Align task scheduler defaults with guidance
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@@ -0,0 +1,116 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace PerfectNumbers.Core;
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internal sealed class TaskThreadPool : IDisposable
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{
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private readonly struct WorkItem
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{
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public WorkItem(Task task)
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{
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Task = task;
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}
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public Task Task { get; }
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}
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private readonly ConcurrentQueue<WorkItem> _pendingTasks = new();
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private readonly SemaphoreSlim _availableTasks = new(0);
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private readonly Thread[] _threads;
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private readonly Action<Task> _taskExecutor;
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private int _disposed;
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public TaskThreadPool(int minimumThreads, Action<Task> taskExecutor)
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{
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_taskExecutor = taskExecutor ?? throw new ArgumentNullException(nameof(taskExecutor));
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_threads = new Thread[minimumThreads];
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for (int i = 0; i < minimumThreads; i++)
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{
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Thread thread = new(WorkerLoop)
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{
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IsBackground = true,
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Name = $"{nameof(TaskThreadPool)}-{i + 1}"
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};
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_threads[i] = thread;
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thread.Start();
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}
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}
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public int ThreadCount => _threads.Length;
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public void Queue(Task task)
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{
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if (Volatile.Read(ref _disposed) != 0)
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{
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throw new ObjectDisposedException(nameof(TaskThreadPool));
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}
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_pendingTasks.Enqueue(new WorkItem(task));
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_availableTasks.Release();
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}
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public IEnumerable<Task> GetScheduledTasks()
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{
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WorkItem[] snapshot = _pendingTasks.ToArray();
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if (snapshot.Length == 0)
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{
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return Array.Empty<Task>();
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}
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Task[] tasks = new Task[snapshot.Length];
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for (int i = 0; i < snapshot.Length; i++)
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{
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tasks[i] = snapshot[i].Task;
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}
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return tasks;
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}
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public void Dispose()
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{
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if (Interlocked.Exchange(ref _disposed, 1) != 0)
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{
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return;
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}
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for (int i = 0; i < _threads.Length; i++)
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{
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_availableTasks.Release();
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}
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foreach (Thread thread in _threads)
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{
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thread.Join();
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}
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_availableTasks.Dispose();
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}
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private void WorkerLoop()
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{
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while (true)
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{
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_availableTasks.Wait();
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if (Volatile.Read(ref _disposed) != 0)
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{
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return;
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}
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if (!_pendingTasks.TryDequeue(out WorkItem workItem))
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{
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continue;
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}
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_taskExecutor(workItem.Task);
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}
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}
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}
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@@ -1,27 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace PerfectNumbers.Core;
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public sealed class UnboundedTaskScheduler : TaskScheduler
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{
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public static UnboundedTaskScheduler Instance { get; } = new();
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public static UnboundedTaskScheduler Instance { get; } = new();
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private UnboundedTaskScheduler()
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{
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ThreadPool.SetMaxThreads(100_000, 100_000);
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ThreadPool.SetMinThreads(10_340, 100);
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}
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private readonly TaskThreadPool _threadPool;
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public override int MaximumConcurrencyLevel => int.MaxValue;
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private UnboundedTaskScheduler()
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{
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_threadPool = new TaskThreadPool(10_340, ExecuteTask);
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}
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protected override void QueueTask(Task task)
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{
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ThreadPool.UnsafeQueueUserWorkItem( (state) =>
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{
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var (scheduler, task) = ((UnboundedTaskScheduler, Task))state!;
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scheduler.TryExecuteTask(task);
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}, (this, task));
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}
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public override int MaximumConcurrencyLevel => int.MaxValue;
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protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued) => TryExecuteTask(task);
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protected override void QueueTask(Task task)
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{
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_threadPool.Queue(task);
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}
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protected override IEnumerable<Task>? GetScheduledTasks() => null;
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private void ExecuteTask(Task task)
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{
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TryExecuteTask(task);
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}
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protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
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{
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return TryExecuteTask(task);
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}
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protected override IEnumerable<Task>? GetScheduledTasks()
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{
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return _threadPool.GetScheduledTasks();
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}
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}
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