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even-perfect-numbers-scanner/EvenPerfectBitScanner.Benchmarks/GpuUInt128Mul64Benchmarks.cs
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2025-10-17 02:40:51 +02:00

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using System.Runtime.CompilerServices;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
using PerfectNumbers.Core.Gpu;
namespace EvenPerfectBitScanner.Benchmarks;
[SimpleJob(RuntimeMoniker.Net80)]
[MemoryDiagnoser]
public class GpuUInt128Mul64Benchmarks
{
private static readonly Mul64Input[] Inputs = new Mul64Input[]
{
new(new GpuUInt128(0UL, 1UL), new GpuUInt128(0UL, 1UL), "TinyOperands"),
new(new GpuUInt128(0UL, ulong.MaxValue), new GpuUInt128(0UL, ulong.MaxValue), "LowWordMax"),
new(new GpuUInt128(1UL, 0UL), new GpuUInt128(0UL, ulong.MaxValue), "HighByLow"),
new(new GpuUInt128(ulong.MaxValue, ulong.MaxValue), new GpuUInt128(ulong.MaxValue, ulong.MaxValue), "AllBitsSet"),
};
[ParamsSource(nameof(GetInputs))]
public Mul64Input Input { get; set; }
public static IEnumerable<Mul64Input> GetInputs() => Inputs;
/// <summary>
/// Baseline that materializes the high product in a local; measured 1.53–1.55 ns across all operand patterns, keeping it in
/// front of the inline variant.
/// </summary>
/// <remarks>
/// Observed means: AllBitsSet 1.551 ns (1.00×), HighByLow 1.532 ns, LowWordMax 1.548 ns, TinyOperands 1.529 ns.
/// </remarks>
[Benchmark(Baseline = true)]
public GpuUInt128 HighProductMaterializedInLocal()
{
GpuUInt128 value = Input.Multiplicand;
value.Mul64(Input.Multiplier);
return value;
}
/// <summary>
/// Inline variant that avoids the temporary struct field update, but costs roughly 4–5% extra work with 1.59–1.63 ns means.
/// </summary>
/// <remarks>
/// Observed means: AllBitsSet 1.631 ns (1.05×), HighByLow 1.594 ns, LowWordMax 1.623 ns, TinyOperands 1.602 ns.
/// </remarks>
[Benchmark]
public GpuUInt128 HighProductInline()
{
GpuUInt128 value = Input.Multiplicand;
Mul64Inline(ref value, Input.Multiplier);
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void Mul64Inline(ref GpuUInt128 left, GpuUInt128 right)
{
ulong operand = left.Low;
left.Low = operand * right.Low;
left.High = operand * right.High + GpuUInt128.MulHigh(operand, right.Low);
}
public readonly record struct Mul64Input(GpuUInt128 Multiplicand, GpuUInt128 Multiplier, string Name)
{
public override string ToString()
{
return Name;
}
}
}