Wire by-divisor GPU batching to scanner configuration

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Marek Lemańczyk committed 2025-09-21 11:41:51 +02:00
1 parent 085e6e0ceb
commit 3fd39c3d34
2 files changed
+157 -86

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@@ -495,7 +495,10 @@ internal static class Program
}
else if (useByDivisor)
{
_byDivisorTester = new MersenneNumberDivisorByDivisorGpuTester();
_byDivisorTester = new MersenneNumberDivisorByDivisorGpuTester
{
GpuBatchSize = scanBatchSize,
};
}
// Load RLE blacklist (optional)
@@ -11,6 +11,8 @@ namespace PerfectNumbers.Core.Gpu;
public sealed class MersenneNumberDivisorByDivisorGpuTester
{
private int _gpuBatchSize = GpuConstants.ScanBatchSize;
private readonly List<ulong> _divisors = new();
private readonly List<ulong> _remainders = new();
private readonly List<ulong> _lastPrimes = new();
@@ -28,6 +30,12 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
private Action<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> GetInitialKernel(Accelerator accelerator) =>
_initialKernelCache.GetOrAdd(accelerator, acc => acc.LoadAutoGroupedStreamKernel<Index1D, ulong, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(InitialKernel));
public int GpuBatchSize
{
get => _gpuBatchSize;
set => _gpuBatchSize = Math.Max(1, value);
}
public void ConfigureFromMaxPrime(ulong maxPrime)
{
lock (_sync)
@@ -80,138 +88,198 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
return false;
}
var divisorsSpan = CollectionsMarshal.AsSpan(_divisors);
var remaindersSpan = CollectionsMarshal.AsSpan(_remainders);
var lastPrimesSpan = CollectionsMarshal.AsSpan(_lastPrimes);
var gpuLease = GpuContextPool.RentPreferred(preferCpu: false);
var accelerator = gpuLease.Accelerator;
var kernel = GetUpdateKernel(accelerator);
var divisorsBuffer = accelerator.Allocate1D<ulong>(count);
var remaindersBuffer = accelerator.Allocate1D<ulong>(count);
var lastPrimesBuffer = accelerator.Allocate1D<ulong>(count);
var hitsBuffer = accelerator.Allocate1D<byte>(count);
Span<ulong> divisorsSpan = CollectionsMarshal.AsSpan(_divisors);
Span<ulong> remaindersSpan = CollectionsMarshal.AsSpan(_remainders);
Span<ulong> lastPrimesSpan = CollectionsMarshal.AsSpan(_lastPrimes);
int batchCapacity = Math.Min(_gpuBatchSize, count);
var divisorsBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
var remaindersBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
var lastPrimesBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
var hitsBuffer = accelerator.Allocate1D<byte>(batchCapacity);
divisorsBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(divisorsSpan), count);
remaindersBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(remaindersSpan), count);
lastPrimesBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(lastPrimesSpan), count);
hitsBuffer.MemSetToZero();
kernel(count, prime, divisorsBuffer.View, remaindersBuffer.View, lastPrimesBuffer.View, hitsBuffer.View);
accelerator.Synchronize();
remaindersBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(remaindersSpan), count);
lastPrimesBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(lastPrimesSpan), count);
byte[] hits = ArrayPool<byte>.Shared.Rent(count);
Span<byte> hitsSpan = hits.AsSpan(0, count);
hitsBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), count);
byte[] hits = ArrayPool<byte>.Shared.Rent(batchCapacity);
bool composite = false;
ulong lastProcessed = 0UL;
for (int i = 0; i < count; i++)
{
ulong divisor = divisorsSpan[i];
if (divisor > allowedMax)
{
break;
}
lastProcessed = divisor;
if (hitsSpan[i] != 0)
try
{
int processed = 0;
while (processed < count)
{
composite = true;
break;
int batchSize = Math.Min(batchCapacity, count - processed);
var divisorView = divisorsBuffer.View.SubView(0, batchSize);
var remainderView = remaindersBuffer.View.SubView(0, batchSize);
var lastPrimeView = lastPrimesBuffer.View.SubView(0, batchSize);
var hitsView = hitsBuffer.View.SubView(0, batchSize);
Span<ulong> divisorBatch = divisorsSpan.Slice(processed, batchSize);
Span<ulong> remainderBatch = remaindersSpan.Slice(processed, batchSize);
Span<ulong> lastPrimeBatch = lastPrimesSpan.Slice(processed, batchSize);
divisorView.CopyFromCPU(ref MemoryMarshal.GetReference(divisorBatch), batchSize);
remainderView.CopyFromCPU(ref MemoryMarshal.GetReference(remainderBatch), batchSize);
lastPrimeView.CopyFromCPU(ref MemoryMarshal.GetReference(lastPrimeBatch), batchSize);
hitsView.MemSetToZero();
kernel(batchSize, prime, divisorView, remainderView, lastPrimeView, hitsView);
accelerator.Synchronize();
remainderView.CopyToCPU(ref MemoryMarshal.GetReference(remainderBatch), batchSize);
lastPrimeView.CopyToCPU(ref MemoryMarshal.GetReference(lastPrimeBatch), batchSize);
Span<byte> hitsSpan = hits.AsSpan(0, batchSize);
hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), batchSize);
for (int i = 0; i < batchSize; i++)
{
ulong divisor = divisorBatch[i];
if (divisor > allowedMax)
{
processed = count;
break;
}
lastProcessed = divisor;
if (hitsSpan[i] != 0)
{
composite = true;
processed = count;
break;
}
}
if (composite)
{
break;
}
if (processed < count)
{
processed += batchSize;
}
}
}
finally
{
ArrayPool<byte>.Shared.Return(hits, clearArray: true);
hitsBuffer.Dispose();
lastPrimesBuffer.Dispose();
remaindersBuffer.Dispose();
divisorsBuffer.Dispose();
gpuLease.Dispose();
}
if (lastProcessed != 0UL)
{
ReportStatus(lastProcessed);
}
ArrayPool<byte>.Shared.Return(hits, clearArray: true);
hitsBuffer.Dispose();
lastPrimesBuffer.Dispose();
remaindersBuffer.Dispose();
divisorsBuffer.Dispose();
gpuLease.Dispose();
return composite;
}
private bool ExtendDivisors(ulong prime, ulong allowedMax)
{
ulong currentMax = _divisors.Count == 0 ? 1UL : _divisors[^1];
int existingCount = _divisors.Count;
allowedMax = Math.Min(allowedMax, _divisorLimit);
ulong currentMax = existingCount == 0 ? 1UL : _divisors[^1];
ulong start = currentMax < 3UL ? 3UL : currentMax + 2UL;
if (start > allowedMax)
{
return false;
}
List<ulong> newDivisors = new();
for (ulong divisor = start; divisor <= allowedMax; divisor += 2UL)
{
newDivisors.Add(divisor);
}
int count = newDivisors.Count;
if (count == 0)
{
return false;
}
var gpuLease = GpuContextPool.RentPreferred(preferCpu: false);
var accelerator = gpuLease.Accelerator;
var kernel = GetInitialKernel(accelerator);
var divisorsBuffer = accelerator.Allocate1D<ulong>(count);
var remaindersBuffer = accelerator.Allocate1D<ulong>(count);
var hitsBuffer = accelerator.Allocate1D<byte>(count);
Span<ulong> newDivisorsSpan = CollectionsMarshal.AsSpan(newDivisors);
divisorsBuffer.View.CopyFromCPU(ref MemoryMarshal.GetReference(newDivisorsSpan), count);
hitsBuffer.MemSetToZero();
int batchCapacity = _gpuBatchSize;
var divisorsBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
var remaindersBuffer = accelerator.Allocate1D<ulong>(batchCapacity);
var hitsBuffer = accelerator.Allocate1D<byte>(batchCapacity);
kernel(count, prime, divisorsBuffer.View, remaindersBuffer.View, hitsBuffer.View);
accelerator.Synchronize();
ulong[] newRemainders = ArrayPool<ulong>.Shared.Rent(count);
byte[] hits = ArrayPool<byte>.Shared.Rent(count);
Span<ulong> newRemaindersSpan = newRemainders.AsSpan(0, count);
Span<byte> hitsSpan = hits.AsSpan(0, count);
remaindersBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(newRemaindersSpan), count);
hitsBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), count);
ulong[] remainders = ArrayPool<ulong>.Shared.Rent(batchCapacity);
byte[] hits = ArrayPool<byte>.Shared.Rent(batchCapacity);
ulong[] divisors = ArrayPool<ulong>.Shared.Rent(batchCapacity);
bool composite = false;
ulong lastProcessed = 0UL;
for (int i = 0; i < count; i++)
ulong divisor = start;
try
{
ulong divisor = newDivisorsSpan[i];
ulong remainder = newRemaindersSpan[i];
_divisors.Add(divisor);
_remainders.Add(remainder);
_lastPrimes.Add(prime);
lastProcessed = divisor;
if (!composite && hitsSpan[i] != 0)
while (divisor <= allowedMax)
{
composite = true;
int batchSize = batchCapacity;
int index = 0;
while (index < batchSize && divisor <= allowedMax)
{
divisors[index++] = divisor;
divisor += 2UL;
}
if (index == 0)
{
break;
}
var divisorView = divisorsBuffer.View.SubView(0, index);
var remainderView = remaindersBuffer.View.SubView(0, index);
var hitsView = hitsBuffer.View.SubView(0, index);
Span<ulong> divisorSpan = divisors.AsSpan(0, index);
divisorView.CopyFromCPU(ref MemoryMarshal.GetReference(divisorSpan), index);
hitsView.MemSetToZero();
kernel(index, prime, divisorView, remainderView, hitsView);
accelerator.Synchronize();
Span<ulong> remainderSpan = remainders.AsSpan(0, index);
Span<byte> hitsSpan = hits.AsSpan(0, index);
remainderView.CopyToCPU(ref MemoryMarshal.GetReference(remainderSpan), index);
hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitsSpan), index);
for (int i = 0; i < index; i++)
{
ulong newDivisor = divisorSpan[i];
_divisors.Add(newDivisor);
_remainders.Add(remainderSpan[i]);
_lastPrimes.Add(prime);
lastProcessed = newDivisor;
if (!composite && hitsSpan[i] != 0)
{
composite = true;
}
}
if (composite)
{
break;
}
}
}
finally
{
ArrayPool<ulong>.Shared.Return(divisors, clearArray: true);
ArrayPool<ulong>.Shared.Return(remainders, clearArray: true);
ArrayPool<byte>.Shared.Return(hits, clearArray: true);
hitsBuffer.Dispose();
remaindersBuffer.Dispose();
divisorsBuffer.Dispose();
gpuLease.Dispose();
}
if (lastProcessed != 0UL)
{
ReportStatus(lastProcessed);
}
ArrayPool<ulong>.Shared.Return(newRemainders, clearArray: true);
ArrayPool<byte>.Shared.Return(hits, clearArray: true);
hitsBuffer.Dispose();
remaindersBuffer.Dispose();
divisorsBuffer.Dispose();
gpuLease.Dispose();
return composite;
}