GPU usage restored to duplicate CL exceptions.

This commit is contained in:
mlemanczyk committed 2025-11-19 17:18:19 +01:00
1 parent 8541bc4928
commit b031003a46
2 files changed
+4 -3

No files matched your search

@@ -12,8 +12,8 @@ public static class PerfectNumberConstants
public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
public const int MaxOddPowersCount = 128;
public const int PooledArrayThreshold = 64;
public static readonly int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
public const int ThreadsByAccelerator = 1;
public static readonly int RollingAccelerators = 100; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
public const int ThreadsByAccelerator = 4096;
// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
// divisor-cycle datasets we generate offline.
// TODO: Promote these magic numbers into a runtime profile derived from EvenPerfectBitScanner.Benchmarks so we can retune