Optimizations
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7079d108e7
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+46
-28
@@ -318,27 +318,45 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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int offset = 0;
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int consoleStatus = 0;
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bool useCycles = _owner._useDivisorCycles;
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MersenneNumberDivisorByDivisorGpuTester owner = _owner;
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int gpuBatchSize = owner._gpuBatchSize;
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bool useCycles = owner._useDivisorCycles;
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byte[] hitsHost = _hitsHost;
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int[] indexHost = _indexHost;
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ulong[] primesHost = _primesHost;
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Accelerator accelerator = _accelerator;
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MemoryBuffer1D<byte, Stride1D.Dense> hitsBuffer = _hitsBuffer;
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MemoryBuffer1D<ulong, Stride1D.Dense> primesBuffer = _primesBuffer;
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ArrayView1D<ulong, Stride1D.Dense> primesBufferView = primesBuffer.View;
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ArrayView1D<byte, Stride1D.Dense> hitsBufferView = hitsBuffer.View;
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Action<Index1D, MontgomeryDivisorData, ArrayView<ulong>, ArrayView<byte>> kernel = _kernel;
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ArrayView1D<ulong, Stride1D.Dense> primesView;
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ArrayView1D<byte, Stride1D.Dense> hitsView;
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MersenneDivisorCycles? divisorCycles = useCycles ? MersenneDivisorCycles.Shared : null;
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ulong cycle = useCycles ? divisorCycles!.GetCycle(divisor) : 0UL;
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ulong cycle = useCycles ? divisorCycles!.GetCycle(divisor) : 0UL, primeValue;
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MontgomeryDivisorData divisorData = CreateMontgomeryDivisorData(divisor);
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Span<ulong> primeSpan = _primesHost.AsSpan(0, _owner._gpuBatchSize);
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Span<int> indexSpan = _indexHost.AsSpan(0, _owner._gpuBatchSize);
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Span<byte> hitSpan = _hitsHost.AsSpan(0, _owner._gpuBatchSize);
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int currentSpanSize = _owner._gpuBatchSize;
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Span<ulong> primeSpan = primesHost.AsSpan(0, gpuBatchSize);
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ref ulong primesSpanRef = ref MemoryMarshal.GetReference(primeSpan);
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Span<int> indexSpan = indexHost.AsSpan(0, gpuBatchSize);
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Span<byte> hitsSlice, hitSpan = hitsHost.AsSpan(0, gpuBatchSize);
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ref byte hitSpanRef = ref MemoryMarshal.GetReference(hitSpan);
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int batchSize, currentSpanSize = gpuBatchSize, gpuCount, i, primesLength = primes.Length;
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while (offset < primes.Length)
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while (offset < primesLength)
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{
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int batchSize = Math.Min(_owner._gpuBatchSize, primes.Length - offset);
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batchSize = Math.Min(gpuBatchSize, primesLength - offset);
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if (batchSize != currentSpanSize)
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{
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primeSpan = _primesHost.AsSpan(0, batchSize);
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indexSpan = _indexHost.AsSpan(0, batchSize);
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hitSpan = _hitsHost.AsSpan(0, batchSize);
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primeSpan = primesHost.AsSpan(0, batchSize);
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primesSpanRef = ref MemoryMarshal.GetReference(primeSpan);
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indexSpan = indexHost.AsSpan(0, batchSize);
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hitSpan = hitsHost.AsSpan(0, batchSize);
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hitSpanRef = ref MemoryMarshal.GetReference(hitSpan);
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currentSpanSize = batchSize;
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}
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primes.Slice(offset, batchSize).CopyTo(primeSpan);
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// We benefit from the constructor, because CopyTo will be called as static function
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new Span<ulong>(primesHost, offset, batchSize).CopyTo(primeSpan);
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if (++consoleStatus == PerfectNumberConstants.ConsoleInterval)
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{
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@@ -346,14 +364,14 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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consoleStatus = 0;
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}
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Span<byte> hitsSlice = hits.Slice(offset, batchSize);
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int gpuCount = 0;
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hitsSlice = hits.Slice(offset, batchSize);
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gpuCount = 0;
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if (useCycles)
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{
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for (int i = 0; i < batchSize; i++)
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for (i = 0; i < batchSize; i++)
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{
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ulong primeValue = primeSpan[i];
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primeValue = primeSpan[i];
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if (cycle == 0UL || primeValue % cycle != 0UL)
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{
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hitsSlice[i] = 0;
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@@ -367,15 +385,15 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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if (gpuCount > 0)
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{
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var primesView = _primesBuffer.View.SubView(0, gpuCount);
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var hitsView = _hitsBuffer.View.SubView(0, gpuCount);
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primesView = primesBufferView.SubView(0, gpuCount);
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hitsView = hitsBufferView.SubView(0, gpuCount);
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primesView.CopyFromCPU(ref MemoryMarshal.GetReference(primeSpan), gpuCount);
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_kernel(gpuCount, divisorData, primesView, hitsView);
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_accelerator.Synchronize();
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primesView.CopyFromCPU(ref primesSpanRef, gpuCount);
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kernel(gpuCount, divisorData, primesView, hitsView);
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accelerator.Synchronize();
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hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitSpan), gpuCount);
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for (int i = 0; i < gpuCount; i++)
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hitsView.CopyToCPU(ref hitSpanRef, gpuCount);
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for (i = 0; i < gpuCount; i++)
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{
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hitsSlice[indexSpan[i]] = hitSpan[i];
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}
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@@ -383,12 +401,12 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester
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}
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else
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{
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var primesView = _primesBuffer.View.SubView(0, batchSize);
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var hitsView = _hitsBuffer.View.SubView(0, batchSize);
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primesView = primesBufferView.SubView(0, batchSize);
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hitsView = hitsBufferView.SubView(0, batchSize);
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primesView.CopyFromCPU(ref MemoryMarshal.GetReference(primeSpan), batchSize);
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_kernel(batchSize, divisorData, primesView, hitsView);
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_accelerator.Synchronize();
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primesView.CopyFromCPU(ref primesSpanRef, batchSize);
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kernel(batchSize, divisorData, primesView, hitsView);
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accelerator.Synchronize();
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hitsView.CopyToCPU(ref MemoryMarshal.GetReference(hitSpan), batchSize);
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hitSpan.CopyTo(hitsSlice);
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