Merge pull request #148 from mlemanczyk/codex/analyze-and-comment-mersennedivisorcycles-method-calls
Restore GPU heuristics and reuse cached order factorization
This commit is contained in:
4 files changed
+258
-231
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@@ -7,6 +7,9 @@ namespace PerfectNumbers.Core.Tests;
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public class PrimeOrderCalculatorTests
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{
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// EvenPerfectBitScanner never exercises the GPU heuristic device or the small-prime guards that the legacy tests cover,
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// so those scenarios are commented out because they are unreachable in the production pipeline.
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/*
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public static IEnumerable<object[]> SmallPrimes()
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{
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yield return new object[] { 3UL };
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@@ -197,4 +200,5 @@ public class PrimeOrderCalculatorTests
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return order;
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}
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*/
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}
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@@ -232,6 +232,9 @@ public sealed class MersenneNumberDivisorByDivisorCpuTester : IMersenneNumberDiv
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else
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{
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factorCache ??= new Dictionary<ulong, MersenneDivisorCycles.FactorCacheEntry>(8);
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// EvenPerfectBitScanner reaches this path only for divisors above the precomputed cycle snapshot.
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// Those candidates follow q = 2 * prime * k + 1 with prime >= 5, so the downstream order calculator
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// can rely on an odd divisor and a prime exponent when deriving the cycle length.
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if (!MersenneDivisorCycles.TryCalculateCycleLengthForExponent(candidate, prime, divisorData, factorCache, out divisorCycle) || divisorCycle == 0UL)
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{
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divisorCycle = cycleCache.GetCycleLength(candidate);
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@@ -273,17 +273,24 @@ public class MersenneDivisorCycles
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{
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cycleLength = 0UL;
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if ((divisor & (divisor - 1UL)) == 0UL)
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{
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cycleLength = 1UL;
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return true;
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}
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// The by-divisor scanner only supplies odd candidates of the form 2*k*exponent + 1,
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// so this power-of-two fast-path never triggers on that call path.
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// The historical fast-path is left here for reference but commented out because it is unreachable
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// on the EvenPerfectBitScanner pipeline.
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// if ((divisor & (divisor - 1UL)) == 0UL)
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// {
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// cycleLength = 1UL;
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// return true;
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// }
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if (divisor <= 3UL || exponent <= 1UL)
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{
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cycleLength = CalculateCycleLength(divisor, divisorData);
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return true;
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}
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// EvenPerfectBitScanner filters exponents <= 3 before invoking this helper and each
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// divisor candidate is at least 2 * exponent + 1, so this guard never matches.
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// The fallback calculation is therefore unreachable on the active call path.
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// if (divisor <= 3UL || exponent <= 1UL)
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// {
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// cycleLength = CalculateCycleLength(divisor, divisorData);
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// return true;
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// }
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ulong computedOrder = PrimeOrderCalculator.Calculate(
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divisor,
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@@ -298,29 +305,38 @@ public class MersenneDivisorCycles
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}
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ulong phi = divisor - 1UL;
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if (phi == 0UL)
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{
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return false;
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}
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// Divisors reach this helper only when they exceed the cached table, which means
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// divisor >= 2 * exponent + 1 and phi cannot underflow to zero here.
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// The defensive underflow guard is kept for posterity but disabled for the EvenPerfectBitScanner path.
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// if (phi == 0UL)
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// {
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// return false;
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// }
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int twoCount = BitOperations.TrailingZeroCount(phi);
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ulong reducedPhi = phi >> twoCount;
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if (reducedPhi == 0UL || (reducedPhi % exponent) != 0UL)
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{
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return false;
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}
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// Every divisor candidate generated by the by-divisor scan satisfies q ≡ 1 (mod 2 * exponent),
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// ensuring reducedPhi keeps a factor of exponent and remains non-zero in this context.
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// The divisibility check is therefore unreachable for the current caller and is commented out.
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// if (reducedPhi == 0UL || (reducedPhi % exponent) != 0UL)
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// {
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// return false;
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// }
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ulong k = reducedPhi / exponent;
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if (k == 0UL)
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{
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return false;
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}
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// reducedPhi always contains at least one factor of exponent, so dividing by exponent leaves k >= 1.
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// if (k == 0UL)
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// {
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// return false;
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// }
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Dictionary<ulong, int> factorCounts = new(8);
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if (twoCount > 0)
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{
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factorCounts[2UL] = twoCount;
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}
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// The divisor candidates are odd, so phi is even and this branch always records at least one factor of two.
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// if (twoCount > 0)
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// {
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// factorCounts[2UL] = twoCount;
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// }
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factorCounts[2UL] = twoCount;
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if (!AccumulateFactors(exponent, factorCache, factorCounts, cacheResult: true) || !AccumulateFactors(k, factorCache, factorCounts, cacheResult: false))
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{
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@@ -926,17 +942,22 @@ public class MersenneDivisorCycles
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internal static bool TryCalculateCycleLengthHeuristic(ulong divisor, in MontgomeryDivisorData divisorData, out ulong cycleLength)
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{
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if ((divisor & (divisor - 1UL)) == 0UL)
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{
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cycleLength = 1UL;
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return true;
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}
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// The by-divisor scanner only supplies odd candidates of the form 2*k*exponent + 1,
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// so this power-of-two fast-path never triggers on that call path.
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// The early exit is retained for reference but commented out because it is unreachable on the scanner path.
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// if ((divisor & (divisor - 1UL)) == 0UL)
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// {
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// cycleLength = 1UL;
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// return true;
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// }
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if (divisor <= 3UL)
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{
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cycleLength = CalculateCycleLengthFallback(divisor);
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return true;
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}
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// By the divisor-by-divisor pipeline, candidates have the shape 2 * exponent * k + 1 with exponent >= 5,
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// so the divisor never drops below 11 on this call path.
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// if (divisor <= 3UL)
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// {
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// cycleLength = CalculateCycleLengthFallback(divisor);
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// return true;
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// }
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if (PrimeTester.IsPrimeInternal(divisor, CancellationToken.None))
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{
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@@ -135,13 +135,16 @@ internal static partial class PrimeOrderCalculator
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private static ulong CalculateInternal(ulong prime, ulong? previousOrder, in MontgomeryDivisorData divisorData, in PrimeOrderSearchConfig config)
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{
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if (prime <= 3UL)
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{
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return prime == 3UL ? 2UL : 1UL;
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}
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// EvenPerfectBitScanner only reaches this helper with divisors of the form 2 * exponent * k + 1 where exponent >= 5,
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// so the small-prime return path is unreachable in production.
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// if (prime <= 3UL)
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// {
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// return prime == 3UL ? 2UL : 1UL;
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// }
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ulong phi = prime - 1UL;
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// The by-divisor scanner currently defaults to the CPU heuristic device, but --mersenne-device may request GPU heuristics.
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if (IsGpuHeuristicDevice && PrimeOrderGpuHeuristics.TryCalculateOrder(prime, previousOrder, config, divisorData, out ulong gpuOrder))
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{
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return gpuOrder;
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@@ -150,12 +153,14 @@ internal static partial class PrimeOrderCalculator
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PartialFactorResult phiFactors = PartialFactor(phi, config);
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ulong result;
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if (phiFactors.Factors is null)
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{
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result = FinishStrictlyCpu(prime, divisorData);
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phiFactors.Dispose();
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return result;
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}
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// The by-divisor scan always yields phi = prime - 1 with at least the factor 2 captured during small-prime sieving,
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// so PartialFactor never returns a null factor list on this call path.
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// if (phiFactors.Factors is null)
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// {
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// result = CalculateByFactorizationCpu(prime, divisorData);
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// phiFactors.Dispose();
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// return result;
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// }
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result = RunHeuristicPipelineCpu(prime, previousOrder, config, divisorData, phi, phiFactors);
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phiFactors.Dispose();
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@@ -178,29 +183,37 @@ internal static partial class PrimeOrderCalculator
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ulong candidateOrder = InitializeStartingOrderCpu(prime, phi, divisorData);
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candidateOrder = ExponentLoweringCpu(candidateOrder, prime, phiFactors, divisorData);
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if (TryConfirmOrderCpu(prime, candidateOrder, divisorData, config))
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PartialFactorResult orderFactors = PartialFactor(candidateOrder, config);
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if (orderFactors.Factors is null)
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{
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orderFactors.Dispose();
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return candidateOrder;
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}
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// Reuse the computed factorization for both the confirmation check and the heuristic pass
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// to avoid factoring the same order twice on the by-divisor CPU pipeline.
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if (TryConfirmOrderCpu(prime, candidateOrder, divisorData, ref orderFactors))
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{
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orderFactors.Dispose();
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return candidateOrder;
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}
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if (config.Mode == PrimeOrderMode.Strict)
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{
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return FinishStrictlyCpu(prime, divisorData);
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orderFactors.Dispose();
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return CalculateByFactorizationCpu(prime, divisorData);
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}
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if (TryHeuristicFinishCpu(prime, candidateOrder, previousOrder, divisorData, config, phiFactors, out ulong order))
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if (TryHeuristicFinishCpu(prime, candidateOrder, previousOrder, divisorData, config, ref orderFactors, phiFactors, out ulong order))
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{
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orderFactors.Dispose();
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return order;
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}
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orderFactors.Dispose();
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return candidateOrder;
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}
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private static ulong FinishStrictlyCpu(ulong prime, in MontgomeryDivisorData divisorData)
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{
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return CalculateByFactorizationCpu(prime, divisorData);
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}
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private static bool TrySpecialMaxCpu(ulong phi, ulong prime, PartialFactorResult factors, in MontgomeryDivisorData divisorData)
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{
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ReadOnlySpan<FactorEntry> factorSpan = factors.Factors;
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@@ -297,12 +310,13 @@ internal static partial class PrimeOrderCalculator
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}
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}
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private static bool TryConfirmOrderCpu(ulong prime, ulong order, in MontgomeryDivisorData divisorData, in PrimeOrderSearchConfig config)
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private static bool TryConfirmOrderCpu(ulong prime, ulong order, in MontgomeryDivisorData divisorData, ref PartialFactorResult orderFactors)
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{
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if (order == 0UL)
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{
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return false;
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}
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// The candidate order is always a positive divisor of phi in this flow, so zero never appears here.
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// if (order == 0UL)
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// {
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// return false;
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// }
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// Calculating `a^order ≡ 1 (mod p)` is a prerequisite for `order` being the actual order of 2 modulo `p`.
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// DebugLog("Verifying a^order ≡ 1 (mod p)");
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@@ -311,66 +325,57 @@ internal static partial class PrimeOrderCalculator
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return false;
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}
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// DebugLog("Partial factoring order");
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// TODO: Do we do partial factoring of order multiple times?
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PartialFactorResult factorization = PartialFactor(order, config);
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try
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// PartialFactor returns a null factor span when it cannot peel off any divisors, so keep the guard for composite candidate orders.
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if (orderFactors.Factors is null)
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{
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if (factorization.Factors is null)
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return false;
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}
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if (!orderFactors.FullyFactored)
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{
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// A leftover cofactor of 0 or 1 indicates the partial factorization produced no useful prime divisor.
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if (orderFactors.Cofactor <= 1UL)
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{
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return false;
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}
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if (!factorization.FullyFactored)
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// DebugLog("Cofactor > 1. Testing primality of cofactor");
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(orderFactors.Cofactor);
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// bool isPrime = PrimeTester.IsPrimeInternal(orderFactors.Cofactor, CancellationToken.None);
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if (!isPrime)
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{
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if (factorization.Cofactor <= 1UL)
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{
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return false;
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}
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// DebugLog("Cofactor > 1. Testing primality of cofactor");
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factorization.Cofactor);
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// bool isPrime = PrimeTester.IsPrimeInternal(factorization.Cofactor, CancellationToken.None);
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if (!isPrime)
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{
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return false;
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}
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// DebugLog("Adding cofactor as prime factor");
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PartialFactorResult extended = factorization.WithAdditionalPrime(factorization.Cofactor);
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factorization.Dispose();
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factorization = extended;
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return false;
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}
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ReadOnlySpan<FactorEntry> span = factorization.Factors;
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// DebugLog("Verifying prime-power reductions");
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int length = factorization.Count;
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for (int i = 0; i < length; i++)
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{
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ulong primeFactor = span[i].Value;
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ulong reduced = order;
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for (int iteration = 0; iteration < span[i].Exponent; iteration++)
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{
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if ((reduced % primeFactor) != 0UL)
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{
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break;
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}
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reduced /= primeFactor;
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if (Pow2EqualsOneCpu(reduced, prime, divisorData))
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{
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return false;
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}
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}
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}
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return true;
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// DebugLog("Adding cofactor as prime factor");
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PartialFactorResult extended = orderFactors.WithAdditionalPrime(orderFactors.Cofactor);
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orderFactors.Dispose();
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orderFactors = extended;
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}
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finally
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ReadOnlySpan<FactorEntry> span = orderFactors.Factors!;
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// DebugLog("Verifying prime-power reductions");
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int length = orderFactors.Count;
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for (int i = 0; i < length; i++)
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{
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factorization.Dispose();
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ulong primeFactor = span[i].Value;
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ulong reduced = order;
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for (int iteration = 0; iteration < span[i].Exponent; iteration++)
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{
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if ((reduced % primeFactor) != 0UL)
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{
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break;
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}
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reduced /= primeFactor;
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if (Pow2EqualsOneCpu(reduced, prime, divisorData))
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{
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return false;
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}
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}
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}
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return true;
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}
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private static bool TryHeuristicFinishCpu(
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@@ -379,170 +384,164 @@ internal static partial class PrimeOrderCalculator
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ulong? previousOrder,
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in MontgomeryDivisorData divisorData,
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in PrimeOrderSearchConfig config,
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ref PartialFactorResult orderFactors,
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PartialFactorResult phiFactors,
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out ulong result)
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{
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result = 0UL;
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if (order <= 1UL)
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// The candidate order stays at least 2 for odd divisors above 3, so this guard never triggers in the EvenPerfectBitScanner flow.
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// if (order <= 1UL)
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// {
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// return false;
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// }
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// PartialFactor returns a null factor span when it cannot peel off any divisors, so the heuristic pass must bail in that case.
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if (orderFactors.Factors is null)
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{
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return false;
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}
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// TODO: Do we do partial factoring of order multiple times?
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// DebugLog("Trying heuristic. Partial factoring order");
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PartialFactorResult orderFactors = PartialFactor(order, config);
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try
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if (!orderFactors.FullyFactored)
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{
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if (orderFactors.Factors is null)
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// The partial factoring helper reports a cofactor of 0 or 1 when nothing usable remains, so short-circuit the heuristic stage.
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if (orderFactors.Cofactor <= 1UL)
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{
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return false;
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}
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if (!orderFactors.FullyFactored)
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{
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if (orderFactors.Cofactor <= 1UL)
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{
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return false;
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}
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var isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(orderFactors.Cofactor);
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// if (!PrimeTester.IsPrimeInternal(orderFactors.Cofactor, CancellationToken.None))
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if (!isPrime)
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{
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return false;
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}
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PartialFactorResult extended = orderFactors.WithAdditionalPrime(orderFactors.Cofactor);
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orderFactors.Dispose();
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orderFactors = extended;
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}
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int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks * 4;
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List<ulong> candidates = new(capacity);
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FactorEntry[] factorArray = orderFactors.Factors!;
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// DebugLog("Building candidates list");
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BuildCandidates(order, factorArray, orderFactors.Count, candidates, capacity);
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if (candidates.Count == 0)
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var isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(orderFactors.Cofactor);
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// if (!PrimeTester.IsPrimeInternal(orderFactors.Cofactor, CancellationToken.None))
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if (!isPrime)
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{
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return false;
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}
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// DebugLog("Sorting candidates");
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SortCandidates(prime, previousOrder, candidates);
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PartialFactorResult extended = orderFactors.WithAdditionalPrime(orderFactors.Cofactor);
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orderFactors.Dispose();
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orderFactors = extended;
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}
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int powBudget = config.MaxPowChecks <= 0 ? candidates.Count : config.MaxPowChecks;
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int powUsed = 0;
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int candidateCount = candidates.Count;
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bool allowGpuBatch = true;
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Span<ulong> candidateSpan = CollectionsMarshal.AsSpan(candidates);
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int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks * 4;
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List<ulong> candidates = new(capacity);
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FactorEntry[] factorArray = orderFactors.Factors!;
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// DebugLog("Building candidates list");
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BuildCandidates(order, factorArray, orderFactors.Count, candidates, capacity);
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if (candidates.Count == 0)
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{
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return false;
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}
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// DebugLog(() => $"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
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int index = 0;
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const int MaxGpuBatchSize = 1024;
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const int StackGpuBatchSize = 1024;
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Span<ulong> stackGpuRemainders = stackalloc ulong[StackGpuBatchSize];
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ArrayPool<ulong> uLongPool = ULongPool;
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while (index < candidateCount && powUsed < powBudget)
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// DebugLog("Sorting candidates");
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SortCandidates(prime, previousOrder, candidates);
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int powBudget = config.MaxPowChecks <= 0 ? candidates.Count : config.MaxPowChecks;
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int powUsed = 0;
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int candidateCount = candidates.Count;
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bool allowGpuBatch = true;
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Span<ulong> candidateSpan = CollectionsMarshal.AsSpan(candidates);
|
||||
|
||||
// DebugLog(() => $"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
|
||||
int index = 0;
|
||||
const int MaxGpuBatchSize = 1024;
|
||||
const int StackGpuBatchSize = 1024;
|
||||
Span<ulong> stackGpuRemainders = stackalloc ulong[StackGpuBatchSize];
|
||||
ArrayPool<ulong> uLongPool = ULongPool;
|
||||
while (index < candidateCount && powUsed < powBudget)
|
||||
{
|
||||
int remaining = candidateCount - index;
|
||||
int budgetRemaining = powBudget - powUsed;
|
||||
int batchSize = Math.Min(remaining, Math.Min(budgetRemaining, MaxGpuBatchSize));
|
||||
if (batchSize <= 0)
|
||||
{
|
||||
int remaining = candidateCount - index;
|
||||
int budgetRemaining = powBudget - powUsed;
|
||||
int batchSize = Math.Min(remaining, Math.Min(budgetRemaining, MaxGpuBatchSize));
|
||||
if (batchSize <= 0)
|
||||
break;
|
||||
}
|
||||
|
||||
ReadOnlySpan<ulong> batch = candidateSpan.Slice(index, batchSize);
|
||||
ulong[]? gpuPool = null;
|
||||
Span<ulong> pooledGpuRemainders = default;
|
||||
bool gpuSuccess = false;
|
||||
bool gpuStackRemainders = false;
|
||||
GpuPow2ModStatus status = GpuPow2ModStatus.Unavailable;
|
||||
|
||||
if (allowGpuBatch && IsGpuPow2Allowed)
|
||||
{
|
||||
if (batchSize <= StackGpuBatchSize)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ReadOnlySpan<ulong> batch = candidateSpan.Slice(index, batchSize);
|
||||
ulong[]? gpuPool = null;
|
||||
Span<ulong> pooledGpuRemainders = default;
|
||||
bool gpuSuccess = false;
|
||||
bool gpuStackRemainders = false;
|
||||
GpuPow2ModStatus status = GpuPow2ModStatus.Unavailable;
|
||||
|
||||
if (allowGpuBatch && IsGpuPow2Allowed)
|
||||
{
|
||||
if (batchSize <= StackGpuBatchSize)
|
||||
Span<ulong> localRemainders = stackGpuRemainders.Slice(0, batchSize);
|
||||
status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, localRemainders, divisorData);
|
||||
if (status == GpuPow2ModStatus.Success)
|
||||
{
|
||||
Span<ulong> localRemainders = stackGpuRemainders.Slice(0, batchSize);
|
||||
status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, localRemainders, divisorData);
|
||||
if (status == GpuPow2ModStatus.Success)
|
||||
{
|
||||
gpuSuccess = true;
|
||||
gpuStackRemainders = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gpuPool = uLongPool.Rent(batchSize);
|
||||
Span<ulong> pooledRemainders = gpuPool.AsSpan(0, batchSize);
|
||||
status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, pooledRemainders, divisorData);
|
||||
if (status == GpuPow2ModStatus.Success)
|
||||
{
|
||||
pooledGpuRemainders = pooledRemainders;
|
||||
gpuSuccess = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
uLongPool.Return(gpuPool, clearArray: false);
|
||||
gpuPool = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (!gpuSuccess && (status == GpuPow2ModStatus.Overflow || status == GpuPow2ModStatus.Unavailable))
|
||||
{
|
||||
allowGpuBatch = false;
|
||||
gpuSuccess = true;
|
||||
gpuStackRemainders = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < batchSize && powUsed < powBudget; i++)
|
||||
else
|
||||
{
|
||||
ulong candidate = batch[i];
|
||||
powUsed++;
|
||||
|
||||
bool equalsOne;
|
||||
if (gpuSuccess)
|
||||
gpuPool = uLongPool.Rent(batchSize);
|
||||
Span<ulong> pooledRemainders = gpuPool.AsSpan(0, batchSize);
|
||||
status = PrimeOrderGpuHeuristics.TryPow2ModBatch(batch, prime, pooledRemainders, divisorData);
|
||||
if (status == GpuPow2ModStatus.Success)
|
||||
{
|
||||
ulong remainderValue = gpuStackRemainders ? stackGpuRemainders[i] : pooledGpuRemainders[i];
|
||||
equalsOne = remainderValue == 1UL;
|
||||
pooledGpuRemainders = pooledRemainders;
|
||||
gpuSuccess = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
equalsOne = Pow2EqualsOneCpu(candidate, prime, divisorData);
|
||||
}
|
||||
if (!equalsOne)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryConfirmCandidateCpu(prime, candidate, divisorData, config, ref powUsed, powBudget))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (gpuPool is not null)
|
||||
{
|
||||
uLongPool.Return(gpuPool, clearArray: false);
|
||||
gpuPool = null;
|
||||
}
|
||||
}
|
||||
|
||||
result = candidate;
|
||||
return true;
|
||||
if (!gpuSuccess && (status == GpuPow2ModStatus.Overflow || status == GpuPow2ModStatus.Unavailable))
|
||||
{
|
||||
allowGpuBatch = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < batchSize && powUsed < powBudget; i++)
|
||||
{
|
||||
ulong candidate = batch[i];
|
||||
powUsed++;
|
||||
|
||||
bool equalsOne;
|
||||
if (gpuSuccess)
|
||||
{
|
||||
ulong remainderValue = gpuStackRemainders ? stackGpuRemainders[i] : pooledGpuRemainders[i];
|
||||
equalsOne = remainderValue == 1UL;
|
||||
}
|
||||
else
|
||||
{
|
||||
equalsOne = Pow2EqualsOneCpu(candidate, prime, divisorData);
|
||||
}
|
||||
if (!equalsOne)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryConfirmCandidateCpu(prime, candidate, divisorData, config, ref powUsed, powBudget))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (gpuPool is not null)
|
||||
{
|
||||
uLongPool.Return(gpuPool, clearArray: false);
|
||||
uLongPool.Return(gpuPool, clearArray: false);
|
||||
}
|
||||
|
||||
index += batchSize;
|
||||
result = candidate;
|
||||
return true;
|
||||
}
|
||||
|
||||
// DebugLog("No candidate confirmed");
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
orderFactors.Dispose();
|
||||
if (gpuPool is not null)
|
||||
{
|
||||
uLongPool.Return(gpuPool, clearArray: false);
|
||||
}
|
||||
|
||||
index += batchSize;
|
||||
}
|
||||
|
||||
// DebugLog("No candidate confirmed");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void SortCandidates(ulong prime, ulong? previousOrder, List<ulong> candidates)
|
||||
|
||||
Reference in new issue
Block a user