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even-perfect-numbers-scanner/PerfectNumbers.Core/ULongExtensions.Gpu.cs
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using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Algorithms;
using ILGPU.Runtime;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
public static partial class ULongExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulHighGpuCompatible(this ulong x, ulong y)
{
GpuUInt128 product = new(x);
GpuUInt128.Mul64(ref product, 0UL, y);
return product.High;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64Gpu(this ulong a, ulong b, ulong modulus)
{
// TODO: Remove this GPU-compatible shim from production once callers migrate to MulMod64,
// which the benchmarks show is roughly 6-7× faster on dense 64-bit inputs.
GpuUInt128 state = new(a % modulus);
return state.MulMod(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64GpuDeferred(this ulong a, ulong b, ulong modulus)
{
// TODO: Move this deferred helper to the benchmark suite; the baseline MulMod64 avoids the
// 5-40× slowdown seen across real-world operand distributions.
GpuUInt128 state = new(a);
return state.MulModWithNativeModulo(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2ModWindowedGpu(this ulong exponent, ulong modulus)
{
// EvenPerfectBitScanner never routes moduli ≤ 1 through this path; keep the guard commented out so the hot loop stays branch-free.
// if (modulus <= 1UL)
// {
// return 0UL;
// }
// EvenPerfectBitScanner always works with positive exponents here; leave the defensive check commented for future reference.
// if (exponent == 0UL)
// {
// return 1UL % modulus;
// }
int bitLength = GetPortableBitLengthGpu(exponent);
int windowSize = GetWindowSizeGpu(bitLength);
int oddPowerCount = 1 << (windowSize - 1);
// oddPowerCount is always ≥ 1 for the production workloads handled by EvenPerfectBitScanner.
// if (oddPowerCount <= 0)
// {
// return 1UL;
// }
ulong[] oddPowersArray = ThreadStaticPools.UlongPool.Rent(oddPowerCount);
Span<ulong> oddPowers = oddPowersArray.AsSpan(0, oddPowerCount);
InitializeStandardOddPowers(modulus, oddPowers);
ulong result = 1UL;
int index = bitLength - 1;
while (index >= 0)
{
ulong currentBit = (exponent >> index) & 1UL;
ulong squared = result.MulMod64Gpu(result, modulus);
result = currentBit == 0UL ? squared : result;
index = currentBit == 0UL ? index - 1 : index;
if (currentBit == 0UL)
{
continue;
}
int windowStart = index - windowSize + 1;
// EvenPerfectBitScanner guarantees windowStart stays non-negative for production exponents, so keep the guard commented out to avoid extra branching.
// if (windowStart < 0)
// {
// windowStart = 0;
// }
windowStart = GetNextSetBitIndexGpu(exponent, windowStart);
int windowLength = index - windowStart + 1;
for (int square = 0; square < windowLength; square++)
{
result = result.MulMod64Gpu(result, modulus);
}
ulong mask = (1UL << windowLength) - 1UL;
ulong windowValue = (exponent >> windowStart) & mask;
int tableIndex = (int)((windowValue - 1UL) >> 1);
ulong multiplier = oddPowers[tableIndex];
result = result.MulMod64Gpu(multiplier, modulus);
index = windowStart - 1;
}
ThreadStaticPools.UlongPool.Return(oddPowersArray);
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static ulong Pow2MontgomeryModWindowedGpu(in MontgomeryDivisorData divisor, ulong exponent, bool keepMontgomery)
{
ulong modulus = divisor.Modulus;
// Reuse the optimized MontgomeryMultiply extension highlighted in MontgomeryMultiplyBenchmarks so the GPU path matches the fastest CPU reduction.
// We shouldn't hit it in production code. If we do, we're doing something wrong.
// if (exponent == 0UL)
// {
// return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
// }
// We barely ever hit it in production code. It's e.g. 772 calls out of billions
// if (exponent <= Pow2WindowFallbackThreshold)
// {
// return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
// }
int bitLength = GetPortableBitLengthGpu(exponent);
int windowSize = GetWindowSizeGpu(bitLength);
ulong result = divisor.MontgomeryOne;
ulong nPrime = divisor.NPrime;
int index = bitLength - 1;
while (index >= 0)
{
ulong currentBit = (exponent >> index) & 1UL;
ulong squared = MontgomeryMultiply(result, result, modulus, nPrime);
result = currentBit == 0UL ? squared : result;
index -= (int)(currentBit ^ 1UL);
if (currentBit == 0UL)
{
continue;
}
int windowStart = index - windowSize + 1;
// if (windowStart < 0)
// {
// windowStart = 0;
// }
// Clamp the negative offset without branching so the GPU loop stays divergence-free.
// This still handles windows that would otherwise extend past the most significant bit.
int negativeMask = windowStart >> 31;
windowStart &= ~negativeMask;
windowStart = GetNextSetBitIndexGpu(exponent, windowStart);
int windowLength = index - windowStart + 1;
for (int square = 0; square < windowLength; square++)
{
result = MontgomeryMultiply(result, result, modulus, nPrime);
}
ulong mask = (1UL << windowLength) - 1UL;
ulong windowValue = (exponent >> windowStart) & mask;
ulong multiplier = ComputeMontgomeryOddPowerGpu(windowValue, divisor, modulus, nPrime);
result = MontgomeryMultiply(result, multiplier, modulus, nPrime);
index = windowStart - 1;
}
if (!keepMontgomery)
{
result = MontgomeryMultiply(result, 1UL, modulus, nPrime);
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModWindowedGpu(this ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
{
// We shouldn't hit it in production code. If we do, we're doing something wrong.
// ulong modulus = divisor.Modulus;
// if (exponent == 0UL)
// {
// return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
// }
// We barely ever hit it in production code. It's e.g. 772 calls out of billions
// if (exponent <= Pow2WindowFallbackThreshold)
// {
// return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
// }
return Pow2MontgomeryGpuExecutor.Execute(exponent, divisor, keepMontgomery);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void InitializeStandardOddPowers(ulong modulus, Span<ulong> oddPowers)
{
// oddPowers spans at least one entry for production workloads; keep the guard commented out to avoid redundant checks in the hot loop.
// if (oddPowers.IsEmpty)
// {
// return;
// }
// EvenPerfectBitScanner feeds odd prime moduli (≥ 3) here, so the base value stays within range without a modulo reduction.
ulong baseValue = 2UL;
oddPowers[0] = baseValue;
if (oddPowers.Length == 1)
{
return;
}
ulong square = baseValue.MulMod64Gpu(baseValue, modulus);
for (int i = 1; i < oddPowers.Length; i++)
{
ulong previous = oddPowers[i - 1];
oddPowers[i] = previous.MulMod64Gpu(square, modulus);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong ComputeMontgomeryOddPowerGpu(ulong exponent, in MontgomeryDivisorData divisor, ulong modulus, ulong nPrime)
{
ulong baseValue = divisor.MontgomeryTwo;
ulong power = divisor.MontgomeryOne;
ulong remaining = exponent;
while (remaining != 0UL)
{
ulong bit = remaining & 1UL;
ulong multiplied = MontgomeryMultiply(power, baseValue, modulus, nPrime);
ulong mask = (ulong)-(long)bit;
power = (power & ~mask) | (multiplied & mask);
remaining >>= 1;
if (remaining == 0UL)
{
break;
}
baseValue = MontgomeryMultiply(baseValue, baseValue, modulus, nPrime);
}
return power;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetPortableBitLengthGpu(ulong value)
{
// Keep this commented out. It will never happen in production code.
// if (value == 0UL)
// {
// return 0;
// }
return 64 - XMath.LeadingZeroCount(value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetWindowSizeGpu(int n)
{
int w = Pow2WindowSize;
w = (n <= 671) ? 7 : w;
w = (n <= 239) ? 6 : w;
w = (n <= 79) ? 5 : w;
w = (n <= 23) ? 4 : w;
int m = (n >= 1) ? n : 1;
w = (n <= 6) ? m : w;
return w;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetNextSetBitIndexGpu(ulong exponent, int startIndex)
{
ulong guard = (ulong)(((long)startIndex - 64) >> 63);
int shift = startIndex & 63;
ulong mask = (~0UL << shift) & guard;
ulong masked = exponent & mask;
return XMath.TrailingZeroCount(masked);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModWithCycleGpu(this ulong exponent, ulong cycleLength, in MontgomeryDivisorData divisor)
{
ulong rotationCount = exponent % cycleLength;
return Pow2MontgomeryModWindowedGpu(rotationCount, divisor, keepMontgomery: false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Pow2MontgomeryModFromCycleRemainderGpu(this ulong reducedExponent, in MontgomeryDivisorData divisor)
{
return Pow2MontgomeryModWindowedGpu(reducedExponent, divisor, keepMontgomery: false);
}
private static class Pow2MontgomeryGpuExecutor
{
private static readonly ConcurrentDictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, byte, ArrayView1D<ulong, Stride1D.Dense>>> KernelCache = new();
public static ulong Execute(ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
{
ulong result = 0UL;
GpuKernelLease lease = GpuKernelPool.GetKernel(useGpuOrder: true);
var execution = lease.EnterExecutionScope();
Accelerator accelerator = lease.Accelerator;
// Keep this commented out. It should never happen in production code.
// if (accelerator.AcceleratorType == AcceleratorType.CPU)
// {
// return 0UL;
// }
var kernel = KernelCache.GetOrAdd(accelerator, static accel =>
{
var loaded = accel.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, byte, ArrayView1D<ulong, Stride1D.Dense>>(Pow2MontgomeryKernels.Pow2MontgomeryKernel);
var launcher = KernelUtil.GetKernel(loaded);
return launcher.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, byte, ArrayView1D<ulong, Stride1D.Dense>>>();
});
var exponentBuffer = accelerator.Allocate1D<ulong>(1);
var resultBuffer = accelerator.Allocate1D<ulong>(1);
exponentBuffer.View.CopyFromCPU(ref exponent, 1);
// We don't need to worry about any left-overs here.
// resultBuffer.MemSetToZero();
// TODO: Have 2 kernels for both cases to have branch-less solution.
byte keepFlag = keepMontgomery ? (byte)1 : (byte)0;
AcceleratorStream stream = lease.Stream;
kernel(stream, 1, exponentBuffer.View, divisor, keepFlag, resultBuffer.View);
stream.Synchronize();
resultBuffer.View.CopyToCPU(ref result, 1);
resultBuffer.Dispose();
exponentBuffer.Dispose();
execution.Dispose();
lease.Dispose();
// Keep this commented. We don't want to catch any exceptions. All should crash the scanner.
// catch (AcceleratorException)
// {
// return 0UL;
// }
// catch (NotSupportedException)
// {
// return 0UL;
// }
// Intentionally avoid exception handling here; any accelerator failure should crash the scanner.
return result;
}
}
}