Files
even-perfect-numbers-scanner/PerfectNumbers.Core/PrimesGenerator.cs

152 lines
5.6 KiB
C#

using System;
using System.Runtime.CompilerServices;
namespace PerfectNumbers.Core;
public static class PrimesGenerator
{
public static readonly uint[] SmallPrimes;
public static readonly ulong[] SmallPrimesPow2;
public static readonly uint[] SmallPrimesLastOne;
public static readonly ulong[] SmallPrimesPow2LastOne;
public static readonly uint[] SmallPrimesLastSeven;
public static readonly ulong[] SmallPrimesPow2LastSeven;
static PrimesGenerator()
{
BuildSmallPrimes(
out SmallPrimes,
out SmallPrimesPow2,
out SmallPrimesLastOne,
out SmallPrimesPow2LastOne,
out SmallPrimesLastSeven,
out SmallPrimesPow2LastSeven);
}
private static void BuildSmallPrimes(
out uint[] all,
out ulong[] allPow2,
out uint[] lastOne,
out ulong[] lastOnePow2,
out uint[] lastSeven,
out ulong[] lastSevenPow2)
{
uint target = PerfectNumberConstants.PrimesLimit;
int targetInt = checked((int)target);
all = new uint[targetInt];
allPow2 = new ulong[targetInt];
lastOne = new uint[targetInt];
lastOnePow2 = new ulong[targetInt];
lastSeven = new uint[targetInt];
lastSevenPow2 = new ulong[targetInt];
List<uint> primes = new(targetInt * 4 / 3 + 16);
uint candidate = 2U;
int allCount = 0;
int lastOneCount = 0;
int lastSevenCount = 0;
while (allCount < targetInt || lastOneCount < targetInt || lastSevenCount < targetInt)
{
bool isPrime = true;
int primesCount = primes.Count;
for (int i = 0; i < primesCount; i++)
{
uint p = primes[i];
// TODO: Reuse a single squared local for `p` within this loop so we avoid recalculating
// `p * p` repeatedly without storing every squared prime globally (the cache must remain
// limited to the small-divisor tables to honor the memory constraints).
if (p * p > candidate)
{
break;
}
// TODO: Replace this trial-division `%` with the sieve-based generator that avoids
// per-candidate modulo work so building the small-prime tables stops dominating
// startup time for large scans.
if (candidate % p == 0U)
{
isPrime = false;
break;
}
}
if (isPrime)
{
primes.Add(candidate);
if (allCount < targetInt)
{
// TODO: Reuse a single cached `candidateSquared` per iteration so we avoid issuing
// three separate 64-bit multiplications when populating the pow2 arrays here and
// in the last-one/last-seven branches below.
all[allCount] = candidate;
allPow2[allCount] = checked((ulong)candidate * candidate);
allCount++;
}
if (candidate != 2U)
{
LastDigit lastDigit = GetLastDigit(candidate);
if (lastOneCount < targetInt && IsAllowedForLastOne(candidate, lastDigit))
{
lastOne[lastOneCount] = candidate;
lastOnePow2[lastOneCount] = checked((ulong)candidate * candidate);
lastOneCount++;
}
if (lastSevenCount < targetInt && IsAllowedForLastSeven(candidate, lastDigit))
{
lastSeven[lastSevenCount] = candidate;
lastSevenPow2[lastSevenCount] = checked((ulong)candidate * candidate);
lastSevenCount++;
}
}
}
// TODO: Switch this increment to the Mod6 stepping table identified in the Mod6ComparisonBenchmarks
// so we skip the composite residues without relying on per-iteration `%` checks.
candidate = candidate == 2U ? 3U : candidate + 2U;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static LastDigit GetLastDigit(uint prime)
{
return (prime % 10U) switch
{
1U => LastDigit.One,
3U => LastDigit.Three,
5U => LastDigit.Five,
7U => LastDigit.Seven,
9U => LastDigit.Nine,
_ => throw new ArgumentOutOfRangeException(nameof(prime)),
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsAllowedForLastOne(uint prime, LastDigit lastDigit)
{
// TODO: Swap the `% 10` usage for ULongExtensions.Mod10 so the hot classification path
// reuses the benchmarked residue helper instead of repeated divisions.
return lastDigit switch
{
LastDigit.One or LastDigit.Three or LastDigit.Nine => true,
LastDigit.Seven => prime == 7U,
_ => prime == 11U,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsAllowedForLastSeven(uint prime, LastDigit lastDigit)
{
// TODO: Route this `% 10` classification through ULongExtensions.Mod10 to match the faster
// residue helper used elsewhere in the scanner.
return lastDigit switch
{
LastDigit.Three or LastDigit.Seven or LastDigit.Nine => true,
_ => prime == 11U,
};
}
}