Merge pull request #230 from mlemanczyk/codex/optimize-gpu-memory-usage-in-kernels

Reduce GPU by-divisor host allocations
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Marek Lemańczyk authored and GitHub committed 2025-10-25 06:04:43 +02:00
commit 4ee6464130
5 files changed
+194 -106

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@@ -419,6 +419,7 @@ internal static class Program
if (useByDivisor)
{
int byDivisorPrimeRange = Math.Max(1, _cliArguments.BlockSize);
MersenneNumberDivisorByDivisorTester.Run(
byDivisorCandidates,
_byDivisorTester!,
@@ -427,7 +428,8 @@ internal static class Program
static () => _lastCompositeP = true,
static () => _lastCompositeP = false,
static (candidate, searchedMersenne, detailedCheck, passedAllTests) => CalculationResultHandler.HandleResult(candidate, searchedMersenne, detailedCheck, passedAllTests, _lastCompositeP),
threadCount);
threadCount,
byDivisorPrimeRange);
CalculationResultHandler.FlushBuffer();
CalculationResultHandler.ReleaseOutputBuffer();
@@ -23,7 +23,8 @@ public class MersenneNumberDivisorByDivisorTesterTests
markComposite: () => compositeMarks++,
clearComposite: () => clearedMarks++,
printResult: (prime, searched, detailed, passed) => results.Add((prime, searched, detailed, passed)),
threadCount: 1);
threadCount: 1,
primesPerTask: 2);
tester.ConfiguredMaxPrime.Should().Be(13UL);
compositeMarks.Should().Be(2);
@@ -14,7 +14,6 @@ internal static class DivisorByDivisorKernels
ArrayView<int> exponentCounts,
ArrayView<ulong> exponents,
ArrayView<ulong> divisorCycles,
ArrayView<ulong> firstCycleRemainders,
ArrayView<byte> hits,
ArrayView<int> firstHit)
{
@@ -28,7 +27,6 @@ internal static class DivisorByDivisorKernels
int offset = exponentOffsets[globalIndex];
GpuDivisorPartialData divisor = divisors[globalIndex];
ulong cycleLength = divisorCycles[globalIndex];
ulong firstCycleRemainder = firstCycleRemainders[globalIndex];
var stepper = new ExponentRemainderStepperGpu(divisor);
@@ -44,7 +42,7 @@ internal static class DivisorByDivisorKernels
}
else
{
cycleRemainder = firstCycleRemainder;
cycleRemainder = firstExponent % cycleLength;
firstHitValue = cycleRemainder == 0UL && firstUnity ? (byte)1 : (byte)0;
}
@@ -23,14 +23,14 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private ulong _divisorLimit;
// private bool _isConfigured;
private readonly ConcurrentDictionary<Accelerator, Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>> _kernelCache = new(AcceleratorReferenceComparer.Instance);
private readonly ConcurrentDictionary<Accelerator, ConcurrentBag<BatchResources>> _resourcePools = new(AcceleratorReferenceComparer.Instance);
private readonly ConcurrentDictionary<Accelerator, Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>> _kernelCache = new(AcceleratorReferenceComparer.Instance);
private readonly ConcurrentBag<BatchResources> _resourcePool = new();
private readonly ConcurrentBag<GpuContextPool.GpuContextLease> _acceleratorPool = new();
private readonly ConcurrentBag<DivisorScanSession> _sessionPool = new();
private Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> GetKernel(Accelerator accelerator) =>
private Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> GetKernel(Accelerator accelerator) =>
_kernelCache.GetOrAdd(accelerator, acc =>
acc.LoadAutoGroupedStreamKernel<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>(DivisorByDivisorKernels.CheckKernel));
acc.LoadAutoGroupedStreamKernel<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>(DivisorByDivisorKernels.CheckKernel));
public int GpuBatchSize
@@ -107,22 +107,21 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
resources.OffsetBuffer,
resources.CountBuffer,
resources.CycleBuffer,
resources.FirstRemainderBuffer,
resources.ExponentBuffer,
resources.HitsBuffer,
resources.HitIndexBuffer,
resources.Divisors,
resources.Exponents,
resources.FilteredDivisors,
resources.DivisorData,
resources.Offsets,
resources.Counts,
resources.Cycles,
resources.FirstRemainders,
out lastProcessed,
out coveredRange,
out processedCount);
ReturnBatchResources(accelerator, resources);
ReturnBatchResources(resources);
Monitor.Exit(gpuLease.ExecutionLock);
ReturnAccelerator(gpuLease);
@@ -168,22 +167,21 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private static bool CheckDivisors(
ulong prime,
ulong allowedMax,
Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> kernel,
Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> kernel,
MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> divisorDataBuffer,
MemoryBuffer1D<int, Stride1D.Dense> offsetBuffer,
MemoryBuffer1D<int, Stride1D.Dense> countBuffer,
MemoryBuffer1D<ulong, Stride1D.Dense> cycleBuffer,
MemoryBuffer1D<ulong, Stride1D.Dense> firstRemainderBuffer,
MemoryBuffer1D<ulong, Stride1D.Dense> exponentBuffer,
MemoryBuffer1D<byte, Stride1D.Dense> hitsBuffer,
MemoryBuffer1D<int, Stride1D.Dense> hitIndexBuffer,
in ulong[] divisors,
ulong[] divisors,
ulong[] exponents,
ulong[] filteredDivisors,
GpuDivisorPartialData[] divisorData,
int[] offsets,
int[] counts,
ulong[] cycles,
ulong[] firstRemainders,
out ulong lastProcessed,
out bool coveredRange,
out ulong processedCount)
@@ -229,8 +227,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
byte remainder11 = (byte)((ulong)(currentDivisor128 % 11UL));
bool lastIsSeven = (prime & 3UL) == 3UL;
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ulong[] filteredDivisors = ulongPool.Rent(chunkCapacity);
Span<ulong> filteredStorage = filteredDivisors.AsSpan();
Span<ulong> divisorStorage = divisors.AsSpan();
Span<ulong> exponentStorage = exponents.AsSpan();
@@ -238,8 +234,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
Span<int> offsetStorage = offsets.AsSpan();
Span<int> countStorage = counts.AsSpan();
Span<ulong> cycleStorage = cycles.AsSpan();
Span<ulong> remainderStorage = firstRemainders.AsSpan();
while (currentK <= maxK && !composite)
{
int chunkCount = Math.Min(chunkCapacity, batchCapacity);
@@ -312,8 +306,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
Span<int> offsetSpan = offsetStorage;
Span<int> countSpan = countStorage;
Span<ulong> cycleSpan = cycleStorage;
Span<ulong> remainderSpan = remainderStorage;
int admissibleCount = 0;
int exponentIndex = 0;
for (int i = 0; i < filteredCount; i++)
@@ -332,7 +324,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
offsetSpan[admissibleCount] = exponentIndex;
countSpan[admissibleCount] = 1;
cycleSpan[admissibleCount] = divisorCycle;
remainderSpan[admissibleCount] = 0UL;
admissibleCount++;
exponentIndex++;
@@ -347,7 +338,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
ArrayView1D<int, Stride1D.Dense> offsetView = offsetBuffer.View.SubView(0, admissibleCount);
ArrayView1D<int, Stride1D.Dense> countView = countBuffer.View.SubView(0, admissibleCount);
ArrayView1D<ulong, Stride1D.Dense> cycleView = cycleBuffer.View.SubView(0, admissibleCount);
ArrayView1D<ulong, Stride1D.Dense> remainderView = firstRemainderBuffer.View.SubView(0, admissibleCount);
ArrayView1D<ulong, Stride1D.Dense> exponentView = exponentBuffer.View.SubView(0, exponentIndex);
ArrayView1D<byte, Stride1D.Dense> hitsView = hitsBuffer.View.SubView(0, exponentIndex);
ArrayView1D<int, Stride1D.Dense> hitIndexView = hitIndexBuffer.View.SubView(0, 1);
@@ -356,13 +346,12 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
offsetView.CopyFromCPU(ref MemoryMarshal.GetReference(offsetSpan), admissibleCount);
countView.CopyFromCPU(ref MemoryMarshal.GetReference(countSpan), admissibleCount);
cycleView.CopyFromCPU(ref MemoryMarshal.GetReference(cycleSpan), admissibleCount);
remainderView.CopyFromCPU(ref MemoryMarshal.GetReference(remainderSpan), admissibleCount);
exponentView.CopyFromCPU(ref MemoryMarshal.GetReference(exponentSpan), exponentIndex);
int sentinel = int.MaxValue;
hitIndexView.CopyFromCPU(ref sentinel, 1);
kernel(admissibleCount, divisorView, offsetView, countView, exponentView, cycleView, remainderView, hitsView, hitIndexView);
kernel(admissibleCount, divisorView, offsetView, countView, exponentView, cycleView, hitsView, hitIndexView);
int firstHit = sentinel;
hitIndexView.CopyToCPU(ref firstHit, 1);
@@ -373,8 +362,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
lastProcessed = hitFound ? divisorSpan[hitIndex] : divisorSpan[lastIndex];
}
ulongPool.Return(filteredDivisors, clearArray: false);
coveredRange = composite || processedAll || (currentDivisor128 > allowedMax128);
return composite;
}
@@ -480,12 +467,11 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private readonly MersenneNumberDivisorByDivisorGpuTester _owner;
private readonly GpuContextPool.GpuContextLease _lease;
private readonly Accelerator _accelerator;
private Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> _kernel = null!;
private Action<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> _kernel = null!;
private MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> _divisorBuffer = null!;
private MemoryBuffer1D<int, Stride1D.Dense> _offsetBuffer = null!;
private MemoryBuffer1D<int, Stride1D.Dense> _countBuffer = null!;
private MemoryBuffer1D<ulong, Stride1D.Dense> _cycleBuffer = null!;
private MemoryBuffer1D<ulong, Stride1D.Dense> _firstRemainderBuffer = null!;
private MemoryBuffer1D<int, Stride1D.Dense> _firstHitBuffer = null!;
private MemoryBuffer1D<ulong, Stride1D.Dense> _exponentsBuffer = null!;
private MemoryBuffer1D<byte, Stride1D.Dense> _hitBuffer = null!;
@@ -519,7 +505,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
_offsetBuffer = _accelerator.Allocate1D<int>(1);
_countBuffer = _accelerator.Allocate1D<int>(1);
_cycleBuffer = _accelerator.Allocate1D<ulong>(1);
_firstRemainderBuffer = _accelerator.Allocate1D<ulong>(1);
_firstHitBuffer = _accelerator.Allocate1D<int>(1);
}
@@ -591,8 +576,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
}
}
ulong firstRemainder = cycle == 0UL ? 0UL : firstPrime % cycle;
Monitor.Enter(_lease.ExecutionLock);
EnsureExecutionResourcesLocked(length);
@@ -601,7 +584,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
ArrayView1D<int, Stride1D.Dense> offsetView = _offsetBuffer.View;
ArrayView1D<int, Stride1D.Dense> countView = _countBuffer.View;
ArrayView1D<ulong, Stride1D.Dense> cycleView = _cycleBuffer.View;
ArrayView1D<ulong, Stride1D.Dense> remainderView = _firstRemainderBuffer.View;
ArrayView1D<int, Stride1D.Dense> firstHitView = _firstHitBuffer.View;
ArrayView1D<ulong, Stride1D.Dense> exponentView = _exponentsBuffer.View;
ArrayView1D<byte, Stride1D.Dense> hitView = _hitBuffer.View;
@@ -618,9 +600,6 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
ulong cycleValue = cycle;
cycleView.SubView(0, 1).CopyFromCPU(ref cycleValue, 1);
ulong remainderValue = firstRemainder;
remainderView.SubView(0, 1).CopyFromCPU(ref remainderValue, 1);
Span<ulong> hostSpan = _hostBuffer.AsSpan(0, length);
primes.CopyTo(hostSpan);
@@ -639,7 +618,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
throw new InvalidOperationException("GPU divisor kernel was not initialized.");
}
kernel(1, divisorView, offsetView, countView, exponentSlice, cycleView, remainderView, hitSliceView, firstHitView);
kernel(1, divisorView, offsetView, countView, exponentSlice, cycleView, hitSliceView, firstHitView);
Span<byte> hitSlice = hits.Slice(0, length);
hitSliceView.CopyToCPU(ref MemoryMarshal.GetReference(hitSlice), length);
@@ -693,103 +672,192 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private BatchResources RentBatchResources(Accelerator accelerator, int capacity)
{
var bag = _resourcePools.GetOrAdd(accelerator, static _ => []);
if (bag.TryTake(out BatchResources? resources))
if (!_resourcePool.TryTake(out BatchResources? resources))
{
return resources;
resources = new BatchResources(Math.Max(1, capacity));
}
return new BatchResources(accelerator, capacity);
resources.Bind(accelerator, capacity);
return resources;
}
private void ReturnBatchResources(Accelerator accelerator, BatchResources resources) => _resourcePools.GetOrAdd(accelerator, static _ => []).Add(resources);
private void ReturnBatchResources(BatchResources resources) => _resourcePool.Add(resources);
private sealed class BatchResources : IDisposable
{
internal BatchResources(Accelerator accelerator, int capacity)
private Accelerator? _accelerator;
private MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense>? _divisorDataBuffer;
private MemoryBuffer1D<int, Stride1D.Dense>? _offsetBuffer;
private MemoryBuffer1D<int, Stride1D.Dense>? _countBuffer;
private MemoryBuffer1D<ulong, Stride1D.Dense>? _cycleBuffer;
private MemoryBuffer1D<ulong, Stride1D.Dense>? _exponentBuffer;
private MemoryBuffer1D<byte, Stride1D.Dense>? _hitsBuffer;
private MemoryBuffer1D<int, Stride1D.Dense>? _hitIndexBuffer;
private int _deviceCapacity;
private int _hostCapacity;
internal BatchResources(int capacity)
{
int actualCapacity = Math.Max(1, capacity);
RentHostArrays(actualCapacity);
}
DivisorDataBuffer = accelerator.Allocate1D<GpuDivisorPartialData>(actualCapacity);
OffsetBuffer = accelerator.Allocate1D<int>(actualCapacity);
CountBuffer = accelerator.Allocate1D<int>(actualCapacity);
CycleBuffer = accelerator.Allocate1D<ulong>(actualCapacity);
FirstRemainderBuffer = accelerator.Allocate1D<ulong>(actualCapacity);
ExponentBuffer = accelerator.Allocate1D<ulong>(actualCapacity);
HitsBuffer = accelerator.Allocate1D<byte>(actualCapacity);
HitIndexBuffer = accelerator.Allocate1D<int>(1);
internal MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> DivisorDataBuffer => _divisorDataBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<int, Stride1D.Dense> OffsetBuffer => _offsetBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<int, Stride1D.Dense> CountBuffer => _countBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<ulong, Stride1D.Dense> CycleBuffer => _cycleBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<ulong, Stride1D.Dense> ExponentBuffer => _exponentBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<byte, Stride1D.Dense> HitsBuffer => _hitsBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<int, Stride1D.Dense> HitIndexBuffer => _hitIndexBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal ulong[] Divisors { get; private set; } = null!;
internal ulong[] Exponents { get; private set; } = null!;
internal ulong[] FilteredDivisors { get; private set; } = null!;
internal GpuDivisorPartialData[] DivisorData { get; private set; } = null!;
internal int[] Offsets { get; private set; } = null!;
internal int[] Counts { get; private set; } = null!;
internal ulong[] Cycles { get; private set; } = null!;
internal int Capacity => _hostCapacity;
internal void Bind(Accelerator accelerator, int requiredCapacity)
{
EnsureHostCapacity(requiredCapacity);
if (!ReferenceEquals(_accelerator, accelerator))
{
ReleaseDeviceBuffers();
_accelerator = accelerator;
}
EnsureDeviceCapacity(accelerator, requiredCapacity);
}
private void EnsureHostCapacity(int requiredCapacity)
{
int desiredCapacity = Math.Max(1, requiredCapacity);
if (_hostCapacity >= desiredCapacity)
{
return;
}
ReturnHostArrays();
RentHostArrays(desiredCapacity);
}
private void EnsureDeviceCapacity(Accelerator accelerator, int requiredCapacity)
{
int desiredCapacity = Math.Max(1, requiredCapacity);
if (_divisorDataBuffer is null)
{
AllocateDeviceBuffers(accelerator, desiredCapacity);
return;
}
if (_deviceCapacity >= desiredCapacity)
{
return;
}
ReleaseDeviceBuffers();
AllocateDeviceBuffers(accelerator, desiredCapacity);
}
private void AllocateDeviceBuffers(Accelerator accelerator, int capacity)
{
_divisorDataBuffer = accelerator.Allocate1D<GpuDivisorPartialData>(capacity);
_offsetBuffer = accelerator.Allocate1D<int>(capacity);
_countBuffer = accelerator.Allocate1D<int>(capacity);
_cycleBuffer = accelerator.Allocate1D<ulong>(capacity);
_exponentBuffer = accelerator.Allocate1D<ulong>(capacity);
_hitsBuffer = accelerator.Allocate1D<byte>(capacity);
_hitIndexBuffer = accelerator.Allocate1D<int>(1);
_deviceCapacity = capacity;
}
private void RentHostArrays(int capacity)
{
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
Divisors = ulongPool.Rent(actualCapacity);
Exponents = ulongPool.Rent(actualCapacity);
DivisorData = partialPool.Rent(actualCapacity);
Offsets = intPool.Rent(actualCapacity);
Counts = intPool.Rent(actualCapacity);
Cycles = ulongPool.Rent(actualCapacity);
FirstRemainders = ulongPool.Rent(actualCapacity);
Capacity = actualCapacity;
Divisors = ulongPool.Rent(capacity);
Exponents = ulongPool.Rent(capacity);
FilteredDivisors = ulongPool.Rent(capacity);
DivisorData = partialPool.Rent(capacity);
Offsets = intPool.Rent(capacity);
Counts = intPool.Rent(capacity);
Cycles = ulongPool.Rent(capacity);
_hostCapacity = capacity;
}
internal readonly MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> DivisorDataBuffer;
internal readonly MemoryBuffer1D<int, Stride1D.Dense> OffsetBuffer;
internal readonly MemoryBuffer1D<int, Stride1D.Dense> CountBuffer;
internal readonly MemoryBuffer1D<ulong, Stride1D.Dense> CycleBuffer;
internal readonly MemoryBuffer1D<ulong, Stride1D.Dense> FirstRemainderBuffer;
internal readonly MemoryBuffer1D<ulong, Stride1D.Dense> ExponentBuffer;
internal readonly MemoryBuffer1D<byte, Stride1D.Dense> HitsBuffer;
internal readonly MemoryBuffer1D<int, Stride1D.Dense> HitIndexBuffer;
internal readonly ulong[] Divisors;
internal readonly ulong[] Exponents;
internal readonly GpuDivisorPartialData[] DivisorData;
internal readonly int[] Offsets;
internal readonly int[] Counts;
internal readonly ulong[] Cycles;
internal readonly ulong[] FirstRemainders;
internal readonly int Capacity;
public void Dispose()
private void ReleaseDeviceBuffers()
{
DivisorDataBuffer.Dispose();
OffsetBuffer.Dispose();
CountBuffer.Dispose();
CycleBuffer.Dispose();
FirstRemainderBuffer.Dispose();
ExponentBuffer.Dispose();
HitsBuffer.Dispose();
HitIndexBuffer.Dispose();
_divisorDataBuffer?.Dispose();
_offsetBuffer?.Dispose();
_countBuffer?.Dispose();
_cycleBuffer?.Dispose();
_exponentBuffer?.Dispose();
_hitsBuffer?.Dispose();
_hitIndexBuffer?.Dispose();
_divisorDataBuffer = null;
_offsetBuffer = null;
_countBuffer = null;
_cycleBuffer = null;
_exponentBuffer = null;
_hitsBuffer = null;
_hitIndexBuffer = null;
_deviceCapacity = 0;
}
private void ReturnHostArrays()
{
if (_hostCapacity == 0)
{
return;
}
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
ulongPool.Return(Divisors, clearArray: false);
ulongPool.Return(Exponents, clearArray: false);
ulongPool.Return(FilteredDivisors, clearArray: false);
partialPool.Return(DivisorData, clearArray: false);
intPool.Return(Offsets, clearArray: false);
intPool.Return(Counts, clearArray: false);
ulongPool.Return(Cycles, clearArray: false);
ulongPool.Return(FirstRemainders, clearArray: false);
Divisors = Array.Empty<ulong>();
Exponents = Array.Empty<ulong>();
FilteredDivisors = Array.Empty<ulong>();
DivisorData = Array.Empty<GpuDivisorPartialData>();
Offsets = Array.Empty<int>();
Counts = Array.Empty<int>();
Cycles = Array.Empty<ulong>();
_hostCapacity = 0;
}
public void Dispose()
{
ReleaseDeviceBuffers();
_accelerator = null;
ReturnHostArrays();
}
}
private sealed class AcceleratorReferenceComparer : IEqualityComparer<Accelerator>
{
public static AcceleratorReferenceComparer Instance { get; } = new();
@@ -1,4 +1,5 @@
using System.Buffers;
using System.Collections.Concurrent;
using System.Globalization;
using System.Runtime.InteropServices;
@@ -14,7 +15,8 @@ public static class MersenneNumberDivisorByDivisorTester
Action markComposite,
Action clearComposite,
Action<ulong, bool, bool, bool> printResult,
int threadCount)
int threadCount,
int primesPerTask)
{
if (candidates.Count == 0)
{
@@ -233,8 +235,11 @@ public static class MersenneNumberDivisorByDivisorTester
// workerCount = 1;
// }
int chunkSize = primesPerTask <= 0 ? 1 : primesPerTask;
void ProcessPrime(ulong prime)
{
Console.WriteLine($"Task started {prime}");
bool isPrime = tester.IsPrime(prime, out bool divisorsExhausted);
if (!isPrime)
@@ -246,6 +251,7 @@ public static class MersenneNumberDivisorByDivisorTester
clearComposite();
printResult(prime, true, divisorsExhausted, true);
Console.WriteLine($"Task finished {prime}");
}
if (workerCount == 1)
@@ -264,7 +270,20 @@ public static class MersenneNumberDivisorByDivisorTester
TaskScheduler = scheduler
};
Parallel.ForEach(filteredPrimes, options, ProcessPrime);
int totalCount = filteredPrimes.Count;
int partitionSize = chunkSize < 1 ? 1 : chunkSize;
if (partitionSize > totalCount)
{
partitionSize = totalCount;
}
Parallel.ForEach(Partitioner.Create(0, totalCount, partitionSize), options, range =>
{
for (int index = range.Item1; index < range.Item2; index++)
{
ProcessPrime(filteredPrimes[index]);
}
});
}
}
}