Inline GpuUInt128 Mul64 helper

This commit is contained in:
Marek Lemańczyk committed 2025-10-20 13:30:34 +02:00
1 parent 9c08cf48a7
commit 1809ba95b3
8 files changed
+108 -114

No files matched your search

+30 -70
View File
@@ -456,47 +456,46 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
return yHigh;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul64(in ReadOnlyGpuUInt128 other) => Mul64Internal(other.High, other.Low);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul64(GpuUInt128 other) => Mul64Internal(other.High, other.Low);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Mul64Internal(ulong otherHigh, ulong otherLow)
{
// Multiply this.Low (assumed 64-bit value) by full 128-bit other
ulong operand = Low;
Low = operand * otherLow;
ulong highProduct = operand * otherHigh;
High = highProduct + MulHigh(operand, otherLow);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// Kept by-value to coexist with the ref readonly overload below while still signaling read-only intent.
public void MulMod(ReadOnlyGpuUInt128 value, in ReadOnlyGpuUInt128 modulus)
{
GpuUInt128 multiplicand = this;
GpuUInt128 multiplier = value.ToMutable();
High = 0UL;
Low = 0UL;
GpuUInt128 result = new();
while (!multiplier.IsZero)
{
if ((multiplier.Low & 1UL) != 0UL)
{
AddMod(multiplicand, modulus);
result.Add(multiplicand);
if (result.CompareTo(modulus) >= 0)
{
result.Sub(modulus);
}
}
multiplicand.ShiftLeft(1);
// The allocating shift path remains faster than the in-place variants in the GpuUInt128MulMod benchmarks.
multiplicand = multiplicand << 1;
if (multiplicand.CompareTo(modulus) >= 0)
{
multiplicand.Sub(modulus);
}
multiplier.ShiftRight(1);
if (multiplier.High == 0UL)
{
multiplier.Low >>= 1;
}
else
{
ulong newLow = (multiplier.Low >> 1) | (multiplier.High << 63);
multiplier.High >>= 1;
multiplier.Low = newLow;
}
}
High = result.High;
Low = result.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -743,6 +742,15 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
Low = lowPart;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Mul64(ref GpuUInt128 value, ulong otherHigh, ulong otherLow)
{
ulong operand = value.Low;
value.Low = operand * otherLow;
ulong highProduct = operand * otherHigh;
value.High = highProduct + MulHigh(operand, otherLow);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 DivideExact(in ReadOnlyGpuUInt128 dividend, in ReadOnlyGpuUInt128 divisor)
{
@@ -868,54 +876,6 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
// (e.g., Montgomery n', R2) and provide device-friendly accessors.
}
/// <summary>
/// Modular multiplication using <see cref="BigInteger"/> reduction. This
/// method is intended for validation only and should not be used inside
/// GPU kernels.
/// </summary>
internal void MulModBigInteger(in ReadOnlyGpuUInt128 other, in ReadOnlyGpuUInt128 modulus)
{
var left = (BigInteger)(UInt128)this;
var right = (BigInteger)(UInt128)other;
var mod = (BigInteger)(UInt128)modulus;
var reduced = (UInt128)((left * right) % mod);
High = (ulong)(reduced >> 64);
Low = (ulong)reduced;
}
/// <summary>
/// Experimental limb-based reduction. The current implementation performs
/// repeated subtractions and becomes extremely slow for large remainders.
/// Kept for future optimization work.
/// </summary>
internal void MulModByLimb(in ReadOnlyGpuUInt128 other, in ReadOnlyGpuUInt128 modulus)
{
// TODO: Relocate this limb-based reducer to the benchmark project once the production
// pipeline switches to the faster allocating legacy path demonstrated in the benchmarks.
MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
High = p3;
Low = p2;
while (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
ulong limb = p1;
for (int i = 0; i < 2; i++)
{
ShiftLeft(64);
Low = limb;
while (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
limb = p0;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulMod(ulong value, in ReadOnlyGpuUInt128 modulus)
{