Inline legacy GPU sieve and update heuristic fallbacks
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@@ -86,7 +86,7 @@ public class PrimeTesterBenchmarks
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for (int i = 0; i < values.Length; i++)
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{
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if (PrimeTester.IsPrimeGpuFallback(values[i], cancellationToken))
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if (PrimeTester.Exclusive.IsPrimeGpu(values[i], cancellationToken))
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{
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primeCount++;
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}
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@@ -102,7 +102,7 @@ public sealed class HeuristicPrimeTester
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{
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if (!EnableHeuristicPrimeTesting)
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{
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return PrimeTester.IsPrimeGpuFallback(n, ct);
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return PrimeTester.Exclusive.IsPrimeGpu(n, ct);
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}
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return IsPrimeGpu(n);
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@@ -119,7 +119,7 @@ public sealed class HeuristicPrimeTester
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{
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if (!EnableHeuristicPrimeTesting)
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{
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return PrimeTester.IsPrimeGpuFallback(n, CancellationToken.None);
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return PrimeTester.Exclusive.IsPrimeGpu(n, CancellationToken.None);
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}
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return HeuristicIsPrimeGpuCore(n, sqrtLimit, nMod10);
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@@ -72,18 +72,14 @@ public sealed class PrimeTester
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return Exclusive.IsPrimeGpu(n, CancellationToken.None);
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}
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public static bool IsPrimeGpu(ulong n, ulong limit, byte nMod10)
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{
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return Exclusive.IsPrimeGpu(n, CancellationToken.None);
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}
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// Legacy overload retained for heuristic toggles; tests and benchmarks now call the thread-local instance directly.
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// public static bool IsPrimeGpu(ulong n, ulong limit, byte nMod10)
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// {
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// return Exclusive.IsPrimeGpu(n, CancellationToken.None);
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// }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPrimeGpu(ulong n, CancellationToken ct)
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{
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return IsPrimeGpuFallback(n, ct);
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}
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public static bool IsPrimeGpuFallback(ulong n, CancellationToken ct)
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{
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bool forceCpu = GpuContextPool.ForceCpu;
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Span<ulong> one = stackalloc ulong[1];
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@@ -140,7 +140,7 @@ The plan incorporates the updated divisor-class heuristics (Groups A/B, wheels,
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* [done] Streamed GPU batches from the same enumerator and Montgomery preparation data, removing the filtered-divisor scratch arrays while continuing to feed the existing kernel and hit bookkeeping.
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9. [done] **Route legacy prime checks through heuristics**
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* [done] Introduce `HeuristicPrimeTester` so heuristic CPU/GPU checks live alongside the legacy `PrimeTester` implementations while callers opt in explicitly.
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* [done] Maintain legacy paths for benchmarking via `PrimeTester.IsPrimeInternal`, `PrimeTester.IsPrimeGpuFallback`, and the global `HeuristicPrimeTester.EnableHeuristicPrimeTesting` switch so benchmark harnesses can compare behaviours.
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* [done] Maintain legacy paths for benchmarking via `PrimeTester.IsPrimeInternal`, `PrimeTester.Exclusive.IsPrimeGpu`, and the global `HeuristicPrimeTester.EnableHeuristicPrimeTesting` switch so benchmark harnesses can compare behaviours.
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10. **Validation and benchmarking**
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* Create targeted unit tests covering boundary cases for Group A/B transitions, wheel enumerations, residue deltas, and the stop-on-hit behaviour.
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* Expand GPU test harnesses to assert equivalence between CPU/GPU heuristics on sampled composite and prime inputs and to verify the residue-stream contract with by-divisor sessions.
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@@ -62,7 +62,7 @@ No other endings are allowed or reordered.
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## Default Prime Tester Entry Points
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* `PrimeTester.IsPrime` and `PrimeTester.IsPrimeGpu` continue to run the legacy trial-division and GPU sieve paths. Use `HeuristicPrimeTester` when the heuristic CPU/GPU flow is required.
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* Toggle `HeuristicPrimeTester.EnableHeuristicPrimeTesting` or fall back to `PrimeTester.IsPrimeInternal` / `PrimeTester.IsPrimeGpuFallback` to control heuristic rollouts in test harnesses.
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* Toggle `HeuristicPrimeTester.EnableHeuristicPrimeTesting` or fall back to `PrimeTester.IsPrimeInternal` / `PrimeTester.Exclusive.IsPrimeGpu` to control heuristic rollouts in test harnesses.
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* Benchmark harnesses can compare behaviours by calling the legacy helpers on `PrimeTester` alongside the heuristic equivalents on `HeuristicPrimeTester`.
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## Integration with the By-Divisor Pipeline
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