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even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/GpuUInt128.cs

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using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace PerfectNumbers.Core.Gpu;
public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
{
public ulong High;
public ulong Low;
private const int NativeModuloChunkBits = 8;
private const int NativeModuloChunkBitsMinusOne = NativeModuloChunkBits - 1;
private const int NativeModuloBitMaskTableSize = 1024;
private const ulong NativeModuloChunkMask = (1UL << NativeModuloChunkBits) - 1UL;
private static readonly ulong[] NativeModuloBitMasks = CreateNativeModuloBitMasks();
private const int Pow2WindowSizeBits = 8;
private const int Pow2WindowOddPowerCount = 1 << (Pow2WindowSizeBits - 1);
private const int Pow2WindowMaxExponent = (1 << Pow2WindowSizeBits) - 1;
public static readonly GpuUInt128 Zero = new();
public static readonly GpuUInt128 One = new(1UL);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GpuUInt128()
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GpuUInt128(ulong high, ulong low)
{
High = high;
Low = low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GpuUInt128(ulong low)
{
Low = low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GpuUInt128(UInt128 value)
{
High = (ulong)(value >> 64);
Low = (ulong)value;
}
public readonly bool IsZero
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => High == 0UL && Low == 0UL;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly int GetBitLength()
{
if (High != 0UL)
{
return 64 + (64 - BitOperations.LeadingZeroCount(High));
}
ulong low = Low;
if (low == 0UL)
{
return 0;
}
return 64 - BitOperations.LeadingZeroCount(low);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetBitLength(GpuUInt128 value) => value.GetBitLength();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator GpuUInt128(UInt128 value) => new(value);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator GpuUInt128(ulong value) => new(value);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator UInt128(GpuUInt128 value) =>
((UInt128)value.High << 64) | value.Low;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator +(GpuUInt128 left, GpuUInt128 right)
{
left.Add(right);
return left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator -(GpuUInt128 left, GpuUInt128 right)
{
left.Sub(right);
return left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator ^(GpuUInt128 left, GpuUInt128 right) =>
new(left.High ^ right.High, left.Low ^ right.Low);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator *(GpuUInt128 left, GpuUInt128 right)
{
Multiply(left, right, out var high, out var low);
left.High = high;
left.Low = low;
return left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator <<(GpuUInt128 value, int shift)
{
shift &= 127;
if (shift == 0)
{
return value;
}
ulong high = value.High;
ulong low = value.Low;
if (shift >= 64)
{
int longShift = shift - 64;
value.High = low << longShift;
value.Low = 0UL;
return value;
}
int inverseShift = 64 - shift;
value.High = (high << shift) | (low >> inverseShift);
value.Low = low << shift;
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator >>(GpuUInt128 value, int shift)
{
shift &= 127;
if (shift == 0)
{
return value;
}
ulong high = value.High;
ulong low = value.Low;
if (shift >= 64)
{
int longShift = shift - 64;
value.Low = longShift == 0 ? high : high >> longShift;
value.High = 0UL;
return value;
}
int inverseShift = 64 - shift;
value.Low = (low >> shift) | (high << inverseShift);
value.High = high >> shift;
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(GpuUInt128 left, GpuUInt128 right) => left.Equals(right);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(GpuUInt128 left, GpuUInt128 right) => !left.Equals(right);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator <(GpuUInt128 left, GpuUInt128 right) => left.CompareTo(right) < 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator >(GpuUInt128 left, GpuUInt128 right) => left.CompareTo(right) > 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator <=(GpuUInt128 left, GpuUInt128 right) => left.CompareTo(right) <= 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator >=(GpuUInt128 left, GpuUInt128 right) => left.CompareTo(right) >= 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator ++(GpuUInt128 value)
{
value.Add(1UL);
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly int CompareTo(GpuUInt128 other)
{
if (High < other.High)
{
return -1;
}
if (High > other.High)
{
return 1;
}
if (Low < other.Low)
{
return -1;
}
if (Low > other.Low)
{
return 1;
}
return 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool Equals(GpuUInt128 other) => High == other.High && Low == other.Low;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly bool Equals(object? obj) => obj is GpuUInt128 value && Equals(value);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly int GetHashCode() => HashCode.Combine(High, Low);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(GpuUInt128 other)
{
ulong originalLow = Low;
ulong low = originalLow + other.Low;
ulong carry = low < originalLow ? 1UL : 0UL;
High = High + other.High + carry;
Low = low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(ulong value)
{
ulong low = Low + value;
High += (low < Low ? 1UL : 0UL);
Low = low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddMod(GpuUInt128 value, GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
AddMod(value, modulus.Low);
return;
}
Add(value);
if (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddMod(ulong value, GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
AddMod(value, modulus.Low);
return;
}
Add(value);
if (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 Pow2Minus1Mod(ulong exponent, GpuUInt128 modulus)
{
if (modulus.IsZero)
{
return Zero;
}
GpuUInt128 pow = Pow2Mod(exponent, modulus);
if (pow.IsZero)
{
pow = modulus;
}
pow.Sub(One);
return pow;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Pow2Minus1ModBatch(GpuUInt128 modulus, ReadOnlySpan<ulong> exponents, Span<GpuUInt128> results)
{
int count = exponents.Length;
for (int i = 0; i < count; i++)
{
results[i] = Pow2Minus1Mod(exponents[i], modulus);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddMod(GpuUInt128 value, ulong modulus)
{
// TODO: Pre-reduce the operands via the Montgomery ladder used in MulMod64Benchmarks so the GPU
// compatible shim stops paying for `%` on every call; the InlineUInt128 helper ran 6–82× faster on
// large 64-bit workloads while preserving compatibility with the CPU scanner.
ulong a = Low % modulus;
ulong b = value.Low % modulus;
ulong sum = a + b;
if (sum >= modulus || sum < a)
{
sum -= modulus;
}
High = 0UL;
Low = sum;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddMod(ulong value, ulong modulus)
{
// TODO: Fold these operands with the ImmediateModulo helper once the GPU shim exposes it, avoiding
// repeated `%` reductions that the benchmarks showed are far slower than the Montgomery-based path
// for dense operands.
ulong a = Low % modulus;
ulong b = value % modulus;
ulong sum = a + b;
if (sum >= modulus || sum < a)
{
sum -= modulus;
}
High = 0UL;
Low = sum;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Sub(GpuUInt128 other)
{
ulong borrow = Low < other.Low ? 1UL : 0UL;
High = High - other.High - borrow;
Low -= other.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulHigh(ulong x, ulong y)
{
ulong xLow = (uint)x;
ulong yLow = (uint)y;
ulong lowProduct = xLow * yLow;
ulong yHigh = y >> 32;
ulong cross = xLow * yHigh;
ulong xHigh = x >> 32;
ulong result = xHigh * yHigh;
ulong temp = xHigh * yLow;
// Keeping the wide partial sum in a dedicated local prevents the JIT from
// materialising it on the stack before the final carry propagation. The
// additional store looks redundant in C#, but it shortens the generated
// instruction sequence by avoiding an extra temporary and results in a
// measurable throughput win in the MulHigh benchmarks.
result += cross >> 32;
result += temp >> 32;
lowProduct >>= 32;
lowProduct += (uint)cross;
lowProduct += (uint)temp;
result += lowProduct >> 32;
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul64(GpuUInt128 other)
{
// Multiply this.Low (assumed 64-bit value) by full 128-bit other
ulong operand = Low;
Low = operand * other.Low;
ulong highProduct = operand * other.High;
High = highProduct + MulHigh(operand, other.Low);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulMod(in GpuUInt128 value, in GpuUInt128 modulus)
{
GpuUInt128 multiplicand = this;
GpuUInt128 multiplier = value;
High = 0UL;
Low = 0UL;
while (!multiplier.IsZero)
{
if ((multiplier.Low & 1UL) != 0UL)
{
AddMod(multiplicand, modulus);
}
multiplicand.ShiftLeft(1);
if (multiplicand.CompareTo(modulus) >= 0)
{
multiplicand.Sub(modulus);
}
multiplier.ShiftRight(1);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 Pow2Mod(ulong exponent, GpuUInt128 modulus)
{
if (modulus.IsZero || modulus == One)
{
return new();
}
if (exponent == 0UL)
{
return new GpuUInt128(1UL);
}
Span<GpuUInt128> oddPowers = stackalloc GpuUInt128[Pow2WindowOddPowerCount];
GpuUInt128 power = new GpuUInt128(1UL);
int oddIndex = 0;
for (int bit = 1; bit <= Pow2WindowMaxExponent; bit++)
{
power += power;
if (power.CompareTo(modulus) >= 0)
{
power.Sub(modulus);
}
if ((bit & 1) != 0)
{
oddPowers[oddIndex++] = power;
}
}
GpuUInt128 result = new GpuUInt128(1UL);
int bitLength = BitOperations.Log2(exponent) + 1;
int index = bitLength - 1;
while (index >= 0)
{
if (((exponent >> index) & 1UL) == 0UL)
{
result.SquareMod(modulus);
index--;
continue;
}
int windowStart = index - Pow2WindowSizeBits + 1;
if (windowStart < 0)
{
windowStart = 0;
}
while (((exponent >> windowStart) & 1UL) == 0UL)
{
windowStart++;
}
int windowBitCount = index - windowStart + 1;
for (int square = 0; square < windowBitCount; square++)
{
result.SquareMod(modulus);
}
ulong mask = (1UL << windowBitCount) - 1UL;
ulong windowValue = (exponent >> windowStart) & mask;
int tableIndex = (int)((windowValue - 1UL) >> 1);
GpuUInt128 factor = oddPowers[tableIndex];
result.MulMod(factor, modulus);
index = windowStart - 1;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int TrailingZeroCount(GpuUInt128 value)
{
if (value.Low != 0UL)
{
return BitOperations.TrailingZeroCount(value.Low);
}
return 64 + BitOperations.TrailingZeroCount(value.High);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 BinaryGcd(GpuUInt128 u, GpuUInt128 v)
{
// TODO: Replace this scalar binary GCD with the branchless reduction from
// GpuUInt128BinaryGcdBenchmarks so CPU fallbacks stay aligned with the GPU kernel
// performance when resolving large divisor residues.
if (u.IsZero)
{
return v;
}
if (v.IsZero)
{
return u;
}
int shift = TrailingZeroCount(new GpuUInt128(u.High | v.High, u.Low | v.Low));
int zu = TrailingZeroCount(u);
u >>= zu;
do
{
int zv = TrailingZeroCount(v);
v >>= zv;
if (u > v)
{
(u, v) = (v, u);
}
v -= u;
}
while (!v.IsZero);
return u << shift;
}
public void Sub(ulong value)
{
ulong borrow = Low < value ? 1UL : 0UL;
High -= borrow;
Low -= value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SubMod(GpuUInt128 value, GpuUInt128 modulus)
{
if (CompareTo(value) >= 0)
{
Sub(value);
}
else
{
Add(modulus);
Sub(value);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SubMod(ulong value, GpuUInt128 modulus)
{
ulong low = Low;
ulong high = High;
if (high == 0UL && low < value)
{
low += modulus.Low;
high = modulus.High + (low < modulus.Low ? 1UL : 0UL);
}
ulong borrow = low < value ? 1UL : 0UL;
High = high - borrow;
Low = low - value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul(GpuUInt128 other)
{
Multiply(this, other, out var high, out var low);
High = high;
Low = low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Mul(ulong value)
{
var (highPart, lowPart) = Mul64(Low, value);
High = highPart + High * value;
Low = lowPart;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 DivideExact(GpuUInt128 dividend, GpuUInt128 divisor)
{
int divisorBits = divisor.GetBitLength();
int shift = dividend.GetBitLength() - divisorBits;
GpuUInt128 quotient = Zero;
GpuUInt128 remainder = dividend;
GpuUInt128 shiftedDivisor = divisor << shift;
GpuUInt128 quotientBit = One << shift;
while (true)
{
if (remainder.CompareTo(shiftedDivisor) >= 0)
{
remainder.Sub(shiftedDivisor);
quotient.Add(quotientBit);
}
if (shift == 0)
{
break;
}
shift--;
shiftedDivisor.ShiftRight(1);
quotientBit.ShiftRight(1);
}
if (!remainder.IsZero)
{
throw new InvalidOperationException("DivideExact requires divisible operands.");
}
return quotient;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Xor(GpuUInt128 other)
{
High ^= other.High;
Low ^= other.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Xor(ulong value)
{
Low ^= value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ShiftLeft(int shift)
{
shift &= 127;
if (shift == 0)
{
return;
}
ulong high = High;
ulong low = Low;
if (shift >= 64)
{
High = low << (shift - 64);
Low = 0UL;
return;
}
int inverseShift = 64 - shift;
High = (high << shift) | (low >> inverseShift);
Low = low << shift;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ShiftRight(int shift)
{
shift &= 127;
if (shift == 0)
{
return;
}
ulong high = High;
ulong low = Low;
if (shift >= 64)
{
Low = shift == 64 ? high : high >> (shift - 64);
High = 0UL;
return;
}
int inverseShift = 64 - shift;
Low = (low >> shift) | (high << inverseShift);
High = high >> shift;
}
public void MulMod(GpuUInt128 other, GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
Low = MulMod(other, modulus.Low);
High = 0UL;
return;
}
MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
ReduceProductBitwise(p3, p2, p1, p0, modulus);
// TODO(MOD-OPT): Replace this bitwise long-division style reduction
// with a faster algorithm suitable for GPU kernels without '%' support.
// Options:
// - Montgomery reduction for 128-bit moduli (R=2^128), requires pre-
// computed modulus-dependent constants (n' and R^2 mod n). This is
// ideal for NTT primes (odd modulus). Cache per-modulus constants.
// - Barrett reduction with a 256/128 quotient approximation using only
// multiplies and shifts. Cache mu = floor(2^k / n) for k=256.
// Implement a fast path for common 64-bit NTT moduli and a separate
// path for 128-bit moduli. This will significantly reduce the cost of
// each butterfly in NTT and LL steps.
// TODO(MOD-OPT): Plumb constants through caches in NttGpuMath.SquareCacheEntry
// (e.g., Montgomery n', R2) and provide device-friendly accessors.
}
/// <summary>
/// Modular multiplication using <see cref="BigInteger"/> reduction. This
/// method is intended for validation only and should not be used inside
/// GPU kernels.
/// </summary>
internal void MulModBigInteger(GpuUInt128 other, GpuUInt128 modulus)
{
var left = (BigInteger)(UInt128)this;
var right = (BigInteger)(UInt128)other;
var mod = (BigInteger)(UInt128)modulus;
var reduced = (UInt128)((left * right) % mod);
High = (ulong)(reduced >> 64);
Low = (ulong)reduced;
}
/// <summary>
/// Experimental limb-based reduction. The current implementation performs
/// repeated subtractions and becomes extremely slow for large remainders.
/// Kept for future optimization work.
/// </summary>
internal void MulModByLimb(GpuUInt128 other, GpuUInt128 modulus)
{
// TODO: Relocate this limb-based reducer to the benchmark project once the production
// pipeline switches to the faster allocating legacy path demonstrated in the benchmarks.
MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
High = p3;
Low = p2;
while (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
ulong limb = p1;
for (int i = 0; i < 2; i++)
{
ShiftLeft(64);
Low = limb;
while (CompareTo(modulus) >= 0)
{
Sub(modulus);
}
limb = p0;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulMod(ulong value, GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
Low = MulMod(value, modulus.Low);
High = 0UL;
return;
}
MultiplyFull(this, value, out var p3, out var p2, out var p1, out var p0);
ReduceProductBitwise(p3, p2, p1, p0, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ulong MulMod(GpuUInt128 other, ulong modulus)
{
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = other.Low % modulusLocal;
if (a == 0UL || b == 0UL)
{
return 0UL;
}
return b <= ulong.MaxValue / a
? (a * b) % modulusLocal
: MulMod64(a, b, modulusLocal);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ulong MulMod(ulong value, ulong modulus)
{
ulong a = Low % modulus;
ulong b = value % modulus;
if (a == 0UL || b == 0UL)
{
return 0UL;
}
ulong ulongRange = ulong.MaxValue / a;
return b <= ulongRange
? (a * b) % modulus
: MulMod64(a, b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ulong MulModSimplified(ulong value, ulong modulus)
{
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = value % modulusLocal;
if (a == 0UL || b == 0UL)
{
return 0UL;
}
return MulMod64(a, b, modulusLocal);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ulong MulModWithNativeModulo(ulong value, ulong modulus)
{
// TODO: Drop this native-modulo path from production after migrating callers to MulMod,
// which benchmarked 4-8× faster on dense operands and still wins on mixed workloads.
ulong multiplicand = Low % modulus;
var remainder = value % modulus;
if (multiplicand == 0UL || remainder == 0UL)
{
return 0UL;
}
ulong result = 0UL;
while (true)
{
ulong chunk = remainder & NativeModuloChunkMask;
if (chunk != 0UL)
{
chunk = MultiplyChunkModulo(multiplicand, chunk, modulus);
result = (result + chunk) % modulus;
}
remainder >>= NativeModuloChunkBits;
if (remainder == 0UL)
{
break;
}
multiplicand = ShiftLeftByNativeChunk(multiplicand, modulus);
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ReduceProductBitwise(ulong p3, ulong p2, ulong p1, ulong p0, GpuUInt128 modulus)
{
GpuUInt128 remainder = new();
int bit;
// TODO: Can we modify these loops to process multiple bits at a time? E.g. 64-bit chunks.
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p3 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p2 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p1 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p0 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
High = remainder.High;
Low = remainder.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong ShiftLeftByNativeChunk(ulong value, ulong modulus)
{
// TODO: Collapse this eight-step shift ladder into the ProcessEightBitWindows helper once it lands so
// we reuse the precomputed window residues instead of emitting `% modulus` after every shift.
value = (value << 1) % modulus;
value = (value << 1) % modulus;
value = (value << 1) % modulus;
value = (value << 1) % modulus;
value = (value << 1) % modulus;
value = (value << 1) % modulus;
value = (value << 1) % modulus;
value = (value << 1) % modulus;
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MultiplyChunkModulo(ulong value, ulong chunk, ulong modulus)
{
ulong result = 0UL;
ulong[] nativeModuloBitMasks = NativeModuloBitMasks;
for (int bit = 0; bit < NativeModuloChunkBits; bit++)
{
if ((chunk & nativeModuloBitMasks[bit]) != 0UL)
{
result = (result + value) % modulus;
}
if (bit == NativeModuloChunkBitsMinusOne)
{
break;
}
value = (value << 1) % modulus;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ulong MulModMontgomery64(GpuUInt128 other, ulong modulus, ulong nPrime, ulong r2)
{
// TODO: Retire this struct-based Montgomery path from production after adopting the extension
// helper, which benchmarks 6-7× faster across dense and near-modulus operands.
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = other.Low % modulusLocal;
if (a == 0UL || b == 0UL)
{
return 0UL;
}
ulong aR = MontMul64(a, r2, modulusLocal, nPrime);
ulong bR = MontMul64(b, r2, modulusLocal, nPrime);
ulong cR = MontMul64(aR, bR, modulusLocal, nPrime);
return MontMul64(cR, 1UL, modulusLocal, nPrime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ulong MulModMontgomery64(ulong other, ulong modulus, ulong nPrime, ulong r2)
{
// TODO: Same as above—migrate callers to the scalar extension to avoid this 6-7× slowdown.
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = other % modulusLocal;
if (a == 0UL || b == 0UL)
{
return 0UL;
}
ulong aR = MontMul64(a, r2, modulusLocal, nPrime);
ulong bR = MontMul64(b, r2, modulusLocal, nPrime);
ulong cR = MontMul64(aR, bR, modulusLocal, nPrime);
return MontMul64(cR, 1UL, modulusLocal, nPrime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SquareMod(GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
Low = MulMod(Low, modulus.Low);
High = 0UL;
return;
}
SquareFull(this, out var p3, out var p2, out var p1, out var p0);
// TODO: This should operate on the instance itself, not on a copy. Avoid creating new instances anywhere.
GpuUInt128 remainder = new();
int bit;
// TODO: Can we modify these loops to process multiple bits at a time? E.g. 64-bit chunks.
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p3 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p2 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p1 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p0 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
High = remainder.High;
Low = remainder.Low;
}
public void ModPow(GpuUInt128 exponent, GpuUInt128 modulus)
{
// TODO: Swap this copy-heavy path for the pooled base/exponent ladder used in
// GpuUInt128MulModBenchmarks so the GPU shim keeps reusing buffers instead of
// allocating temporary structs during residue scans.
GpuUInt128 result = new(1UL);
GpuUInt128 baseValue = this;
// TODO: Replace the single-bit square-and-multiply loop with the 64-bit windowed
// ladder measured fastest in GpuUInt128MulModBenchmarks to align with the GPU kernel
// implementation once the shared helper lands.
while (!exponent.IsZero)
{
if ((exponent.Low & 1UL) != 0UL)
{
result.MulMod(baseValue, modulus);
}
exponent >>= 1;
baseValue.MulMod(baseValue, modulus);
}
High = result.High;
Low = result.Low;
}
public void ModPow(ulong exponent, GpuUInt128 modulus)
{
// TODO: Share the pooled ladder state from GpuUInt128MulModBenchmarks here as well so
// Lucas–Lehmer batches avoid constructing throwaway temporaries on every exponent.
GpuUInt128 result = new(1UL);
GpuUInt128 baseValue = this;
// TODO: Upgrade this loop to the same 64-bit windowed ladder proven fastest in
// GpuUInt128MulModBenchmarks so the scalar helper matches the GPU-optimized path.
while (exponent != 0UL)
{
if ((exponent & 1UL) != 0UL)
{
result.MulMod(baseValue, modulus);
}
exponent >>= 1;
baseValue.MulMod(baseValue, modulus);
}
High = result.High;
Low = result.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ModInv(ulong modulus)
{
// TODO: Replace this Fermat inversion with the Montgomery ladder highlighted in
// GpuUInt128Montgomery64Benchmarks so we avoid instantiating a temporary modulus and
// reuse the pooled reduction constants.
ModPow(modulus - 2UL, new GpuUInt128(modulus));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ModInv(GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
ModInv(modulus.Low);
return;
}
var exponent = new GpuUInt128(modulus);
exponent.Sub(2UL);
ModPow(exponent, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly string ToString() =>
((UInt128)this).ToString();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void MultiplyFull(GpuUInt128 left, GpuUInt128 right, out ulong p3, out ulong p2, out ulong p1, out ulong p0)
{
// TODO: Reuse variables to reduce register pressure following the fused-limb layout
// from GpuUInt128MulModByLimbBenchmarks so the multiply helper matches the fastest
// GPU-compatible scalar routine.
var (h0, l0) = Mul64(left.Low, right.Low);
var (h1, l1) = Mul64(left.Low, right.High);
var (h2, l2) = Mul64(left.High, right.Low);
var (h3, l3) = Mul64(left.High, right.High);
p0 = l0;
ulong carry = 0UL;
ulong sum = h0;
sum += l1;
if (sum < l1)
{
carry++;
}
sum += l2;
if (sum < l2)
{
carry++;
}
p1 = sum;
sum = h1;
sum += h2;
ulong carry2 = sum < h2 ? 1UL : 0UL;
sum += l3;
if (sum < l3)
{
carry2++;
}
sum += carry;
if (sum < carry)
{
carry2++;
}
p2 = sum;
p3 = h3 + carry2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void MultiplyFull(GpuUInt128 left, ulong right, out ulong p3, out ulong p2, out ulong p1, out ulong p0)
{
var (highLow, lowLow) = Mul64(left.Low, right);
var (highHigh, lowHigh) = Mul64(left.High, right);
p0 = lowLow;
ulong mid = highLow + lowHigh;
ulong carry = mid < highLow ? 1UL : 0UL;
p1 = mid;
ulong upper = highHigh + carry;
p3 = upper < highHigh ? 1UL : 0UL;
p2 = upper;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void Multiply(GpuUInt128 left, GpuUInt128 right, out ulong high, out ulong low)
{
// TODO: Reuse variables to reduce register pressure.
var (h0, l0) = Mul64(left.Low, right.Low);
low = l0;
// TODO: Since we ignore the first result element, can we create a version of the function which calculates and returns only the second element?
(_, l0) = Mul64(left.Low, right.High);
var (_, l2) = Mul64(left.High, right.Low);
// TODO: Why not just modify left instance directly instead using out parameters?
high = h0 + l0 + l2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static (ulong High, ulong Low) Mul64(ulong left, ulong right)
{
// TODO: Reuse variables to reduce register pressure.
ulong a0 = (uint)left;
ulong a1 = left >> 32;
ulong b0 = (uint)right;
ulong b1 = right >> 32;
ulong lo = a0 * b0;
ulong mid1 = a1 * b0;
b0 = a0 * b1;
b1 *= a1;
a0 = (lo >> 32) + (uint)mid1 + (uint)b0;
a1 = (lo & 0xFFFFFFFFUL) | (a0 << 32);
b1 += (mid1 >> 32) + (b0 >> 32) + (a0 >> 32);
return (b1, a1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SquareFull(GpuUInt128 value, out ulong p3, out ulong p2, out ulong p1, out ulong p0)
{
// TODO: Reuse variables to reduce register pressure.
// Compute (H*2^64 + L)^2 = H^2*2^128 + 2*H*L*2^64 + L^2
ulong L = value.Low;
ulong H = value.High;
var (hLL, lLL) = Mul64(L, L); // L^2 -> (hLL,lLL)
var (hHH, lHH) = Mul64(H, H); // H^2 -> (hHH,lHH)
var (hLH, lLH) = Mul64(L, H); // L*H -> (hLH,lLH)
// double LH: (hLH,lLH) << 1
ulong dLH_low = lLH << 1;
ulong carry = (lLH >> 63) & 1UL;
ulong dLH_high = (hLH << 1) | carry;
// Assemble 256-bit result parts
p0 = lLL;
// p1 = hLL + dLH_low (with carry)
ulong sum1 = hLL + dLH_low;
ulong c1 = sum1 < hLL ? 1UL : 0UL;
p1 = sum1;
// p2 = lHH + dLH_high + c1
ulong sum2 = lHH + dLH_high;
ulong c2 = sum2 < lHH ? 1UL : 0UL;
sum2 += c1;
if (sum2 < c1)
{
c2++;
}
p2 = sum2;
// p3 = hHH + c2
p3 = hHH + c2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MulMod64(ulong a, ulong b, ulong modulus)
{
ulong aReduced = a % modulus;
ulong bReduced = b % modulus;
if (aReduced == 0UL || bReduced == 0UL)
{
return 0UL;
}
// TODO: Can we identify where we deal with Mersenne exponent in EvenPerfectBitScanner and directly use MulModMersenne there, removing this branch?
if (TryGetMersenneExponent(modulus, out int exponent))
{
return MulModMersenne(aReduced, bReduced, modulus, exponent);
}
// Fallback for general moduli using the branch-free shift-add reducer.
ulong result = 0UL;
ulong x = aReduced;
ulong y = bReduced;
// TODO: Can we modify this loop to process multiple bits at a time? E.g. 64-bit chunks.
while (y != 0UL)
{
if ((y & 1UL) != 0UL)
{
result += x;
if (result >= modulus)
{
result -= modulus;
}
}
x <<= 1;
if (x >= modulus)
{
x -= modulus;
}
y >>= 1;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MulModMersenne(ulong a, ulong b, ulong modulus, int exponent)
{
// TODO: Reuse variables to reduce register pressure.
Mul64Parts(a, b, out ulong productHigh, out ulong productLow);
ulong mask = exponent == 64 ? ulong.MaxValue : modulus;
ulong currentHigh = productHigh;
ulong currentLow = productLow;
do
{
ulong lower = currentLow & mask;
ShiftRight128(currentHigh, currentLow, exponent, out ulong shiftedHigh, out ulong shiftedLow);
currentLow = lower + shiftedLow;
currentHigh = shiftedHigh;
if (currentLow < lower)
{
currentHigh++;
}
}
while (currentHigh != 0UL);
ulong result = currentLow;
// TODO: Can we modify this loop to process multiple bits at a time? E.g. 64-bit chunks.
while (result >= modulus)
{
result -= modulus;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool TryGetMersenneExponent(ulong modulus, out int exponent)
{
if (modulus <= 1UL)
{
exponent = 0;
return false;
}
modulus++;
if (modulus == 0UL)
{
exponent = 64;
return true;
}
if ((modulus & (modulus - 1UL)) != 0UL)
{
exponent = 0;
return false;
}
int bits = 0;
// TODO: Can we modify this loop to process multiple bits at a time? E.g. 64-bit chunks.
while ((modulus & 1UL) == 0UL)
{
modulus >>= 1;
bits++;
}
exponent = bits;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ShiftRight128(ulong high, ulong low, int shift, out ulong newHigh, out ulong newLow)
{
if (shift == 0)
{
newHigh = high;
newLow = low;
return;
}
if (shift < 64)
{
newLow = (low >> shift) | (high << (64 - shift));
newHigh = high >> shift;
return;
}
if (shift == 64)
{
newLow = high;
newHigh = 0UL;
return;
}
int extra = shift - 64;
newLow = high >> extra;
newHigh = 0UL;
}
// Montgomery core for 64-bit operands. Returns a*b*R^{-1} mod modulus.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong MontMul64(ulong aR, ulong bR, ulong modulus, ulong nPrime)
{
// TODO: Reuse variables to reduce register pressure.
// t = aR * bR (128-bit)
Mul64Parts(aR, bR, out ulong tHigh, out ulong tLow);
// m = (tLow * nPrime) mod 2^64 (low 64 bits only)
Mul64Parts(tLow, nPrime, out _, out ulong mLow);
// u = (t + m * modulus) >> 64
Mul64Parts(mLow, modulus, out ulong mmHigh, out ulong mmLow);
ulong carry = 0UL;
ulong low = tLow + mmLow;
if (low < tLow)
{
carry = 1UL;
}
ulong high = tHigh + mmHigh + carry;
ulong u = high; // (t + m*n) >> 64
if (u >= modulus)
{
u -= modulus;
}
return u;
}
// 64x64 -> 128 multiply into (high, low)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void Mul64Parts(ulong a, ulong b, out ulong high, out ulong low)
{
// TODO: Reuse variables to reduce register pressure.
ulong a0 = (uint)a;
ulong a1 = a >> 32;
ulong b0 = (uint)b;
ulong b1 = b >> 32;
ulong lo = a0 * b0;
ulong mid1 = a1 * b0;
ulong mid2 = a0 * b1;
ulong hi = a1 * b1;
ulong carry = (lo >> 32) + (uint)mid1 + (uint)mid2;
low = (lo & 0xFFFFFFFFUL) | (carry << 32);
hi += (mid1 >> 32) + (mid2 >> 32) + (carry >> 32);
high = hi;
}
private static ulong[] CreateNativeModuloBitMasks()
{
ulong[] masks = new ulong[NativeModuloBitMaskTableSize];
for (int bit = 0; bit < NativeModuloBitMaskTableSize; bit++)
{
masks[bit] = bit < 64 ? 1UL << bit : 0UL;
}
return masks;
}
}
// TODO: Check if the TODO below is still relevant.
// TODO(MOD-OPT): Montgomery/Barrett integration plan
// - Introduce caches of modulus-dependent constants:
// * Montgomery: n' (-(n^{-1}) mod 2^64 or 2^128), R2 = (R^2 mod n)
// * Barrett: mu = floor(2^k / n) for k ∈ {128, 192, 256}
// - Add fast-path for 64-bit NTT primes (modulus.High == 0UL) using pure 64-bit ops.
// - Expose helpers to retrieve/calc constants once per modulus and reuse in kernels.
// - Wire these into MulMod and SquareMod hot paths under feature toggles.
// - Ensure ILGPU compatibility (no BigInteger, no % inside kernels).