Reuse GPU context for nested partial factoring
This commit is contained in:
1 parent
6458f6740d
commit
ba439f0f0f
4 files changed
+270
-146
No files matched your search
@@ -46,6 +46,7 @@ public sealed class KernelContainer
|
||||
public MemoryBuffer1D<int, Stride1D.Dense>? SmallPrimeFactorExponentSlots;
|
||||
public MemoryBuffer1D<int, Stride1D.Dense>? SmallPrimeFactorCountSlot;
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimeFactorRemainingSlot;
|
||||
public MemoryBuffer1D<byte, Stride1D.Dense>? SmallPrimeFactorFullyFactoredSlot;
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense>? SmallPrimesLastOne;
|
||||
public MemoryBuffer1D<ulong, Stride1D.Dense>? SmallPrimesPow2LastOne;
|
||||
public MemoryBuffer1D<uint, Stride1D.Dense>? SmallPrimesLastSeven;
|
||||
@@ -107,17 +108,20 @@ public readonly struct SmallPrimeFactorScratch
|
||||
public readonly MemoryBuffer1D<int, Stride1D.Dense> ExponentSlots;
|
||||
public readonly MemoryBuffer1D<int, Stride1D.Dense> CountSlot;
|
||||
public readonly MemoryBuffer1D<ulong, Stride1D.Dense> RemainingSlot;
|
||||
public readonly MemoryBuffer1D<byte, Stride1D.Dense> FullyFactoredSlot;
|
||||
|
||||
public SmallPrimeFactorScratch(
|
||||
MemoryBuffer1D<ulong, Stride1D.Dense> primeSlots,
|
||||
MemoryBuffer1D<int, Stride1D.Dense> exponentSlots,
|
||||
MemoryBuffer1D<int, Stride1D.Dense> countSlot,
|
||||
MemoryBuffer1D<ulong, Stride1D.Dense> remainingSlot)
|
||||
MemoryBuffer1D<ulong, Stride1D.Dense> remainingSlot,
|
||||
MemoryBuffer1D<byte, Stride1D.Dense> fullyFactoredSlot)
|
||||
{
|
||||
PrimeSlots = primeSlots;
|
||||
ExponentSlots = exponentSlots;
|
||||
CountSlot = countSlot;
|
||||
RemainingSlot = remainingSlot;
|
||||
FullyFactoredSlot = fullyFactoredSlot;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
@@ -126,6 +130,7 @@ public readonly struct SmallPrimeFactorScratch
|
||||
ExponentSlots.MemSetToZero();
|
||||
CountSlot.MemSetToZero();
|
||||
RemainingSlot.MemSetToZero();
|
||||
FullyFactoredSlot.MemSetToZero();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -273,7 +278,14 @@ public class GpuKernelPool
|
||||
kernels.SmallPrimeFactorRemainingSlot = remainingSlot;
|
||||
}
|
||||
|
||||
return new SmallPrimeFactorScratch(primeSlots!, exponentSlots!, countSlot!, remainingSlot!);
|
||||
MemoryBuffer1D<byte, Stride1D.Dense>? fullyFactoredSlot = kernels.SmallPrimeFactorFullyFactoredSlot;
|
||||
if (fullyFactoredSlot is null)
|
||||
{
|
||||
fullyFactoredSlot = accelerator.Allocate1D<byte>(1);
|
||||
kernels.SmallPrimeFactorFullyFactoredSlot = fullyFactoredSlot;
|
||||
}
|
||||
|
||||
return new SmallPrimeFactorScratch(primeSlots!, exponentSlots!, countSlot!, remainingSlot!, fullyFactoredSlot!);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -151,34 +151,52 @@ internal static partial class PrimeOrderGpuHeuristics
|
||||
primeTargets.Clear();
|
||||
exponentTargets.Clear();
|
||||
|
||||
if (!TryLaunchPartialFactorKernel(
|
||||
value,
|
||||
limit,
|
||||
primeTargets,
|
||||
exponentTargets,
|
||||
out int extracted,
|
||||
out ulong leftover,
|
||||
out bool kernelFullyFactored))
|
||||
try
|
||||
{
|
||||
return false;
|
||||
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
|
||||
var execution = lease.EnterExecutionScope();
|
||||
try
|
||||
{
|
||||
Accelerator accelerator = lease.Accelerator;
|
||||
AcceleratorStream stream = lease.Stream;
|
||||
SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, primeTargets.Length);
|
||||
return TryPartialFactor(
|
||||
accelerator,
|
||||
stream,
|
||||
scratch,
|
||||
value,
|
||||
limit,
|
||||
primeTargets,
|
||||
exponentTargets,
|
||||
out factorCount,
|
||||
out remaining,
|
||||
out fullyFactored);
|
||||
}
|
||||
finally
|
||||
{
|
||||
execution.Dispose();
|
||||
lease.Dispose();
|
||||
}
|
||||
}
|
||||
catch (CLException ex)
|
||||
{
|
||||
Console.WriteLine($"GPU ERROR ({ex.Error}): {ex.Message}");
|
||||
}
|
||||
catch (Exception ex) when (ex is AcceleratorException or InternalCompilerException or NotSupportedException or InvalidOperationException or AggregateException)
|
||||
{
|
||||
Console.WriteLine($"GPU ERROR: {ex.Message}");
|
||||
}
|
||||
|
||||
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
|
||||
if (extracted > capacity)
|
||||
{
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
factorCount = extracted;
|
||||
remaining = leftover;
|
||||
fullyFactored = kernelFullyFactored && leftover == 1UL;
|
||||
return true;
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryLaunchPartialFactorKernel(
|
||||
public static bool TryPartialFactor(
|
||||
Accelerator accelerator,
|
||||
AcceleratorStream stream,
|
||||
SmallPrimeFactorScratch scratch,
|
||||
ulong value,
|
||||
uint limit,
|
||||
Span<ulong> primeTargets,
|
||||
@@ -191,83 +209,99 @@ internal static partial class PrimeOrderGpuHeuristics
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
|
||||
primeTargets.Clear();
|
||||
exponentTargets.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
|
||||
var execution = lease.EnterExecutionScope();
|
||||
Accelerator accelerator = lease.Accelerator;
|
||||
AcceleratorStream stream = lease.Stream;
|
||||
|
||||
var kernel = GetPartialFactorKernel(accelerator);
|
||||
SmallPrimeDeviceCache cache = GetSmallPrimeDeviceCache(accelerator);
|
||||
|
||||
// TODO: We should create / reallocate these buffer only once or if the new required length is bigger than capacity.
|
||||
var factorBuffer = accelerator.Allocate1D<ulong>(primeTargets.Length);
|
||||
var exponentBuffer = accelerator.Allocate1D<int>(exponentTargets.Length);
|
||||
var countBuffer = accelerator.Allocate1D<int>(1);
|
||||
var remainingBuffer = accelerator.Allocate1D<ulong>(1);
|
||||
var fullyFactoredBuffer = accelerator.Allocate1D<byte>(1);
|
||||
|
||||
// TODO: There is no need to clear these buffers because the kernel will always assign values within the required bounds.
|
||||
// factorBuffer.MemSetToZero();
|
||||
// exponentBuffer.MemSetToZero();
|
||||
// countBuffer.MemSetToZero();
|
||||
// remainingBuffer.MemSetToZero();
|
||||
// fullyFactoredBuffer.MemSetToZero();
|
||||
|
||||
kernel(
|
||||
return TryPartialFactorCore(
|
||||
accelerator,
|
||||
stream,
|
||||
1,
|
||||
cache.Primes!.View,
|
||||
cache.Squares!.View,
|
||||
cache.Count,
|
||||
primeTargets.Length,
|
||||
scratch,
|
||||
value,
|
||||
limit,
|
||||
factorBuffer.View,
|
||||
exponentBuffer.View,
|
||||
countBuffer.View,
|
||||
remainingBuffer.View,
|
||||
fullyFactoredBuffer.View);
|
||||
|
||||
stream.Synchronize();
|
||||
|
||||
countBuffer.View.CopyToCPU(ref factorCount, 1);
|
||||
factorCount = Math.Min(factorCount, primeTargets.Length);
|
||||
factorBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(primeTargets), primeTargets.Length);
|
||||
exponentBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentTargets), exponentTargets.Length);
|
||||
remainingBuffer.View.CopyToCPU(ref remaining, 1);
|
||||
|
||||
byte fullyFactoredFlag = 0;
|
||||
fullyFactoredBuffer.View.CopyToCPU(ref fullyFactoredFlag, 1);
|
||||
fullyFactored = fullyFactoredFlag != 0;
|
||||
|
||||
// TODO: These buffers shouldn't be disposed but rather reused accross call with the assigned accelerator.
|
||||
factorBuffer.Dispose();
|
||||
exponentBuffer.Dispose();
|
||||
countBuffer.Dispose();
|
||||
remainingBuffer.Dispose();
|
||||
fullyFactoredBuffer.Dispose();
|
||||
execution.Dispose();
|
||||
lease.Dispose();
|
||||
return true;
|
||||
primeTargets,
|
||||
exponentTargets,
|
||||
out factorCount,
|
||||
out remaining,
|
||||
out fullyFactored);
|
||||
}
|
||||
catch (CLException ex)
|
||||
{
|
||||
Console.WriteLine($"GPU ERROR ({ex.Error}): {ex.Message}");
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
return false;
|
||||
}
|
||||
catch (Exception ex) when (ex is AcceleratorException or InternalCompilerException or NotSupportedException or InvalidOperationException or AggregateException)
|
||||
{
|
||||
Console.WriteLine($"GPU ERROR: {ex.Message}");
|
||||
}
|
||||
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryPartialFactorCore(
|
||||
Accelerator accelerator,
|
||||
AcceleratorStream stream,
|
||||
SmallPrimeFactorScratch scratch,
|
||||
ulong value,
|
||||
uint limit,
|
||||
Span<ulong> primeTargets,
|
||||
Span<int> exponentTargets,
|
||||
out int factorCount,
|
||||
out ulong remaining,
|
||||
out bool fullyFactored)
|
||||
{
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
|
||||
scratch.Clear();
|
||||
|
||||
var kernel = GetPartialFactorKernel(accelerator);
|
||||
SmallPrimeDeviceCache cache = GetSmallPrimeDeviceCache(accelerator);
|
||||
|
||||
kernel(
|
||||
stream,
|
||||
1,
|
||||
cache.Primes!.View,
|
||||
cache.Squares!.View,
|
||||
cache.Count,
|
||||
primeTargets.Length,
|
||||
value,
|
||||
limit,
|
||||
scratch.PrimeSlots.View,
|
||||
scratch.ExponentSlots.View,
|
||||
scratch.CountSlot.View,
|
||||
scratch.RemainingSlot.View,
|
||||
scratch.FullyFactoredSlot.View);
|
||||
|
||||
stream.Synchronize();
|
||||
|
||||
scratch.CountSlot.View.CopyToCPU(ref factorCount, 1);
|
||||
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
|
||||
if (factorCount > capacity)
|
||||
{
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
fullyFactored = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (factorCount > 0)
|
||||
{
|
||||
scratch.PrimeSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(primeTargets), factorCount);
|
||||
scratch.ExponentSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentTargets), factorCount);
|
||||
}
|
||||
|
||||
scratch.RemainingSlot.View.CopyToCPU(ref remaining, 1);
|
||||
|
||||
byte fullyFactoredFlag = 0;
|
||||
scratch.FullyFactoredSlot.View.CopyToCPU(ref fullyFactoredFlag, 1);
|
||||
bool kernelFullyFactored = fullyFactoredFlag != 0;
|
||||
fullyFactored = kernelFullyFactored && remaining == 1UL;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static GpuPow2ModStatus TryPow2Mod(ulong exponent, ulong prime, out ulong remainder, in MontgomeryDivisorData divisorData)
|
||||
|
||||
@@ -3,9 +3,10 @@ using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using ILGPU;
|
||||
using ILGPU.Runtime;
|
||||
using PerfectNumbers.Core.Gpu;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace PerfectNumbers.Core;
|
||||
|
||||
@@ -43,6 +44,43 @@ internal static partial class PrimeOrderCalculator
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class PartialFactorGpuContext : IDisposable
|
||||
{
|
||||
private readonly GpuKernelLease _lease;
|
||||
private readonly GpuKernelLease.ExecutionScope _executionScope;
|
||||
|
||||
private PartialFactorGpuContext(GpuKernelLease lease, GpuKernelLease.ExecutionScope executionScope, Accelerator accelerator, AcceleratorStream stream, SmallPrimeFactorScratch scratch)
|
||||
{
|
||||
_lease = lease;
|
||||
_executionScope = executionScope;
|
||||
Accelerator = accelerator;
|
||||
Stream = stream;
|
||||
Scratch = scratch;
|
||||
}
|
||||
|
||||
public Accelerator Accelerator { get; }
|
||||
|
||||
public AcceleratorStream Stream { get; }
|
||||
|
||||
public SmallPrimeFactorScratch Scratch { get; }
|
||||
|
||||
public static PartialFactorGpuContext Rent()
|
||||
{
|
||||
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
|
||||
var execution = lease.EnterExecutionScope();
|
||||
Accelerator accelerator = lease.Accelerator;
|
||||
AcceleratorStream stream = lease.Stream;
|
||||
SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, GpuSmallPrimeFactorSlots);
|
||||
return new PartialFactorGpuContext(lease, execution, accelerator, stream, scratch);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_executionScope.Dispose();
|
||||
_lease.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static ulong CalculateInternal(ulong prime, ulong? previousOrder, in MontgomeryDivisorData divisorData, in PrimeOrderSearchConfig config)
|
||||
{
|
||||
// TODO: Is this condition ever met on EvenPerfectBitScanner's execution path? If not, we can add a clarification comment and comment out the entire block. We want to support p candidates at least greater or equal to 31.
|
||||
@@ -58,19 +96,38 @@ internal static partial class PrimeOrderCalculator
|
||||
return gpuOrder;
|
||||
}
|
||||
|
||||
PartialFactorResult phiFactors = PartialFactor(phi, config);
|
||||
PartialFactorGpuContext? gpuContext = null;
|
||||
bool disposeContext = false;
|
||||
|
||||
ulong result;
|
||||
if (phiFactors.Factors is null)
|
||||
if (IsGpuHeuristicDevice)
|
||||
{
|
||||
result = CalculateByFactorizationCpu(prime, divisorData);
|
||||
gpuContext = PartialFactorGpuContext.Rent();
|
||||
disposeContext = true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
PartialFactorResult phiFactors = PartialFactor(phi, config, gpuContext);
|
||||
|
||||
ulong result;
|
||||
if (phiFactors.Factors is null)
|
||||
{
|
||||
result = CalculateByFactorizationCpu(prime, divisorData);
|
||||
phiFactors.Dispose();
|
||||
return result;
|
||||
}
|
||||
|
||||
result = RunHeuristicPipelineCpu(prime, previousOrder, config, divisorData, phi, phiFactors, gpuContext);
|
||||
phiFactors.Dispose();
|
||||
return result;
|
||||
}
|
||||
|
||||
result = RunHeuristicPipelineCpu(prime, previousOrder, config, divisorData, phi, phiFactors);
|
||||
phiFactors.Dispose();
|
||||
return result;
|
||||
finally
|
||||
{
|
||||
if (disposeContext && gpuContext is not null)
|
||||
{
|
||||
gpuContext.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static ulong RunHeuristicPipelineCpu(
|
||||
@@ -79,7 +136,8 @@ internal static partial class PrimeOrderCalculator
|
||||
in PrimeOrderSearchConfig config,
|
||||
in MontgomeryDivisorData divisorData,
|
||||
ulong phi,
|
||||
PartialFactorResult phiFactors)
|
||||
PartialFactorResult phiFactors,
|
||||
PartialFactorGpuContext? gpuContext)
|
||||
{
|
||||
if (phiFactors.FullyFactored && TrySpecialMaxCpu(phi, prime, phiFactors, divisorData))
|
||||
{
|
||||
@@ -89,7 +147,7 @@ internal static partial class PrimeOrderCalculator
|
||||
ulong candidateOrder = InitializeStartingOrderCpu(prime, phi, divisorData);
|
||||
candidateOrder = ExponentLoweringCpu(candidateOrder, prime, phiFactors, divisorData);
|
||||
|
||||
if (TryConfirmOrderCpu(prime, candidateOrder, divisorData, config, out PartialFactorResult? orderFactors))
|
||||
if (TryConfirmOrderCpu(prime, candidateOrder, divisorData, config, gpuContext, out PartialFactorResult? orderFactors))
|
||||
{
|
||||
return candidateOrder;
|
||||
}
|
||||
@@ -100,7 +158,7 @@ internal static partial class PrimeOrderCalculator
|
||||
return CalculateByFactorizationCpu(prime, divisorData);
|
||||
}
|
||||
|
||||
if (TryHeuristicFinishCpu(prime, candidateOrder, previousOrder, divisorData, config, phiFactors, orderFactors, out ulong order))
|
||||
if (TryHeuristicFinishCpu(prime, candidateOrder, previousOrder, divisorData, config, phiFactors, orderFactors, gpuContext, out ulong order))
|
||||
{
|
||||
return order;
|
||||
}
|
||||
@@ -330,6 +388,7 @@ internal static partial class PrimeOrderCalculator
|
||||
ulong order,
|
||||
in MontgomeryDivisorData divisorData,
|
||||
in PrimeOrderSearchConfig config,
|
||||
PartialFactorGpuContext? gpuContext,
|
||||
out PartialFactorResult? reusableFactorization)
|
||||
{
|
||||
reusableFactorization = null;
|
||||
@@ -344,7 +403,7 @@ internal static partial class PrimeOrderCalculator
|
||||
return false;
|
||||
}
|
||||
|
||||
PartialFactorResult factorization = PartialFactor(order, config);
|
||||
PartialFactorResult factorization = PartialFactor(order, config, gpuContext);
|
||||
if (factorization.Factors is null)
|
||||
{
|
||||
factorization.Dispose();
|
||||
@@ -492,6 +551,7 @@ internal static partial class PrimeOrderCalculator
|
||||
in PrimeOrderSearchConfig config,
|
||||
PartialFactorResult phiFactors,
|
||||
PartialFactorResult? cachedOrderFactors,
|
||||
PartialFactorGpuContext? gpuContext,
|
||||
out ulong result)
|
||||
{
|
||||
result = 0UL;
|
||||
@@ -502,7 +562,7 @@ internal static partial class PrimeOrderCalculator
|
||||
}
|
||||
|
||||
// Reuse the partial factorization from TryConfirmOrderCpu when available.
|
||||
PartialFactorResult orderFactors = cachedOrderFactors ?? PartialFactor(order, config);
|
||||
PartialFactorResult orderFactors = cachedOrderFactors ?? PartialFactor(order, config, gpuContext);
|
||||
try
|
||||
{
|
||||
if (orderFactors.Factors is null)
|
||||
@@ -618,7 +678,7 @@ internal static partial class PrimeOrderCalculator
|
||||
|
||||
bool equalsOne = powStepper.InitializeCpuIsUnity(candidate);
|
||||
powStepperInitialized = true;
|
||||
if (equalsOne && TryConfirmCandidateCpu(prime, candidate, divisorData, config, ref powUsed, powBudget))
|
||||
if (equalsOne && TryConfirmCandidateCpu(prime, candidate, divisorData, config, gpuContext, ref powUsed, powBudget))
|
||||
{
|
||||
if (gpuPool is not null)
|
||||
{
|
||||
@@ -655,7 +715,7 @@ internal static partial class PrimeOrderCalculator
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryConfirmCandidateCpu(prime, candidate, divisorData, config, ref powUsed, powBudget))
|
||||
if (!TryConfirmCandidateCpu(prime, candidate, divisorData, config, gpuContext, ref powUsed, powBudget))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -858,9 +918,9 @@ internal static partial class PrimeOrderCalculator
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryConfirmCandidateCpu(ulong prime, ulong candidate, in MontgomeryDivisorData divisorData, in PrimeOrderSearchConfig config, ref int powUsed, int powBudget)
|
||||
private static bool TryConfirmCandidateCpu(ulong prime, ulong candidate, in MontgomeryDivisorData divisorData, in PrimeOrderSearchConfig config, PartialFactorGpuContext? gpuContext, ref int powUsed, int powBudget)
|
||||
{
|
||||
PartialFactorResult factorization = PartialFactor(candidate, config);
|
||||
PartialFactorResult factorization = PartialFactor(candidate, config, gpuContext);
|
||||
try
|
||||
{
|
||||
if (factorization.Factors is null)
|
||||
@@ -1024,7 +1084,7 @@ internal static partial class PrimeOrderCalculator
|
||||
// private static ulong _partialFactorPendingHits;
|
||||
// private static ulong _partialFactorCofactorHits;
|
||||
|
||||
private static PartialFactorResult PartialFactor(ulong value, in PrimeOrderSearchConfig config)
|
||||
private static PartialFactorResult PartialFactor(ulong value, in PrimeOrderSearchConfig config, PartialFactorGpuContext? gpuContext = null)
|
||||
{
|
||||
if (value <= 1UL)
|
||||
{
|
||||
@@ -1033,6 +1093,17 @@ internal static partial class PrimeOrderCalculator
|
||||
|
||||
const int FactorSlotCount = GpuSmallPrimeFactorSlots;
|
||||
|
||||
PartialFactorGpuContext? localContext = gpuContext;
|
||||
bool disposeContext = false;
|
||||
|
||||
if (IsGpuHeuristicDevice && localContext is null)
|
||||
{
|
||||
localContext = PartialFactorGpuContext.Rent();
|
||||
disposeContext = true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// stackalloc is faster than pooling
|
||||
// ulong[] primeSlotsArray = ThreadStaticPools.UlongPool.Rent(FactorSlotCount);
|
||||
// int[] exponentSlotsArray = ThreadStaticPools.IntPool.Rent(FactorSlotCount);
|
||||
@@ -1052,7 +1123,21 @@ internal static partial class PrimeOrderCalculator
|
||||
ulong remaining = value;
|
||||
|
||||
bool gpuFactored = false;
|
||||
if (IsGpuHeuristicDevice)
|
||||
if (IsGpuHeuristicDevice && localContext is not null)
|
||||
{
|
||||
gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(
|
||||
localContext.Accelerator,
|
||||
localContext.Stream,
|
||||
localContext.Scratch,
|
||||
value,
|
||||
limit,
|
||||
primeSlots,
|
||||
exponentSlots,
|
||||
out factorCount,
|
||||
out remaining,
|
||||
out _);
|
||||
}
|
||||
else if (IsGpuHeuristicDevice)
|
||||
{
|
||||
gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeSlots, exponentSlots, out factorCount, out remaining, out _);
|
||||
}
|
||||
@@ -1329,7 +1414,14 @@ internal static partial class PrimeOrderCalculator
|
||||
ThreadStaticPools.ReturnPrimeOrderPendingEntryList(pending);
|
||||
return result;
|
||||
}
|
||||
|
||||
finally
|
||||
{
|
||||
if (disposeContext && localContext is not null)
|
||||
{
|
||||
localContext.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryPopulateSmallPrimeFactorsCpu(
|
||||
ulong value,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using ILGPU;
|
||||
using ILGPU.Runtime;
|
||||
using ILGPU.Runtime.OpenCL;
|
||||
@@ -32,52 +31,39 @@ internal static partial class PrimeOrderCalculator
|
||||
Accelerator accelerator = lease.Accelerator;
|
||||
AcceleratorStream stream = lease.Stream;
|
||||
|
||||
SmallPrimeFactorTables tables = GpuKernelPool.EnsureSmallPrimeFactorTables(accelerator);
|
||||
SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, GpuSmallPrimeFactorSlots);
|
||||
// scratch.Clear();
|
||||
|
||||
var kernel = lease.SmallPrimeFactorKernel;
|
||||
kernel(
|
||||
stream,
|
||||
1,
|
||||
value,
|
||||
limit,
|
||||
tables.PrimesView,
|
||||
tables.SquaresView,
|
||||
tables.Count,
|
||||
scratch.PrimeSlots.View,
|
||||
scratch.ExponentSlots.View,
|
||||
scratch.CountSlot.View,
|
||||
scratch.RemainingSlot.View);
|
||||
bool success = PrimeOrderGpuHeuristics.TryPartialFactor(
|
||||
accelerator,
|
||||
stream,
|
||||
scratch,
|
||||
value,
|
||||
limit,
|
||||
primeBuffer,
|
||||
exponentBuffer,
|
||||
out factorCount,
|
||||
out remaining,
|
||||
out _);
|
||||
|
||||
stream.Synchronize();
|
||||
if (!success)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
factorCount = 0;
|
||||
scratch.CountSlot.View.CopyToCPU(ref factorCount, 1);
|
||||
factorCount = Math.Min(factorCount, GpuSmallPrimeFactorSlots);
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
// This will never happen in production code
|
||||
// if (primeValue == 0UL || exponent == 0)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
if (factorCount > 0)
|
||||
{
|
||||
scratch.PrimeSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(primeBuffer), factorCount);
|
||||
scratch.ExponentSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentBuffer), factorCount);
|
||||
}
|
||||
counts.Add(primeValue, exponent);
|
||||
}
|
||||
|
||||
scratch.RemainingSlot.View.CopyToCPU(ref remaining, 1);
|
||||
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
// This will never happen in production code
|
||||
// if (primeValue == 0UL || exponent == 0)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
counts.Add(primeValue, exponent);
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user