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mlemanczyk/even-perfect-numbers-scanner
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bc1ec6a3aa47530e05f32951fc5d25e60e10b8d3
even-perfect-numbers-scanner/PerfectNumbers.Core/Gpu
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Marek Lemańczyk bc1ec6a3aa Allow residue GPU scanning to cover UInt128 divisors
2025-09-20 02:49:20 +02:00
..
GpuConstants.cs
Initial commit.
2025-09-09 21:15:57 +02:00
GpuContextPool.cs
Pooling restored
2025-09-10 02:19:14 +02:00
GpuKernelPool.cs
Refine GPU residue prime tables
2025-09-17 17:35:26 +02:00
GpuPrimeWorkLimiter.cs
Initial commit.
2025-09-09 21:15:57 +02:00
GpuUInt128.cs
Make GpuUInt128 mutable and update callers
2025-09-11 18:38:42 +02:00
GpuWorkLimiter.cs
Initial commit.
2025-09-09 21:15:57 +02:00
MersenneNumberDivisorGpuTester.cs
Allow exhaustive divisor scans with 128-bit limits
2025-09-15 14:15:35 +02:00
MersenneNumberIncrementalGpuTester.cs
Refine GPU residue prime tables
2025-09-17 17:35:26 +02:00
MersenneNumberLucasLehmerGpuTester.cs
Make GpuUInt128 mutable and update callers
2025-09-11 18:38:42 +02:00
MersenneNumberOrderGpuTester.cs
Avoid using declarations for GPU resources
2025-09-10 00:19:48 +02:00
MersenneNumberResidueGpuTester.cs
Allow residue GPU scanning to cover UInt128 divisors
2025-09-20 02:49:20 +02:00
NttGpuMath.cs
Make GpuUInt128 mutable and update callers
2025-09-11 18:38:42 +02:00
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