-world operand mixes.
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return Input.Left.MulMod64GpuDeferred(Input.Right, Input.Modulus);
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return MulMod64GpuDeferredLegacy(Input.Left, Input.Right, Input.Modulus);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong MulMod64GpuLegacy(ulong a, ulong b, ulong modulus)
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{
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GpuUInt128 state = new(a % modulus);
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return state.MulMod(b, modulus);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong MulMod64GpuDeferredLegacy(ulong a, ulong b, ulong modulus)
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{
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GpuUInt128 state = new(a);
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return state.MulModWithNativeModulo(b, modulus);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -84,28 +84,6 @@ public class GpuUInt128Tests
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}
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}
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[Fact]
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public void MulModBigInteger_matches_UInt128()
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{
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var random = new Random(13);
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for (var i = 0; i < 20; i++)
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{
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var high1 = ((ulong)random.Next() << 32) | (uint)random.Next();
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var low1 = ((ulong)random.Next() << 32) | (uint)random.Next();
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var high2 = ((ulong)random.Next() << 32) | (uint)random.Next();
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var low2 = ((ulong)random.Next() << 32) | (uint)random.Next();
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var modHigh = ((ulong)random.Next() << 32) | (uint)random.Next();
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var modLow = ((ulong)random.Next() << 32) | (uint)random.Next() | 1UL;
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var modulus = new GpuUInt128(modHigh, modLow);
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var a = new GpuUInt128((UInt128)new GpuUInt128(high1, low1) % (UInt128)modulus);
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var b = new GpuUInt128((UInt128)new GpuUInt128(high2, low2) % (UInt128)modulus);
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var expected = MulModReference((UInt128)a, (UInt128)b, (UInt128)modulus);
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var result = new GpuUInt128(a.High, a.Low);
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result.MulModBigInteger(b, modulus);
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((UInt128)result).Should().Be(expected);
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}
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}
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[Fact]
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public void SquareMod_matches_UInt128()
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{
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@@ -456,47 +456,46 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
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return yHigh;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Mul64(in ReadOnlyGpuUInt128 other) => Mul64Internal(other.High, other.Low);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Mul64(GpuUInt128 other) => Mul64Internal(other.High, other.Low);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Mul64Internal(ulong otherHigh, ulong otherLow)
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{
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// Multiply this.Low (assumed 64-bit value) by full 128-bit other
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ulong operand = Low;
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Low = operand * otherLow;
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ulong highProduct = operand * otherHigh;
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High = highProduct + MulHigh(operand, otherLow);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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// Kept by-value to coexist with the ref readonly overload below while still signaling read-only intent.
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public void MulMod(ReadOnlyGpuUInt128 value, in ReadOnlyGpuUInt128 modulus)
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{
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GpuUInt128 multiplicand = this;
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GpuUInt128 multiplier = value.ToMutable();
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High = 0UL;
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Low = 0UL;
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GpuUInt128 result = new();
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while (!multiplier.IsZero)
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{
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if ((multiplier.Low & 1UL) != 0UL)
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{
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AddMod(multiplicand, modulus);
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result.Add(multiplicand);
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if (result.CompareTo(modulus) >= 0)
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{
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result.Sub(modulus);
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}
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}
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multiplicand.ShiftLeft(1);
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// The allocating shift path remains faster than the in-place variants in the GpuUInt128MulMod benchmarks.
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multiplicand = multiplicand << 1;
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if (multiplicand.CompareTo(modulus) >= 0)
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{
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multiplicand.Sub(modulus);
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}
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multiplier.ShiftRight(1);
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if (multiplier.High == 0UL)
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{
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multiplier.Low >>= 1;
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}
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else
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{
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ulong newLow = (multiplier.Low >> 1) | (multiplier.High << 63);
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multiplier.High >>= 1;
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multiplier.Low = newLow;
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}
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}
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High = result.High;
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Low = result.Low;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -743,6 +742,15 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
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Low = lowPart;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Mul64(ref GpuUInt128 value, ulong otherHigh, ulong otherLow)
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{
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ulong operand = value.Low;
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value.Low = operand * otherLow;
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ulong highProduct = operand * otherHigh;
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value.High = highProduct + MulHigh(operand, otherLow);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static GpuUInt128 DivideExact(in ReadOnlyGpuUInt128 dividend, in ReadOnlyGpuUInt128 divisor)
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{
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@@ -868,54 +876,6 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
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// (e.g., Montgomery n', R2) and provide device-friendly accessors.
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}
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/// <summary>
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/// Modular multiplication using <see cref="BigInteger"/> reduction. This
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/// method is intended for validation only and should not be used inside
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/// GPU kernels.
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/// </summary>
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internal void MulModBigInteger(in ReadOnlyGpuUInt128 other, in ReadOnlyGpuUInt128 modulus)
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{
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var left = (BigInteger)(UInt128)this;
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var right = (BigInteger)(UInt128)other;
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var mod = (BigInteger)(UInt128)modulus;
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var reduced = (UInt128)((left * right) % mod);
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High = (ulong)(reduced >> 64);
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Low = (ulong)reduced;
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}
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/// <summary>
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/// Experimental limb-based reduction. The current implementation performs
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/// repeated subtractions and becomes extremely slow for large remainders.
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/// Kept for future optimization work.
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/// </summary>
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internal void MulModByLimb(in ReadOnlyGpuUInt128 other, in ReadOnlyGpuUInt128 modulus)
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{
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// TODO: Relocate this limb-based reducer to the benchmark project once the production
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// pipeline switches to the faster allocating legacy path demonstrated in the benchmarks.
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MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
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High = p3;
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Low = p2;
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while (CompareTo(modulus) >= 0)
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{
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Sub(modulus);
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}
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ulong limb = p1;
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for (int i = 0; i < 2; i++)
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{
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ShiftLeft(64);
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Low = limb;
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while (CompareTo(modulus) >= 0)
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{
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Sub(modulus);
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}
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limb = p0;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MulMod(ulong value, in ReadOnlyGpuUInt128 modulus)
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{
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@@ -71,7 +71,7 @@ internal static class IncrementalKernels
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// TODO: Is this expected that the value of kStart is modified?
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GpuUInt128 k = kStart + (GpuUInt128)idx;
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GpuUInt128 q = twoP;
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q.Mul64(k);
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GpuUInt128.Mul64(ref q, k.High, k.Low);
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q.Add(GpuUInt128.One);
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ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
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@@ -174,7 +174,7 @@ internal static class IncrementalKernels
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GpuUInt128 k = kStart + (GpuUInt128)idx;
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GpuUInt128 q = twoP;
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q.Mul64(k);
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GpuUInt128.Mul64(ref q, k.High, k.Low);
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q.Add(GpuUInt128.One);
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ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
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@@ -64,7 +64,7 @@ internal static class Pow2ModKernels
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// TODO: kStart is modified after this. Is this expected?
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kStart.Add(idx);
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GpuUInt128 q = twoP;
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q.Mul64(kStart);
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GpuUInt128.Mul64(ref q, kStart.High, kStart.Low);
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q.Add(GpuUInt128.One);
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ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
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if (q.High == 0UL && q.Low < (ulong)smallCycles.Length)
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@@ -158,7 +158,7 @@ internal static class Pow2ModKernels
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GpuUInt128 k = kStart + (GpuUInt128)idx;
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GpuUInt128 q = twoP;
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q.Mul64(k);
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GpuUInt128.Mul64(ref q, k.High, k.Low);
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q.Add(GpuUInt128.One);
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ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
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// Small-cycles in-kernel early rejection from device table
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@@ -13,7 +13,7 @@ public static partial class ULongExtensions
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public static ulong MulHighGpuCompatible(this ulong x, ulong y)
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{
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GpuUInt128 product = new(x);
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product.Mul64(new GpuUInt128(y));
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GpuUInt128.Mul64(ref product, 0UL, y);
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return product.High;
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}
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