Files
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu/Accelerators/PrimeTesterByLastDigitAccelerator.cs
T

193 lines
6.3 KiB
C#

using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu.Accelerators;
internal sealed class PrimeTesterByLastDigitAccelerator
{
#region Pool
[ThreadStatic]
private static Queue<PrimeTesterByLastDigitAccelerator>? Pool;
// internal static void EnsureStaticTables(Accelerator accelerator)
// {
// var tables = CreateSharedTables(accelerator);
// }
internal static void WarmUp()
{
Accelerator[]? accelerators = AcceleratorPool.Shared.Accelerators;
int acceleratorCount = accelerators.Length;
Span<AcceleratorStream> streams = new(new AcceleratorStream[acceleratorCount]);
for (var i = 0; i < acceleratorCount; i++)
{
Console.WriteLine($"Preparing accelerator {i}...");
var accelerator = accelerators[i];
AcceleratorStream stream = accelerator.CreateStream();
LastDigitGpuTables.EnsureStaticTables(accelerator, stream);
// SharedHeuristicGpuTables.EnsureStaticTables(accelerator, stream);
// _ = GpuKernelPool.GetOrAddKernels(accelerator, stream, KernelType.None);
// KernelContainer kernels = GpuKernelPool.GetOrAddKernels(accelerator, stream);
// GpuStaticTableInitializer.EnsureStaticTables(accelerator, kernels, stream);
streams[i] = stream;
}
for (var i = 0; i < acceleratorCount; i++)
{
AcceleratorStream stream = streams[i];
stream.Synchronize();
stream.Dispose();
Console.WriteLine($"Accelerator {i} is ready");
}
}
internal static PrimeTesterByLastDigitAccelerator Rent(int minBufferCapacity = 1)
{
var pool = Pool ??= new();
if (!pool.TryDequeue(out var lease))
{
lease = new PrimeTesterByLastDigitAccelerator(minBufferCapacity);
}
else
{
lease.EnsureCapacity(minBufferCapacity);
}
return lease;
}
internal static void Return(PrimeTesterByLastDigitAccelerator lease)
{
var pool = Pool ??= new();
pool.Enqueue(lease);
}
internal static void DisposeAll()
{
if (Pool != null)
{
while (Pool.TryDequeue(out var lease))
{
lease.DisposeResources();
}
}
}
internal static void Clear()
{
if (Pool != null)
{
var retained = new List<PrimeTesterByLastDigitAccelerator>();
while (Pool.TryDequeue(out var lease))
{
lease.DisposeResources();
}
}
}
#endregion
private readonly LastDigitGpuTables _sharedTables;
internal readonly Context Context;
public readonly Accelerator Accelerator;
private AcceleratorStream? _stream;
public AcceleratorStream Stream
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _stream ?? Accelerator.CreateStream();
}
[ThreadStatic]
public static Dictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>>? SmallPrimeSieveKernel;
internal static Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> GetSmallPrimeSieveKernel(Accelerator accelerator)
{
var pool = SmallPrimeSieveKernel ??= [];
if (pool.TryGetValue(accelerator, out var cached))
{
return cached;
}
cached = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>>();
pool[accelerator] = cached;
return cached;
}
[ThreadStatic]
public static Dictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView<int>, ulong, ulong, HeuristicGpuDivisorTableKind, HeuristicGpuDivisorTables>>? HeuristicTrialDivisionKernel;
public MemoryBuffer1D<ulong, Stride1D.Dense> Input = null!;
public MemoryBuffer1D<byte, Stride1D.Dense> Output = null!;
public MemoryBuffer1D<int, Stride1D.Dense> HeuristicFlag = null!;
public int BufferCapacity;
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastOne => _sharedTables.DevicePrimesLastOne;
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastSeven => _sharedTables.DevicePrimesLastSeven;
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastThree => _sharedTables.DevicePrimesLastThree;
public MemoryBuffer1D<uint, Stride1D.Dense> DevicePrimesLastNine => _sharedTables.DevicePrimesLastNine;
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastOne => _sharedTables.DevicePrimesPow2LastOne;
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastSeven => _sharedTables.DevicePrimesPow2LastSeven;
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastThree => _sharedTables.DevicePrimesPow2LastThree;
public MemoryBuffer1D<ulong, Stride1D.Dense> DevicePrimesPow2LastNine => _sharedTables.DevicePrimesPow2LastNine;
internal PrimeTesterByLastDigitAccelerator(int minBufferCapacity)
{
Accelerator accelerator = AcceleratorPool.Shared.Rent();
Context = accelerator.Context;
Accelerator = accelerator;
AcceleratorStream stream = accelerator.CreateStream();
var sharedTables = LastDigitGpuTables.EnsureStaticTables(accelerator, stream);
_sharedTables = sharedTables;
EnsureCapacity(minBufferCapacity);
stream.Synchronize();
stream.Dispose();
}
public void EnsureCapacity(int minCapacity)
{
if (minCapacity <= BufferCapacity)
{
return;
}
Input?.Dispose();
Output?.Dispose();
HeuristicFlag?.Dispose();
// lock (Accelerator)
{
Input = Accelerator.Allocate1D<ulong>(minCapacity);
Output = Accelerator.Allocate1D<byte>(minCapacity);
HeuristicFlag = Accelerator.Allocate1D<int>(minCapacity);
}
BufferCapacity = minCapacity;
}
public void Dispose()
{
_stream?.Dispose();
_stream = null;
Return(this);
}
internal void DisposeResources()
{
Input?.Dispose();
Output?.Dispose();
HeuristicFlag?.Dispose();
_stream?.Dispose();
_stream = null;
// ReleaseSharedTables(_sharedTables);
// These resources are shared between GPU leases
// Accelerator.Dispose();
// AcceleratorContext.Dispose();
}
}