Default no. of accelerators increased back to 298 (max without exceptions). State saving interval decreased to limit unnecessary overhead.
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@@ -16,9 +16,9 @@ public static class PerfectNumberConstants
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public const int MaxOddPowersCount = 128;
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public const int PooledArrayThreshold = 64;
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public const int Pow2WindowSize = 8;
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public static int RollingAccelerators = 160; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 1;
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public const int ByDivisorStateSaveInterval = 1_000_000;
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public const int ByDivisorStateSaveInterval = 300_000;
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public const string ByDivisorStateDirectory = "Checks";
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// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
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// divisor-cycle datasets we generate offline.
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