157 lines
7.1 KiB
C#
157 lines
7.1 KiB
C#
using System.Runtime.CompilerServices;
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namespace PerfectNumbers.Core.Gpu;
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/// <summary>
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/// Tracks successive residues for a single divisor while kernels advance exponent candidates on the GPU path.
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/// Callers must seed the stepper once per divisor and then supply exponents in strictly ascending order.
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/// </summary>
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internal struct ExponentRemainderStepperGpu
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{
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private readonly MontgomeryDivisorData _divisor;
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private readonly ulong _modulus;
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private readonly ulong _nPrime;
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private readonly ulong _montgomeryOne;
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private ulong _previousExponent;
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private ulong _currentMontgomery;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ExponentRemainderStepperGpu(in MontgomeryDivisorData divisor)
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{
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_divisor = divisor;
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_modulus = divisor.Modulus;
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_nPrime = divisor.NPrime;
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_montgomeryOne = divisor.MontgomeryOne;
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_previousExponent = 0UL;
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_currentMontgomery = divisor.MontgomeryOne;
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}
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public ulong PreviousExponent
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _previousExponent;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MatchesDivisor(in MontgomeryDivisorData divisor)
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{
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return _modulus == divisor.Modulus && _nPrime == divisor.NPrime && _montgomeryOne == divisor.MontgomeryOne;
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}
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/// <summary>
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/// Clears the cached Montgomery residue so the stepper can be reused for another divisor.
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/// Callers must reinitialize the stepper before consuming any residues after a reset.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset()
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{
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_previousExponent = 0UL;
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_currentMontgomery = _montgomeryOne;
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}
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/// <summary>
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/// Initializes the stepper for GPU calculations using the first exponent in a strictly ascending sequence.
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/// The returned value is the canonical residue corresponding to the provided exponent.
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/// </summary>
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/// <param name="exponent">First exponent evaluated for the current divisor. The caller must reuse the same divisor metadata.</param>
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/// <returns>The canonical residue produced by <c>2^exponent mod divisor</c>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ulong InitializeGpu(ulong exponent)
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{
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InitializeGpuState(exponent);
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return ReduceCurrent();
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}
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/// <summary>
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/// Initializes the GPU stepping state and reports whether the seed exponent already yields unity.
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/// </summary>
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/// <param name="exponent">First exponent evaluated for the current divisor. Must match the divisor passed to the constructor.</param>
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/// <returns><see langword="true"/> when the seed exponent produces a Montgomery residue equal to one.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool InitializeGpuIsUnity(ulong exponent)
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{
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InitializeGpuState(exponent);
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return _currentMontgomery == _montgomeryOne;
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}
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/// <summary>
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/// Advances the GPU stepping state to the next exponent in a strictly ascending sequence that shares the same divisor.
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/// Callers must invoke <see cref="InitializeGpu(ulong)"/> beforehand.
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/// </summary>
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/// <param name="exponent">Next exponent in the ascending sequence. Callers must never move backwards or reuse an older exponent.</param>
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/// <returns>The canonical residue produced by <c>2^exponent mod divisor</c>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ulong ComputeNextGpu(ulong exponent)
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{
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AdvanceGpu(exponent);
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return ReduceCurrent();
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}
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/// <summary>
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/// Advances the GPU stepping state to the next exponent and reports whether it evaluates to unity.
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/// Callers must seed the stepper through <see cref="InitializeGpu(ulong)"/> or <see cref="InitializeGpuIsUnity(ulong)"/> and then
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/// pass exponents in strictly ascending order.
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/// </summary>
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/// <param name="exponent">Next exponent in the ascending sequence.</param>
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/// <returns><see langword="true"/> when the canonical residue equals one.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool ComputeNextGpuIsUnity(ulong exponent)
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{
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AdvanceGpu(exponent);
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return _currentMontgomery == _montgomeryOne;
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}
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/// <summary>
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/// Seeds the stepper with a precomputed Montgomery residue produced by the caller.
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/// The provided exponent becomes the new baseline and all subsequent calls must continue with greater exponents.
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/// </summary>
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/// <param name="exponent">Exponent associated with <paramref name="montgomeryResult"/>.</param>
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/// <param name="montgomeryResult">Residue in Montgomery form produced externally for the configured divisor.</param>
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/// <param name="isUnity">Outputs whether the supplied residue equals Montgomery one.</param>
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/// <returns><see langword="true"/> when the residue is accepted and cached.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryInitializeFromMontgomeryResult(ulong exponent, ulong montgomeryResult, out bool isUnity)
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{
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_currentMontgomery = montgomeryResult;
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_previousExponent = exponent;
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isUnity = _currentMontgomery == _montgomeryOne;
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return true;
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}
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/// <summary>
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/// Advances the stepper using a caller-supplied Montgomery delta that represents the gap to the next exponent.
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/// Callers must seed the stepper first, reuse the same divisor metadata, and continue feeding exponents in ascending order so the delta remains valid.
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/// </summary>
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/// <param name="exponent">Next exponent in the ascending sequence.</param>
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/// <param name="montgomeryDelta">Montgomery residue delta corresponding to the exponent gap.</param>
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/// <param name="isUnity">Outputs whether the resulting residue equals Montgomery one.</param>
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/// <returns><see langword="true"/> when the advance succeeds.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryAdvanceWithMontgomeryDelta(ulong exponent, ulong montgomeryDelta, out bool isUnity)
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{
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_currentMontgomery = _currentMontgomery.MontgomeryMultiply(montgomeryDelta, _modulus, _nPrime);
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_previousExponent = exponent;
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isUnity = _currentMontgomery == _montgomeryOne;
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void InitializeGpuState(ulong exponent)
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{
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_currentMontgomery = ULongExtensions.Pow2MontgomeryModWindowedGpuKeepMontgomery(_divisor, exponent);
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_previousExponent = exponent;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void AdvanceGpu(ulong exponent)
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{
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ulong delta = exponent - _previousExponent;
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ulong multiplier = ULongExtensions.Pow2MontgomeryModWindowedGpuKeepMontgomery(_divisor, delta);
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_currentMontgomery = _currentMontgomery.MontgomeryMultiply(multiplier, _modulus, _nPrime);
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_previousExponent = exponent;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ulong ReduceCurrent() => _currentMontgomery.MontgomeryMultiply(1UL, _modulus, _nPrime);
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}
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