95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
using FluentAssertions;
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using ILGPU.Runtime;
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using PerfectNumbers.Core.Gpu;
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using Xunit;
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namespace PerfectNumbers.Core.Tests.Gpu;
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[Collection("GpuNtt")]
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[Trait("Category", "Fast")]
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public class NttMontgomeryTests
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{
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[Fact]
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[Trait("Category", "Fast")]
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public void SquareDevice_montgomery64_matches_cpu_square_on_small_input()
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{
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// Small 64-bit modulus and tiny input to keep runtime trivial.
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var modulus = new GpuUInt128(0UL, 17UL);
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var primitiveRoot = new GpuUInt128(0UL, 3UL);
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Span<GpuUInt128> cpu = stackalloc GpuUInt128[8];
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for (ulong i = 0; i < (ulong)cpu.Length; i++)
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{
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cpu[(int)i] = new GpuUInt128(0UL, i + 1UL);
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}
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Span<GpuUInt128> gpu = stackalloc GpuUInt128[16];
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cpu.CopyTo(gpu);
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for (int i = cpu.Length; i < gpu.Length; i++)
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{
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gpu[i] = new GpuUInt128(0UL, 0UL);
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}
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// CPU reference
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NttGpuMath.Square(cpu, modulus, primitiveRoot);
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// Device execution
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GpuContextPool.GpuContextLease context = GpuContextPool.Rent();
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try
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{
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var accelerator = context.Accelerator;
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using var buffer = accelerator.Allocate1D<GpuUInt128>(gpu.Length);
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buffer.View.CopyFromCPU(ref gpu[0], gpu.Length);
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NttGpuMath.SquareDevice(accelerator, buffer.View, modulus, primitiveRoot);
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buffer.View.CopyToCPU(ref gpu[0], gpu.Length);
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for (int i = 0; i < cpu.Length; i++)
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{
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gpu[i].Should().Be(cpu[i]);
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}
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}
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finally
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{
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context.Dispose();
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}
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}
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[Fact]
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[Trait("Category", "Fast")]
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public void InverseDevice_montgomery64_matches_cpu_inverse_on_small_input()
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{
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var modulus = new GpuUInt128(0UL, 17UL);
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var primitiveRoot = new GpuUInt128(0UL, 3UL);
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Span<GpuUInt128> input = stackalloc GpuUInt128[8];
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for (ulong i = 0; i < (ulong)input.Length; i++)
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{
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input[(int)i] = new GpuUInt128(0UL, i + 1UL);
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}
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Span<GpuUInt128> transformed = stackalloc GpuUInt128[input.Length];
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input.CopyTo(transformed);
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NttGpuMath.Forward(transformed, modulus, primitiveRoot);
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Span<GpuUInt128> cpu = stackalloc GpuUInt128[input.Length];
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transformed.CopyTo(cpu);
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NttGpuMath.Inverse(cpu, modulus, primitiveRoot);
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var original = NttGpuMath.GpuTransformBackend;
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try
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{
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NttGpuMath.GpuTransformBackend = NttBackend.Staged;
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Span<GpuUInt128> gpu = stackalloc GpuUInt128[input.Length];
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transformed.CopyTo(gpu);
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NttGpuMath.InverseGpu(gpu, modulus, primitiveRoot);
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for (int i = 0; i < input.Length; i++)
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{
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gpu[i].Should().Be(cpu[i]);
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}
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}
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finally
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{
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NttGpuMath.GpuTransformBackend = original;
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}
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}
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}
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