Reuse GPU context for nested partial factoring
This commit is contained in:
1 parent
6458f6740d
commit
ba439f0f0f
4 files changed
+270
-146
No files matched your search
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using ILGPU;
|
||||
using ILGPU.Runtime;
|
||||
using ILGPU.Runtime.OpenCL;
|
||||
@@ -32,52 +31,39 @@ internal static partial class PrimeOrderCalculator
|
||||
Accelerator accelerator = lease.Accelerator;
|
||||
AcceleratorStream stream = lease.Stream;
|
||||
|
||||
SmallPrimeFactorTables tables = GpuKernelPool.EnsureSmallPrimeFactorTables(accelerator);
|
||||
SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, GpuSmallPrimeFactorSlots);
|
||||
// scratch.Clear();
|
||||
|
||||
var kernel = lease.SmallPrimeFactorKernel;
|
||||
kernel(
|
||||
stream,
|
||||
1,
|
||||
value,
|
||||
limit,
|
||||
tables.PrimesView,
|
||||
tables.SquaresView,
|
||||
tables.Count,
|
||||
scratch.PrimeSlots.View,
|
||||
scratch.ExponentSlots.View,
|
||||
scratch.CountSlot.View,
|
||||
scratch.RemainingSlot.View);
|
||||
bool success = PrimeOrderGpuHeuristics.TryPartialFactor(
|
||||
accelerator,
|
||||
stream,
|
||||
scratch,
|
||||
value,
|
||||
limit,
|
||||
primeBuffer,
|
||||
exponentBuffer,
|
||||
out factorCount,
|
||||
out remaining,
|
||||
out _);
|
||||
|
||||
stream.Synchronize();
|
||||
if (!success)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
factorCount = 0;
|
||||
scratch.CountSlot.View.CopyToCPU(ref factorCount, 1);
|
||||
factorCount = Math.Min(factorCount, GpuSmallPrimeFactorSlots);
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
// This will never happen in production code
|
||||
// if (primeValue == 0UL || exponent == 0)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
if (factorCount > 0)
|
||||
{
|
||||
scratch.PrimeSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(primeBuffer), factorCount);
|
||||
scratch.ExponentSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentBuffer), factorCount);
|
||||
}
|
||||
counts.Add(primeValue, exponent);
|
||||
}
|
||||
|
||||
scratch.RemainingSlot.View.CopyToCPU(ref remaining, 1);
|
||||
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
// This will never happen in production code
|
||||
// if (primeValue == 0UL || exponent == 0)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
counts.Add(primeValue, exponent);
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user