GPU usage restored to duplicate CL exceptions.
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@@ -12,8 +12,8 @@ public static class PerfectNumberConstants
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public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
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public const int MaxOddPowersCount = 128;
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public const int PooledArrayThreshold = 64;
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public static readonly int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 1;
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public static readonly int RollingAccelerators = 100; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 4096;
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// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
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// divisor-cycle datasets we generate offline.
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// TODO: Promote these magic numbers into a runtime profile derived from EvenPerfectBitScanner.Benchmarks so we can retune
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@@ -1177,7 +1177,7 @@ internal static partial class PrimeOrderCalculator
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// bool isPrime = HeuristicCombinedPrimeTester.IsPrimeGpu(gpu, composite);
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bool runOnGpu = RunOnGpu();
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bool isPrime = runOnGpu ? PrimeTester.IsPrime(composite) : HeuristicCombinedPrimeTester.IsPrimeGpu(gpu, composite);
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bool isPrime = !runOnGpu ? PrimeTester.IsPrime(composite) : HeuristicCombinedPrimeTester.IsPrimeGpu(gpu, composite);
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// bool isPrime = PrimeTester.IsPrime(composite);
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// bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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@@ -1375,6 +1375,7 @@ internal static partial class PrimeOrderCalculator
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private static bool RunOnGpu()
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{
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return true;
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const int GpuFrequency = 1024 - 1;
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int cpuCount = Atomic.Add(target: ref _cpuCount, 1);
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