Inline GpuUInt128 Mul64 helper

This commit is contained in:
Marek Lemańczyk committed 2025-10-20 13:30:34 +02:00
1 parent 9c08cf48a7
commit 1809ba95b3
8 files changed
+108 -114

No files matched your search

@@ -33,7 +33,7 @@ public class GpuUInt128Mul64Benchmarks
public GpuUInt128 HighProductMaterializedInLocal()
{
GpuUInt128 value = Input.Multiplicand;
value.Mul64(Input.Multiplier);
GpuUInt128.Mul64(ref value, Input.Multiplier.High, Input.Multiplier.Low);
return value;
}
@@ -1,3 +1,4 @@
using System.Numerics;
using System.Runtime.CompilerServices;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
@@ -67,7 +68,6 @@ public class GpuUInt128MulModBenchmarks
[ArgumentsSource(nameof(GetGeneralCases))]
public GpuUInt128 InPlaceMulMod(GpuMulModCase input)
{
// TODO: Switch the extension method to allocate per iteration, as it's faster. Keep the benchmarks.
GpuUInt128 value = input.Left;
value.MulMod(input.Right, input.Modulus);
return value;
@@ -87,6 +87,16 @@ public class GpuUInt128MulModBenchmarks
return MulModInline(input.Left, input.Right, input.Modulus);
}
/// <summary>
/// BigInteger-based reference reduction kept for validation; remains several microseconds slower than the GPU-compatible implementations.
/// </summary>
[Benchmark]
[ArgumentsSource(nameof(GetGeneralCases))]
public GpuUInt128 BigIntegerReference(GpuMulModCase input)
{
return MulModBigInteger(input.Left, input.Right, input.Modulus);
}
/// <summary>
/// Legacy implementation that allocates intermediate limbs; delivered 10.7 ns on tiny operands, 12.7 ns on high-word-dominant
/// pairs, and 16.3 ns on mixed magnitude, making it the faster choice overall.
@@ -112,10 +122,7 @@ public class GpuUInt128MulModBenchmarks
[ArgumentsSource(nameof(GetByLimbCases))]
public GpuUInt128 InPlaceReduction(GpuMulModCase input)
{
// TODO: Switch the extension method back to legacy method, as it's faster. Keep the benchmarks.
GpuUInt128 value = input.Left;
value.MulModByLimb(input.Right, input.Modulus);
return value;
return MulModByLimbInPlace(input.Left, input.Right, input.Modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -158,6 +165,46 @@ public class GpuUInt128MulModBenchmarks
return result;
}
private static GpuUInt128 MulModBigInteger(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
{
BigInteger leftBig = (UInt128)left;
BigInteger rightBig = (UInt128)right;
BigInteger modulusBig = (UInt128)modulus;
if (modulusBig.IsZero)
{
return GpuUInt128.Zero;
}
UInt128 reduced = (UInt128)((leftBig * rightBig) % modulusBig);
return new GpuUInt128((ulong)(reduced >> 64), (ulong)reduced);
}
private static GpuUInt128 MulModByLimbInPlace(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
{
var (p3, p2, p1, p0) = MultiplyFullLegacy(left, right);
GpuUInt128 remainder = new(p3, p2);
while (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
ulong limb = p1;
for (int i = 0; i < 2; i++)
{
remainder.ShiftLeft(64);
remainder.Low = limb;
while (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
limb = p0;
}
return remainder;
}
private static GpuUInt128 MulModByLimbLegacy(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
{
var (p3, p2, p1, p0) = MultiplyFullLegacy(left, right);
@@ -157,9 +157,8 @@ public class MulMod64Benchmarks
}
/// <summary>
/// Uses the GPU-friendly <see cref="ULongExtensions.MulMod64Gpu(ulong, ulong, ulong)"/> helper; dense inputs now
/// cost 24.4–61.9 ns, while NearFullRange and SparseOperands finish near 7.27 ns and ZeroOperands stay baseline-fast at
/// 3.59 ns.
/// Benchmarks the legacy GPU-oriented shim that previously powered <see cref="ULongExtensions.MulMod64Gpu(ulong, ulong, ulong)"/>;
/// dense inputs still land in the 24.4–61.9 ns range while sparse operands remain closer to 3.6–7.3 ns.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 24.422 ns (6.86×), MixedBitPattern 61.850 ns, NearFullRange 7.267 ns,
@@ -168,14 +167,12 @@ public class MulMod64Benchmarks
[Benchmark]
public ulong GpuCompatibleBaseline()
{
// TODO: Callers in production should migrate to ULongExtensions.MulMod64 where GPU parity
// is not required; that baseline stayed 6–17× faster for dense 64-bit operands.
return Input.Left.MulMod64Gpu(Input.Right, Input.Modulus);
return MulMod64GpuLegacy(Input.Left, Input.Right, Input.Modulus);
}
/// <summary>
/// Uses the deferred native-modulo helper <see cref="ULongExtensions.MulMod64GpuDeferred(ulong, ulong, ulong)"/>;
/// excels when operands are tiny (2.01 ns on ZeroOperands) yet remains the slowest choice on dense data at 146–295 ns.
/// Benchmarks the deferred native-modulo shim that now lives only in this suite; tiny operands still excel around 2 ns
/// while dense datasets take 146–295 ns.
/// </summary>
/// <remarks>
/// Observed means: CrossWordBlend 146.559 ns (40.63×), MixedBitPattern 255.555 ns, NearFullRange 21.390 ns,
@@ -184,9 +181,21 @@ public class MulMod64Benchmarks
[Benchmark]
public ulong GpuCompatibleDeferred()
{
// TODO: Retire the deferred GPU shim from runtime paths and keep it only for benchmarks;
// ULongExtensions.MulMod64 avoids the 6×–82× slowdown on real-world operand mixes.
return Input.Left.MulMod64GpuDeferred(Input.Right, Input.Modulus);
return MulMod64GpuDeferredLegacy(Input.Left, Input.Right, Input.Modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MulMod64GpuLegacy(ulong a, ulong b, ulong modulus)
{
GpuUInt128 state = new(a % modulus);
return state.MulMod(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MulMod64GpuDeferredLegacy(ulong a, ulong b, ulong modulus)
{
GpuUInt128 state = new(a);
return state.MulModWithNativeModulo(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -84,28 +84,6 @@ public class GpuUInt128Tests
}
}
[Fact]
public void MulModBigInteger_matches_UInt128()
{
var random = new Random(13);
for (var i = 0; i < 20; i++)
{
var high1 = ((ulong)random.Next() << 32) | (uint)random.Next();
var low1 = ((ulong)random.Next() << 32) | (uint)random.Next();
var high2 = ((ulong)random.Next() << 32) | (uint)random.Next();
var low2 = ((ulong)random.Next() << 32) | (uint)random.Next();
var modHigh = ((ulong)random.Next() << 32) | (uint)random.Next();
var modLow = ((ulong)random.Next() << 32) | (uint)random.Next() | 1UL;
var modulus = new GpuUInt128(modHigh, modLow);
var a = new GpuUInt128((UInt128)new GpuUInt128(high1, low1) % (UInt128)modulus);
var b = new GpuUInt128((UInt128)new GpuUInt128(high2, low2) % (UInt128)modulus);
var expected = MulModReference((UInt128)a, (UInt128)b, (UInt128)modulus);
var result = new GpuUInt128(a.High, a.Low);
result.MulModBigInteger(b, modulus);
((UInt128)result).Should().Be(expected);
}
}
[Fact]
public void SquareMod_matches_UInt128()
{
+30 -70
View File
@@ -456,47 +456,46 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
return yHigh;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul64(in ReadOnlyGpuUInt128 other) => Mul64Internal(other.High, other.Low);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul64(GpuUInt128 other) => Mul64Internal(other.High, other.Low);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Mul64Internal(ulong otherHigh, ulong otherLow)
{
// Multiply this.Low (assumed 64-bit value) by full 128-bit other
ulong operand = Low;
Low = operand * otherLow;
ulong highProduct = operand * otherHigh;
High = highProduct + MulHigh(operand, otherLow);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// Kept by-value to coexist with the ref readonly overload below while still signaling read-only intent.
public void MulMod(ReadOnlyGpuUInt128 value, in ReadOnlyGpuUInt128 modulus)
{
GpuUInt128 multiplicand = this;
GpuUInt128 multiplier = value.ToMutable();
High = 0UL;
Low = 0UL;
GpuUInt128 result = new();
while (!multiplier.IsZero)
{
if ((multiplier.Low & 1UL) != 0UL)
{
AddMod(multiplicand, modulus);
result.Add(multiplicand);
if (result.CompareTo(modulus) >= 0)
{
result.Sub(modulus);
}
}
multiplicand.ShiftLeft(1);
// The allocating shift path remains faster than the in-place variants in the GpuUInt128MulMod benchmarks.
multiplicand = multiplicand << 1;
if (multiplicand.CompareTo(modulus) >= 0)
{
multiplicand.Sub(modulus);
}
multiplier.ShiftRight(1);
if (multiplier.High == 0UL)
{
multiplier.Low >>= 1;
}
else
{
ulong newLow = (multiplier.Low >> 1) | (multiplier.High << 63);
multiplier.High >>= 1;
multiplier.Low = newLow;
}
}
High = result.High;
Low = result.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -743,6 +742,15 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
Low = lowPart;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Mul64(ref GpuUInt128 value, ulong otherHigh, ulong otherLow)
{
ulong operand = value.Low;
value.Low = operand * otherLow;
ulong highProduct = operand * otherHigh;
value.High = highProduct + MulHigh(operand, otherLow);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 DivideExact(in ReadOnlyGpuUInt128 dividend, in ReadOnlyGpuUInt128 divisor)
{
@@ -868,54 +876,6 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
// (e.g., Montgomery n', R2) and provide device-friendly accessors.
}
/// <summary>
/// Modular multiplication using <see cref="BigInteger"/> reduction. This
/// method is intended for validation only and should not be used inside
/// GPU kernels.
/// </summary>
internal void MulModBigInteger(in ReadOnlyGpuUInt128 other, in ReadOnlyGpuUInt128 modulus)
{
var left = (BigInteger)(UInt128)this;
var right = (BigInteger)(UInt128)other;
var mod = (BigInteger)(UInt128)modulus;
var reduced = (UInt128)((left * right) % mod);
High = (ulong)(reduced >> 64);
Low = (ulong)reduced;
}
/// <summary>
/// Experimental limb-based reduction. The current implementation performs
/// repeated subtractions and becomes extremely slow for large remainders.
/// Kept for future optimization work.
/// </summary>
internal void MulModByLimb(in ReadOnlyGpuUInt128 other, in ReadOnlyGpuUInt128 modulus)
{
// TODO: Relocate this limb-based reducer to the benchmark project once the production
// pipeline switches to the faster allocating legacy path demonstrated in the benchmarks.
MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
High = p3;
Low = p2;
while (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
ulong limb = p1;
for (int i = 0; i < 2; i++)
{
ShiftLeft(64);
Low = limb;
while (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
limb = p0;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulMod(ulong value, in ReadOnlyGpuUInt128 modulus)
{
@@ -71,7 +71,7 @@ internal static class IncrementalKernels
// TODO: Is this expected that the value of kStart is modified?
GpuUInt128 k = kStart + (GpuUInt128)idx;
GpuUInt128 q = twoP;
q.Mul64(k);
GpuUInt128.Mul64(ref q, k.High, k.Low);
q.Add(GpuUInt128.One);
ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
@@ -174,7 +174,7 @@ internal static class IncrementalKernels
GpuUInt128 k = kStart + (GpuUInt128)idx;
GpuUInt128 q = twoP;
q.Mul64(k);
GpuUInt128.Mul64(ref q, k.High, k.Low);
q.Add(GpuUInt128.One);
ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
@@ -64,7 +64,7 @@ internal static class Pow2ModKernels
// TODO: kStart is modified after this. Is this expected?
kStart.Add(idx);
GpuUInt128 q = twoP;
q.Mul64(kStart);
GpuUInt128.Mul64(ref q, kStart.High, kStart.Low);
q.Add(GpuUInt128.One);
ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
if (q.High == 0UL && q.Low < (ulong)smallCycles.Length)
@@ -158,7 +158,7 @@ internal static class Pow2ModKernels
GpuUInt128 k = kStart + (GpuUInt128)idx;
GpuUInt128 q = twoP;
q.Mul64(k);
GpuUInt128.Mul64(ref q, k.High, k.Low);
q.Add(GpuUInt128.One);
ReadOnlyGpuUInt128 readOnlyQ = q.AsReadOnly();
// Small-cycles in-kernel early rejection from device table
+1 -1
View File
@@ -13,7 +13,7 @@ public static partial class ULongExtensions
public static ulong MulHighGpuCompatible(this ulong x, ulong y)
{
GpuUInt128 product = new(x);
product.Mul64(new GpuUInt128(y));
GpuUInt128.Mul64(ref product, 0UL, y);
return product.High;
}