Inline GPU kernel state into prime tester leases
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@@ -213,29 +213,29 @@ public sealed class HeuristicCombinedPrimeTester
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ulong[] divisorArray = divisorPool.Rent(batchCapacity);
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTester.PrimeTesterGpuContextPool.Rent(batchCapacity);
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var accelerator = gpu.Accelerator;
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var state = gpu.State;
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var gpu = PrimeTester.PrimeTesterGpuContextPool.Rent(batchCapacity);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.HeuristicTrialDivisionKernel;
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bool compositeDetected = false;
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int count = 0;
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bool compositeDetected = false;
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int count = 0;
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var inputView = gpu.Input.View;
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var outputView = gpu.Output.View;
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var inputView = gpu.Input.View;
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var outputView = gpu.Output.View;
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bool ProcessBatch(int length)
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{
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inputView.CopyFromCPU(ref divisorArray[0], length);
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byte compositeFlag = 0;
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outputView.CopyFromCPU(ref compositeFlag, 1);
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state.HeuristicTrialDivisionKernel(length, inputView, n, outputView);
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accelerator.Synchronize();
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outputView.CopyToCPU(ref compositeFlag, 1);
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bool ProcessBatch(int length)
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{
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inputView.CopyFromCPU(ref divisorArray[0], length);
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byte compositeFlag = 0;
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outputView.CopyFromCPU(ref compositeFlag, 1);
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kernel(length, inputView, n, outputView);
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accelerator.Synchronize();
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outputView.CopyToCPU(ref compositeFlag, 1);
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return compositeFlag != 0;
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}
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return compositeFlag != 0;
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}
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ReadOnlySpan<uint> combinedDivisors = GetCombinedDivisors(nMod10);
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ReadOnlySpan<uint> combinedDivisors = GetCombinedDivisors(nMod10);
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ReadOnlySpan<ulong> combinedDivisorSquares = GetCombinedDivisorSquares(nMod10);
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int length = combinedDivisors.Length;
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@@ -269,7 +269,7 @@ public sealed class HeuristicPrimeTester
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTester.PrimeTesterGpuContextPool.Rent(batchCapacity);
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var accelerator = gpu.Accelerator;
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var state = gpu.State;
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var kernel = gpu.HeuristicTrialDivisionKernel;
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bool compositeDetected = false;
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int count = 0;
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@@ -282,7 +282,7 @@ public sealed class HeuristicPrimeTester
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inputView.CopyFromCPU(ref divisorArray[0], length);
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byte compositeFlag = 0;
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outputView.CopyFromCPU(ref compositeFlag, 1);
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state.HeuristicTrialDivisionKernel(length, inputView, n, outputView);
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kernel(length, inputView, n, outputView);
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accelerator.Synchronize();
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outputView.CopyToCPU(ref compositeFlag, 1);
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+280
-260
@@ -1,6 +1,7 @@
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using System;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using ILGPU;
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@@ -97,51 +98,51 @@ public sealed class PrimeTester
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPrimeGpu(ulong n, CancellationToken ct)
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{
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bool forceCpu = GpuContextPool.ForceCpu;
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bool belowGpuRange = n < 31UL;
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{
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bool forceCpu = GpuContextPool.ForceCpu;
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bool belowGpuRange = n < 31UL;
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if (forceCpu || belowGpuRange)
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{
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return IsPrimeCpu(n, ct);
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}
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if (forceCpu || belowGpuRange)
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{
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return IsPrimeCpu(n, ct);
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}
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(1);
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var state = gpu.State;
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var accelerator = gpu.Accelerator;
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(1);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.Kernel;
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ulong value = n;
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byte flag = 0;
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ulong value = n;
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byte flag = 0;
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var input = gpu.Input;
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var output = gpu.Output;
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var input = gpu.Input;
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var output = gpu.Output;
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input.View.CopyFromCPU(ref value, 1);
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state.Kernel(
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1,
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input.View,
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state.DevicePrimesDefault.View,
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state.DevicePrimesLastOne.View,
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state.DevicePrimesLastSeven.View,
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state.DevicePrimesLastThree.View,
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state.DevicePrimesLastNine.View,
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state.DevicePrimesPow2Default.View,
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state.DevicePrimesPow2LastOne.View,
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state.DevicePrimesPow2LastSeven.View,
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state.DevicePrimesPow2LastThree.View,
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state.DevicePrimesPow2LastNine.View,
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output.View);
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accelerator.Synchronize();
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output.View.CopyToCPU(ref flag, 1);
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input.View.CopyFromCPU(ref value, 1);
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kernel(
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1,
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input.View,
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gpu.DevicePrimesDefault.View,
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gpu.DevicePrimesLastOne.View,
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gpu.DevicePrimesLastSeven.View,
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gpu.DevicePrimesLastThree.View,
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gpu.DevicePrimesLastNine.View,
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gpu.DevicePrimesPow2Default.View,
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gpu.DevicePrimesPow2LastOne.View,
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gpu.DevicePrimesPow2LastSeven.View,
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gpu.DevicePrimesPow2LastThree.View,
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gpu.DevicePrimesPow2LastNine.View,
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output.View);
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accelerator.Synchronize();
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output.View.CopyToCPU(ref flag, 1);
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gpu.Dispose();
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limiter.Dispose();
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gpu.Dispose();
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limiter.Dispose();
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return flag != 0;
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}
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return flag != 0;
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}
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public static bool IsPrimeCpu(ulong n, CancellationToken ct)
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public static bool IsPrimeCpu(ulong n, CancellationToken ct)
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{
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// Preserve the legacy entry point for callers that bypass the thread-local caches.
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return IsPrime(n, ct);
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@@ -152,276 +153,295 @@ public sealed class PrimeTester
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void IsPrimeBatchGpu(ReadOnlySpan<ulong> values, Span<byte> results)
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{
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(GpuBatchSize);
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var state = gpu.State;
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var accelerator = gpu.Accelerator;
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int totalLength = values.Length;
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int batchSize = GpuBatchSize;
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{
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var limiter = GpuPrimeWorkLimiter.Acquire();
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var gpu = PrimeTesterGpuContextPool.Rent(GpuBatchSize);
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var accelerator = gpu.Accelerator;
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var kernel = gpu.Kernel;
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int totalLength = values.Length;
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int batchSize = GpuBatchSize;
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var input = gpu.Input;
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var output = gpu.Output;
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ArrayPool<ulong> pool = ThreadStaticPools.UlongPool;
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ulong[] temp = pool.Rent(batchSize);
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var input = gpu.Input;
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var output = gpu.Output;
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ArrayPool<ulong> pool = ThreadStaticPools.UlongPool;
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ulong[] temp = pool.Rent(batchSize);
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int pos = 0;
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while (pos < totalLength)
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{
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int remaining = totalLength - pos;
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int count = remaining > batchSize ? batchSize : remaining;
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int pos = 0;
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while (pos < totalLength)
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{
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int remaining = totalLength - pos;
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int count = remaining > batchSize ? batchSize : remaining;
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values.Slice(pos, count).CopyTo(temp);
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input.View.CopyFromCPU(ref temp[0], count);
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values.Slice(pos, count).CopyTo(temp);
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input.View.CopyFromCPU(ref temp[0], count);
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state.Kernel(
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count,
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input.View,
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state.DevicePrimesDefault.View,
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state.DevicePrimesLastOne.View,
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state.DevicePrimesLastSeven.View,
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state.DevicePrimesLastThree.View,
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state.DevicePrimesLastNine.View,
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state.DevicePrimesPow2Default.View,
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state.DevicePrimesPow2LastOne.View,
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state.DevicePrimesPow2LastSeven.View,
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state.DevicePrimesPow2LastThree.View,
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state.DevicePrimesPow2LastNine.View,
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output.View);
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accelerator.Synchronize();
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output.View.CopyToCPU(ref results[pos], count);
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kernel(
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count,
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input.View,
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gpu.DevicePrimesDefault.View,
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gpu.DevicePrimesLastOne.View,
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gpu.DevicePrimesLastSeven.View,
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gpu.DevicePrimesLastThree.View,
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gpu.DevicePrimesLastNine.View,
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gpu.DevicePrimesPow2Default.View,
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gpu.DevicePrimesPow2LastOne.View,
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gpu.DevicePrimesPow2LastSeven.View,
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gpu.DevicePrimesPow2LastThree.View,
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gpu.DevicePrimesPow2LastNine.View,
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output.View);
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accelerator.Synchronize();
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output.View.CopyToCPU(ref results[pos], count);
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pos += count;
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}
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pos += count;
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}
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pool.Return(temp, clearArray: false);
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pool.Return(temp, clearArray: false);
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gpu.Dispose();
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limiter.Dispose();
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}
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gpu.Dispose();
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limiter.Dispose();
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}
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internal static class PrimeTesterGpuContextPool
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{
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internal sealed class PooledContext
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{
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public Context Context { get; }
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internal static class PrimeTesterGpuContextPool
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{
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internal sealed class PooledContext
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{
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public Context Context { get; }
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public Accelerator Accelerator { get; }
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public Accelerator Accelerator { get; }
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public PooledContext()
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{
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Context = Context.CreateDefault();
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Accelerator = Context.GetPreferredDevice(false).CreateAccelerator(Context);
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}
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public Action<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> Kernel { get; }
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public void Dispose()
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{
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ClearGpuCaches(Accelerator);
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Accelerator.Dispose();
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Context.Dispose();
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}
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}
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public Action<Index1D, ArrayView<ulong>, ulong, ArrayView<byte>> HeuristicTrialDivisionKernel { get; }
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private static readonly ConcurrentQueue<PooledContext> Pool = new();
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesDefault { get; }
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internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 1)
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{
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if (Pool.TryDequeue(out var ctx))
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{
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return new PrimeTesterGpuContextLease(ctx, minBufferCapacity);
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}
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastOne { get; }
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return new PrimeTesterGpuContextLease(new PooledContext(), minBufferCapacity);
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}
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastSeven { get; }
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internal static void DisposeAll()
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{
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while (Pool.TryDequeue(out var ctx))
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{
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ctx.Dispose();
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}
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}
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastThree { get; }
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private static void Return(PooledContext ctx)
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{
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ctx.Accelerator.Synchronize();
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Pool.Enqueue(ctx);
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}
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastNine { get; }
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internal sealed class PrimeTesterGpuContextLease : IDisposable
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{
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private readonly PooledContext _ctx;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2Default { get; }
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public readonly Accelerator Accelerator;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastOne { get; }
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public readonly KernelState State;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastSeven { get; }
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public MemoryBuffer1D<ulong, Stride1D.Dense> Input;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastThree { get; }
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public MemoryBuffer1D<byte, Stride1D.Dense> Output;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastNine { get; }
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public int BufferCapacity;
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public MemoryBuffer1D<ulong, Stride1D.Dense> Input { get; private set; }
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internal PrimeTesterGpuContextLease(PooledContext ctx, int minBufferCapacity)
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{
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// The pool never requests a zero-length buffer, so the old guard stays commented out to document the invariant.
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// if (minBufferCapacity < 1)
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// {
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// minBufferCapacity = 1;
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// }
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public MemoryBuffer1D<byte, Stride1D.Dense> Output { get; private set; }
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_ctx = ctx;
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Accelerator = ctx.Accelerator;
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State = GpuKernelState.GetOrCreate(Accelerator);
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Input = Accelerator.Allocate1D<ulong>(minBufferCapacity);
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Output = Accelerator.Allocate1D<byte>(minBufferCapacity);
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BufferCapacity = minBufferCapacity;
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}
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public int BufferCapacity { get; private set; }
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public void EnsureCapacity(int minCapacity)
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{
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if (minCapacity <= BufferCapacity)
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{
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return;
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}
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public PooledContext(int minBufferCapacity)
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{
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Context = Context.CreateDefault();
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Accelerator = Context.GetPreferredDevice(false).CreateAccelerator(Context);
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Kernel = Accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel);
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HeuristicTrialDivisionKernel = Accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ulong, ArrayView<byte>>(PrimeTesterKernels.HeuristicTrialDivisionKernel);
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Input.Dispose();
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Output.Dispose();
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var primesDefault = DivisorGenerator.SmallPrimes;
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DevicePrimesDefault = Accelerator.Allocate1D<uint>(primesDefault.Length);
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DevicePrimesDefault.View.CopyFromCPU(primesDefault);
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Input = Accelerator.Allocate1D<ulong>(minCapacity);
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Output = Accelerator.Allocate1D<byte>(minCapacity);
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BufferCapacity = minCapacity;
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}
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var primesLastOne = DivisorGenerator.SmallPrimesLastOne;
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DevicePrimesLastOne = Accelerator.Allocate1D<uint>(primesLastOne.Length);
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DevicePrimesLastOne.View.CopyFromCPU(primesLastOne);
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public void Dispose()
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{
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Input.Dispose();
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Output.Dispose();
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BufferCapacity = 0;
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Return(_ctx);
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}
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}
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}
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// Per-accelerator GPU state for prime sieve (kernel + uploaded primes).
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internal sealed class KernelState
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{
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public Action<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> Kernel;
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public Action<Index1D, ArrayView<ulong>, ulong, ArrayView<byte>> HeuristicTrialDivisionKernel;
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesDefault;
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastOne;
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastSeven;
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastThree;
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public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastNine;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2Default;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastOne;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastSeven;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastThree;
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public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastNine;
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public bool IsDisposed;
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var primesLastSeven = DivisorGenerator.SmallPrimesLastSeven;
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DevicePrimesLastSeven = Accelerator.Allocate1D<uint>(primesLastSeven.Length);
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DevicePrimesLastSeven.View.CopyFromCPU(primesLastSeven);
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public KernelState(Accelerator accelerator)
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{
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IsDisposed = false;
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// Compile once per accelerator and upload primes once.
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Kernel = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel);
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HeuristicTrialDivisionKernel = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ulong, ArrayView<byte>>(PrimeTesterKernels.HeuristicTrialDivisionKernel);
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var primesLastThree = DivisorGenerator.SmallPrimesLastThree;
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DevicePrimesLastThree = Accelerator.Allocate1D<uint>(primesLastThree.Length);
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DevicePrimesLastThree.View.CopyFromCPU(primesLastThree);
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var primesDefault = DivisorGenerator.SmallPrimes;
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DevicePrimesDefault = accelerator.Allocate1D<uint>(primesDefault.Length);
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DevicePrimesDefault.View.CopyFromCPU(primesDefault);
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var primesLastNine = DivisorGenerator.SmallPrimesLastNine;
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DevicePrimesLastNine = Accelerator.Allocate1D<uint>(primesLastNine.Length);
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DevicePrimesLastNine.View.CopyFromCPU(primesLastNine);
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var primesLastOne = DivisorGenerator.SmallPrimesLastOne;
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DevicePrimesLastOne = accelerator.Allocate1D<uint>(primesLastOne.Length);
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DevicePrimesLastOne.View.CopyFromCPU(primesLastOne);
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var primesPow2Default = DivisorGenerator.SmallPrimesPow2;
|
||||
DevicePrimesPow2Default = Accelerator.Allocate1D<ulong>(primesPow2Default.Length);
|
||||
DevicePrimesPow2Default.View.CopyFromCPU(primesPow2Default);
|
||||
|
||||
var primesLastSeven = DivisorGenerator.SmallPrimesLastSeven;
|
||||
DevicePrimesLastSeven = accelerator.Allocate1D<uint>(primesLastSeven.Length);
|
||||
DevicePrimesLastSeven.View.CopyFromCPU(primesLastSeven);
|
||||
var primesPow2LastOne = DivisorGenerator.SmallPrimesPow2LastOne;
|
||||
DevicePrimesPow2LastOne = Accelerator.Allocate1D<ulong>(primesPow2LastOne.Length);
|
||||
DevicePrimesPow2LastOne.View.CopyFromCPU(primesPow2LastOne);
|
||||
|
||||
var primesLastThree = DivisorGenerator.SmallPrimesLastThree;
|
||||
DevicePrimesLastThree = accelerator.Allocate1D<uint>(primesLastThree.Length);
|
||||
DevicePrimesLastThree.View.CopyFromCPU(primesLastThree);
|
||||
var primesPow2LastSeven = DivisorGenerator.SmallPrimesPow2LastSeven;
|
||||
DevicePrimesPow2LastSeven = Accelerator.Allocate1D<ulong>(primesPow2LastSeven.Length);
|
||||
DevicePrimesPow2LastSeven.View.CopyFromCPU(primesPow2LastSeven);
|
||||
|
||||
var primesLastNine = DivisorGenerator.SmallPrimesLastNine;
|
||||
DevicePrimesLastNine = accelerator.Allocate1D<uint>(primesLastNine.Length);
|
||||
DevicePrimesLastNine.View.CopyFromCPU(primesLastNine);
|
||||
var primesPow2LastThree = DivisorGenerator.SmallPrimesPow2LastThree;
|
||||
DevicePrimesPow2LastThree = Accelerator.Allocate1D<ulong>(primesPow2LastThree.Length);
|
||||
DevicePrimesPow2LastThree.View.CopyFromCPU(primesPow2LastThree);
|
||||
|
||||
var primesPow2Default = DivisorGenerator.SmallPrimesPow2;
|
||||
DevicePrimesPow2Default = accelerator.Allocate1D<ulong>(primesPow2Default.Length);
|
||||
DevicePrimesPow2Default.View.CopyFromCPU(primesPow2Default);
|
||||
var primesPow2LastNine = DivisorGenerator.SmallPrimesPow2LastNine;
|
||||
DevicePrimesPow2LastNine = Accelerator.Allocate1D<ulong>(primesPow2LastNine.Length);
|
||||
DevicePrimesPow2LastNine.View.CopyFromCPU(primesPow2LastNine);
|
||||
|
||||
var primesPow2LastOne = DivisorGenerator.SmallPrimesPow2LastOne;
|
||||
DevicePrimesPow2LastOne = accelerator.Allocate1D<ulong>(primesPow2LastOne.Length);
|
||||
DevicePrimesPow2LastOne.View.CopyFromCPU(primesPow2LastOne);
|
||||
BufferCapacity = minBufferCapacity < 1 ? 1 : minBufferCapacity;
|
||||
Input = Accelerator.Allocate1D<ulong>(BufferCapacity);
|
||||
Output = Accelerator.Allocate1D<byte>(BufferCapacity);
|
||||
}
|
||||
|
||||
var primesPow2LastSeven = DivisorGenerator.SmallPrimesPow2LastSeven;
|
||||
DevicePrimesPow2LastSeven = accelerator.Allocate1D<ulong>(primesPow2LastSeven.Length);
|
||||
DevicePrimesPow2LastSeven.View.CopyFromCPU(primesPow2LastSeven);
|
||||
public void EnsureCapacity(int minCapacity)
|
||||
{
|
||||
if (minCapacity < 1)
|
||||
{
|
||||
minCapacity = 1;
|
||||
}
|
||||
|
||||
var primesPow2LastThree = DivisorGenerator.SmallPrimesPow2LastThree;
|
||||
DevicePrimesPow2LastThree = accelerator.Allocate1D<ulong>(primesPow2LastThree.Length);
|
||||
DevicePrimesPow2LastThree.View.CopyFromCPU(primesPow2LastThree);
|
||||
if (minCapacity <= BufferCapacity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var primesPow2LastNine = DivisorGenerator.SmallPrimesPow2LastNine;
|
||||
DevicePrimesPow2LastNine = accelerator.Allocate1D<ulong>(primesPow2LastNine.Length);
|
||||
DevicePrimesPow2LastNine.View.CopyFromCPU(primesPow2LastNine);
|
||||
}
|
||||
Input.Dispose();
|
||||
Output.Dispose();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
if (IsDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Input = Accelerator.Allocate1D<ulong>(minCapacity);
|
||||
Output = Accelerator.Allocate1D<byte>(minCapacity);
|
||||
BufferCapacity = minCapacity;
|
||||
}
|
||||
|
||||
DevicePrimesDefault.Dispose();
|
||||
DevicePrimesLastOne.Dispose();
|
||||
DevicePrimesLastSeven.Dispose();
|
||||
DevicePrimesLastThree.Dispose();
|
||||
DevicePrimesLastNine.Dispose();
|
||||
DevicePrimesPow2Default.Dispose();
|
||||
DevicePrimesPow2LastOne.Dispose();
|
||||
DevicePrimesPow2LastSeven.Dispose();
|
||||
DevicePrimesPow2LastThree.Dispose();
|
||||
DevicePrimesPow2LastNine.Dispose();
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
public void DisposeResources()
|
||||
{
|
||||
Input.Dispose();
|
||||
Output.Dispose();
|
||||
DevicePrimesDefault.Dispose();
|
||||
DevicePrimesLastOne.Dispose();
|
||||
DevicePrimesLastSeven.Dispose();
|
||||
DevicePrimesLastThree.Dispose();
|
||||
DevicePrimesLastNine.Dispose();
|
||||
DevicePrimesPow2Default.Dispose();
|
||||
DevicePrimesPow2LastOne.Dispose();
|
||||
DevicePrimesPow2LastSeven.Dispose();
|
||||
DevicePrimesPow2LastThree.Dispose();
|
||||
DevicePrimesPow2LastNine.Dispose();
|
||||
Accelerator.Dispose();
|
||||
Context.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
internal static class GpuKernelState
|
||||
{
|
||||
// Map accelerator to cached state; use Lazy to serialize kernel creation
|
||||
private static readonly System.Collections.Concurrent.ConcurrentDictionary<Accelerator, Lazy<KernelState>> States = new();
|
||||
// TODO: Prewarm this per-accelerator cache during startup (and reuse a simple array keyed by accelerator index)
|
||||
// once the kernel pool exposes deterministic ordering; the Lazy wrappers showed measurable overhead in the
|
||||
// GpuModularArithmeticBenchmarks hot path.
|
||||
private static readonly ConcurrentQueue<PooledContext> Pool = new();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static KernelState GetOrCreate(Accelerator accelerator)
|
||||
{
|
||||
var lazy = States.GetOrAdd(
|
||||
accelerator,
|
||||
acc => new Lazy<KernelState>(() => new KernelState(acc), LazyThreadSafetyMode.ExecutionAndPublication));
|
||||
return lazy.Value;
|
||||
}
|
||||
internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 1)
|
||||
{
|
||||
if (!Pool.TryDequeue(out var ctx))
|
||||
{
|
||||
ctx = new PooledContext(minBufferCapacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
ctx.EnsureCapacity(minBufferCapacity);
|
||||
}
|
||||
|
||||
public static void Clear(Accelerator accelerator)
|
||||
{
|
||||
if (States.TryRemove(accelerator, out var lazy))
|
||||
{
|
||||
if (lazy.IsValueCreated)
|
||||
{
|
||||
var state = lazy.Value;
|
||||
state.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return new PrimeTesterGpuContextLease(ctx);
|
||||
}
|
||||
|
||||
// Expose cache clearing for accelerator disposal coordination
|
||||
internal static void DisposeAll()
|
||||
{
|
||||
while (Pool.TryDequeue(out var ctx))
|
||||
{
|
||||
ctx.DisposeResources();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Clear(Accelerator accelerator)
|
||||
{
|
||||
if (accelerator is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var retained = new List<PooledContext>();
|
||||
while (Pool.TryDequeue(out var ctx))
|
||||
{
|
||||
if (ctx.Accelerator == accelerator)
|
||||
{
|
||||
ctx.DisposeResources();
|
||||
}
|
||||
else
|
||||
{
|
||||
retained.Add(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < retained.Count; i++)
|
||||
{
|
||||
Pool.Enqueue(retained[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Return(PooledContext ctx)
|
||||
{
|
||||
ctx.Accelerator.Synchronize();
|
||||
Pool.Enqueue(ctx);
|
||||
}
|
||||
|
||||
internal sealed class PrimeTesterGpuContextLease : IDisposable
|
||||
{
|
||||
private readonly PooledContext _ctx;
|
||||
|
||||
internal PrimeTesterGpuContextLease(PooledContext ctx)
|
||||
{
|
||||
_ctx = ctx;
|
||||
}
|
||||
|
||||
public Accelerator Accelerator => _ctx.Accelerator;
|
||||
|
||||
public Action<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> Kernel => _ctx.Kernel;
|
||||
|
||||
public Action<Index1D, ArrayView<ulong>, ulong, ArrayView<byte>> HeuristicTrialDivisionKernel => _ctx.HeuristicTrialDivisionKernel;
|
||||
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense> Input => _ctx.Input;
|
||||
|
||||
public MemoryBuffer1D<byte, Stride1D.Dense> Output => _ctx.Output;
|
||||
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesDefault => _ctx.DevicePrimesDefault;
|
||||
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastOne => _ctx.DevicePrimesLastOne;
|
||||
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastSeven => _ctx.DevicePrimesLastSeven;
|
||||
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastThree => _ctx.DevicePrimesLastThree;
|
||||
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastNine => _ctx.DevicePrimesLastNine;
|
||||
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2Default => _ctx.DevicePrimesPow2Default;
|
||||
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastOne => _ctx.DevicePrimesPow2LastOne;
|
||||
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastSeven => _ctx.DevicePrimesPow2LastSeven;
|
||||
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastThree => _ctx.DevicePrimesPow2LastThree;
|
||||
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastNine => _ctx.DevicePrimesPow2LastNine;
|
||||
|
||||
public int BufferCapacity => _ctx.BufferCapacity;
|
||||
|
||||
public void EnsureCapacity(int minCapacity)
|
||||
{
|
||||
_ctx.EnsureCapacity(minCapacity);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Return(_ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Expose cache clearing for accelerator disposal coordination
|
||||
public static void ClearGpuCaches(Accelerator accelerator)
|
||||
{
|
||||
GpuKernelState.Clear(accelerator);
|
||||
PrimeTesterGpuContextPool.Clear(accelerator);
|
||||
}
|
||||
|
||||
internal static void DisposeGpuContexts()
|
||||
|
||||
Reference in new issue
Block a user