Inline legacy GPU sieve and update heuristic fallbacks
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@@ -86,7 +86,7 @@ public class PrimeTesterBenchmarks
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for (int i = 0; i < values.Length; i++)
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{
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if (PrimeTester.IsPrimeGpuFallback(values[i], cancellationToken))
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if (PrimeTester.Exclusive.IsPrimeGpu(values[i], cancellationToken))
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{
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primeCount++;
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}
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